Cortex  10.0.0-a4
OBJ_SceneCacheNode.h
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34 
35 #ifndef IECOREHOUDINI_OBJSCENECACHENODE_H
36 #define IECOREHOUDINI_OBJSCENECACHENODE_H
37 
38 #include "OP/OP_Node.h"
39 #include "OBJ/OBJ_Node.h"
40 
41 #include "IECore/SceneCache.h"
42 
43 #include "IECoreHoudini/SceneCacheNode.h"
44 
45 namespace IECoreHoudini
46 {
47 
50 template<typename BaseType>
51 class OBJ_SceneCacheNode : public SceneCacheNode<BaseType>
52 {
53  public :
54 
55  OBJ_SceneCacheNode( OP_Network *net, const char *name, OP_Operator *op );
56  virtual ~OBJ_SceneCacheNode();
57 
58  static PRM_Template *buildParameters( OP_TemplatePair *extraParameters = 0 );
59 
60  static PRM_Name pMainSwitcher;
61  static PRM_Name pExpand;
62  static PRM_Name pPush;
63  static PRM_Name pCollapse;
64  static PRM_Name pExpanded;
65  static PRM_Name pOverrideTransform;
66  static PRM_Name pOutTranslate;
67  static PRM_Name pOutRotate;
68  static PRM_Name pOutScale;
69 
70  static int expandButtonCallback( void *data, int index, float time, const PRM_Template *tplate );
71  static int pushButtonCallback( void *data, int index, float time, const PRM_Template *tplate );
72  static int collapseButtonCallback( void *data, int index, float time, const PRM_Template *tplate );
73 
75  virtual void expandHierarchy( const IECore::SceneInterface *scene ) = 0;
76  // Derived classes should define this function to update the hierarchy based on relevant parameter values.
77  virtual void pushToHierarchy() = 0;
79  virtual void collapseHierarchy();
80 
81  protected :
82 
83  virtual void sceneChanged();
84 
85  virtual OP_ERROR cookMyObj( OP_Context &context );
86  virtual bool getParmTransform( OP_Context &context, UT_DMatrix4 &xform );
87  virtual bool updateParmsFlags();
88  void updateState();
89 
90  UT_Matrix4D m_xform;
91 
92  private :
93 
94  static OP_TemplatePair *buildExpansionParameters();
95  static OP_TemplatePair *buildOutputParameters();
96 
97 };
98 
99 } // namespace IECoreHoudini
100 
101 #endif // IECOREHOUDINI_OBJSCENECACHENODE_H
The IECoreHoudini namespace holds all the functionality of libIECoreHoudini.
Definition: CoreHoudini.h:51
double time(OP_Context context) const
Definition: OBJ_SceneCacheNode.h:51
Definition: SceneCacheNode.h:54
Definition: SceneInterface.h:69
virtual void collapseHierarchy()
Implemented to destroy all child nodes.
virtual void expandHierarchy(const IECore::SceneInterface *scene)=0
Derived classes should define this function to expand the hierarchy contained in the SceneCache...
IECore::ConstSceneInterfacePtr scene() const