16 # define GL_APIENTRYP GL_APIENTRY* 38 #ifndef GL_OES_compressed_ETC1_RGB8_texture 39 #define GL_ETC1_RGB8_OES 0x8D64 43 #ifndef GL_OES_compressed_paletted_texture 44 #define GL_PALETTE4_RGB8_OES 0x8B90 45 #define GL_PALETTE4_RGBA8_OES 0x8B91 46 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 47 #define GL_PALETTE4_RGBA4_OES 0x8B93 48 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 49 #define GL_PALETTE8_RGB8_OES 0x8B95 50 #define GL_PALETTE8_RGBA8_OES 0x8B96 51 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 52 #define GL_PALETTE8_RGBA4_OES 0x8B98 53 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 57 #ifndef GL_OES_depth24 58 #define GL_DEPTH_COMPONENT24_OES 0x81A6 62 #ifndef GL_OES_depth32 63 #define GL_DEPTH_COMPONENT32_OES 0x81A7 70 #ifndef GL_OES_EGL_image 75 #ifndef GL_OES_EGL_image_external 77 #define GL_TEXTURE_EXTERNAL_OES 0x8D65 78 #define GL_SAMPLER_EXTERNAL_OES 0x8D66 79 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 80 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 84 #ifndef GL_OES_element_index_uint 85 #define GL_UNSIGNED_INT 0x1405 89 #ifndef GL_OES_get_program_binary 90 #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 91 #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE 92 #define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF 96 #ifndef GL_OES_mapbuffer 97 #define GL_WRITE_ONLY_OES 0x88B9 98 #define GL_BUFFER_ACCESS_OES 0x88BB 99 #define GL_BUFFER_MAPPED_OES 0x88BC 100 #define GL_BUFFER_MAP_POINTER_OES 0x88BD 104 #ifndef GL_OES_packed_depth_stencil 105 #define GL_DEPTH_STENCIL_OES 0x84F9 106 #define GL_UNSIGNED_INT_24_8_OES 0x84FA 107 #define GL_DEPTH24_STENCIL8_OES 0x88F0 111 #ifndef GL_OES_required_internalformat 112 #define GL_ALPHA8_OES 0x803C 113 #define GL_DEPTH_COMPONENT16_OES 0x81A5 117 #define GL_LUMINANCE4_ALPHA4_OES 0x8043 118 #define GL_LUMINANCE8_ALPHA8_OES 0x8045 119 #define GL_LUMINANCE8_OES 0x8040 120 #define GL_RGBA4_OES 0x8056 121 #define GL_RGB5_A1_OES 0x8057 122 #define GL_RGB565_OES 0x8D62 130 #ifndef GL_OES_rgb8_rgba8 131 #define GL_RGB8_OES 0x8051 132 #define GL_RGBA8_OES 0x8058 136 #ifndef GL_OES_standard_derivatives 137 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B 141 #ifndef GL_OES_stencil1 142 #define GL_STENCIL_INDEX1_OES 0x8D46 146 #ifndef GL_OES_stencil4 147 #define GL_STENCIL_INDEX4_OES 0x8D47 150 #ifndef GL_OES_surfaceless_context 151 #define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 155 #ifndef GL_OES_texture_3D 156 #define GL_TEXTURE_WRAP_R_OES 0x8072 157 #define GL_TEXTURE_3D_OES 0x806F 158 #define GL_TEXTURE_BINDING_3D_OES 0x806A 159 #define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 160 #define GL_SAMPLER_3D_OES 0x8B5F 161 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 171 #ifndef GL_OES_texture_half_float 172 #define GL_HALF_FLOAT_OES 0x8D61 182 #ifndef GL_OES_vertex_array_object 183 #define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 190 #ifndef GL_OES_vertex_type_10_10_10_2 191 #define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 192 #define GL_INT_10_10_10_2_OES 0x8DF7 201 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 202 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 203 #define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 204 #define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 205 #define GL_DEBUG_SOURCE_API_KHR 0x8246 206 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 207 #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 208 #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 209 #define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A 210 #define GL_DEBUG_SOURCE_OTHER_KHR 0x824B 211 #define GL_DEBUG_TYPE_ERROR_KHR 0x824C 212 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D 213 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E 214 #define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F 215 #define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 216 #define GL_DEBUG_TYPE_OTHER_KHR 0x8251 217 #define GL_DEBUG_TYPE_MARKER_KHR 0x8268 218 #define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 219 #define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A 220 #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B 221 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C 222 #define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D 223 #define GL_BUFFER_KHR 0x82E0 224 #define GL_SHADER_KHR 0x82E1 225 #define GL_PROGRAM_KHR 0x82E2 226 #define GL_QUERY_KHR 0x82E3 228 #define GL_SAMPLER_KHR 0x82E6 230 #define GL_MAX_LABEL_LENGTH_KHR 0x82E8 231 #define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 232 #define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 233 #define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 234 #define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 235 #define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 236 #define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 237 #define GL_DEBUG_OUTPUT_KHR 0x92E0 238 #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 239 #define GL_STACK_OVERFLOW_KHR 0x0503 240 #define GL_STACK_UNDERFLOW_KHR 0x0504 243 #ifndef GL_KHR_texture_compression_astc_ldr 244 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 245 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 246 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 