#include <ProceduralHolderComponentBoundIterator.h>
Inherits MPxGeometryIterator.
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| ProceduralHolderComponentBoundIterator (void *userGeometry, MObjectArray &components) |
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| ProceduralHolderComponentBoundIterator (void *userGeometry, MObject &components) |
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virtual bool | isDone () const |
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virtual void | next () |
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virtual void | reset () |
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virtual void | component (MObject &component) |
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virtual bool | hasPoints () const |
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virtual int | iteratorCount () const |
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virtual MPoint | point () const |
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virtual void | setPoint (const MPoint &) const |
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virtual int | setPointGetNext (MPoint &) |
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virtual int | index () const |
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virtual bool | hasNormals () const |
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virtual int | indexUnsimplified () const |
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The ProceduralHolderComponentBoundIterator allows maya to iterate over the bounding box corners of the ProceduralHolder components. It's currently used so you can frame procedural holder components in the maya viewport.
The documentation for this class was generated from the following file: