Cortex
10.0.0-a4
|
#include <FromMayaDagNodeConverter.h>
Public Member Functions | |
Description (MFn::Type fromType, IECore::TypeId resultType, bool defaultConversion) | |
use this constructor to register a converter for a native maya node: | |
Description (MTypeId fromType, IECore::TypeId resultType, bool defaultConversion) | |
use this constructor to register a converter for a plugin maya node: | |
Creating a static instance of one of these (templated on your Converter type) within your class will register your converter with the factory mechanism.