Cortex  10.0.0-a4
Convert.h
1 //
3 // Copyright (c) 2010-2013, Image Engine Design Inc. All rights reserved.
4 //
5 // Redistribution and use in source and binary forms, with or without
6 // modification, are permitted provided that the following conditions are
7 // met:
8 //
9 // * Redistributions of source code must retain the above copyright
10 // notice, this list of conditions and the following disclaimer.
11 //
12 // * Redistributions in binary form must reproduce the above copyright
13 // notice, this list of conditions and the following disclaimer in the
14 // documentation and/or other materials provided with the distribution.
15 //
16 // * Neither the name of Image Engine Design nor the names of any
17 // other contributors to this software may be used to endorse or
18 // promote products derived from this software without specific prior
19 // written permission.
20 //
21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
22 // IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
23 // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
24 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
25 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
26 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
27 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
28 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
29 // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
30 // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
31 // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 //
34 
35 #ifndef IE_COREHOUDINI_CONVERT_H
36 #define IE_COREHOUDINI_CONVERT_H
37 
38 #include "IECore/Convert.h"
39 #include "IECore/Data.h"
40 
41 #include "OpenEXR/ImathColor.h"
42 #include "OpenEXR/ImathVec.h"
43 #include "OpenEXR/ImathBox.h"
44 #include "OpenEXR/ImathQuat.h"
45 #include "OpenEXR/ImathMatrix.h"
46 #include "OpenEXR/ImathEuler.h"
47 
48 #include "UT/UT_Color.h"
49 #include "UT/UT_Matrix4.h"
50 #include "UT/UT_Vector3.h"
51 #include "UT/UT_BoundingBox.h"
52 
53 #include <string>
54 
57 namespace IECore
58 {
59 
60 template<>
61 UT_Vector3 convert( const Imath::V3f &from );
62 
63 template<>
64 Imath::V3f convert( const UT_Vector3 &from );
65 
66 template<>
67 UT_Vector3 convert( const Imath::V3d &from );
68 
69 template<>
70 Imath::V3d convert( const UT_Vector3 &from );
71 
72 template<>
73 UT_Vector4 convert( const Imath::V3f &from );
74 
75 template<>
76 Imath::V3f convert( const UT_Vector4 &from );
77 
78 template<>
79 UT_Vector4 convert( const Imath::V3d &from );
80 
81 template<>
82 Imath::V3d convert( const UT_Vector4 &from );
83 
84 template<>
85 Imath::Color3f convert( const UT_Color &from );
86 
87 template<>
88 UT_Color convert( const Imath::Color3f &from );
89 
90 template<>
91 Imath::Color4f convert( const UT_Color &from );
92 
93 template<>
94 UT_Color convert( const Imath::Color4f &from );
95 
96 template<>
97 UT_BoundingBox convert( const Imath::Box3f &from );
98 
99 template<>
100 Imath::Box3f convert( const UT_BoundingBox &from );
101 
102 template<>
103 UT_BoundingBox convert( const Imath::Box3d &from );
104 
105 template<>
106 Imath::Box3d convert( const UT_BoundingBox &from );
107 
108 template<>
109 UT_Matrix4T<double> convert( const Imath::M44d &from );
110 
111 template<>
112 Imath::M44d convert( const UT_Matrix4T<double> &from );
113 
114 template<>
115 Imath::M44f convert( const UT_Matrix4T<double> &from );
116 
117 template<>
118 UT_Matrix4T<float> convert( const Imath::M44f &from );
119 
120 template<>
121 Imath::M44f convert( const UT_Matrix4T<float> &from );
122 
123 template<>
124 Imath::M44d convert( const UT_Matrix4T<float> &from );
125 
126 } // namespace IECore
127 
128 #endif // IE_COREHOUDINI_CONVERT_H
T convert(const F &from)
Definition: Convert.h:47
This namespace contains all components of the core library.
Definition: AddSmoothSkinningInfluencesOp.h:43