Cortex  10.0.0-a4
ProceduralHolderUI.h
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34 
35 #ifndef IECOREMAYA_PROCEDURALHOLDERUI_H
36 #define IECOREMAYA_PROCEDURALHOLDERUI_H
37 
38 #include <map>
39 
40 #include "OpenEXR/ImathColor.h"
41 
42 #include "maya/MPxSurfaceShapeUI.h"
43 
44 #include "IECore/Object.h"
45 
46 #include "IECoreMaya/ProceduralHolder.h"
47 #include "IECoreMaya/DisplayStyle.h"
48 
49 namespace IECoreGL
50 {
51 IE_CORE_FORWARDDECLARE( State );
52 IE_CORE_FORWARDDECLARE( Group );
53 IE_CORE_FORWARDDECLARE( StateComponent );
54 }
55 
56 namespace IECoreMaya
57 {
58 
59 class ProceduralHolderUI : public MPxSurfaceShapeUI
60 {
61 
62  public :
63 
64  ProceduralHolderUI();
65  virtual ~ProceduralHolderUI();
66 
67  virtual void getDrawRequests( const MDrawInfo &info, bool objectAndActiveOnly, MDrawRequestQueue &requests );
68  virtual void draw( const MDrawRequest &request, M3dView &view ) const;
69  virtual bool select( MSelectInfo &selectInfo, MSelectionList &selectionList, MPointArray &worldSpaceSelectPts ) const;
70 
71  static void *creator();
72 
73  private :
74 
75  enum DrawMode
76  {
77  SceneDrawMode,
78  BoundDrawMode,
79  };
80 
81  static void setWireFrameColors( MDrawRequest &request, M3dView::DisplayStatus status );
82 
83  typedef std::map< IECoreGL::GroupPtr, IECoreGL::StatePtr > StateMap;
84 
85  void hiliteGroups( const ProceduralHolder::ComponentToGroupMap::mapped_type &groups, IECoreGL::StateComponentPtr hilite, IECoreGL::StateComponentPtr base ) const;
86  void unhiliteGroupChildren( const std::string &name, IECoreGL::GroupPtr group, IECoreGL::StateComponentPtr base ) const;
87  void resetHilites() const;
88 
89  mutable StateMap m_stateMap;
90  mutable DisplayStyle m_displayStyle;
91 
92  struct LightingState {
93  unsigned int numMayaLights;
94  unsigned int numGlLights;
95  std::vector<Imath::Color4f> diffuses;
96  std::vector<Imath::Color4f> specs;
97  std::vector<Imath::Color4f> ambients;
98  };
99 
100  bool cleanupLights( const MDrawRequest &request, M3dView &view, LightingState *s ) const;
101  void restoreLights( LightingState *s ) const;
102 
103 };
104 
105 } // namespace IECoreMaya
106 
107 #endif // IECOREMAYA_PROCEDURALHOLDERUI_H
The namespace within which all CoreGL functionality is defined.
Definition: AlphaTexture.h:41
The IECoreMaya namespace holds all the functionality of libIECoreMaya.
Definition: BoolParameterHandler.h:44