Cortex  10.0.0-a4
Buffer.h
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34 
35 #ifndef IECOREGL_BUFFER_H
36 #define IECOREGL_BUFFER_H
37 
38 #include "IECore/RunTimeTyped.h"
39 
40 #include "IECoreGL/Export.h"
41 #include "IECoreGL/GL.h"
42 #include "IECoreGL/TypeIds.h"
43 
44 namespace IECoreGL
45 {
46 
50 class IECOREGL_API Buffer : public IECore::RunTimeTyped
51 {
52 
53  public :
54 
55  IE_CORE_DECLARERUNTIMETYPEDEXTENSION( Buffer, BufferTypeId, IECore::RunTimeTyped );
56 
59  Buffer( GLuint buffer );
61  Buffer( const void *data, size_t sizeInBytes, GLenum target = GL_ARRAY_BUFFER, GLenum usage = GL_STATIC_DRAW );
63  ~Buffer() override;
64 
66  size_t size() const;
67 
72  {
73 
74  public :
75 
77  ScopedBinding( const Buffer &buffer, GLenum target = GL_ARRAY_BUFFER );
79  ~ScopedBinding();
80 
81  private :
82 
83  GLenum m_target;
84  GLuint m_buffer;
85  GLint m_prevBuffer;
86 
87  };
88 
89  private :
90 
91  GLuint m_buffer;
92 
93 };
94 
95 IE_CORE_DECLAREPTR( Buffer );
96 
97 } // namespace IECoreGL
98 
99 #endif // IECOREGL_BUFFER_H
Definition: Buffer.h:50
The namespace within which all CoreGL functionality is defined.
Definition: AlphaTexture.h:41
Definition: Buffer.h:71
Definition: RunTimeTyped.h:211