SDL  2.0
SDL_blendpoint.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 
26 
27 /* vi: set ts=4 sw=4 expandtab: */
GLenum GLenum dst
GLdouble GLdouble GLdouble r
Definition: SDL_opengl.h:2072
SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.
Definition: SDL_blendmode.h:40
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1564
The structure that defines a point.
Definition: SDL_rect.h:48
A collection of pixels used in software blitting.
Definition: SDL_surface.h:69
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1567
GLfixed GLfixed GLint GLint GLfixed points
static SDL_BlendMode blendMode
Definition: testdraw2.c:34
GLboolean GLboolean g
uint8_t Uint8
An unsigned 8-bit integer type.
Definition: SDL_stdinc.h:139
int SDL_BlendPoints(SDL_Surface *dst, const SDL_Point *points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
int SDL_BlendPoint(SDL_Surface *dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:1567
GLboolean GLboolean GLboolean GLboolean a
GLboolean GLboolean GLboolean b