Cortex  10.0.0-a4
Scene.h
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34 
35 #ifndef IECOREGL_SCENE_H
36 #define IECOREGL_SCENE_H
37 
38 #include "IECoreGL/Export.h"
39 #include "IECoreGL/Renderable.h"
40 #include "IECoreGL/HitRecord.h"
41 #include "IECoreGL/Selector.h"
42 
43 namespace IECoreGL
44 {
45 
46 IE_CORE_FORWARDDECLARE( Group );
47 IE_CORE_FORWARDDECLARE( Camera );
48 
49 class IECOREGL_API Scene : public Renderable
50 {
51  public :
52 
53  IE_CORE_DECLARERUNTIMETYPEDEXTENSION( IECoreGL::Scene, SceneTypeId, Renderable );
54 
55  Scene();
56  ~Scene() override;
57 
61  void render( State *state ) const override;
64  void render() const;
65  Imath::Box3f bound() const override;
66 
74  size_t select( Selector::Mode mode, const Imath::Box2f &region, std::vector<HitRecord> &hits ) const;
75 
80  void setCamera( CameraPtr camera );
81  CameraPtr getCamera();
82  ConstCameraPtr getCamera() const;
83 
86  GroupPtr root();
88  ConstGroupPtr root() const;
89 
90  private :
91 
92  GroupPtr m_root;
93  CameraPtr m_camera;
94 
95 };
96 
97 IE_CORE_DECLAREPTR( Scene );
98 
99 } // namespace IECoreGL
100 
101 #endif // IECOREGL_SCENE_H
The namespace within which all CoreGL functionality is defined.
Definition: AlphaTexture.h:41
Mode
Definition: Selector.h:63