Cortex  10.0.0-a4
SceneShapeInterfaceComponentBoundIterator.h
1 //
3 // Copyright (c) 2007-2013, Image Engine Design Inc. All rights reserved.
4 //
5 // Redistribution and use in source and binary forms, with or without
6 // modification, are permitted provided that the following conditions are
7 // met:
8 //
9 // * Redistributions of source code must retain the above copyright
10 // notice, this list of conditions and the following disclaimer.
11 //
12 // * Redistributions in binary form must reproduce the above copyright
13 // notice, this list of conditions and the following disclaimer in the
14 // documentation and/or other materials provided with the distribution.
15 //
16 // * Neither the name of Image Engine Design nor the names of any
17 // other contributors to this software may be used to endorse or
18 // promote products derived from this software without specific prior
19 // written permission.
20 //
21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
22 // IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
23 // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
24 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
25 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
26 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
27 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
28 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
29 // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
30 // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
31 // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 //
34 
35 #ifndef IECOREMAYA_SCENESHAPEINTERFACECOMPONENTBOUNDITERATOR_H
36 #define IECOREMAYA_SCENESHAPEINTERFACECOMPONENTBOUNDITERATOR_H
37 
38 #include "maya/MPxGeometryIterator.h"
39 #include "maya/MPoint.h"
40 #include "maya/MBoundingBox.h"
41 #include "maya/MObjectArray.h"
42 
43 #include "OpenEXR/ImathBox.h"
44 
45 #include "IECoreMaya/SceneShapeInterface.h"
46 
47 namespace IECoreMaya
48 {
49 
53 class SceneShapeInterfaceComponentBoundIterator : public MPxGeometryIterator
54 {
55 
56  public:
57 
58  SceneShapeInterfaceComponentBoundIterator( void *userGeometry, MObjectArray &components );
59  SceneShapeInterfaceComponentBoundIterator( void *userGeometry, MObject &components );
61 
62  virtual bool isDone() const;
63  virtual void next();
64  virtual void reset();
65  virtual void component( MObject &component );
66  virtual bool hasPoints() const;
67  virtual int iteratorCount() const;
68  virtual MPoint point() const;
69  virtual void setPoint(const MPoint &) const;
70  virtual int setPointGetNext(MPoint &);
71  virtual int index() const;
72  virtual bool hasNormals() const;
73  virtual int indexUnsimplified() const;
74 
75  private:
76 
77  void computeNumComponents();
78 
79  SceneShapeInterface* m_sceneShapeInterface;
80  unsigned m_idx;
81  MObjectArray m_components;
82  unsigned m_numComponents;
83 
84 };
85 
86 } // namespace IECoreMaya
87 
88 #endif // IECOREMAYA_SCENESHAPEINTERFACECOMPONENTBOUNDITERATOR_H
Definition: SceneShapeInterfaceComponentBoundIterator.h:53
Definition: SceneShapeInterface.h:70
The IECoreMaya namespace holds all the functionality of libIECoreMaya.
Definition: BoolParameterHandler.h:44