Cortex  10.0.0-a4
IECoreGL::Shader::Setup Member List

This is the complete list of members for IECoreGL::Shader::Setup, including all inherited members.

addRef() const IECore::RefCountedinline
addUniformParameter(const std::string &name, ConstTexturePtr value) (defined in IECoreGL::Shader::Setup)IECoreGL::Shader::Setup
addUniformParameter(const std::string &name, IECore::ConstDataPtr value) (defined in IECoreGL::Shader::Setup)IECoreGL::Shader::Setup
addVertexAttribute(const std::string &name, IECore::ConstDataPtr value, GLuint divisor=0)IECoreGL::Shader::Setup
hasCsValue() const IECoreGL::Shader::Setup
IE_CORE_DECLAREMEMBERPTR(RefCounted) (defined in IECore::RefCounted)IECore::RefCounted
RefCount typedef (defined in IECore::RefCounted)IECore::RefCounted
refCount() const IECore::RefCountedinline
RefCounted() (defined in IECore::RefCounted)IECore::RefCounted
removeRef() const IECore::RefCountedinline
Setup(ConstShaderPtr shader) (defined in IECoreGL::Shader::Setup)IECoreGL::Shader::Setup
shader() const (defined in IECoreGL::Shader::Setup)IECoreGL::Shader::Setup
~RefCounted() (defined in IECore::RefCounted)IECore::RefCountedprotectedvirtual
~Setup() override (defined in IECoreGL::Shader::Setup)IECoreGL::Shader::Setup