Cortex  10.0.0-a4
IECoreGL::Shader Member List

This is the complete list of members for IECoreGL::Shader, including all inherited members.

addRef() const IECore::RefCountedinline
BaseClass typedefIECore::RunTimeTyped
baseTypeId()IECore::RunTimeTypedstatic
baseTypeId(TypeId typeId)IECore::RunTimeTypedstatic
baseTypeIds(TypeId typeId)IECore::RunTimeTypedstatic
baseTypeName()IECore::RunTimeTypedstatic
baseTypeRegistry() (defined in IECore::RunTimeTyped)IECore::RunTimeTypedprotectedstatic
BaseTypeRegistryMap typedef (defined in IECore::RunTimeTyped)IECore::RunTimeTypedprotected
BaseTypesRegistryMap typedef (defined in IECore::RunTimeTyped)IECore::RunTimeTypedprotected
completeBaseTypesRegistry() (defined in IECore::RunTimeTyped)IECore::RunTimeTypedprotectedstatic
completeDerivedTypesRegistry() (defined in IECore::RunTimeTyped)IECore::RunTimeTypedprotectedstatic
constant()IECoreGL::Shaderstatic
constantFragmentSource()IECoreGL::Shaderstatic
csParameter() const IECoreGL::Shader
defaultFragmentSource()IECoreGL::Shaderstatic
defaultGeometrySource()IECoreGL::Shaderstatic
defaultVertexSource()IECoreGL::Shaderstatic
derivedTypeIds(TypeId typeId)IECore::RunTimeTypedstatic
derivedTypeIdsWalk(TypeId typeId, std::set< TypeId > &) (defined in IECore::RunTimeTyped)IECore::RunTimeTypedprotectedstatic
derivedTypesRegistry() (defined in IECore::RunTimeTyped)IECore::RunTimeTypedprotectedstatic
DerivedTypesRegistryMap typedef (defined in IECore::RunTimeTyped)IECore::RunTimeTypedprotected
facingRatio()IECoreGL::Shaderstatic
fragmentSource() const (defined in IECoreGL::Shader)IECoreGL::Shader
g_baseTypeIdsMutex (defined in IECore::RunTimeTyped)IECore::RunTimeTypedprotectedstatic
g_derivedTypeIdsMutex (defined in IECore::RunTimeTyped)IECore::RunTimeTypedprotectedstatic
geometrySource() const (defined in IECoreGL::Shader)IECoreGL::Shader
IE_CORE_DECLAREMEMBERPTR(RunTimeTyped) (defined in IECore::RunTimeTyped)IECore::RunTimeTyped
IE_CORE_DECLAREMEMBERPTR(RefCounted) (defined in IECore::RefCounted)IECore::RefCounted
IE_CORE_DECLAREPTR(Setup) (defined in IECoreGL::Shader)IECoreGL::Shader
IE_CORE_DECLARERUNTIMETYPEDEXTENSION(IECoreGL::Shader, ShaderTypeId, IECore::RunTimeTyped) (defined in IECoreGL::Shader)IECoreGL::Shader
inheritsFrom(TypeId typeId)IECore::RunTimeTypedstatic
inheritsFrom(const char *typeName)IECore::RunTimeTypedstatic
inheritsFrom(TypeId type, TypeId baseType)IECore::RunTimeTypedstatic
inheritsFrom(const char *typeName, const char *baseTypeName)IECore::RunTimeTypedstatic
isInstanceOf(TypeId typeId) const IECore::RunTimeTypedvirtual
isInstanceOf(const char *typeName) const IECore::RunTimeTypedvirtual
lambertFragmentSource()IECoreGL::Shaderstatic
Mutex typedef (defined in IECore::RunTimeTyped)IECore::RunTimeTypedprotected
program() const IECoreGL::Shader
RefCount typedef (defined in IECore::RefCounted)IECore::RefCounted
refCount() const IECore::RefCountedinline
RefCounted() (defined in IECore::RefCounted)IECore::RefCounted
registerType(TypeId derivedTypeId, const char *derivedTypeName, TypeId baseTypeId)IECore::RunTimeTypedstatic
removeRef() const IECore::RefCountedinline
RunTimeTyped() (defined in IECore::RunTimeTyped)IECore::RunTimeTyped
Shader(const std::string &vertexSource, const std::string &fragmentSource)IECoreGL::Shader
Shader(const std::string &vertexSource, const std::string &geometrySource, const std::string &fragmentSource)IECoreGL::Shader
staticTypeId()IECore::RunTimeTypedstatic
staticTypeName()IECore::RunTimeTypedstatic
typeId() const IECore::RunTimeTypedvirtual
typeIdFromTypeName(const char *typeName)IECore::RunTimeTypedstatic
typeIdsToTypeNames() (defined in IECore::RunTimeTyped)IECore::RunTimeTypedprotectedstatic
TypeIdsToTypeNamesMap typedef (defined in IECore::RunTimeTyped)IECore::RunTimeTypedprotected
typeName() const IECore::RunTimeTypedvirtual
typeNameFromTypeId(TypeId typeId)IECore::RunTimeTypedstatic
typeNamesToTypeIds() (defined in IECore::RunTimeTyped)IECore::RunTimeTypedprotectedstatic
TypeNamesToTypeIdsMap typedef (defined in IECore::RunTimeTyped)IECore::RunTimeTypedprotected
uniformParameter(const std::string &name) const IECoreGL::Shader
uniformParameterNames(std::vector< std::string > &names) const IECoreGL::Shader
vertexAttribute(const std::string &name) const IECoreGL::Shader
vertexAttributeNames(std::vector< std::string > &names) const IECoreGL::Shader
vertexSource() const (defined in IECoreGL::Shader)IECoreGL::Shader
~RefCounted() (defined in IECore::RefCounted)IECore::RefCountedprotectedvirtual
~RunTimeTyped() override (defined in IECore::RunTimeTyped)IECore::RunTimeTyped
~Shader() override (defined in IECoreGL::Shader)IECoreGL::Shader