Cortex  10.0.0-a4
ColorTexture.h
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34 
35 #ifndef IECOREGL_COLORTEXTURE_H
36 #define IECOREGL_COLORTEXTURE_H
37 
38 #include "IECoreGL/Export.h"
39 #include "IECoreGL/Texture.h"
40 
41 namespace IECoreGL
42 {
43 
48 class IECOREGL_API ColorTexture : public Texture
49 {
50  public :
51 
52  IE_CORE_DECLARERUNTIMETYPEDEXTENSION( IECoreGL::ColorTexture, ColorTextureTypeId, Texture );
53 
55  ColorTexture( unsigned int width, unsigned int height );
58  ColorTexture( unsigned int width, unsigned int height, const IECore::Data *r,
59  const IECore::Data *g, const IECore::Data *b, const IECore::Data *a = nullptr );
60 
66  ColorTexture( const IECoreImage::ImagePrimitive *image );
69  ColorTexture( const IECoreImage::ImagePrimitive *image, bool mipMap );
70 
71  ~ColorTexture() override;
72 
74  IECoreImage::ImagePrimitivePtr imagePrimitive() const override;
75 
76  private :
77 
78  void construct( const IECoreImage::ImagePrimitive *image, bool mipMap );
79 
80  void construct( unsigned int width, unsigned int height, const IECore::Data *r,
81  const IECore::Data *g, const IECore::Data *b, const IECore::Data *a, bool mipMap );
82 
83  template<typename T>
84  void castConstruct( unsigned int width, unsigned int height, const IECore::Data *r,
85  const IECore::Data *g, const IECore::Data *b, const IECore::Data *a, bool mipMap );
86 
87  template<typename T>
88  void templateConstruct( unsigned int width, unsigned int height, const T *r,
89  const T *g, const T *b, const T *a, bool mipMap );
90 
91 };
92 
93 IE_CORE_DECLAREPTR( ColorTexture );
94 
95 } // namespace IECoreGL
96 
97 #endif // IECOREGL_COLORTEXTURE_H
Definition: Texture.h:59
The namespace within which all CoreGL functionality is defined.
Definition: AlphaTexture.h:41
Definition: Data.h:46
Definition: ColorTexture.h:48