/* Copyright  (C) 2010-2016 The RetroArch team
 *
 * ---------------------------------------------------------------------------------------
 * The following license statement only applies to this file (message_queue.c).
 * ---------------------------------------------------------------------------------------
 *
 * Permission is hereby granted, free of charge,
 * to any person obtaining a copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation the rights to
 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
 * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
 * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#include <stdlib.h>
#include <string.h>

#include <boolean.h>
#include <queues/message_queue.h>
#include <compat/strl.h>
#include <compat/posix_string.h>

struct queue_elem
{
   unsigned duration;
   unsigned prio;
   char *msg;
};

struct msg_queue
{
   struct queue_elem **elems;
   size_t ptr;
   size_t size;
   char *tmp_msg;
};

/**
 * msg_queue_new:
 * @size              : maximum size of message
 *
 * Creates a message queue with maximum size different messages.
 *
 * Returns: NULL if allocation error, pointer to a message queue
 * if successful. Has to be freed manually.
 **/
msg_queue_t *msg_queue_new(size_t size)
{
   msg_queue_t *queue = (msg_queue_t*)calloc(1, sizeof(*queue));
   if (!queue)
      return NULL;

   queue->size = size + 1;
   queue->elems = (struct queue_elem**)
      calloc(queue->size,sizeof(struct queue_elem*)); 

   if (!queue->elems)
   {
      free(queue);
      return NULL;
   }
   queue->ptr = 1;

   return queue;
}

/**
 * msg_queue_free:
 * @queue             : pointer to queue object
 *
 * Frees message queue..
 **/
void msg_queue_free(msg_queue_t *queue)
{
   if (queue)
   {
      msg_queue_clear(queue);
      free(queue->elems);
   }
   free(queue);
}


/**
 * msg_queue_push:
 * @queue             : pointer to queue object
 * @msg               : message to add to the queue
 * @prio              : priority level of the message
 * @duration          : how many times the message can be pulled
 *                      before it vanishes (E.g. show a message for
 *                      3 seconds @ 60fps = 180 duration).
 *
 * Push a new message onto the queue.
 **/
void msg_queue_push(msg_queue_t *queue, const char *msg,
      unsigned prio, unsigned duration)
{
   size_t tmp_ptr = 0;
   struct queue_elem *new_elem = NULL;

   if (!queue || queue->ptr >= queue->size)
      return;

   new_elem                      = (struct queue_elem*)
      calloc(1, sizeof(struct queue_elem));
   if (!new_elem)
      return;

   new_elem->prio                = prio;
   new_elem->duration            = duration;
   new_elem->msg                 = msg ? strdup(msg) : NULL;

   queue->elems[queue->ptr]      = new_elem;

   tmp_ptr                       = queue->ptr++;

   while (tmp_ptr > 1)
   {
      struct queue_elem *parent  = queue->elems[tmp_ptr >> 1];
      struct queue_elem *child   = queue->elems[tmp_ptr];

      if (child->prio <= parent->prio)
         break;

      queue->elems[tmp_ptr >> 1] = child;
      queue->elems[tmp_ptr]      = parent;

      tmp_ptr >>= 1;
   }
}

/**
 * msg_queue_clear:
 * @queue             : pointer to queue object
 *
 * Clears out everything in the queue.
 **/
void msg_queue_clear(msg_queue_t *queue)
{
   size_t i;

   if (!queue)
      return;

   for (i = 1; i < queue->ptr; i++)
   {
      if (queue->elems[i])
      {
         free(queue->elems[i]->msg);
         free(queue->elems[i]);
         queue->elems[i] = NULL;
      }
   }
   queue->ptr = 1;
   free(queue->tmp_msg);
   queue->tmp_msg = NULL;
}

/**
 * msg_queue_pull:
 * @queue             : pointer to queue object
 *
 * Pulls highest priority message in queue.
 *
 * Returns: NULL if no message in queue, otherwise a string
 * containing the message.
 **/
const char *msg_queue_pull(msg_queue_t *queue)
{
   struct queue_elem *front  = NULL, *last = NULL;
   size_t tmp_ptr = 1;
    
   (void)tmp_ptr;
    
   /* Nothing in queue. */
   if (!queue || queue->ptr == 1)
      return NULL;

   front = (struct queue_elem*)queue->elems[1];
   front->duration--;
   if (front->duration > 0)
      return front->msg;

   free(queue->tmp_msg);
   queue->tmp_msg = front->msg;
   front->msg = NULL;

   front = (struct queue_elem*)queue->elems[1];
   last  = (struct queue_elem*)queue->elems[--queue->ptr];
   queue->elems[1] = last;
   free(front);

   for (;;)
   {
      struct queue_elem *parent = NULL;
      struct queue_elem *child  = NULL;
      size_t switch_index       = tmp_ptr;
      bool left                 = (tmp_ptr * 2 <= queue->ptr)
         && (queue->elems[tmp_ptr] < queue->elems[tmp_ptr * 2]);
      bool right                = (tmp_ptr * 2 + 1 <= queue->ptr)
         && (queue->elems[tmp_ptr] < queue->elems[tmp_ptr * 2 + 1]);

      if (!left && !right)
         break;

      if (left && !right)
         switch_index <<= 1;
      else if (right && !left)
         switch_index += switch_index + 1;
      else
      {
         if (queue->elems[tmp_ptr * 2]
               >= queue->elems[tmp_ptr * 2 + 1])
            switch_index <<= 1;
         else
            switch_index += switch_index + 1;
      }

      parent = (struct queue_elem*)queue->elems[tmp_ptr];
      child  = (struct queue_elem*)queue->elems[switch_index];
      queue->elems[tmp_ptr]      = child;
      queue->elems[switch_index] = parent;
      tmp_ptr                    = switch_index;
   }

   return queue->tmp_msg;
}
