Cortex  10.0.0-a4
ToGLSphereConverter.h
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34 
35 #ifndef IECOREGL_TOGLSPHERECONVERTER_H
36 #define IECOREGL_TOGLSPHERECONVERTER_H
37 
38 #include "IECoreGL/ToGLConverter.h"
39 
40 namespace IECore
41 {
42  IE_CORE_FORWARDDECLARE( SpherePrimitive );
43 }
44 
45 namespace IECoreGL
46 {
47 
48 IE_CORE_FORWARDDECLARE( SpherePrimitive );
49 
53 {
54 
55  public :
56 
58  typedef IECoreGL::SpherePrimitive ResultType;
59 
60  IE_CORE_DECLARERUNTIMETYPEDEXTENSION( IECoreGL::ToGLSphereConverter, ToGLSphereConverterTypeId, ToGLConverter );
61 
62  ToGLSphereConverter( IECore::ConstSpherePrimitivePtr toConvert = nullptr );
63  ~ToGLSphereConverter() override;
64 
65  protected :
66 
67  IECore::RunTimeTypedPtr doConversion( IECore::ConstObjectPtr src, IECore::ConstCompoundObjectPtr operands ) const override;
68 
69  private :
70 
71  static ConverterDescription<ToGLSphereConverter> g_description;
72 
73 };
74 
75 IE_CORE_DECLAREPTR( ToGLSphereConverter );
76 
77 } // namespace IECoreGL
78 
79 #endif // IECOREGL_TOGLSPHERECONVERTER_H
Definition: ToGLConverter.h:51
The namespace within which all CoreGL functionality is defined.
Definition: AlphaTexture.h:41
Definition: Object.h:104
Definition: SpherePrimitive.h:47
Definition: ToGLConverter.h:88
IECore::RunTimeTypedPtr doConversion(IECore::ConstObjectPtr src, IECore::ConstCompoundObjectPtr operands) const override
Definition: RunTimeTyped.h:211
This namespace contains all components of the core library.
Definition: AddSmoothSkinningInfluencesOp.h:43
Definition: ToGLSphereConverter.h:52