Cortex  10.0.0-a4
VectorTraits.h
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34 
35 #ifndef IE_COREMAYA_VECTORTRAITS_H
36 #define IE_COREMAYA_VECTORTRAITS_H
37 
38 #include "IECore/VectorTraits.h"
39 
40 #include "maya/MPoint.h"
41 #include "maya/MFloatPoint.h"
42 #include "maya/MVector.h"
43 #include "maya/MFloatVector.h"
44 
45 namespace IECore
46 {
47 
48 template<>
49 struct VectorTraits<MPoint>
50 {
51  typedef double BaseType;
52  static unsigned int dimensions() { return 4; };
53  static double get( const MPoint &v, unsigned int i ) { return v[i]; };
54  static void set( MPoint &v, unsigned int i, double x ) { v[i] = x; };
55 };
56 
57 template<>
58 struct VectorTraits<MFloatPoint>
59 {
60  typedef double BaseType;
61  static unsigned int dimensions() { return 4; };
62  static float get( const MFloatPoint &v, unsigned int i ) { return v[i]; };
63  static void set( MFloatPoint &v, unsigned int i, float x ) { v[i] = x; };
64 };
65 
66 template<>
67 struct VectorTraits<MVector>
68 {
69  typedef double BaseType;
70  static unsigned int dimensions() { return 3; };
71  static double get( const MVector &v, unsigned int i ) { return v[i]; };
72  static void set( MVector &v, unsigned int i, double x ) { v[i] = x; };
73 };
74 
75 template<>
76 struct VectorTraits<MFloatVector>
77 {
78  typedef float BaseType;
79  static unsigned int dimensions() { return 3; };
80  static float get( const MFloatVector &v, unsigned int i ) { return v[i]; };
81  static void set( MFloatVector &v, unsigned int i, float x ) { v[i] = x; };
82 };
83 
84 } // namespace IECore
85 
86 #endif // IE_COREMAYA_VECTORTRAITS_H
T::BaseType BaseType
The type of the components of the vector.
Definition: VectorTraits.h:51
This namespace contains all components of the core library.
Definition: AddSmoothSkinningInfluencesOp.h:43