247 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 248 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 249 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 250 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 251 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 252 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 253 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 254 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA 255 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB 256 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC 257 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD 258 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 259 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 260 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 261 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 262 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 263 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 264 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 265 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 266 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 267 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 268 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA 269 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB 270 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC 271 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD 279 #ifndef GL_AMD_compressed_3DC_texture 280 #define GL_3DC_X_AMD 0x87F9 281 #define GL_3DC_XY_AMD 0x87FA 285 #ifndef GL_AMD_compressed_ATC_texture 286 #define GL_ATC_RGB_AMD 0x8C92 287 #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 288 #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE 292 #ifndef GL_AMD_performance_monitor 293 #define GL_COUNTER_TYPE_AMD 0x8BC0 294 #define GL_COUNTER_RANGE_AMD 0x8BC1 295 #define GL_UNSIGNED_INT64_AMD 0x8BC2 296 #define GL_PERCENTAGE_AMD 0x8BC3 297 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 298 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 299 #define GL_PERFMON_RESULT_AMD 0x8BC6 303 #ifndef GL_AMD_program_binary_Z400 304 #define GL_Z400_BINARY_AMD 0x8740 312 #ifndef GL_ANGLE_depth_texture 313 #define GL_DEPTH_COMPONENT 0x1902 314 #define GL_DEPTH_STENCIL_OES 0x84F9 315 #define GL_UNSIGNED_SHORT 0x1403 316 #define GL_UNSIGNED_INT 0x1405 317 #define GL_UNSIGNED_INT_24_8_OES 0x84FA 318 #define GL_DEPTH_COMPONENT16 0x81A5 319 #define GL_DEPTH_COMPONENT32_OES 0x81A7 320 #define GL_DEPTH24_STENCIL8_OES 0x88F0 324 #ifndef GL_ANGLE_framebuffer_blit 325 #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 326 #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 327 #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 328 #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA 332 #ifndef GL_ANGLE_framebuffer_multisample 333 #define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB 334 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 335 #define GL_MAX_SAMPLES_ANGLE 0x8D57 339 #ifndef GL_ANGLE_instanced_arrays 340 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE 344 #ifndef GL_ANGLE_pack_reverse_row_order 345 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 349 #ifndef GL_ANGLE_program_binary 350 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 354 #ifndef GL_ANGLE_texture_compression_dxt3 355 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 359 #ifndef GL_ANGLE_texture_compression_dxt5 360 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 364 #ifndef GL_ANGLE_texture_usage 365 #define GL_TEXTURE_USAGE_ANGLE 0x93A2 366 #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 370 #ifndef GL_ANGLE_translated_shader_source 371 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 382 #ifndef GL_APPLE_framebuffer_multisample 383 #define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB 384 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 385 #define GL_MAX_SAMPLES_APPLE 0x8D57 386 #define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 387 #define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 388 #define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 389 #define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA 393 #ifndef GL_APPLE_rgb_422 394 #define GL_RGB_422_APPLE 0x8A1F 395 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA 396 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB 400 #ifndef GL_APPLE_sync 402 #define GL_SYNC_OBJECT_APPLE 0x8A53 403 #define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 404 #define GL_OBJECT_TYPE_APPLE 0x9112 405 #define GL_SYNC_CONDITION_APPLE 0x9113 406 #define GL_SYNC_STATUS_APPLE 0x9114 407 #define GL_SYNC_FLAGS_APPLE 0x9115 408 #define GL_SYNC_FENCE_APPLE 0x9116 409 #define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 410 #define GL_UNSIGNALED_APPLE 0x9118 411 #define GL_SIGNALED_APPLE 0x9119 412 #define GL_ALREADY_SIGNALED_APPLE 0x911A 413 #define GL_TIMEOUT_EXPIRED_APPLE 0x911B 414 #define GL_CONDITION_SATISFIED_APPLE 0x911C 415 #define GL_WAIT_FAILED_APPLE 0x911D 416 #define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 417 #define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull 421 #ifndef GL_APPLE_texture_format_BGRA8888 422 #define GL_BGRA_EXT 0x80E1 426 #ifndef GL_APPLE_texture_max_level 