Cortex  10.0.0-a4
Selector.h
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34 
35 #ifndef IECOREGL_SELECTOR_H
36 #define IECOREGL_SELECTOR_H
37 
38 #include <vector>
39 
40 #include "OpenEXR/ImathBox.h"
41 #include "OpenEXR/ImathMatrix.h"
42 
43 #include "IECore/RefCounted.h"
44 
45 #include "IECoreGL/Export.h"
46 #include "IECoreGL/HitRecord.h"
47 
48 namespace IECoreGL
49 {
50 
51 IE_CORE_FORWARDDECLARE( State );
52 IE_CORE_FORWARDDECLARE( Shader );
53 
56 class IECOREGL_API Selector : boost::noncopyable
57 {
58 
59  public :
60 
63  enum Mode
64  {
65  Invalid,
82  IDRender
83  };
84 
92  Selector( const Imath::Box2f &region, Mode mode, std::vector<HitRecord> &hits );
95  virtual ~Selector();
96 
98  Mode mode() const;
99 
105  const Imath::M44d &postProjectionMatrix();
106 
110  void loadName( GLuint name );
114  GLuint loadName();
115 
118  State *baseState();
119 
128  void pushIDShader( const IECoreGL::Shader *idShader );
130  void popIDShader();
131 
133  static const Shader *defaultIDShader();
134 
139  static Selector *currentSelector();
140 
141  private :
142 
143  IE_CORE_FORWARDDECLARE( Implementation )
144  ImplementationPtr m_implementation;
145 
146 };
147 
148 } // namespace IECoreGL
149 
150 #endif // IECOREGL_SELECTOR_H
Definition: Selector.h:71
Definition: Selector.h:75
The namespace within which all CoreGL functionality is defined.
Definition: AlphaTexture.h:41
A class to represent GLSL shaders.
Definition: Shader.h:57
Mode
Definition: Selector.h:63
Definition: Selector.h:56