Cortex  10.0.0-a4
ShaderStateComponent.h
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34 
35 #ifndef IECOREGL_SHADERSTATECOMPONENT_H
36 #define IECOREGL_SHADERSTATECOMPONENT_H
37 
38 #include "IECore/CompoundObject.h"
39 
40 #include "IECoreGL/Export.h"
41 #include "IECoreGL/StateComponent.h"
42 #include "IECoreGL/Shader.h"
43 
44 namespace IECoreGL
45 {
46 
47 IE_CORE_FORWARDDECLARE( ShaderLoader )
48 IE_CORE_FORWARDDECLARE( TextureLoader )
49 
55 class IECOREGL_API ShaderStateComponent : public StateComponent
56 {
57 
58  public :
59 
60  IE_CORE_DECLARERUNTIMETYPEDEXTENSION( IECoreGL::ShaderStateComponent, ShaderStateComponentTypeId, StateComponent );
61 
68  ShaderStateComponent( ShaderLoaderPtr shaderLoader, TextureLoaderPtr textureLoader, const std::string &vertexSource, const std::string &geometrySource, const std::string &fragmentSource, IECore::ConstCompoundObjectPtr parameterValues );
70  ~ShaderStateComponent() override;
71 
74  void bind() const override;
75 
76  ShaderLoader *shaderLoader();
77  TextureLoader *textureLoader();
78 
80  IECore::MurmurHash hash() const;
81 
84  Shader::Setup *shaderSetup();
85  const Shader::Setup *shaderSetup() const;
86 
92  void addParametersToShaderSetup( Shader::Setup *shaderSetup ) const;
93 
94  private :
95 
96  IE_CORE_FORWARDDECLARE( Implementation );
97  ImplementationPtr m_implementation;
98 
99  static Description<ShaderStateComponent> g_description;
100 
101 };
102 
103 IE_CORE_DECLAREPTR( ShaderStateComponent );
104 
105 } // namespace IECoreGL
106 
107 #endif // IECOREGL_SHADERSTATECOMPONENT_H
Definition: ShaderStateComponent.h:55
Definition: StateComponent.h:51
The namespace within which all CoreGL functionality is defined.
Definition: AlphaTexture.h:41
Definition: Shader.h:149
Definition: TextureLoader.h:56
Definition: MurmurHash.h:64
Definition: ShaderLoader.h:54