427 #define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D 435 #ifndef GL_ARM_mali_program_binary 436 #define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 440 #ifndef GL_ARM_mali_shader_binary 441 #define GL_MALI_SHADER_BINARY_ARM 0x8F60 452 #ifndef GL_EXT_blend_minmax 453 #define GL_MIN_EXT 0x8007 454 #define GL_MAX_EXT 0x8008 458 #ifndef GL_EXT_color_buffer_half_float 459 #define GL_RGBA16F_EXT 0x881A 460 #define GL_RGB16F_EXT 0x881B 461 #define GL_RG16F_EXT 0x822F 462 #define GL_R16F_EXT 0x822D 463 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 464 #define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 468 #ifndef GL_EXT_debug_label 469 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F 470 #define GL_PROGRAM_OBJECT_EXT 0x8B40 471 #define GL_SHADER_OBJECT_EXT 0x8B48 472 #define GL_BUFFER_OBJECT_EXT 0x9151 473 #define GL_QUERY_OBJECT_EXT 0x9153 474 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 481 #ifndef GL_EXT_discard_framebuffer 482 #define GL_COLOR_EXT 0x1800 483 #define GL_DEPTH_EXT 0x1801 484 #define GL_STENCIL_EXT 0x1802 487 #ifndef GL_EXT_disjoint_timer_query 488 #define GL_QUERY_COUNTER_BITS_EXT 0x8864 489 #define GL_CURRENT_QUERY_EXT 0x8865 490 #define GL_QUERY_RESULT_EXT 0x8866 491 #define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 492 #define GL_TIME_ELAPSED_EXT 0x88BF 493 #define GL_TIMESTAMP_EXT 0x8E28 494 #define GL_GPU_DISJOINT_EXT 0x8FBB 497 #ifndef GL_EXT_draw_buffers 498 #define GL_EXT_draw_buffers 1 499 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF 500 #define GL_MAX_DRAW_BUFFERS_EXT 0x8824 501 #define GL_DRAW_BUFFER0_EXT 0x8825 502 #define GL_DRAW_BUFFER1_EXT 0x8826 503 #define GL_DRAW_BUFFER2_EXT 0x8827 504 #define GL_DRAW_BUFFER3_EXT 0x8828 505 #define GL_DRAW_BUFFER4_EXT 0x8829 506 #define GL_DRAW_BUFFER5_EXT 0x882A 507 #define GL_DRAW_BUFFER6_EXT 0x882B 508 #define GL_DRAW_BUFFER7_EXT 0x882C 509 #define GL_DRAW_BUFFER8_EXT 0x882D 510 #define GL_DRAW_BUFFER9_EXT 0x882E 511 #define GL_DRAW_BUFFER10_EXT 0x882F 512 #define GL_DRAW_BUFFER11_EXT 0x8830 513 #define GL_DRAW_BUFFER12_EXT 0x8831 514 #define GL_DRAW_BUFFER13_EXT 0x8832 515 #define GL_DRAW_BUFFER14_EXT 0x8833 516 #define GL_DRAW_BUFFER15_EXT 0x8834 517 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 518 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 519 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 520 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 521 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 522 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 523 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 524 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 525 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 526 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 527 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA 528 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB 529 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC 530 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED 531 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE 532 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF 536 #ifndef GL_EXT_map_buffer_range 537 #define GL_MAP_READ_BIT_EXT 0x0001 538 #define GL_MAP_WRITE_BIT_EXT 0x0002 539 #define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 540 #define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 541 #define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 542 #define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 546 #ifndef GL_EXT_multisampled_render_to_texture 547 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C 549 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB 550 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 551 #define GL_MAX_SAMPLES_EXT 0x8D57 555 #ifndef GL_EXT_multiview_draw_buffers 556 #define GL_COLOR_ATTACHMENT_EXT 0x90F0 557 #define GL_MULTIVIEW_EXT 0x90F1 558 #define GL_DRAW_BUFFER_EXT 0x0C01 559 #define GL_READ_BUFFER_EXT 0x0C02 560 #define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 567 #ifndef GL_EXT_occlusion_query_boolean 568 #define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F 569 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A 570 #define GL_CURRENT_QUERY_EXT 0x8865 571 #define GL_QUERY_RESULT_EXT 0x8866 572 #define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 576 #ifndef GL_EXT_read_format_bgra 577 #define GL_BGRA_EXT 0x80E1 578 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 579 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 583 #ifndef GL_EXT_robustness 585 #define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 586 #define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 587 #define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 588 #define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 589 #define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 590 #define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 591 #define GL_NO_RESET_NOTIFICATION_EXT 0x8261 595 #ifndef GL_EXT_separate_shader_objects 596 #define GL_VERTEX_SHADER_BIT_EXT 0x00000001 597 #define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 598 #define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF 599 #define GL_PROGRAM_SEPARABLE_EXT 0x8258 600 #define GL_ACTIVE_PROGRAM_EXT 0x8259 601 #define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A 605 #ifndef GL_EXT_shader_framebuffer_fetch 606 #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 613 #ifndef GL_EXT_shadow_samplers 614 #define GL_TEXTURE_COMPARE_MODE_EXT 0x884C 615 #define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D 616 #define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E 617 #define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 622 #define GL_SRGB_EXT 0x8C40 623 #define GL_SRGB_ALPHA_EXT 0x8C42 624 #define GL_SRGB8_ALPHA8_EXT 0x8C43 625 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 629 #ifndef GL_EXT_sRGB_write_control 630 #define GL_EXT_sRGB_write_control 1 631 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 635 #ifndef GL_EXT_texture_compression_dxt1 636 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 637 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 641 #ifndef GL_EXT_texture_filter_anisotropic 642 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE 643 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF 647 #ifndef GL_EXT_texture_format_BGRA8888 648 #define GL_BGRA_EXT 0x80E1 652 #ifndef GL_EXT_texture_rg 653 #define GL_RED_EXT 0x1903 654 #define GL_RG_EXT 0x8227 655 #define GL_R8_EXT 0x8229 656 #define GL_RG8_EXT 0x822B 660 #ifndef GL_EXT_texture_sRGB_decode 661 #define GL_EXT_texture_sRGB_decode 1 662 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 663 #define GL_DECODE_EXT 0x8A49 664 #define GL_SKIP_DECODE_EXT 0x8A4A 668 #ifndef GL_EXT_texture_storage 669 #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F 670 #define GL_ALPHA8_EXT 0x803C 671 #define GL_LUMINANCE8_EXT 0x8040 672 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 673 #define GL_RGBA32F_EXT 0x8814 674 #define GL_RGB32F_EXT 0x8815 675 #define GL_ALPHA32F_EXT 0x8816 676 #define GL_LUMINANCE32F_EXT 0x8818 677 #define GL_LUMINANCE_ALPHA32F_EXT 0x8819 680 #define GL_ALPHA16F_EXT 0x881C 681 #define GL_LUMINANCE16F_EXT 0x881E 682 #define GL_LUMINANCE_ALPHA16F_EXT 0x881F 683 #define GL_RGB10_A2_EXT 0x8059 684 #define GL_RGB10_EXT 0x8052 685 #define GL_BGRA8_EXT 0x93A1 686 #define GL_R8_EXT 0x8229 687 #define GL_RG8_EXT 0x822B 688 #define GL_R32F_EXT 0x822E 689 #define GL_RG32F_EXT 0x8230 690 #define GL_R16F_EXT 0x822D 691 #define GL_RG16F_EXT 0x822F 695 #ifndef GL_EXT_texture_type_2_10_10_10_REV 696 #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 700 #ifndef GL_EXT_unpack_subimage 701 #define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 702 #define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 703 #define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 711 #ifndef GL_DMP_shader_binary 712 #define GL_SHADER_BINARY_DMP 0x9250 720 #ifndef GL_FJ_shader_binary_GCCSO 721 #define GL_GCCSO_SHADER_BINARY_FJ 0x9260 729 #ifndef GL_IMG_program_binary 730 #define GL_SGX_PROGRAM_BINARY_IMG 0x9130 734 #ifndef GL_IMG_read_format 735 #define GL_BGRA_IMG 0x80E1 736 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 740 #ifndef GL_IMG_shader_binary 741 #define GL_SGX_BINARY_IMG 0x8C0A 745 #ifndef GL_IMG_texture_compression_pvrtc 746 #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 747 #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 748 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 749 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 753 #ifndef GL_IMG_texture_compression_pvrtc2 754 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 755 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 759 #ifndef GL_IMG_multisampled_render_to_texture 760 #define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 761 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 762 #define GL_MAX_SAMPLES_IMG 0x9135 763 #define GL_TEXTURE_SAMPLES_IMG 0x9136 771 #ifndef GL_NV_coverage_sample 772 #define GL_COVERAGE_COMPONENT_NV 0x8ED0 773 #define GL_COVERAGE_COMPONENT4_NV 0x8ED1 774 #define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 775 #define GL_COVERAGE_BUFFERS_NV 0x8ED3 776 #define GL_COVERAGE_SAMPLES_NV 0x8ED4 777 #define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 778 #define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 779 #define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 780 #define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 784 #ifndef GL_NV_depth_nonlinear 785 #define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C 789 #ifndef GL_NV_draw_buffers 790 #define GL_MAX_DRAW_BUFFERS_NV 0x8824 791 #define GL_DRAW_BUFFER0_NV 0x8825 792 #define GL_DRAW_BUFFER1_NV 0x8826 793 #define GL_DRAW_BUFFER2_NV 0x8827 794 #define GL_DRAW_BUFFER3_NV 0x8828 795 #define GL_DRAW_BUFFER4_NV 0x8829 796 #define GL_DRAW_BUFFER5_NV 0x882A 797 #define GL_DRAW_BUFFER6_NV 0x882B 798 #define GL_DRAW_BUFFER7_NV 0x882C 799 #define GL_DRAW_BUFFER8_NV 0x882D 800 #define GL_DRAW_BUFFER9_NV 0x882E 801 #define GL_DRAW_BUFFER10_NV 0x882F 802 #define GL_DRAW_BUFFER11_NV 0x8830 803 #define GL_DRAW_BUFFER12_NV 0x8831 804 #define GL_DRAW_BUFFER13_NV 0x8832 805 #define GL_DRAW_BUFFER14_NV 0x8833 806 #define GL_DRAW_BUFFER15_NV 0x8834 807 #define GL_COLOR_ATTACHMENT0_NV 0x8CE0 808 #define GL_COLOR_ATTACHMENT1_NV 0x8CE1 809 #define GL_COLOR_ATTACHMENT2_NV 0x8CE2 810 #define GL_COLOR_ATTACHMENT3_NV 0x8CE3 811 #define GL_COLOR_ATTACHMENT4_NV 0x8CE4 812 #define GL_COLOR_ATTACHMENT5_NV 0x8CE5 