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include
IECoreGL
GL.h
Go to the documentation of this file.
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//
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// Copyright (c) 2007-2012, Image Engine Design Inc. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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//
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// * Neither the name of Image Engine Design nor the names of any
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// other contributors to this software may be used to endorse or
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// promote products derived from this software without specific prior
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// written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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// IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef IECOREGL_GL_H
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#define IECOREGL_GL_H
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// now we're using glew we can just include that instead
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// and it'll do all the cross platform worrying for us
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#include "GL/glew.h"
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#include "OpenEXR/ImathVec.h"
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#include "OpenEXR/ImathColor.h"
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#include "IECoreGL/Export.h"
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namespace
IECoreGL
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{
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IECOREGL_API
inline
void
glColor(
const
Imath::V3f &c );
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IECOREGL_API
inline
void
glColor(
const
Imath::Color4f &c );
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IECOREGL_API
inline
void
glVertex(
const
Imath::V3f &v );
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IECOREGL_API
inline
void
glNormal(
const
Imath::V3f &n );
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IECOREGL_API
inline
void
glTranslate(
const
Imath::V2f &t );
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IECOREGL_API
inline
void
glTranslate(
const
Imath::V3f &t );
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class
IECOREGL_API PushAttrib
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{
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public
:
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PushAttrib( GLbitfield mask )
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{
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glPushAttrib( mask );
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}
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~PushAttrib()
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{
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glPopAttrib();
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}
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};
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}
// namespace IECoreGL
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#include "IECoreGL/GL.inl"
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#endif // IECOREGL_GL_H
IECoreGL
The namespace within which all CoreGL functionality is defined.
Definition:
AlphaTexture.h:41
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