Cortex  10.0.0-a4
SOP_SceneCacheTransform.h
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34 
35 #ifndef IECOREHOUDINI_SOPSCENECACHETRANSFORM_H
36 #define IECOREHOUDINI_SOPSCENECACHETRANSFORM_H
37 
38 #include "SOP/SOP_Node.h"
39 
40 #include "IECore/SceneCache.h"
41 
42 #include "IECoreHoudini/SceneCacheNode.h"
43 
44 namespace IECoreHoudini
45 {
46 
48 class SOP_SceneCacheTransform : public SceneCacheNode<SOP_Node>
49 {
50  public :
51 
52  SOP_SceneCacheTransform( OP_Network *net, const char *name, OP_Operator *op );
53  virtual ~SOP_SceneCacheTransform();
54 
55  static const char *typeName;
56 
57  enum Mode
58  {
59  Name = 0,
60  Root
61  };
62 
63  static PRM_Name pMode;
64  static PRM_Name pInvert;
65 
66  static PRM_Default modeDefault;
67 
68  static PRM_ChoiceList modeList;
69 
70  static OP_Node *create( OP_Network *net, const char *name, OP_Operator *op );
71  static OP_TemplatePair *buildParameters();
72 
73  virtual void getNodeSpecificInfoText( OP_Context &context, OP_NodeInfoParms &parms );
74 
75  protected :
76 
77  virtual OP_ERROR cookMySop( OP_Context &context );
78 
79  virtual void sceneChanged();
80 
81  private :
82 
83  void transformByName( const IECore::SceneInterface *scene, double time, Space space, bool invert );
84  UT_Matrix4 getTransform( const IECore::SceneInterface *rootScene, const IECore::SceneInterface *scene, double time, Space space, bool invert );
85  Imath::M44d relativeTransform( const IECore::SceneInterface *rootScene, const IECore::SceneInterface *scene, double time );
86 
87 };
88 
89 } // namespace IECoreHoudini
90 
91 #endif // IECOREHOUDINI_SOPSCENECACHETRANSFORM_H
The IECoreHoudini namespace holds all the functionality of libIECoreHoudini.
Definition: CoreHoudini.h:51
double time(OP_Context context) const
SOP for loading an IECore::SceneCache from disk.
Definition: SOP_SceneCacheTransform.h:48
Definition: SceneCacheNode.h:54
Definition: SceneInterface.h:69
IECore::ConstSceneInterfacePtr scene() const