Cortex  10.0.0-a4
DiskPrimitive.h
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34 
35 #ifndef IECORE_DISKPRIMITIVE_H
36 #define IECORE_DISKPRIMITIVE_H
37 
38 #include "IECore/Export.h"
39 #include "IECore/Primitive.h"
40 
41 namespace IECore
42 {
43 
46 class IECORE_API DiskPrimitive : public Primitive
47 {
48 
49  public:
50 
51  IE_CORE_DECLAREOBJECT( DiskPrimitive, Primitive );
52 
53  DiskPrimitive( float radius = 1.0f, float z = 0.0f, float thetaMax = 360.0f );
54 
58 
59  float getRadius() const;
60  void setRadius( float radius );
61  float getZ() const;
62  void setZ( float z );
63  float getThetaMax() const;
64  void setThetaMax( float degrees );
66 
67  size_t variableSize( PrimitiveVariable::Interpolation interpolation ) const override;
68 
69  Imath::Box3f bound() const override;
70  void render( Renderer *renderer ) const override;
71 
72  void topologyHash( MurmurHash &h ) const override;
73 
74  private:
75 
76  static const unsigned int m_ioVersion;
77 
78  float m_radius;
79  float m_z;
80  float m_thetaMax;
81 
82 };
83 
84 IE_CORE_DECLAREPTR( DiskPrimitive );
85 
86 }
87 
88 #endif // IECORE_DISKPRIMITIVE_H
Definition: DiskPrimitive.h:46
Definition: MurmurHash.h:64
Definition: Renderer.h:93
Interpolation
Definition: PrimitiveVariable.h:53
Definition: Primitive.h:54
This namespace contains all components of the core library.
Definition: AddSmoothSkinningInfluencesOp.h:43