Cortex
10.0.0-a4
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#include <PerlinNoise.h>
Public Member Functions | |
T | operator() (T t) const |
A smoothstep shaped falloff for use with the PerlinNoise class. This is the falloff shape from Ken Perlin's original noise implementation. It's quick but does display discontinuities along grid boundaries, which become pretty severe if the noise is used for bump mapping or displacement. If better continuity is required then the SmootherStepFalloff functor may be a good alternative.