Cortex  10.0.0-a4
ToGLBufferConverter.h
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34 
35 #ifndef IECOREGL_TOGLBUFFERCONVERTER_H
36 #define IECOREGL_TOGLBUFFERCONVERTER_H
37 
38 #include "IECoreGL/Export.h"
39 #include "IECoreGL/ToGLConverter.h"
40 
41 namespace IECore
42 {
43 
44 IE_CORE_FORWARDDECLARE( Data )
45 
46 } // namespace IECore
47 
48 namespace IECoreGL
49 {
50 
51 IE_CORE_FORWARDDECLARE( Buffer )
52 
53 class IECOREGL_API ToGLBufferConverter : public ToGLConverter
56 {
57 
58  public :
59 
60  typedef IECore::Data InputType;
61  typedef IECoreGL::Buffer ResultType;
62 
63  IE_CORE_DECLARERUNTIMETYPEDEXTENSION( IECoreGL::ToGLBufferConverter, ToGLBufferConverterTypeId, ToGLConverter );
64 
65  ToGLBufferConverter( IECore::ConstDataPtr toConvert = nullptr );
66  ~ToGLBufferConverter() override;
67 
68  protected :
69 
70  IECore::RunTimeTypedPtr doConversion( IECore::ConstObjectPtr src, IECore::ConstCompoundObjectPtr operands ) const override;
71 
72  private :
73 
74  static ConverterDescription<ToGLBufferConverter> g_description;
75 
76 };
77 
78 IE_CORE_DECLAREPTR( ToGLBufferConverter );
79 
80 } // namespace IECoreGL
81 
82 #endif // IECOREGL_TOGLBUFFERCONVERTER_H
Definition: Buffer.h:50
Definition: ToGLBufferConverter.h:55
The namespace within which all CoreGL functionality is defined.
Definition: AlphaTexture.h:41
Definition: Data.h:46
This namespace contains all components of the core library.
Definition: AddSmoothSkinningInfluencesOp.h:43