Cortex  10.0.0-a4
StateComponent.h
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34 
35 #ifndef IECOREGL_STATECOMPONENT_H
36 #define IECOREGL_STATECOMPONENT_H
37 
38 #include "IECoreGL/Export.h"
39 #include "IECoreGL/GL.h"
40 #include "IECoreGL/Bindable.h"
41 #include "IECoreGL/State.h"
42 
43 namespace IECoreGL
44 {
45 
46 IE_CORE_FORWARDDECLARE( StateComponent );
47 
51 class IECOREGL_API StateComponent : public Bindable
52 {
53 
54  public :
55 
56  IE_CORE_DECLARERUNTIMETYPEDEXTENSION( IECoreGL::StateComponent, StateComponentTypeId, Bindable );
57 
58  ~StateComponent() override;
59 
60  protected :
61 
63 
64  template<typename T>
65  class Description : protected IECore::RunTimeTyped::TypeDescription< T >
66  {
67  public :
68  Description();
69  private :
70  static StateComponentPtr creator();
71  };
72 
73 };
74 
75 IE_CORE_DECLAREPTR( StateComponent );
76 
77 } // namespace IECoreGL
78 
79 #include "IECoreGL/StateComponent.inl"
80 
81 #endif // IECOREGL_STATECOMPONENT_H
Definition: StateComponent.h:51
The namespace within which all CoreGL functionality is defined.
Definition: AlphaTexture.h:41
Definition: Bindable.h:49