Cortex  10.0.0-a4
SpherePrimitiveEvaluator.h
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34 
35 #ifndef IE_CORE_SPHEREPRIMITIVEEVALUATOR_H
36 #define IE_CORE_SPHEREPRIMITIVEEVALUATOR_H
37 
38 #include <vector>
39 
40 #include "IECore/Export.h"
41 #include "IECore/PrimitiveEvaluator.h"
42 #include "IECore/SpherePrimitive.h"
43 
44 namespace IECore
45 {
46 
51 {
52  public:
53 
55 
56  IE_CORE_DECLARERUNTIMETYPED( SpherePrimitiveEvaluator, PrimitiveEvaluator );
57 
58  class Result : public PrimitiveEvaluator::Result
59  {
60  friend class SpherePrimitiveEvaluator;
61 
62  public:
63 
64  IE_CORE_DECLAREMEMBERPTR( Result );
65 
66  Result();
67 
68  Imath::V3f point() const override;
69  Imath::V3f normal() const override;
70  Imath::V2f uv() const override;
71  Imath::V3f uTangent() const override;
72  Imath::V3f vTangent() const override;
73 
74  Imath::V3f vectorPrimVar( const PrimitiveVariable &pv ) const override;
75  Imath::V2f vec2PrimVar( const PrimitiveVariable &pv ) const override;
76  float floatPrimVar( const PrimitiveVariable &pv ) const override;
77  int intPrimVar( const PrimitiveVariable &pv ) const override;
78  const std::string &stringPrimVar( const PrimitiveVariable &pv ) const override;
79  Imath::Color3f colorPrimVar( const PrimitiveVariable &pv ) const override;
80  half halfPrimVar( const PrimitiveVariable &pv ) const override;
81 
82  protected:
83 
84  Imath::V3f m_p;
85 
86  template<typename T>
87  T getPrimVar( const PrimitiveVariable &pv ) const;
88 
89 
90  };
91  IE_CORE_DECLAREPTR( Result );
92 
93  SpherePrimitiveEvaluator( ConstSpherePrimitivePtr sphere );
94 
95  ~SpherePrimitiveEvaluator() override;
96 
97  static PrimitiveEvaluatorPtr create( ConstPrimitivePtr primitive );
98 
99  ConstPrimitivePtr primitive() const override;
100 
101  PrimitiveEvaluator::ResultPtr createResult() const override;
102 
103  void validateResult( PrimitiveEvaluator::Result *result ) const override;
104 
105  bool closestPoint( const Imath::V3f &p, PrimitiveEvaluator::Result *result ) const override;
106 
107  bool pointAtUV( const Imath::V2f &uv, PrimitiveEvaluator::Result *result ) const override;
108 
109  bool intersectionPoint( const Imath::V3f &origin, const Imath::V3f &direction,
110  PrimitiveEvaluator::Result *result, float maxDistance = Imath::limits<float>::max() ) const override;
111 
112  int intersectionPoints( const Imath::V3f &origin, const Imath::V3f &direction,
113  std::vector<PrimitiveEvaluator::ResultPtr> &results, float maxDistance = Imath::limits<float>::max() ) const override;
114 
115  float volume() const override;
116 
117  Imath::V3f centerOfGravity() const override;
118 
119  float surfaceArea() const override;
120 
121  protected:
122 
123  ConstSpherePrimitivePtr m_sphere;
124 };
125 
126 IE_CORE_DECLAREPTR( SpherePrimitiveEvaluator );
127 
128 } // namespace IECore
129 
130 #endif // IE_CORE_SPHEREPRIMITIVEEVALUATOR_H
Definition: PrimitiveVariable.h:47
Definition: PrimitiveEvaluator.h:57
Definition: PrimitiveEvaluator.h:68
Definition: SpherePrimitive.h:47
This namespace contains all components of the core library.
Definition: AddSmoothSkinningInfluencesOp.h:43
Definition: SpherePrimitiveEvaluator.h:50