Cortex  10.0.0-a4
TextPrimitive.h
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34 
35 #ifndef IECOREGL_TEXTPRIMITIVE_H
36 #define IECOREGL_TEXTPRIMITIVE_H
37 
38 #include "IECoreGL/Export.h"
39 #include "IECoreGL/Primitive.h"
40 #include "IECoreGL/TypedStateComponent.h"
41 
42 namespace IECoreGL
43 {
44 
45 IE_CORE_FORWARDDECLARE( Font )
46 
47 class IECOREGL_API TextPrimitive : public Primitive
48 {
49 
50  public :
51 
52  IE_CORE_DECLARERUNTIMETYPEDEXTENSION( IECoreGL::TextPrimitive, TextPrimitiveTypeId, Primitive );
53 
54  TextPrimitive( const std::string &text, FontPtr font );
55  ~TextPrimitive() override;
56 
57  Imath::Box3f bound() const override;
58  void addPrimitiveVariable( const std::string &name, const IECore::PrimitiveVariable &primVar ) override;
59 
64 
65  enum RenderType
67  {
68  Invalid,
69  Mesh,
70  Sprite
71  };
72  typedef TypedStateComponent<RenderType, TextPrimitiveTypeTypeId> Type;
73  IE_CORE_DECLAREPTR( Type );
75 
76  void render( State *currentState ) const override;
77  void renderInstances( size_t numInstances ) const override;
78 
79  private :
80 
81  FontPtr m_font;
82  std::string m_text;
83  Imath::Box3f m_bound;
84 
85  void renderMeshes( State *state ) const;
86  void renderSprites( State *state ) const;
87 
88 };
89 
90 IE_CORE_DECLAREPTR( TextPrimitive );
91 
92 } // namespace IECoreGL
93 
94 #endif // IECOREGL_TEXTPRIMITIVE_H
The namespace within which all CoreGL functionality is defined.
Definition: AlphaTexture.h:41
Definition: PrimitiveVariable.h:47