Cortex
10.0.0-a4
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This is the complete list of members for IECoreGL::ShaderLoader, including all inherited members.
addRef() const | IECore::RefCounted | inline |
clear() (defined in IECoreGL::ShaderLoader) | IECoreGL::ShaderLoader | |
clearUnused() | IECoreGL::ShaderLoader | |
create(const std::string &vertexSource, const std::string &geometrySource, const std::string &fragmentSource) | IECoreGL::ShaderLoader | |
defaultShaderLoader() | IECoreGL::ShaderLoader | static |
IE_CORE_DECLAREMEMBERPTR(ShaderLoader) (defined in IECoreGL::ShaderLoader) | IECoreGL::ShaderLoader | |
IE_CORE_DECLAREMEMBERPTR(RefCounted) (defined in IECore::RefCounted) | IECore::RefCounted | |
load(const std::string &name) | IECoreGL::ShaderLoader | |
loadSource(const std::string &name, std::string &vertexSource, std::string &geometrySource, std::string &fragmentSource) | IECoreGL::ShaderLoader | |
RefCount typedef (defined in IECore::RefCounted) | IECore::RefCounted | |
refCount() const | IECore::RefCounted | inline |
RefCounted() (defined in IECore::RefCounted) | IECore::RefCounted | |
removeRef() const | IECore::RefCounted | inline |
ShaderLoader(const IECore::SearchPath &searchPaths, const IECore::SearchPath *preprocessorSearchPaths=nullptr) | IECoreGL::ShaderLoader | |
~RefCounted() (defined in IECore::RefCounted) | IECore::RefCounted | protectedvirtual |
~ShaderLoader() override (defined in IECoreGL::ShaderLoader) | IECoreGL::ShaderLoader |