813 #define GL_COLOR_ATTACHMENT6_NV 0x8CE6 814 #define GL_COLOR_ATTACHMENT7_NV 0x8CE7 815 #define GL_COLOR_ATTACHMENT8_NV 0x8CE8 816 #define GL_COLOR_ATTACHMENT9_NV 0x8CE9 817 #define GL_COLOR_ATTACHMENT10_NV 0x8CEA 818 #define GL_COLOR_ATTACHMENT11_NV 0x8CEB 819 #define GL_COLOR_ATTACHMENT12_NV 0x8CEC 820 #define GL_COLOR_ATTACHMENT13_NV 0x8CED 821 #define GL_COLOR_ATTACHMENT14_NV 0x8CEE 822 #define GL_COLOR_ATTACHMENT15_NV 0x8CEF 829 #ifndef GL_NV_fbo_color_attachments 830 #define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF 836 #define GL_ALL_COMPLETED_NV 0x84F2 837 #define GL_FENCE_STATUS_NV 0x84F3 838 #define GL_FENCE_CONDITION_NV 0x84F4 842 #ifndef GL_NV_framebuffer_blit 843 #define GL_READ_FRAMEBUFFER_NV 0x8CA8 844 #define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 845 #define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 846 #define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA 850 #ifndef GL_NV_framebuffer_multisample 851 #define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB 852 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 853 #define GL_MAX_SAMPLES_NV 0x8D57 860 #ifndef GL_NV_instanced_arrays 861 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE 865 #ifndef GL_NV_read_buffer 866 #define GL_READ_BUFFER_NV 0x0C02 882 #ifndef GL_NV_shadow_samplers_array 883 #define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 887 #ifndef GL_NV_shadow_samplers_cube 888 #define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 892 #ifndef GL_NV_sRGB_formats 893 #define GL_SLUMINANCE_NV 0x8C46 894 #define GL_SLUMINANCE_ALPHA_NV 0x8C44 895 #define GL_SRGB8_NV 0x8C41 896 #define GL_SLUMINANCE8_NV 0x8C47 897 #define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 898 #define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C 899 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D 900 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E 901 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F 902 #define GL_ETC1_SRGB8_NV 0x88EE 906 #ifndef GL_NV_texture_border_clamp 907 #define GL_TEXTURE_BORDER_COLOR_NV 0x1004 908 #define GL_CLAMP_TO_BORDER_NV 0x812D 922 #ifndef GL_QCOM_alpha_test 923 #define GL_ALPHA_TEST_QCOM 0x0BC0 924 #define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 925 #define GL_ALPHA_TEST_REF_QCOM 0x0BC2 929 #ifndef GL_QCOM_binning_control 930 #define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 931 #define GL_CPU_OPTIMIZED_QCOM 0x8FB1 932 #define GL_GPU_OPTIMIZED_QCOM 0x8FB2 933 #define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 940 #ifndef GL_QCOM_extended_get 941 #define GL_TEXTURE_WIDTH_QCOM 0x8BD2 942 #define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 943 #define GL_TEXTURE_DEPTH_QCOM 0x8BD4 944 #define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 945 #define GL_TEXTURE_FORMAT_QCOM 0x8BD6 946 #define GL_TEXTURE_TYPE_QCOM 0x8BD7 947 #define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 948 #define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 949 #define GL_TEXTURE_TARGET_QCOM 0x8BDA 950 #define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB 951 #define GL_STATE_RESTORE 0x8BDC 958 #ifndef GL_QCOM_perfmon_global_mode 959 #define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 963 #ifndef GL_QCOM_writeonly_rendering 964 #define GL_WRITEONLY_RENDERING_QCOM 0x8823 968 #ifndef GL_QCOM_tiled_rendering 969 #define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 970 #define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 971 #define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 972 #define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 973 #define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 974 #define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 975 #define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 976 #define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 977 #define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 978 #define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 979 #define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 980 #define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 981 #define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 982 #define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 983 #define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 984 #define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 985 #define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 986 #define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 987 #define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 988 #define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 989 #define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 990 #define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 991 #define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 992 #define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 993 #define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 994 #define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 995 #define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 996 #define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 997 #define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 998 #define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 