Cortex  10.0.0-a4
SpherePrimitive.h
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34 
35 #ifndef IECORE_SPHEREPRIMITIVE_H
36 #define IECORE_SPHEREPRIMITIVE_H
37 
38 #include "IECore/Export.h"
39 #include "IECore/Primitive.h"
40 #include "IECore/VectorTypedData.h"
41 
42 namespace IECore
43 {
44 
47 class IECORE_API SpherePrimitive : public Primitive
48 {
49 
50  public:
51 
52  IE_CORE_DECLAREOBJECT( SpherePrimitive, Primitive );
53 
56 
59  SpherePrimitive( float radius, float zMin = -1.0f, float zMax = 1.0f, float thetaMax = 360.0f );
60 
64 
65 
66  float radius() const;
67  float zMin() const;
68  float zMax() const;
69 
71  float thetaMax() const;
72 
73  void setRadius( float r );
74  void setZMin( float zm );
75  void setZMax( float zm );
76 
78  void setThetaMax( float tm );
79 
81 
82 
83  size_t variableSize( PrimitiveVariable::Interpolation interpolation ) const override;
84 
85  Imath::Box3f bound() const override;
87  void render( Renderer *renderer ) const override;
88 
89  void topologyHash( MurmurHash &h ) const override;
90 
91  private:
92 
93  static const unsigned int m_ioVersion;
94 
95  float m_radius;
96  float m_zMin;
97  float m_zMax;
98  float m_thetaMax;
99 
100 };
101 
102 IE_CORE_DECLAREPTR( SpherePrimitive );
103 
104 }
105 
106 #endif // IECORE_SPHEREPRIMITIVE
Definition: MurmurHash.h:64
Definition: Renderer.h:93
Interpolation
Definition: PrimitiveVariable.h:53
Definition: SpherePrimitive.h:47
Definition: Primitive.h:54
This namespace contains all components of the core library.
Definition: AddSmoothSkinningInfluencesOp.h:43