Cortex  10.0.0-a4
ObjectInterpolator.h
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34 
35 #ifndef IE_CORE_OBJECTINTERPOLATOR_H
36 #define IE_CORE_OBJECTINTERPOLATOR_H
37 
38 #include "IECore/Export.h"
39 #include "IECore/Interpolator.h"
40 
41 namespace IECore
42 {
43 
44 IE_CORE_FORWARDDECLARE( Object );
45 
46 template<>
47 struct LinearInterpolator< Object >
48 {
49  void operator()(const Object *y0, const Object *y1, double x, ObjectPtr &result ) const;
50 
51  private :
52 
53  struct Adaptor;
54 };
55 
56 template<>
57 struct CubicInterpolator< Object >
58 {
59  void operator()(const Object *y0, const Object *y1, const Object *y2, const Object *y3, double x, ObjectPtr &result ) const;
60 
61  private :
62 
63  struct Adaptor;
64 };
65 
67 IECORE_API ObjectPtr linearObjectInterpolation( const Object *y0, const Object *y1, double x );
68 
70 IECORE_API ObjectPtr cubicObjectInterpolation( const Object *y0, const Object *y1, const Object *y2, const Object *y3, double x );
71 
72 } // namespace IECore
73 
74 #endif // IE_CORE_OBJECTINTERPOLATOR_H
void operator()(const T &y0, const T &y1, const T &y2, T const &y3, double x, T &result) const
Interpolate between y1 and y2. Requires additional data points on either side.
IECORE_API ObjectPtr linearObjectInterpolation(const Object *y0, const Object *y1, double x)
Utility function that applies linear interpolation on objects. Returns a "null" pointer if the Object...
IECORE_API ObjectPtr cubicObjectInterpolation(const Object *y0, const Object *y1, const Object *y2, const Object *y3, double x)
Utility function that applies cubic interpolation on objects. Returns a "null" pointer if the Object ...
void operator()(const T &y0, const T &y1, double x, T &result) const
Interpolate between y0 and y1.
This namespace contains all components of the core library.
Definition: AddSmoothSkinningInfluencesOp.h:43