Cortex  10.0.0-a4
MayaMeshBuilder.h
1 //
3 // Copyright (c) 2007-2010, Image Engine Design Inc. All rights reserved.
4 //
5 // Redistribution and use in source and binary forms, with or without
6 // modification, are permitted provided that the following conditions are
7 // met:
8 //
9 // * Redistributions of source code must retain the above copyright
10 // notice, this list of conditions and the following disclaimer.
11 //
12 // * Redistributions in binary form must reproduce the above copyright
13 // notice, this list of conditions and the following disclaimer in the
14 // documentation and/or other materials provided with the distribution.
15 //
16 // * Neither the name of Image Engine Design nor the names of any
17 // other contributors to this software may be used to endorse or
18 // promote products derived from this software without specific prior
19 // written permission.
20 //
21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
22 // IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
23 // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
24 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
25 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
26 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
27 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
28 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
29 // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
30 // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
31 // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 //
34 
35 
36 #ifndef IE_COREMAYA_MAYAMESHBUILDER_H
37 #define IE_COREMAYA_MAYAMESHBUILDER_H
38 
39 #include <cassert>
40 
41 #include "maya/MObject.h"
42 #include "maya/MFnMesh.h"
43 
44 #include "IECore/RefCounted.h"
45 #include "IECore/VectorTypedData.h"
46 
47 
48 namespace IECoreMaya
49 {
50 
53 template<typename T>
55 {
56  public:
57 
58  typedef T BaseType;
59 
60  IE_CORE_DECLAREMEMBERPTR( MayaMeshBuilder<T> )
61 
62  MayaMeshBuilder( MObject parentOrOwner );
63  virtual ~MayaMeshBuilder();
64 
66  void addVertex( const Imath::Vec3<T> &p, const Imath::Vec3<T> &n );
67 
69  void addTriangle( int v0, int v1, int v2 );
70 
72  MObject mesh() const;
73 
74  protected:
75  MObject m_parentOrOwner;
76 
77  struct Data;
78 
79  Data *m_data;
80 
81 };
82 
83 }
84 
85 #include "IECoreMaya/MayaMeshBuilder.inl"
86 
87 #endif // IE_COREMAYA_MAYAMESHBUILDER_H
void addVertex(const Imath::Vec3< T > &p, const Imath::Vec3< T > &n)
Add a vertex position and normal.
Definition: MayaMeshBuilder.h:54
void addTriangle(int v0, int v1, int v2)
Construct a triangle from the 3 specified vertex indices.
MObject mesh() const
Retrieve the resultant mesh as MFnMeshData.
The IECoreMaya namespace holds all the functionality of libIECoreMaya.
Definition: BoolParameterHandler.h:44
Definition: RefCounted.h:124