35 #ifndef IECOREMAYA_MAYATYPEIDS_H
36 #define IECOREMAYA_MAYATYPEIDS_H
49 CacheSetId = 0x00110DC0,
50 ObjectDataId = 0x00110DC1,
51 ParameterisedHolderLocatorId = 0x00110DC2,
52 ParameterisedHolderDeformerId = 0x00110DC3,
53 ParameterisedHolderFieldId = 0x00110DC4,
54 ParameterisedHolderSetId = 0x00110DC5,
55 OpHolderNodeId = 0x00110DC6,
56 ConverterHolderId = 0x00110DC7,
57 ParameterisedHolderSurfaceShapeId = 0x00110DC8,
58 ParameterisedHolderComponentShapeId = 0x00110DC9,
59 ParameterisedHolderNodeId = 0x00110DCA,
60 ProceduralHolderId = 0x00110DCB,
61 TransientParameterisedHolderNodeId = 0x00110DCC,
62 ParameterisedHolderImagePlaneId = 0x00110DCD,
63 ImagePlaneHolderId = 0x00110DCE,
64 CurveCombinerId = 0x00110DCF,
65 DummyDataId = 0x00110DD0,
66 DrawableHolderId = 0x00110DD1,
67 GeometryCombinerId = 0x00110DD2,
68 SceneShapeId = 0x00110DD3,
69 SceneShapeInterfaceId = 0x00110DD4,
78 #endif // IECOREMAYA_MAYATYPEIDS_H
Don't forget to update MayaTypeIdsBinding.cpp.
Definition: MayaTypeIds.h:72
MayaTypeId
Definition: MayaTypeIds.h:46
The IECoreMaya namespace holds all the functionality of libIECoreMaya.
Definition: BoolParameterHandler.h:44