Cortex  10.0.0-a4
CachedConverter.h
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34 
35 #ifndef IECOREGL_CACHEDCONVERTER_H
36 #define IECOREGL_CACHEDCONVERTER_H
37 
38 #include "IECoreGL/Export.h"
39 #include "IECore/Object.h"
40 
41 namespace IECoreGL
42 {
43 
44 IE_CORE_FORWARDDECLARE( CachedConverter )
45 
46 class IECOREGL_API CachedConverter : public IECore::RefCounted
47 {
48 
49  public :
50 
51  IE_CORE_DECLAREMEMBERPTR( CachedConverter );
52 
54  CachedConverter( size_t maxMemory );
55  ~CachedConverter() override;
56 
59  IECore::ConstRunTimeTypedPtr convert( const IECore::Object *object );
60 
62  size_t getMaxMemory() const;
65  void setMaxMemory( size_t maxMemory );
66 
75  void clearUnused();
76 
82  static CachedConverter *defaultCachedConverter();
83 
84  private :
85 
86  struct MemberData;
87  MemberData *m_data;
88 
89 };
90 
91 } // namespace IECoreGL
92 
93 #endif // IECOREGL_CACHEDCONVERTER_H
T convert(const F &from)
Definition: Convert.h:47
The namespace within which all CoreGL functionality is defined.
Definition: AlphaTexture.h:41
Definition: Object.h:104
This namespace contains all components of the core library.
Definition: AddSmoothSkinningInfluencesOp.h:43