Cortex  10.0.0-a4
PerspectiveCamera.h
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34 
35 #ifndef IECOREGL_PERSPECTIVECAMERA_H
36 #define IECOREGL_PERSPECTIVECAMERA_H
37 
38 #include "IECoreGL/Export.h"
39 #include "IECoreGL/Camera.h"
40 
41 namespace IECoreGL
42 {
43 
44 class IECOREGL_API PerspectiveCamera : public Camera
45 {
46 
47  public :
48 
49  PerspectiveCamera( const Imath::M44f &transform = Imath::M44f(),
50  const Imath::V2i &resolution = Imath::V2i( 640, 480 ),
51  const Imath::Box2f &screenWindow = Imath::Box2f( Imath::V2f( -1 ), Imath::V2f( 1 ) ),
52  const Imath::V2f &clippingPlanes = Imath::V2f( 0.1, 1000 ),
53  float horizontalFOV = 90.0f
54  );
55 
56  IE_CORE_DECLARERUNTIMETYPEDEXTENSION( IECoreGL::PerspectiveCamera, PerspectiveCameraTypeId, Camera );
57 
58  void setFOV( float fov );
59  float getFOV() const;
60 
63  void render( State *currentState ) const override;
64 
65  protected :
66 
67  float m_fov;
68 
69 };
70 
71 IE_CORE_DECLAREPTR( PerspectiveCamera );
72 
73 };
74 
75 #endif // IECOREGL_PERSPECTIVECAMERA_H
The namespace within which all CoreGL functionality is defined.
Definition: AlphaTexture.h:41