Cortex  10.0.0-a4
UniformFunctions.h
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34 
35 #ifndef IECOREGL_UNIFORMFUNCTIONS_H
36 #define IECOREGL_UNIFORMFUNCTIONS_H
37 
38 #include "IECoreGL/Export.h"
39 #include "IECoreGL/GL.h"
40 
41 #include <vector>
42 
43 namespace IECoreGL
44 {
45 
47 typedef void (*UniformFloatFunction)( GLint, GLsizei, const GLfloat * );
51 IECOREGL_API const std::vector<UniformFloatFunction> &uniformFloatFunctions();
52 
54 typedef void (*UniformIntFunction)( GLint, GLsizei, const GLint * );
58 IECOREGL_API const std::vector<UniformIntFunction> &uniformIntFunctions();
59 
61 typedef void (*UniformMatrixFunction)( GLint, GLsizei, GLboolean, const GLfloat * );
66 IECOREGL_API const std::vector<std::vector<UniformMatrixFunction> > &uniformMatrixFunctions();
67 
68 } // namespace IECoreGL
69 
70 #endif // IECOREGL_UNIFORMFUNCTIONS_H
The namespace within which all CoreGL functionality is defined.
Definition: AlphaTexture.h:41
IECOREGL_API const std::vector< UniformFloatFunction > & uniformFloatFunctions()
void(* UniformFloatFunction)(GLint, GLsizei, const GLfloat *)
The type of the glUniformNfv functions.
Definition: UniformFunctions.h:47
IECOREGL_API const std::vector< std::vector< UniformMatrixFunction > > & uniformMatrixFunctions()
void(* UniformIntFunction)(GLint, GLsizei, const GLint *)
The type of the glUniformNiv functions.
Definition: UniformFunctions.h:54
IECOREGL_API const std::vector< UniformIntFunction > & uniformIntFunctions()
void(* UniformMatrixFunction)(GLint, GLsizei, GLboolean, const GLfloat *)
The type of the glUniformMatrix*fv functions.
Definition: UniformFunctions.h:61