999 #define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 1000 #define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 1008 #ifndef GL_VIV_shader_binary 1009 #define GL_SHADER_BINARY_VIV 0x8FC4 1021 #ifndef GL_OES_compressed_ETC1_RGB8_texture 1022 #define GL_OES_compressed_ETC1_RGB8_texture 1 1026 #ifndef GL_OES_compressed_paletted_texture 1027 #define GL_OES_compressed_paletted_texture 1 1031 #ifndef GL_OES_depth24 1032 #define GL_OES_depth24 1 1036 #ifndef GL_OES_depth32 1037 #define GL_OES_depth32 1 1041 #ifndef GL_OES_depth_texture 1042 #define GL_OES_depth_texture 1 1046 #ifndef GL_OES_EGL_image 1047 #define GL_OES_EGL_image 1 1048 #ifdef GL_GLEXT_PROTOTYPES 1057 #ifndef GL_OES_EGL_image_external 1058 #define GL_OES_EGL_image_external 1 1063 #ifndef GL_OES_element_index_uint 1064 #define GL_OES_element_index_uint 1 1068 #ifndef GL_OES_fbo_render_mipmap 1069 #define GL_OES_fbo_render_mipmap 1 1073 #ifndef GL_OES_fragment_precision_high 1074 #define GL_OES_fragment_precision_high 1 1078 #ifndef GL_OES_get_program_binary 1079 #define GL_OES_get_program_binary 1 1080 #ifdef GL_GLEXT_PROTOTYPES 1089 #ifndef GL_OES_mapbuffer 1090 #define GL_OES_mapbuffer 1 1091 #ifdef GL_GLEXT_PROTOTYPES 1102 #ifndef GL_OES_packed_depth_stencil 1103 #define GL_OES_packed_depth_stencil 1 1107 #ifndef GL_OES_required_internalformat 1108 #define GL_OES_required_internalformat 1 1112 #ifndef GL_OES_rgb8_rgba8 1113 #define GL_OES_rgb8_rgba8 1 1117 #ifndef GL_OES_standard_derivatives 1118 #define GL_OES_standard_derivatives 1 1122 #ifndef GL_OES_stencil1 1123 #define GL_OES_stencil1 1 1127 #ifndef GL_OES_stencil4 1128 #define GL_OES_stencil4 1 1131 #ifndef GL_OES_surfaceless_context 1132 #define GL_OES_surfaceless_context 1 1136 #ifndef GL_OES_texture_3D 1137 #define GL_OES_texture_3D 1 1138 #ifdef GL_GLEXT_PROTOTYPES 1140 GL_APICALL void GL_APIENTRY glTexSubImage3DOES (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid*
pixels);
1143 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid*
data);
1147 typedef void (
GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid*
pixels);
1150 typedef void (
GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid*
data);
1155 #ifndef GL_OES_texture_float 1156 #define GL_OES_texture_float 1 1160 #ifndef GL_OES_texture_float_linear 1161 #define GL_OES_texture_float_linear 1 1165 #ifndef GL_OES_texture_half_float 1166 #define GL_OES_texture_half_float 1 1170 #ifndef GL_OES_texture_half_float_linear 1171 #define GL_OES_texture_half_float_linear 1 1175 #ifndef GL_OES_texture_npot 1176 #define GL_OES_texture_npot 1 1180 #ifndef GL_OES_vertex_array_object 1181 #define GL_OES_vertex_array_object 1 1182 #ifdef GL_GLEXT_PROTOTYPES 1195 #ifndef GL_OES_vertex_half_float 1196 #define GL_OES_vertex_half_float 1 1200 #ifndef GL_OES_vertex_type_10_10_10_2 1201 #define GL_OES_vertex_type_10_10_10_2 1 1208 #ifndef GL_KHR_debug 1209 #define GL_KHR_debug 1 1210 #ifdef GL_GLEXT_PROTOTYPES 1236 #ifndef GL_KHR_texture_compression_astc_ldr 1237 #define GL_KHR_texture_compression_astc_ldr 1 1246 #ifndef GL_AMD_compressed_3DC_texture 1247 #define GL_AMD_compressed_3DC_texture 1 1251 #ifndef GL_AMD_compressed_ATC_texture 1252 #define GL_AMD_compressed_ATC_texture 1 1256 #ifndef GL_AMD_performance_monitor 1257 #define GL_AMD_performance_monitor 1 1258 #ifdef GL_GLEXT_PROTOTYPES 1285 #ifndef GL_AMD_program_binary_Z400 1286 #define GL_AMD_program_binary_Z400 1 1294 #ifndef GL_ANGLE_depth_texture 1295 #define GL_ANGLE_depth_texture 1 1299 #ifndef GL_ANGLE_framebuffer_blit 1300 #define GL_ANGLE_framebuffer_blit 1 1301 #ifdef GL_GLEXT_PROTOTYPES 1308 #ifndef GL_ANGLE_framebuffer_multisample 1309 #define GL_ANGLE_framebuffer_multisample 1 1310 #ifdef GL_GLEXT_PROTOTYPES 1316 #ifndef GL_ANGLE_instanced_arrays 1317 #define GL_ANGLE_instanced_arrays 1 1318 #ifdef GL_GLEXT_PROTOTYPES 1329 #ifndef GL_ANGLE_pack_reverse_row_order 1330 #define GL_ANGLE_pack_reverse_row_order 1 1334 #ifndef GL_ANGLE_program_binary 1335 #define GL_ANGLE_program_binary 1 1339 #ifndef GL_ANGLE_texture_compression_dxt3 1340 #define GL_ANGLE_texture_compression_dxt3 1 1344 #ifndef GL_ANGLE_texture_compression_dxt5 1345 #define GL_ANGLE_texture_compression_dxt5 1 1349 #ifndef GL_ANGLE_texture_usage 1350 #define GL_ANGLE_texture_usage 1 1353 #ifndef GL_ANGLE_translated_shader_source 1354 #define GL_ANGLE_translated_shader_source 1 1355 #ifdef GL_GLEXT_PROTOTYPES 1366 #ifndef GL_APPLE_copy_texture_levels 1367 #define GL_APPLE_copy_texture_levels 1 1368 #ifdef GL_GLEXT_PROTOTYPES 1375 #ifndef GL_APPLE_framebuffer_multisample 1376 #define GL_APPLE_framebuffer_multisample 1 1377 #ifdef GL_GLEXT_PROTOTYPES 1386 #ifndef GL_APPLE_rgb_422 1387 #define GL_APPLE_rgb_422 1 1391 #ifndef GL_APPLE_sync 1392 #define GL_APPLE_sync 1 1393 #ifdef GL_GLEXT_PROTOTYPES 1412 #ifndef GL_APPLE_texture_format_BGRA8888 1413 #define GL_APPLE_texture_format_BGRA8888 1 1417 #ifndef GL_APPLE_texture_max_level 1418 #define GL_APPLE_texture_max_level 1 1426 #ifndef GL_ARM_mali_program_binary 1427 #define GL_ARM_mali_program_binary 1 1431 #ifndef GL_ARM_mali_shader_binary 1432 #define GL_ARM_mali_shader_binary 1 1436 #ifndef GL_ARM_rgba8 1437 #define GL_ARM_rgba8 1 1445 #ifndef GL_EXT_blend_minmax 1446 #define GL_EXT_blend_minmax 1 1450 #ifndef GL_EXT_color_buffer_half_float 1451 #define