Cortex  10.0.0-a4
SceneShape.h
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34 
35 #ifndef IE_COREMAYA_SCENESHAPE_H
36 #define IE_COREMAYA_SCENESHAPE_H
37 
38 #include "IECore/SceneInterface.h"
39 #include "IECoreMaya/SceneShapeInterface.h"
40 
41 namespace IECore
42 {
43 IE_CORE_FORWARDDECLARE( Object );
44 }
45 
46 namespace IECoreMaya
47 {
48 
54 {
55  public :
56 
57  SceneShape();
58  virtual ~SceneShape();
59 
60  /*
61  * For Maya
62  */
63 
64  virtual void postConstructor();
65  static void *creator();
66  static MStatus initialize();
67  MStatus setDependentsDirty( const MPlug &plug, MPlugArray &plugArray );
68 
69  static MTypeId id;
70 
71  /*
72  * Custom
73  */
74 
75  virtual IECore::ConstSceneInterfacePtr getSceneInterface();
76 
77  private :
78 
79  static MObject aSceneFilePlug;
80  static MObject aSceneRootPlug;
81 
82  bool m_sceneDirty;
83  IECore::ConstSceneInterfacePtr m_scene;
84 
85 
86  static SceneShape *findScene( const MDagPath &p, bool noIntermediate, MDagPath *dagPath = 0 );
87 
89  struct LiveSceneAddOn
90  {
91  LiveSceneAddOn();
92  };
93  static LiveSceneAddOn g_liveSceneAddon;
94 
95  static bool hasSceneShapeLink( const MDagPath &p );
96  static IECore::ConstObjectPtr readSceneShapeLink( const MDagPath &p );
97  static bool hasSceneShapeObject( const MDagPath &p );
98  static IECore::ConstObjectPtr readSceneShapeObject( const MDagPath &p );
99  static void sceneShapeAttributeNames( const MDagPath &p, IECore::SceneInterface::NameList &attributeNames );
100  static IECore::ConstObjectPtr readSceneShapeAttribute( const MDagPath &p, IECore::SceneInterface::Name attributeName );
101  static bool hasTag( const MDagPath &p, const IECore::SceneInterface::Name &tag, int filter );
102  static void readTags( const MDagPath &p, IECore::SceneInterface::NameList &tags, int filter );
103 
104 };
105 
106 }
107 
108 #endif // IE_COREMAYA_SCENESHAPE_H
Definition: SceneShape.h:53
virtual IECore::ConstSceneInterfacePtr getSceneInterface()
Returns the sceneInterface for this node. Needs to be implemented by derived classes.
Definition: SceneShapeInterface.h:70
The IECoreMaya namespace holds all the functionality of libIECoreMaya.
Definition: BoolParameterHandler.h:44
Definition: InternedString.h:55
This namespace contains all components of the core library.
Definition: AddSmoothSkinningInfluencesOp.h:43