35 #ifndef IE_COREGL_TYPEIDS_H
36 #define IE_COREGL_TYPEIDS_H
44 StateComponentTypeId = 105001,
45 PrimitiveBoundTypeId = 105002,
46 PrimitiveWireframeTypeId = 105003,
47 PrimitiveSolidTypeId = 105004,
48 PrimitiveOutlineTypeId = 105005,
49 RenderableTypeId = 105006,
50 BindableTypeId = 105007,
51 TextureTypeId = 105008,
52 RendererTypeId = 105009,
53 ShaderTypeId = 105010,
54 PrimitiveTypeId = 105011,
55 PointsPrimitiveTypeId = 105012,
56 DiskPrimitiveTypeId = 105013,
57 MeshPrimitiveTypeId = 105014,
58 QuadPrimitiveTypeId = 105015,
59 SpherePrimitiveTypeId = 105016,
60 BoxPrimitiveTypeId = 105017,
61 RendererImplementationTypeId = 105018,
62 DeferredRendererImplementationTypeId = 105019,
63 PrimitiveWireframeWidthTypeId = 105020,
64 PrimitiveOutlineWidthTypeId = 105021,
65 PrimitivePointsTypeId = 105022,
66 PrimitivePointWidthTypeId = 105023,
68 ShaderStateComponentTypeId = 105025,
69 FrameBufferTypeId = 105026,
70 DepthTextureTypeId = 105027,
71 ColorTextureTypeId = 105028,
72 ImmediateRendererImplementationTypeId = 105029,
73 BlendFuncStateComponentTypeId = 105030,
74 BlendColorStateComponentTypeId = 105031,
75 BlendEquationStateComponentTypeId = 105032,
76 TransparentShadingStateComponentTypeId = 105033,
77 PrimitiveTransparencySortStateComponentTypeId = 105034,
78 BoundColorStateComponentTypeId = 105035,
79 WireframeColorStateComponentTypeId = 105036,
80 OutlineColorStateComponentTypeId = 105037,
81 PointColorStateComponentTypeId = 105038,
82 CameraTypeId = 105039,
83 OrthographicCameraTypeId = 105040,
84 PerspectiveCameraTypeId = 105041,
85 PointsPrimitiveUseGLPointsTypeId = 105042,
86 PointsPrimitiveGLPointWidthTypeId = 105043,
87 NameStateComponentTypeId = 105044,
88 ToGLConverterTypeId = 105045,
89 ToGLCameraConverterTypeId = 105046,
90 DoubleSidedStateComponentTypeId = 105047,
91 RightHandedOrientationStateComponentTypeId = 105048,
92 CurvesPrimitiveTypeId = 105049,
93 CurvesPrimitiveGLLineWidthTypeId = 105050,
94 CurvesPrimitiveUseGLLinesTypeId = 105051,
95 CurvesPrimitiveIgnoreBasisTypeId = 105052,
96 ToGLMeshConverterTypeId = 105053,
98 TextPrimitiveTypeId = 105055,
99 PointSmoothingStateComponentTypeId = 105056,
100 LineSmoothingStateComponentTypeId = 105057,
101 PolygonSmoothingStateComponentTypeId = 105058,
102 LuminanceTextureTypeId = 105059,
103 AlphaTextureTypeId = 105060,
104 GroupTypeId = 105061,
105 SceneTypeId = 105062,
106 TextPrimitiveTypeTypeId = 105063,
107 ToGLCurvesConverterTypeId = 105064,
108 ToGLTextureConverterTypeId = 105065,
109 SplineToGLTextureConverterTypeId = 105066,
110 CullingSpaceStateComponentTypeId = 105067,
111 CullingBoxStateComponentTypeId = 105068,
112 ToGLPointsConverterTypeId = 105069,
113 ProceduralThreadingStateComponentTypeId = 105070,
114 DepthTestStateComponentTypeId = 105071,
115 CameraVisibilityStateComponentTypeId = 105072,
116 DepthMaskStateComponentTypeId = 105073,
117 AlphaTestStateComponentTypeId = 105074,
118 AlphaFuncStateComponentTypeId = 105075,
119 AutomaticInstancingStateComponentTypeId = 105076,
120 BufferTypeId = 105077,
121 ToGLBufferConverterTypeId = 105078,
122 UIntTextureTypeId = 105079,
123 PrimitiveSelectableTypeId = 105080,
124 ToGLStateConverterTypeId = 105081,
125 ToGLSphereConverterTypeId = 105082,
126 LastCoreGLTypeId = 105999,
131 #endif // IE_COREGL_TYPEIDS_H
The namespace within which all CoreGL functionality is defined.
Definition: AlphaTexture.h:41
TypeId
Definition: TypeIds.h:46