Cortex  10.0.0-a4
ProceduralHolderComponentBoundIterator.h
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34 
35 #ifndef IECOREMAYA_PROCEDURALHOLDERCOMPONENTBOUNDITERATOR_H
36 #define IECOREMAYA_PROCEDURALHOLDERCOMPONENTBOUNDITERATOR_H
37 
38 #include "maya/MPxGeometryIterator.h"
39 #include "maya/MPoint.h"
40 #include "maya/MBoundingBox.h"
41 #include "maya/MObjectArray.h"
42 
43 #include "OpenEXR/ImathBox.h"
44 
45 #include "IECoreMaya/ProceduralHolder.h"
46 
47 namespace IECoreGL
48 {
49 //IE_CORE_FORWARDDECLARE( Scene );
50 }
51 
52 namespace IECoreMaya
53 {
54 
58 class ProceduralHolderComponentBoundIterator : public MPxGeometryIterator
59 {
60 
61  public:
62 
63  ProceduralHolderComponentBoundIterator( void *userGeometry, MObjectArray &components );
64  ProceduralHolderComponentBoundIterator( void *userGeometry, MObject &components );
66 
67  virtual bool isDone() const;
68  virtual void next();
69  virtual void reset();
70  virtual void component( MObject &component );
71  virtual bool hasPoints() const;
72  virtual int iteratorCount() const;
73  virtual MPoint point() const;
74  virtual void setPoint(const MPoint &) const;
75  virtual int setPointGetNext(MPoint &);
76  virtual int index() const;
77  virtual bool hasNormals() const;
78  virtual int indexUnsimplified() const;
79 
80  private:
81 
82  void computeNumComponents();
83 
84  ProceduralHolder* m_proceduralHolder;
85  unsigned m_idx;
86  MObjectArray m_components;
87  unsigned m_numComponents;
88 
89 };
90 
91 } // namespace IECoreMaya
92 
93 #endif // IECOREMAYA_PROCEDURALHOLDERCOMPONENTBOUNDITERATOR_H
The namespace within which all CoreGL functionality is defined.
Definition: AlphaTexture.h:41
Definition: ProceduralHolderComponentBoundIterator.h:58
Definition: ProceduralHolder.h:68
The IECoreMaya namespace holds all the functionality of libIECoreMaya.
Definition: BoolParameterHandler.h:44