35 #ifndef IECORENUKE_CONVERT_H
36 #define IECORENUKE_CONVERT_H
38 #include "IECore/Convert.h"
40 #include "OpenEXR/ImathVec.h"
41 #include "OpenEXR/ImathMatrix.h"
42 #include "OpenEXR/ImathBox.h"
43 #include "OpenEXR/ImathColor.h"
45 #include "DDImage/Matrix4.h"
46 #include "DDImage/Vector2.h"
47 #include "DDImage/Vector3.h"
48 #include "DDImage/Vector4.h"
49 #include "DDImage/Box.h"
50 #include "DDImage/Box3.h"
59 Imath::V2f
convert(
const DD::Image::Vector2 &from );
62 Imath::V2d
convert(
const DD::Image::Vector2 &from );
66 Imath::V2f
convert(
const DD::Image::Vector3 &from );
70 Imath::V2d
convert(
const DD::Image::Vector3 &from );
73 Imath::V3f
convert(
const DD::Image::Vector3 &from );
76 Imath::V3d
convert(
const DD::Image::Vector3 &from );
79 Imath::Color3f
convert(
const DD::Image::Vector3 &from );
82 DD::Image::Vector3
convert(
const Imath::V3f &from );
85 DD::Image::Vector3
convert(
const Imath::V3d &from );
89 Imath::V2f
convert(
const DD::Image::Vector4 &from );
93 Imath::V2d
convert(
const DD::Image::Vector4 &from );
97 Imath::V3f
convert(
const DD::Image::Vector4 &from );
101 Imath::Color3f
convert(
const DD::Image::Vector4 &from );
105 Imath::V3d
convert(
const DD::Image::Vector4 &from );
108 Imath::M44f
convert(
const DD::Image::Matrix4 &from );
111 Imath::M44d
convert(
const DD::Image::Matrix4 &from );
114 Imath::Box2i
convert(
const DD::Image::Box &from );
117 DD::Image::Box3
convert(
const Imath::Box3f &from );
121 #endif // IECORENUKE_CONVERT_H
T convert(const F &from)
Definition: Convert.h:47
This namespace contains all components of the core library.
Definition: AddSmoothSkinningInfluencesOp.h:43