#include <pcl/visualization/vtk/vtkVertexBufferObjectMapper.h>
§ vtkVertexBufferObjectMapper()
vtkVertexBufferObjectMapper::vtkVertexBufferObjectMapper |
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§ ~vtkVertexBufferObjectMapper()
vtkVertexBufferObjectMapper::~vtkVertexBufferObjectMapper |
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inlineprotected |
§ ComputeBounds()
virtual void vtkVertexBufferObjectMapper::ComputeBounds |
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§ createShaders()
void vtkVertexBufferObjectMapper::createShaders |
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vtkOpenGLRenderWindow * |
win | ) |
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§ createVBOs()
void vtkVertexBufferObjectMapper::createVBOs |
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vtkRenderWindow * |
win | ) |
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§ FillInputPortInformation()
virtual int vtkVertexBufferObjectMapper::FillInputPortInformation |
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int |
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vtkInformation * |
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protectedvirtual |
§ GetBounds() [1/2]
virtual double* vtkVertexBufferObjectMapper::GetBounds |
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§ GetBounds() [2/2]
virtual void vtkVertexBufferObjectMapper::GetBounds |
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double |
bounds[6] | ) |
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inlinevirtual |
§ GetInput()
vtkPolyData* vtkVertexBufferObjectMapper::GetInput |
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§ New()
§ Render()
virtual void vtkVertexBufferObjectMapper::Render |
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vtkRenderer * |
ren, |
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vtkActor * |
act |
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§ SetInput() [1/2]
void vtkVertexBufferObjectMapper::SetInput |
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vtkPolyData * |
input | ) |
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§ SetInput() [2/2]
void vtkVertexBufferObjectMapper::SetInput |
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vtkDataSet * |
input | ) |
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§ SetProgram()
void vtkVertexBufferObjectMapper::SetProgram |
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vtkSmartPointer< vtkShaderProgram2 > |
program | ) |
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§ Update()
void vtkVertexBufferObjectMapper::Update |
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§ vtkTypeMacro()
§ colorVbo
§ indiceVbo
§ initialized
bool vtkVertexBufferObjectMapper::initialized |
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§ normalVbo
§ program
§ shadersInitialized
bool vtkVertexBufferObjectMapper::shadersInitialized |
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§ vertexVbo
The documentation for this class was generated from the following file: