Cortex  10.0.0-a4
OBJ_SceneCacheGeometry.h
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34 
35 #ifndef IECOREHOUDINI_OBJSCENECACHEGEOMETRY_H
36 #define IECOREHOUDINI_OBJSCENECACHEGEOMETRY_H
37 
38 #include "OBJ/OBJ_Geometry.h"
39 
40 #include "IECoreHoudini/OBJ_SceneCacheNode.h"
41 
42 namespace IECoreHoudini
43 {
44 
46 class OBJ_SceneCacheGeometry : public OBJ_SceneCacheNode<OBJ_Geometry>
47 {
48  public :
49 
50  OBJ_SceneCacheGeometry( OP_Network *net, const char *name, OP_Operator *op );
51  virtual ~OBJ_SceneCacheGeometry();
52 
53  static const char *typeName;
54 
55  static OP_Node *create( OP_Network *net, const char *name, OP_Operator *op );
56  static OP_TemplatePair *buildParameters();
57 
58  virtual bool runCreateScript();
59 
63  virtual void expandHierarchy( const IECore::SceneInterface *scene );
65  virtual void pushToHierarchy();
66 
67  protected :
68 
72  virtual void doExpandGeometry( const IECore::SceneInterface *scene );
73 
74  virtual int *getIndirect() const;
75 
76  private :
77 
78  static int *g_indirection;
79 
80 };
81 
82 } // namespace IECoreHoudini
83 
84 #endif // IECOREHOUDINI_OBJSCENECACHEGEOMETRY_H
The IECoreHoudini namespace holds all the functionality of libIECoreHoudini.
Definition: CoreHoudini.h:51
virtual void doExpandGeometry(const IECore::SceneInterface *scene)
Definition: OBJ_SceneCacheNode.h:51
OBJ for loading a single transform and leaf Objects from an IECore::SceneCache.
Definition: OBJ_SceneCacheGeometry.h:46
Definition: SceneInterface.h:69
virtual void pushToHierarchy()
Implemented to push the GeometryType and attribute filter values to the sop below.
IECore::ConstSceneInterfacePtr scene() const
virtual void expandHierarchy(const IECore::SceneInterface *scene)