Cortex  10.0.0-a4
Camera.h
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34 
35 #ifndef IECOREGL_CAMERA_H
36 #define IECOREGL_CAMERA_H
37 
38 #include "IECoreGL/Export.h"
39 #include "IECoreGL/Renderable.h"
40 
41 #include "OpenEXR/ImathVec.h"
42 #include "OpenEXR/ImathMatrix.h"
43 
44 namespace IECoreGL
45 {
46 
47 class IECOREGL_API Camera : public Renderable
48 {
49 
50  public :
51 
55  Camera( const Imath::M44f &transform = Imath::M44f(),
56  const Imath::V2i &resolution = Imath::V2i( 640, 480 ),
57  const Imath::Box2f &screenWindow = Imath::Box2f(),
58  const Imath::V2f &clippingPlanes = Imath::V2f( 0.1, 1000 )
59  );
60 
61  IE_CORE_DECLARERUNTIMETYPEDEXTENSION( IECoreGL::Camera, CameraTypeId, Renderable );
62 
64  void setTransform( const Imath::M44f &transform );
65  const Imath::M44f &getTransform() const;
66 
67  void setResolution( const Imath::V2i &resolution );
68  const Imath::V2i &getResolution() const;
69 
70  void setScreenWindow( const Imath::Box2f &screenWindow );
71  const Imath::Box2f &getScreenWindow() const;
72 
73  void setClippingPlanes( const Imath::V2f &clippingPlanes );
74  const Imath::V2f &getClippingPlanes() const;
75 
77  Imath::Box3f bound() const override;
78 
84 
85  static Imath::M44f matrix();
89  static Imath::M44f projectionMatrix();
91  static bool perspectiveProjection();
94  static Imath::V3f positionInObjectSpace();
97  static Imath::V3f viewDirectionInObjectSpace();
100  static Imath::V3f upInObjectSpace();
102 
103  protected :
104 
105  void setModelViewMatrix() const;
106 
107  Imath::M44f m_transform;
108  Imath::V2i m_resolution;
109  Imath::Box2f m_screenWindow;
110  Imath::V2f m_clippingPlanes;
111 
112 };
113 
114 IE_CORE_DECLAREPTR( Camera );
115 
116 };
117 
118 #endif // IECOREGL_CAMERA_H
The namespace within which all CoreGL functionality is defined.
Definition: AlphaTexture.h:41