public class BattleStartedEvent extends BattleEvent
onBattleStarted()
when a new battle is started.IBattleListener
,
BattleCompletedEvent
,
BattleFinishedEvent
Constructor | Description |
---|---|
BattleStartedEvent(BattleRules battleRules,
int robotsCount,
boolean isReplay) |
Called by the game to create a new BattleStartedEvent.
|
Modifier and Type | Method | Description |
---|---|---|
BattleRules |
getBattleRules() |
Returns the rules that will be used in the battle.
|
int |
getRobotsCount() |
Returns the number of robots participating in the battle.
|
boolean |
isReplay() |
Checks if this battle is a replay or a new battle.
|
public BattleStartedEvent(BattleRules battleRules, int robotsCount, boolean isReplay)
battleRules
- the rules that will be used in the battle.robotsCount
- the number of robots participating in the battle.isReplay
- a flag specifying if this battle is a replay or real battle:
true
if the battle is a replay; false
otherwise.public BattleRules getBattleRules()
public int getRobotsCount()
public boolean isReplay()
true
if the battle is a replay; false
otherwise.Copyright © 2018. All rights reserved.