Cortex  10.0.0-a4
GL.h
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34 
38 
39 #ifndef IECOREGL_GL_H
40 #define IECOREGL_GL_H
41 
42 // now we're using glew we can just include that instead
43 // and it'll do all the cross platform worrying for us
44 #include "GL/glew.h"
45 
46 #include "OpenEXR/ImathVec.h"
47 #include "OpenEXR/ImathColor.h"
48 
49 #include "IECoreGL/Export.h"
50 
51 namespace IECoreGL
52 {
53 
54 IECOREGL_API inline void glColor( const Imath::V3f &c );
55 IECOREGL_API inline void glColor( const Imath::Color4f &c );
56 IECOREGL_API inline void glVertex( const Imath::V3f &v );
57 IECOREGL_API inline void glNormal( const Imath::V3f &n );
58 IECOREGL_API inline void glTranslate( const Imath::V2f &t );
59 IECOREGL_API inline void glTranslate( const Imath::V3f &t );
60 
61 class IECOREGL_API PushAttrib
62 {
63  public :
64 
65  PushAttrib( GLbitfield mask )
66  {
67  glPushAttrib( mask );
68  }
69 
70  ~PushAttrib()
71  {
72  glPopAttrib();
73  }
74 
75 };
76 
77 } // namespace IECoreGL
78 
79 #include "IECoreGL/GL.inl"
80 
81 #endif // IECOREGL_GL_H
The namespace within which all CoreGL functionality is defined.
Definition: AlphaTexture.h:41