Box2D
2.3.0
A 2D Physics Engine for Games
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Cb2AABB | An axis aligned bounding box |
Cb2Block | |
Cb2BlockAllocator | |
Cb2Body | A rigid body. These are created via b2World::CreateBody |
Cb2BodyDef | |
Cb2BroadPhase | |
Cb2Chunk | |
Cb2ClipVertex | Used for computing contact manifolds |
Cb2Color | Color for debug drawing. Each value has the range [0,1] |
►Cb2Contact | |
Cb2ContactEdge | |
Cb2ContactFeature | |
Cb2ContactFilter | |
Cb2ContactID | Contact ids to facilitate warm starting |
Cb2ContactImpulse | |
Cb2ContactListener | |
Cb2ContactManager | |
Cb2ContactPositionConstraint | |
Cb2ContactRegister | |
Cb2ContactSolver | |
Cb2ContactSolverDef | |
Cb2ContactVelocityConstraint | |
Cb2DestructionListener | |
Cb2DistanceInput | |
Cb2DistanceOutput | Output for b2Distance |
Cb2DistanceProxy | |
Cb2Draw | |
Cb2DynamicTree | |
Cb2EPAxis | |
Cb2EPCollider | |
Cb2Filter | This holds contact filtering data |
Cb2Fixture | |
Cb2FixtureDef | |
Cb2FixtureProxy | This proxy is used internally to connect fixtures to the broad-phase |
Cb2GrowableStack< T, N > | |
Cb2Island | This is an internal class |
Cb2Jacobian | |
►Cb2Joint | |
►Cb2JointDef | Joint definitions are used to construct joints |
Cb2JointEdge | |
Cb2Manifold | |
Cb2ManifoldPoint | |
Cb2MassData | This holds the mass data computed for a shape |
Cb2Mat22 | A 2-by-2 matrix. Stored in column-major order |
Cb2Mat33 | A 3-by-3 matrix. Stored in column-major order |
Cb2Pair | |
Cb2Position | This is an internal structure |
Cb2PositionSolverManifold | |
Cb2Profile | Profiling data. Times are in milliseconds |
Cb2QueryCallback | |
Cb2RayCastCallback | |
Cb2RayCastInput | Ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1) |
Cb2RayCastOutput | |
Cb2ReferenceFace | |
Cb2Rope | |
Cb2RopeDef | |
Cb2Rot | Rotation |
Cb2SeparationFunction | |
►Cb2Shape | |
Cb2Simplex | |
Cb2SimplexCache | |
Cb2SimplexVertex | |
Cb2SolverData | Solver Data |
Cb2StackAllocator | |
Cb2StackEntry | |
Cb2Sweep | |
Cb2TempPolygon | |
Cb2Timer | |
Cb2TimeStep | This is an internal structure |
Cb2TOIInput | Input parameters for b2TimeOfImpact |
Cb2TOIOutput | |
Cb2Transform | |
Cb2TreeNode | A node in the dynamic tree. The client does not interact with this directly |
Cb2Vec2 | A 2D column vector |
Cb2Vec3 | A 2D column vector with 3 elements |
Cb2Velocity | This is an internal structure |
Cb2VelocityConstraintPoint | |
Cb2Version | |
Cb2World | |
Cb2WorldManifold | This is used to compute the current state of a contact manifold |
Cb2WorldQueryWrapper | |
Cb2WorldRayCastWrapper |