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include
IECoreMaya
ToMayaParticleConverter.h
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//
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// Copyright (c) 2010-2011 Image Engine Design Inc. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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//
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// * Neither the name of Image Engine Design nor the names of any
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// other contributors to this software may be used to endorse or
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// promote products derived from this software without specific prior
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// written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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// IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef IECOREMAYA_TOMAYAPARTICLECONVERTER_H
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#define IECOREMAYA_TOMAYAPARTICLECONVERTER_H
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#include "maya/MFnParticleSystem.h"
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#include "IECore/Data.h"
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#include "IECoreMaya/ToMayaObjectConverter.h"
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namespace
IECoreMaya
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{
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class
ToMayaParticleConverter
:
public
ToMayaObjectConverter
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{
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public
:
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IE_CORE_DECLARERUNTIMETYPEDEXTENSION(
ToMayaParticleConverter
, ToMayaParticleConverterTypeId,
ToMayaObjectConverter
);
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ToMayaParticleConverter
( IECore::ConstObjectPtr
object
);
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protected
:
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virtual
bool
doConversion
( IECore::ConstObjectPtr from, MObject &to, IECore::ConstCompoundObjectPtr operands )
const
;
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private
:
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void
addAttribute(
const
IECore::Data
*data, MFnParticleSystem &fnPS,
const
MString &attrName )
const
;
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typedef
ToMayaObjectConverterDescription<ToMayaParticleConverter> Description;
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static
Description g_description;
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};
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}
// namespace IECoreMaya
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#endif // IECOREMAYA_TOMAYAPARTICLECONVERTER_H
IECore::Data
Definition:
Data.h:46
IECoreMaya::ToMayaParticleConverter
Definition:
ToMayaParticleConverter.h:49
IECoreMaya::ToMayaObjectConverter
Definition:
ToMayaObjectConverter.h:52
IECoreMaya
The IECoreMaya namespace holds all the functionality of libIECoreMaya.
Definition:
BoolParameterHandler.h:44
IECoreMaya::ToMayaParticleConverter::doConversion
virtual bool doConversion(IECore::ConstObjectPtr from, MObject &to, IECore::ConstCompoundObjectPtr operands) const
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