Cortex  10.0.0-a4
Shader.h
1 //
3 // Copyright (c) 2007-2013, Image Engine Design Inc. All rights reserved.
4 //
5 // Redistribution and use in source and binary forms, with or without
6 // modification, are permitted provided that the following conditions are
7 // met:
8 //
9 // * Redistributions of source code must retain the above copyright
10 // notice, this list of conditions and the following disclaimer.
11 //
12 // * Redistributions in binary form must reproduce the above copyright
13 // notice, this list of conditions and the following disclaimer in the
14 // documentation and/or other materials provided with the distribution.
15 //
16 // * Neither the name of Image Engine Design nor the names of any
17 // other contributors to this software may be used to endorse or
18 // promote products derived from this software without specific prior
19 // written permission.
20 //
21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
22 // IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
23 // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
24 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
25 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
26 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
27 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
28 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
29 // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
30 // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
31 // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 //
34 
35 #ifndef IE_CORE_SHADER_H
36 #define IE_CORE_SHADER_H
37 
38 #include "IECore/Export.h"
39 #include "IECore/StateRenderable.h"
40 
41 namespace IECore
42 {
43 
46 class IECORE_API Shader : public StateRenderable
47 {
48  public:
49 
50  Shader( const std::string &name="defaultsurface", const std::string &type="surface", const CompoundDataMap &parameters = CompoundDataMap() );
51  ~Shader() override;
52 
53  IE_CORE_DECLAREOBJECT( Shader, StateRenderable );
54 
55  const std::string &getName() const;
56  void setName( const std::string &name );
57 
58  const std::string &getType() const;
59  void setType( const std::string &type );
60 
61  CompoundDataMap &parameters();
62  const CompoundDataMap &parameters() const;
66  CompoundData *parametersData();
67  const CompoundData *parametersData() const;
68 
70  void render( Renderer *renderer ) const override;
71 
72  private:
73 
74  std::string m_name;
75  std::string m_type;
76  CompoundDataPtr m_parameters;
77 
78  static const unsigned int m_ioVersion;
79 };
80 
81 IE_CORE_DECLAREPTR( Shader );
82 
83 } // namespace IECore
84 
85 
86 #endif // IE_CORE_SHADER_H
Definition: StateRenderable.h:48
Definition: CompoundData.h:47
Definition: Shader.h:46
Definition: Renderer.h:93
std::map< InternedString, DataPtr > CompoundDataMap
The type of Data held by the CompoundData typedef.
Definition: CompoundDataBase.h:46
This namespace contains all components of the core library.
Definition: AddSmoothSkinningInfluencesOp.h:43