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| Exception (GLenum error) |
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| Exception (const std::string &what) |
| Constructs an Exception with the specified error.
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| Exception (const char *what) |
| Construct with cause of exception.
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| Exception (const std::string &what) |
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virtual const char * | type () const throw () |
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const char * | what () const override throw () |
| Return cause of exception.
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Exception & | append (const std::string &s) |
| Appends the given string to the cause of the current exception.
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Exception & | append (const char *s) |
| Appends the given string to the cause of the current exception.
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Exception & | prepend (const std::string &s) |
| Prepends the given string to the cause of the current exception.
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Exception & | prepend (const char *s) |
| Prepends the given string to the cause of the current exception.
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The Exception class provides a convenient means of turning OpenGL errors into Exceptions.