Cortex  10.0.0-a4
FrameBuffer.h
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34 
35 #ifndef IECOREGL_FRAMEBUFFER_H
36 #define IECOREGL_FRAMEBUFFER_H
37 
38 #include <vector>
39 
40 #include "IECore/RunTimeTyped.h"
41 
42 #include "IECoreGL/Export.h"
43 #include "IECoreGL/GL.h"
44 #include "IECoreGL/TypeIds.h"
45 
46 namespace IECoreGL
47 {
48 
49 IE_CORE_FORWARDDECLARE( Texture );
50 IE_CORE_FORWARDDECLARE( DepthTexture );
51 
55 class IECOREGL_API FrameBuffer : public IECore::RunTimeTyped
56 {
57  public :
58 
59  IE_CORE_DECLARERUNTIMETYPEDEXTENSION( IECoreGL::FrameBuffer, FrameBufferTypeId, IECore::RunTimeTyped );
60 
64  FrameBuffer();
65  ~FrameBuffer() override;
66 
71  GLuint frameBuffer() const;
72 
75  static unsigned int maxColors();
78  void setColor( TexturePtr texture, unsigned int index = 0 );
81  TexturePtr getColor( unsigned int index = 0 );
84  ConstTexturePtr getColor( unsigned int index = 0 ) const;
86  void setDepth( DepthTexturePtr depthTexture );
89  DepthTexturePtr getDepth();
92  ConstDepthTexturePtr getDepth() const;
93 
96  void validate() const;
97 
102  {
103 
104  public :
105 
107  ScopedBinding( const FrameBuffer &frameBuffer, GLenum target = GL_FRAMEBUFFER );
109  ~ScopedBinding();
110 
111  private :
112 
113  GLenum m_target;
114  GLint m_prevDrawBuffer;
115  GLint m_prevReadBuffer;
116 
117  };
118 
119  private :
120 
121  GLuint m_frameBuffer;
122  std::vector<TexturePtr> m_colorAttachments;
123  DepthTexturePtr m_depthAttachment;
124 
125 };
126 
127 IE_CORE_DECLAREPTR( FrameBuffer );
128 
129 } // namespace IECoreGL
130 
131 #endif // IECOREGL_FRAMEBUFFER_H
Definition: FrameBuffer.h:101
The namespace within which all CoreGL functionality is defined.
Definition: AlphaTexture.h:41
Definition: FrameBuffer.h:55
Definition: RunTimeTyped.h:211