Cortex  10.0.0-a4
Public Member Functions | List of all members
IECoreMaya::ProceduralHolderComponentBoundIterator Class Reference

#include <ProceduralHolderComponentBoundIterator.h>

Inherits MPxGeometryIterator.

Public Member Functions

 ProceduralHolderComponentBoundIterator (void *userGeometry, MObjectArray &components)
 
 ProceduralHolderComponentBoundIterator (void *userGeometry, MObject &components)
 
virtual bool isDone () const
 
virtual void next ()
 
virtual void reset ()
 
virtual void component (MObject &component)
 
virtual bool hasPoints () const
 
virtual int iteratorCount () const
 
virtual MPoint point () const
 
virtual void setPoint (const MPoint &) const
 
virtual int setPointGetNext (MPoint &)
 
virtual int index () const
 
virtual bool hasNormals () const
 
virtual int indexUnsimplified () const
 

Detailed Description

The ProceduralHolderComponentBoundIterator allows maya to iterate over the bounding box corners of the ProceduralHolder components. It's currently used so you can frame procedural holder components in the maya viewport.


The documentation for this class was generated from the following file: