Cortex  10.0.0-a4
MeshAlgo.h
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34 
35 #ifndef IECORE_MESHALGO_H
36 #define IECORE_MESHALGO_H
37 
38 #include <utility>
39 
40 #include "IECore/PrimitiveVariable.h"
41 #include "IECore/MeshPrimitive.h"
42 #include "IECore/PointsPrimitive.h"
43 
44 namespace IECore
45 {
46 
47 namespace MeshAlgo
48 {
49 
51 std::pair<PrimitiveVariable, PrimitiveVariable> calculateTangents( const MeshPrimitive *mesh, const std::string &uvSet = "uv", bool orthoTangents = true, const std::string &position = "P" );
52 
54 PrimitiveVariable calculateFaceArea( const MeshPrimitive *mesh, const std::string &position = "P" );
55 
57 PrimitiveVariable calculateFaceTextureArea( const MeshPrimitive *mesh, const std::string &uvSet = "uv", const std::string &position = "P" );
58 
62 std::pair<PrimitiveVariable, PrimitiveVariable> calculateDistortion( const MeshPrimitive *mesh, const std::string &uvSet = "uv", const std::string &referencePosition = "Pref", const std::string &position = "P" );
63 
64 void resamplePrimitiveVariable( const MeshPrimitive *mesh, PrimitiveVariable& primitiveVariable, PrimitiveVariable::Interpolation interpolation );
65 
67 MeshPrimitivePtr deleteFaces( const MeshPrimitive *meshPrimitive, const PrimitiveVariable &facesToDelete );
68 
71 void reverseWinding( MeshPrimitive *meshPrimitive );
72 
76 PointsPrimitivePtr distributePoints( const MeshPrimitive *mesh, float density = 100.0, const Imath::V2f &offset = Imath::V2f( 0 ), const std::string &densityMask = "density", const std::string &uvSet = "uv", const std::string &position = "P" );
77 
78 } // namespace MeshAlgo
79 
80 } // namespace IECore
81 
82 #endif // IECORE_MESHALGO_H
Interpolation
Definition: PrimitiveVariable.h:53
This namespace contains all components of the core library.
Definition: AddSmoothSkinningInfluencesOp.h:43