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include
IECoreGL
ColorTexture.h
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//
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// Copyright (c) 2007-2010, Image Engine Design Inc. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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//
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// * Neither the name of Image Engine Design nor the names of any
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// other contributors to this software may be used to endorse or
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// promote products derived from this software without specific prior
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// written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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// IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef IECOREGL_COLORTEXTURE_H
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#define IECOREGL_COLORTEXTURE_H
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#include "IECoreGL/Export.h"
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#include "IECoreGL/Texture.h"
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namespace
IECoreGL
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{
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class
IECOREGL_API
ColorTexture
:
public
Texture
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{
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public
:
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IE_CORE_DECLARERUNTIMETYPEDEXTENSION(
IECoreGL::ColorTexture
, ColorTextureTypeId,
Texture
);
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ColorTexture
(
unsigned
int
width,
unsigned
int
height );
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ColorTexture
(
unsigned
int
width,
unsigned
int
height,
const
IECore::Data
*r,
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const
IECore::Data
*g,
const
IECore::Data
*b,
const
IECore::Data
*a =
nullptr
);
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ColorTexture
(
const
IECoreImage::ImagePrimitive *image );
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ColorTexture
(
const
IECoreImage::ImagePrimitive *image,
bool
mipMap );
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~
ColorTexture
()
override
;
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IECoreImage::ImagePrimitivePtr imagePrimitive()
const override
;
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private
:
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void
construct(
const
IECoreImage::ImagePrimitive *image,
bool
mipMap );
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void
construct(
unsigned
int
width,
unsigned
int
height,
const
IECore::Data
*r,
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const
IECore::Data
*g,
const
IECore::Data
*b,
const
IECore::Data
*a,
bool
mipMap );
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template
<
typename
T>
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void
castConstruct(
unsigned
int
width,
unsigned
int
height,
const
IECore::Data
*r,
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const
IECore::Data
*g,
const
IECore::Data
*b,
const
IECore::Data
*a,
bool
mipMap );
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template
<
typename
T>
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void
templateConstruct(
unsigned
int
width,
unsigned
int
height,
const
T *r,
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const
T *g,
const
T *b,
const
T *a,
bool
mipMap );
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};
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IE_CORE_DECLAREPTR(
ColorTexture
);
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}
// namespace IECoreGL
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#endif // IECOREGL_COLORTEXTURE_H
IECoreGL::Texture
Definition:
Texture.h:59
IECoreGL
The namespace within which all CoreGL functionality is defined.
Definition:
AlphaTexture.h:41
IECore::Data
Definition:
Data.h:46
IECoreGL::ColorTexture
Definition:
ColorTexture.h:48
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