Cortex  10.0.0-a4
NameStateComponent.h
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34 
35 #ifndef IECOREGL_NAMESTATECOMPONENT_H
36 #define IECOREGL_NAMESTATECOMPONENT_H
37 
38 #include <set>
39 
40 #include "tbb/spin_rw_mutex.h"
41 
42 #include "boost/multi_index_container.hpp"
43 #include "boost/multi_index/member.hpp"
44 #include "boost/multi_index/ordered_index.hpp"
45 
46 #include "IECoreGL/Export.h"
47 #include "IECoreGL/StateComponent.h"
48 #include "IECore/InternedString.h"
49 
50 namespace IECoreGL
51 {
52 
56 class IECOREGL_API NameStateComponent : public StateComponent
57 {
58  public :
59 
60  IE_CORE_DECLARERUNTIMETYPEDEXTENSION( IECoreGL::NameStateComponent, NameStateComponentTypeId, StateComponent );
61 
62  NameStateComponent( const std::string &name="unnamed" );
63  ~NameStateComponent() override;
64 
66  const std::string &name() const;
69  GLuint glName() const;
70 
72  void bind() const override;
73 
77  static const std::string &nameFromGLName( GLuint glName );
82  static GLuint glNameFromName( const std::string &name, bool createIfMissing=false );
83 
84  private :
85 
86  typedef std::pair<IECore::InternedString, unsigned int> NamePair;
87  typedef boost::multi_index::multi_index_container<
88  NamePair,
89  boost::multi_index::indexed_by<
90  boost::multi_index::ordered_unique<
91  boost::multi_index::member<NamePair, IECore::InternedString, &NamePair::first>
92  >,
93  boost::multi_index::ordered_unique<
94  boost::multi_index::member<NamePair, unsigned int, &NamePair::second>
95  >
96  >
97  > NameMap;
98  typedef NameMap::nth_index_const_iterator<0>::type ConstNameIterator;
99 
100  static ConstNameIterator iteratorFromName( const std::string &name, bool createIfMissing );
101 
102  ConstNameIterator m_it;
103 
104  static NameMap g_nameMap;
105  typedef tbb::spin_rw_mutex Mutex;
106  static Mutex g_nameMapMutex;
107 
108  static Description<NameStateComponent> g_description;
109 
110 };
111 
112 IE_CORE_DECLAREPTR( NameStateComponent );
113 
114 } // namespace IECoreGL
115 
116 #endif // IECOREGL_NAMESTATECOMPONENT_H
Definition: NameStateComponent.h:56
Definition: StateComponent.h:51
The namespace within which all CoreGL functionality is defined.
Definition: AlphaTexture.h:41