Cortex  10.0.0-a4
HitRecord.h
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34 
35 #ifndef IECOREGL_HITRECORD_H
36 #define IECOREGL_HITRECORD_H
37 
38 #include "IECore/InternedString.h"
39 
40 #include "IECoreGL/Export.h"
41 #include "IECoreGL/GL.h"
42 
43 namespace IECoreGL
44 {
45 
48 class IECOREGL_API HitRecord
49 {
50 
51  public :
52 
56  HitRecord( const GLuint *hitRecord );
57  HitRecord( float dMin, float dMax, GLuint name );
58 
61  float depthMin;
62  float depthMax;
63 
65  GLuint name;
66 
68  bool operator < ( const HitRecord &other ) const;
69 
73  size_t offsetToNext() const;
74 
75 };
76 
77 } // namespace IECoreGL
78 
79 #endif // IECOREGL_HITRECORD_H
float depthMin
Definition: HitRecord.h:61
The namespace within which all CoreGL functionality is defined.
Definition: AlphaTexture.h:41
GLuint name
Identifier for the hit object.
Definition: HitRecord.h:65
Definition: HitRecord.h:48