Cortex  10.0.0-a4
ToGLCameraConverter.h
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34 
35 #ifndef IECOREGL_TOGLCAMERACONVERTER_H
36 #define IECOREGL_TOGLCAMERACONVERTER_H
37 
38 #include "IECoreGL/Export.h"
39 #include "IECoreGL/ToGLConverter.h"
40 
41 #include "IECore/Camera.h"
42 
43 namespace IECoreGL
44 {
45 
46 IE_CORE_FORWARDDECLARE( Camera );
47 
50 class IECOREGL_API ToGLCameraConverter : public ToGLConverter
51 {
52 
53  public :
54 
55  typedef IECore::Camera InputType;
56  typedef IECoreGL::Camera ResultType;
57 
58  IE_CORE_DECLARERUNTIMETYPEDEXTENSION( IECoreGL::ToGLCameraConverter, ToGLCameraConverterTypeId, ToGLConverter );
59 
60  ToGLCameraConverter( IECore::ConstCameraPtr toConvert = nullptr );
61  ~ToGLCameraConverter() override;
62 
63  protected :
64 
65  IECore::RunTimeTypedPtr doConversion( IECore::ConstObjectPtr src, IECore::ConstCompoundObjectPtr operands ) const override;
66 
67  private :
68 
69  static ConverterDescription<ToGLCameraConverter> g_description;
70 
71 };
72 
73 IE_CORE_DECLAREPTR( ToGLCameraConverter );
74 
75 } // namespace IECoreGL
76 
77 #endif // IECOREGL_TOGLCAMERACONVERTER_H
Definition: ToGLConverter.h:51
The namespace within which all CoreGL functionality is defined.
Definition: AlphaTexture.h:41
Definition: ToGLConverter.h:88
Definition: ToGLCameraConverter.h:50