Cortex  10.0.0-a4
DrawableHolder.h
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34 
35 #ifndef IECOREMAYA_DRAWABLEHOLDER_H
36 #define IECOREMAYA_DRAWABLEHOLDER_H
37 
38 #include "maya/MPxSurfaceShape.h"
39 
40 #include "IECoreGL/IECoreGL.h"
41 
42 #include "IECoreMaya/ParameterisedHolder.h"
43 #include "IECoreMaya/MayaTypeIds.h"
44 
45 namespace IECoreGL
46 {
47 IE_CORE_FORWARDDECLARE( Scene );
48 }
49 
50 namespace IECoreMaya
51 {
52 
53 class DrawableHolder : public ParameterisedHolderSurfaceShape
54 {
55  public :
56 
57  DrawableHolder();
58  virtual ~DrawableHolder();
59 
60  static void *creator();
61  static MStatus initialize();
62  static const MTypeId id;
63  static const MString typeName;
64 
65  virtual bool isBounded() const;
66  virtual MBoundingBox boundingBox() const;
67  virtual MStatus setDependentsDirty( const MPlug &plug, MPlugArray &plugArray );
68 
70  IECoreGL::ConstScenePtr scene();
71 
72  static MObject aDraw;
73 
74  private :
75 
76  IECoreGL::ScenePtr m_scene;
77 
78 };
79 
80 } // namespace IECoreMaya
81 
82 #endif // IECOREMAYA_DRAWABLEHOLDER_H
The namespace within which all CoreGL functionality is defined.
Definition: AlphaTexture.h:41
The IECoreMaya namespace holds all the functionality of libIECoreMaya.
Definition: BoolParameterHandler.h:44