Cortex  10.0.0-a4
Warp.h
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34 
35 #ifndef IECORENUKE_WARPNODE_H
36 #define IECORENUKE_WARPNODE_H
37 
38 #include "DDImage/Iop.h"
39 
40 #include "OpenEXR/ImathVec.h"
41 
42 namespace IECoreNuke
43 {
44 
47 class Warp : public DD::Image::Iop
48 {
49 
50  public :
51 
52  Warp( Node *node );
53  virtual ~Warp();
54 
55  protected :
56 
60  virtual Imath::V2f warp( const Imath::V2f &outputPixel ) const = 0;
61 
62  virtual void knobs( DD::Image::Knob_Callback f );
63  virtual void _validate( bool forReal );
64  virtual void _request( int x, int y, int r, int t, const DD::Image::ChannelSet &channels, int count );
65  virtual void engine( int y, int x, int r, const DD::Image::ChannelSet &channels, DD::Image::Row &out );
66 
67  private :
68 
69  DD::Image::ChannelSet m_channels;
70 
71 };
72 
73 } // namespace IECoreNuke
74 
75 #endif // IECORENUKE_WARPNODE_H
The IECoreNuke namespace holds all the functionality of libIECoreNuke.
Definition: BoolParameterHandler.h:40
Definition: Warp.h:47
virtual Imath::V2f warp(const Imath::V2f &outputPixel) const =0