Cortex  10.0.0-a4
ShaderLoader.h
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34 
35 #ifndef IECOREGL_SHADERLOADER_H
36 #define IECOREGL_SHADERLOADER_H
37 
38 #include <map>
39 #include <string>
40 
41 #include "IECore/RefCounted.h"
42 #include "IECore/SearchPath.h"
43 
44 #include "IECoreGL/Export.h"
45 
46 namespace IECoreGL
47 {
48 
49 IE_CORE_FORWARDDECLARE( Shader );
50 IE_CORE_FORWARDDECLARE( ShaderLoader );
51 
54 class IECOREGL_API ShaderLoader : public IECore::RefCounted
55 {
56 
57  public :
58 
59  IE_CORE_DECLAREMEMBERPTR( ShaderLoader );
60 
64  ShaderLoader( const IECore::SearchPath &searchPaths, const IECore::SearchPath *preprocessorSearchPaths=nullptr );
65  ~ShaderLoader() override;
66 
71  void loadSource( const std::string &name, std::string &vertexSource, std::string &geometrySource, std::string &fragmentSource );
72 
77  ShaderPtr create( const std::string &vertexSource, const std::string &geometrySource, const std::string &fragmentSource );
78 
81  ShaderPtr load( const std::string &name );
82 
85  void clearUnused();
86 
87 
88  // Free all shaders - this allows us to reload shaders and pick up changes
89  void clear();
90 
97  static ShaderLoader *defaultShaderLoader();
98 
99  private :
100 
101  IE_CORE_FORWARDDECLARE( Implementation );
102  ImplementationPtr m_implementation;
103 
104 };
105 
106 } // namespace IECoreGL
107 
108 #endif // IECOREGL_SHADERLOADER_H
The namespace within which all CoreGL functionality is defined.
Definition: AlphaTexture.h:41
Definition: SearchPath.h:49
Definition: ShaderLoader.h:54
Definition: RefCounted.h:124