Cortex  10.0.0-a4
DrawableHolder.h
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34 
35 #ifndef IECORENUKE_DRAWABLEHOLDER_H
36 #define IECORENUKE_DRAWABLEHOLDER_H
37 
38 #include "OpenEXR/ImathMatrix.h"
39 
40 #include "IECoreGL/Scene.h"
41 
42 #include "IECoreNuke/ParameterisedHolder.h"
43 
44 namespace IECoreNuke
45 {
46 
49 class DrawableHolder : public ParameterisedHolderOp
50 {
51 
52  public :
53 
54  DrawableHolder( Node *node );
55  virtual ~DrawableHolder();
56 
59 
60  virtual void knobs( DD::Image::Knob_Callback f );
61  virtual const char *Class() const;
62  virtual const char *node_help() const;
64 
67  IECoreGL::ConstScenePtr scene();
69  Imath::M44f transform();
70 
71  protected :
72 
74  virtual void build_handles( DD::Image::ViewerContext *ctx );
75  virtual void draw_handle( DD::Image::ViewerContext *ctx );
76 
77  private :
78 
79  static const Description g_description;
80  static DD::Image::Op *build( Node *node );
81 
82  IECoreGL::ScenePtr m_scene;
83  DD::Image::Hash m_sceneHash;
84 
85  DD::Image::Matrix4 m_transform;
86  DD::Image::Knob *m_transformKnob;
87 
88 };
89 
90 } // namespace IECoreNuke
91 
92 #endif // IECORENUKE_DRAWABLEHOLDER_H
virtual void build_handles(DD::Image::ViewerContext *ctx)
Implemented to do the drawing.
IECoreGL::ConstScenePtr scene()
The IECoreNuke namespace holds all the functionality of libIECoreNuke.
Definition: BoolParameterHandler.h:40
Imath::M44f transform()
Returns the transform for the drawable.
Definition: DrawableHolder.h:49