public class RoundEndedEvent extends BattleEvent
onRoundEnded()
when the current round of a battle has ended.IBattleListener
,
RoundStartedEvent
Constructor | Description |
---|---|
RoundEndedEvent(int round,
int turns,
int totalTurns) |
Called by the game to create a new RoundEndedEvent.
|
Modifier and Type | Method | Description |
---|---|---|
int |
getRound() |
Returns the round number that has ended.
|
int |
getTotalTurns() |
Returns the total number of turns reached in the battle when this round ended.
|
int |
getTurns() |
Returns the number of turns that this round reached.
|
public RoundEndedEvent(int round, int turns, int totalTurns)
round
- the round number that was ended (zero indexed).turns
- the number of turns that this round reached.totalTurns
- the total number of turns reached in the battle when this round ended.public int getRound()
public int getTurns()
getTotalTurns()
public int getTotalTurns()
getTurns()
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