GL_EXT_color_buffer_half_float 1 1455 #ifndef GL_EXT_debug_label 1456 #define GL_EXT_debug_label 1 1457 #ifdef GL_GLEXT_PROTOTYPES 1466 #ifndef GL_EXT_debug_marker 1467 #define GL_EXT_debug_marker 1 1468 #ifdef GL_GLEXT_PROTOTYPES 1479 #ifndef GL_EXT_discard_framebuffer 1480 #define GL_EXT_discard_framebuffer 1 1481 #ifdef GL_GLEXT_PROTOTYPES 1487 #ifndef GL_EXT_disjoint_timer_query 1488 #define GL_EXT_disjoint_timer_query 1 1489 #ifdef GL_GLEXT_PROTOTYPES 1515 #ifndef GL_EXT_draw_buffers 1516 #define GL_EXT_draw_buffers 1 1517 #ifdef GL_GLEXT_PROTOTYPES 1524 #ifndef GL_EXT_map_buffer_range 1525 #define GL_EXT_map_buffer_range 1 1526 #ifdef GL_GLEXT_PROTOTYPES 1535 #ifndef GL_EXT_multisampled_render_to_texture 1536 #define GL_EXT_multisampled_render_to_texture 1 1537 #ifdef GL_GLEXT_PROTOTYPES 1546 #ifndef GL_EXT_multiview_draw_buffers 1547 #define GL_EXT_multiview_draw_buffers 1 1548 #ifdef GL_GLEXT_PROTOTYPES 1558 #ifndef GL_EXT_multi_draw_arrays 1559 #define GL_EXT_multi_draw_arrays 1 1560 #ifdef GL_GLEXT_PROTOTYPES 1569 #ifndef GL_EXT_occlusion_query_boolean 1570 #define GL_EXT_occlusion_query_boolean 1 1575 #ifndef GL_EXT_read_format_bgra 1576 #define GL_EXT_read_format_bgra 1 1580 #ifndef GL_EXT_robustness 1581 #define GL_EXT_robustness 1 1582 #ifdef GL_GLEXT_PROTOTYPES 1595 #ifndef GL_EXT_separate_shader_objects 1596 #define GL_EXT_separate_shader_objects 1 1597 #ifdef GL_GLEXT_PROTOTYPES 1662 #ifndef GL_EXT_shader_framebuffer_fetch 1663 #define GL_EXT_shader_framebuffer_fetch 1 1667 #ifndef GL_EXT_shader_texture_lod 1668 #define GL_EXT_shader_texture_lod 1 1672 #ifndef GL_EXT_shadow_samplers 1673 #define GL_EXT_shadow_samplers 1 1678 #define GL_EXT_sRGB 1 1682 #ifndef GL_EXT_texture_compression_dxt1 1683 #define GL_EXT_texture_compression_dxt1 1 1687 #ifndef GL_EXT_texture_filter_anisotropic 1688 #define GL_EXT_texture_filter_anisotropic 1 1692 #ifndef GL_EXT_texture_format_BGRA8888 1693 #define GL_EXT_texture_format_BGRA8888 1 1697 #ifndef GL_EXT_texture_rg 1698 #define GL_EXT_texture_rg 1 1702 #ifndef GL_EXT_texture_storage 1703 #define GL_EXT_texture_storage 1 1704 #ifdef GL_GLEXT_PROTOTYPES 1721 #ifndef GL_EXT_texture_type_2_10_10_10_REV 1722 #define GL_EXT_texture_type_2_10_10_10_REV 1 1726 #ifndef GL_EXT_unpack_subimage 1727 #define GL_EXT_unpack_subimage 1 1735 #ifndef GL_DMP_shader_binary 1736 #define GL_DMP_shader_binary 1 1744 #ifndef GL_FJ_shader_binary_GCCSO 1745 #define GL_FJ_shader_binary_GCCSO 1 1753 #ifndef GL_IMG_program_binary 1754 #define GL_IMG_program_binary 1 1758 #ifndef GL_IMG_read_format 1759 #define GL_IMG_read_format 1 1763 #ifndef GL_IMG_shader_binary 1764 #define GL_IMG_shader_binary 1 1768 #ifndef GL_IMG_texture_compression_pvrtc 1769 #define GL_IMG_texture_compression_pvrtc 1 1773 #ifndef GL_IMG_texture_compression_pvrtc2 1774 #define GL_IMG_texture_compression_pvrtc2 1 1778 #ifndef GL_IMG_multisampled_render_to_texture 1779 #define GL_IMG_multisampled_render_to_texture 1 1780 #ifdef GL_GLEXT_PROTOTYPES 1793 #ifndef GL_NV_coverage_sample 1794 #define GL_NV_coverage_sample 1 1795 #ifdef GL_GLEXT_PROTOTYPES 1804 #ifndef GL_NV_depth_nonlinear 1805 #define GL_NV_depth_nonlinear 1 1809 #ifndef GL_NV_draw_buffers 1810 #define GL_NV_draw_buffers 1 1811 #ifdef GL_GLEXT_PROTOTYPES 1818 #ifndef GL_NV_draw_instanced 1819 #define GL_NV_draw_instanced 1 1820 #ifdef GL_GLEXT_PROTOTYPES 1829 #ifndef GL_NV_fbo_color_attachments 1830 #define GL_NV_fbo_color_attachments 1 1835 #define GL_NV_fence 1 1836 #ifdef GL_GLEXT_PROTOTYPES 1855 #ifndef GL_NV_framebuffer_blit 1856 #define GL_NV_framebuffer_blit 1 1857 #ifdef GL_GLEXT_PROTOTYPES 1864 #ifndef GL_NV_framebuffer_multisample 1865 #define GL_NV_framebuffer_multisample 1 1866 #ifdef GL_GLEXT_PROTOTYPES 1873 #ifndef GL_NV_generate_mipmap_sRGB 1874 #define GL_NV_generate_mipmap_sRGB 1 1878 #ifndef GL_NV_instanced_arrays 1879 #define GL_NV_instanced_arrays 1 1880 #ifdef GL_GLEXT_PROTOTYPES 1887 #ifndef GL_NV_read_buffer 1888 #define GL_NV_read_buffer 1 1889 #ifdef GL_GLEXT_PROTOTYPES 1896 #ifndef GL_NV_read_buffer_front 1897 #define GL_NV_read_buffer_front 1 1901 #ifndef GL_NV_read_depth 1902 #define GL_NV_read_depth 1 1906 #ifndef GL_NV_read_depth_stencil 1907 #define GL_NV_read_depth_stencil 1 1911 #ifndef GL_NV_read_stencil 1912 #define GL_NV_read_stencil 1 1916 #ifndef GL_NV_shadow_samplers_array 1917 #define GL_NV_shadow_samplers_array 1 1921 #ifndef GL_NV_shadow_samplers_cube 1922 #define GL_NV_shadow_samplers_cube 1 1926 #ifndef GL_NV_sRGB_formats 1927 #define GL_NV_sRGB_formats 1 1931 #ifndef GL_NV_texture_border_clamp 1932 #define GL_NV_texture_border_clamp 1 1936 #ifndef GL_NV_texture_compression_s3tc_update 1937 #define GL_NV_texture_compression_s3tc_update 1 1941 #ifndef GL_NV_texture_npot_2D_mipmap 1942 #define GL_NV_texture_npot_2D_mipmap 1 1950 #ifndef GL_QCOM_alpha_test 1951 #define GL_QCOM_alpha_test 1 1952 #ifdef GL_GLEXT_PROTOTYPES 1959 #ifndef GL_QCOM_binning_control 1960 #define GL_QCOM_binning_control 1 1964 #ifndef GL_QCOM_driver_control 1965 #define GL_QCOM_driver_control 1 1966 #ifdef GL_GLEXT_PROTOTYPES 1979 #ifndef GL_QCOM_extended_get 1980 #define GL_QCOM_extended_get 1 1981 #ifdef GL_GLEXT_PROTOTYPES 1988 GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLvoid *
texels);
1997 typedef void (
GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLvoid *
