Cortex  10.0.0-a4
Convert.h
1 //
3 // Copyright (c) 2008-2010, Image Engine Design Inc. All rights reserved.
4 //
5 // Redistribution and use in source and binary forms, with or without
6 // modification, are permitted provided that the following conditions are
7 // met:
8 //
9 // * Redistributions of source code must retain the above copyright
10 // notice, this list of conditions and the following disclaimer.
11 //
12 // * Redistributions in binary form must reproduce the above copyright
13 // notice, this list of conditions and the following disclaimer in the
14 // documentation and/or other materials provided with the distribution.
15 //
16 // * Neither the name of Image Engine Design nor the names of any
17 // other contributors to this software may be used to endorse or
18 // promote products derived from this software without specific prior
19 // written permission.
20 //
21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
22 // IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
23 // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
24 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
25 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
26 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
27 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
28 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
29 // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
30 // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
31 // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 //
34 
35 #ifndef IECORENUKE_CONVERT_H
36 #define IECORENUKE_CONVERT_H
37 
38 #include "IECore/Convert.h"
39 
40 #include "OpenEXR/ImathVec.h"
41 #include "OpenEXR/ImathMatrix.h"
42 #include "OpenEXR/ImathBox.h"
43 #include "OpenEXR/ImathColor.h"
44 
45 #include "DDImage/Matrix4.h"
46 #include "DDImage/Vector2.h"
47 #include "DDImage/Vector3.h"
48 #include "DDImage/Vector4.h"
49 #include "DDImage/Box.h"
50 #include "DDImage/Box3.h"
51 
55 namespace IECore
56 {
57 
58 template<>
59 Imath::V2f convert( const DD::Image::Vector2 &from );
60 
61 template<>
62 Imath::V2d convert( const DD::Image::Vector2 &from );
63 
65 template<>
66 Imath::V2f convert( const DD::Image::Vector3 &from );
67 
69 template<>
70 Imath::V2d convert( const DD::Image::Vector3 &from );
71 
72 template<>
73 Imath::V3f convert( const DD::Image::Vector3 &from );
74 
75 template<>
76 Imath::V3d convert( const DD::Image::Vector3 &from );
77 
78 template<>
79 Imath::Color3f convert( const DD::Image::Vector3 &from );
80 
81 template<>
82 DD::Image::Vector3 convert( const Imath::V3f &from );
83 
84 template<>
85 DD::Image::Vector3 convert( const Imath::V3d &from );
86 
88 template<>
89 Imath::V2f convert( const DD::Image::Vector4 &from );
90 
92 template<>
93 Imath::V2d convert( const DD::Image::Vector4 &from );
94 
96 template<>
97 Imath::V3f convert( const DD::Image::Vector4 &from );
98 
100 template<>
101 Imath::Color3f convert( const DD::Image::Vector4 &from );
102 
104 template<>
105 Imath::V3d convert( const DD::Image::Vector4 &from );
106 
107 template<>
108 Imath::M44f convert( const DD::Image::Matrix4 &from );
109 
110 template<>
111 Imath::M44d convert( const DD::Image::Matrix4 &from );
112 
113 template<>
114 Imath::Box2i convert( const DD::Image::Box &from );
115 
116 template<>
117 DD::Image::Box3 convert( const Imath::Box3f &from );
118 
119 } // namespace IECore
120 
121 #endif // IECORENUKE_CONVERT_H
T convert(const F &from)
Definition: Convert.h:47
This namespace contains all components of the core library.
Definition: AddSmoothSkinningInfluencesOp.h:43