Cortex  10.0.0-a4
ToGLTextureConverter.h
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34 
35 #ifndef IECOREGL_TOGLTEXTURECONVERTER_H
36 #define IECOREGL_TOGLTEXTURECONVERTER_H
37 
38 #include "IECoreGL/Export.h"
39 #include "IECoreGL/ToGLConverter.h"
40 
41 #include "IECore/CompoundData.h"
42 
43 namespace IECoreImage
44 {
45  IE_CORE_FORWARDDECLARE( ImagePrimitive );
46 }
47 
48 namespace IECoreGL
49 {
50 
51 IE_CORE_FORWARDDECLARE( Texture )
52 
53 class IECOREGL_API ToGLTextureConverter : public ToGLConverter
81 {
82 
83  public :
84 
85  typedef IECoreImage::ImagePrimitive InputType;
86  typedef IECoreGL::Texture ResultType;
87 
88  IE_CORE_DECLARERUNTIMETYPEDEXTENSION( IECoreGL::ToGLTextureConverter, ToGLTextureConverterTypeId, ToGLConverter );
89 
90  ToGLTextureConverter( IECore::ConstObjectPtr toConvert = nullptr, bool createMissingRGBChannels = false );
91  ~ToGLTextureConverter() override;
92 
93  protected :
94 
95  IECore::RunTimeTypedPtr doConversion( IECore::ConstObjectPtr src, IECore::ConstCompoundObjectPtr operands ) const override;
96 
97  private :
98 
99  IECoreImage::ImagePrimitivePtr createMissingChannels( const IECoreImage::ImagePrimitive *image ) const;
100  IECoreImage::ImagePrimitivePtr imageFromCompoundData( IECore::CompoundData::ConstPtr data ) const;
101  bool m_createMissingRGBChannels;
102 
103  static ConverterDescription<ToGLTextureConverter> g_description;
104  static ConverterDescription<ToGLTextureConverter> g_compoundDataDescription;
105 
106 };
107 
108 IE_CORE_DECLAREPTR( ToGLTextureConverter );
109 
110 } // namespace IECoreGL
111 
112 #endif // IECOREGL_TOGLTEXTURECONVERTER_H
Definition: Texture.h:59
Definition: ToGLTextureConverter.h:43
The namespace within which all CoreGL functionality is defined.
Definition: AlphaTexture.h:41
Definition: ToGLTextureConverter.h:80