texels);
2002 #ifndef GL_QCOM_extended_get2 2003 #define GL_QCOM_extended_get2 1 2004 #ifdef GL_GLEXT_PROTOTYPES 2017 #ifndef GL_QCOM_perfmon_global_mode 2018 #define GL_QCOM_perfmon_global_mode 1 2022 #ifndef GL_QCOM_writeonly_rendering 2023 #define GL_QCOM_writeonly_rendering 1 2027 #ifndef GL_QCOM_tiled_rendering 2028 #define GL_QCOM_tiled_rendering 1 2029 #ifdef GL_GLEXT_PROTOTYPES 2042 #ifndef GL_VIV_shader_binary 2043 #define GL_VIV_shader_binary 1
GLint GLsizei GLsizei primcount
const GLuint GLenum const void * binary
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
void *GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GLenum GLsizei GLuint GLint * bytesWritten
GLint GLint GLint yoffset
GLsizei GLenum GLenum GLuint GLenum * severities
const GLuint * framebuffers
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
GLenum GLuint GLenum severity
GLint GLint GLint GLint GLint GLint dstX1
GLuint GLuint GLsizei count
GLint GLsizei GLboolean transpose
khronos_uint64_t GLuint64
GLint GLint * numTextures
GLbitfield GLuint64 timeout
GLenum GLenum GLuint texture
GLuint GLuint GLsizei GLenum const GLvoid * indices
GLint GLenum internalformat
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GLsizei GLsizei GLchar * infoLog
GLenum GLenum GLuint texture
GLint GLenum GLsizei GLsizei GLsizei depth
GLsizei GLboolean transpose
GLint GLint GLsizei width
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GLint GLint GLint GLint GLint GLint dstX1
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum format
GLsizei GLsizei GLuint * shaders
GLsizei GLenum GLenum * types
GLsizei const GLchar ** strings
GLuint const GLchar * name
GLint GLint GLsizei counterSize
GLenum GLenum GLsizei const GLuint * ids
GLsizei GLsizei GLenum * binaryFormat
GLint GLint GLint GLint GLint x
GLint GLint * numRenderbuffers
GLint GLint GLsizei GLuint * counters
GLuint GLint GLboolean GLint GLenum access
GLenum GLuint GLsizei bufsize
GLenum GLuint GLenum GLsizei length
void *GL_APIENTRYP PFNGLMAPBUFFEROESPROC(GLenum target, GLenum access)
GLint GLint GLint GLint GLint GLint y
GLsizei GLsizei GLenum * binaryFormat
GLint GLint GLint GLint dstX0
GLsizei const GLuint * textures
GLint GLint GLsizei GLsizei height
GLsizei GLsizei GLchar * infoLog
GLuint GLsizei const GLchar * label
GLint GLint GLint GLint GLint w
GLint GLint GLint GLint GLint dstY0
typedef void(GL_APIENTRYP GLDEBUGPROCKHR)(GLenum source
GLint GLint * numPrograms
GLsizei GLuint * driverControls
GLsizei GLsizei GLchar * source
GLsizei const GLfloat * value
GLenum GLenum GLsizei const GLuint GLboolean enabled
GLint GLint internalformat
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GLsizei GLenum GLenum GLuint GLenum * severities
GLuint GLint GLsizei sourceLevelCount
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLenum GLenum GLvoid * texels
GLenum GLsizei GLsizei GLint * values
GLenum GLuint GLint GLenum face
GLuint GLsizei GLsizei GLchar * counterString
GLenum GLsizei GLsizei GLint * values
static Uint32 callback(Uint32 interval, void *param)
GLboolean GLuint GLint GLuint * countersList
GLint GLint GLint GLint GLint GLint GLint dstY1
GLenum GLuint GLenum GLsizei const GLchar * buf
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
const GLuint * renderbuffers
GLenum GLenum GLsizei const GLuint GLboolean enabled
GLint GLint GLint GLint zoffset
GLint GLint GLint GLint GLint GLint GLint GLbitfield mask
GLint GLint * maxActiveCounters
typedef GLenum(GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC)(GLsync sync
GLint GLint GLint GLint GLint x
GLenum GLsizei GLuint GLint * bytesWritten
GLint GLint GLsizei GLsizei GLsizei depth
typedef GLuint(GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count
GLuint GLsizei GLsizei GLchar * counterString
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
GLint GLint GLint GLint GLint dstY0
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
GLint GLint GLint GLint GLint GLint y
GLuint GLint sourceBaseLevel
GLint GLint GLsizei GLuint * counters
GLint GLint GLint yoffset
GLbitfield GLuint64 timeout
GLbitfield GLuint program
GLsizei GLsizei GLchar * driverControlString
GLint GLenum GLsizei GLsizei height
GLint GLenum GLsizei GLsizei GLsizei GLint border
GLsizei GLsizei GLchar * groupString
GLenum GLuint GLenum GLsizei const GLchar * message
GLint GLint GLint GLint dstX0
GLint GLint GLsizei GLsizei GLsizei GLint border
GLuint GLsizei const GLchar * label
GLsizei GLenum const void * indices
GLubyte GLubyte GLubyte GLubyte w
GLint GLint GLint GLint zoffset
GLsizei const GLenum * attachments
GLenum GLuint GLenum GLsizei const GLchar * buf
GLsizei const GLenum * attachments
typedef GLboolean(GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC)(GLenum target)
GLint GLsizei GLsizei primcount
GLbitfield GLuint program
GLsizei GLsizei GLenum GLvoid * binary
GLenum GLenum GLsizei count
GLuint GLuint GLuint GLbitfield preserveMask
GLint GLenum GLsizei width
GLsizei const GLchar *const * strings
GLsizei GLsizei GLchar * groupString
GLenum GLuint GLenum GLsizei const GLchar const void * userParam
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
GLint GLint GLsizei counterSize
GLint GLint * maxActiveCounters
GLsizei GLenum GLenum * types
GLint GLint GLint GLint z
GLint GLint GLint GLint GLint GLint GLint dstY1
GLint GLint * numFramebuffers