21 #include "../SDL_internal.h" 33 #define SDL_WINDOWRENDERDATA "_SDL_WindowRenderData" 35 #define CHECK_RENDERER_MAGIC(renderer, retval) \ 36 if (!renderer || renderer->magic != &renderer_magic) { \ 37 SDL_SetError("Invalid renderer"); \ 41 #define CHECK_TEXTURE_MAGIC(texture, retval) \ 42 if (!texture || texture->magic != &texture_magic) { \ 43 SDL_SetError("Invalid texture"); \ 48 #if !SDL_RENDER_DISABLED 50 #if SDL_VIDEO_RENDER_D3D 53 #if SDL_VIDEO_RENDER_D3D11 56 #if SDL_VIDEO_RENDER_OGL 59 #if SDL_VIDEO_RENDER_OGL_ES2 62 #if SDL_VIDEO_RENDER_OGL_ES 65 #if SDL_VIDEO_RENDER_DIRECTFB 66 &DirectFB_RenderDriver,
68 #if SDL_VIDEO_RENDER_PSP 83 #if !SDL_RENDER_DISABLED 93 #if !SDL_RENDER_DISABLED 95 return SDL_SetError(
"index must be in the range of 0 - %d",
101 return SDL_SetError(
"SDL not built with rendering support");
112 if (window == renderer->
window) {
173 event->motion.x = (int)(event->
motion.
x / renderer->
scale.
x);
174 event->motion.y = (int)(event->
motion.
y / renderer->
scale.
y);
192 event->button.x = (int)(event->
button.
x / renderer->
scale.
x);
193 event->button.y = (int)(event->
button.
y / renderer->
scale.
y);
205 width, height, window_flags);
222 #if !SDL_RENDER_DISABLED 233 SDL_SetError(
"Renderer already associated with window");
249 for (index = 0; index <
n; ++
index) {
261 for (index = 0; index <
n; ++
index) {
264 if ((driver->
info.
flags & flags) == flags) {
280 SDL_SetError(
"index must be -1 or in the range of 0 - %d",
307 "Created renderer: %s", renderer->
info.
name);
319 #if !SDL_RENDER_DISABLED 349 *info = renderer->
info;
362 }
else if (renderer->
window) {
367 return SDL_SetError(
"Renderer doesn't support querying output size");
428 if (w <= 0 || h <= 0) {
516 SDL_SetError(
"SDL_CreateTextureFromSurface() passed NULL surface");
537 surface->
w, surface->
h);
599 *format = texture->
format;
602 *access = texture->
access;
621 if (r < 255 || g < 255 || b < 255) {
721 const void *
pixels,
int pitch)
732 full_rect.
w = texture->
w;
733 full_rect.
h = texture->
h;
741 if (
SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
745 rect->
w, rect->
h, native_pixels, native_pitch);
758 rect->
w, rect->
h, temp_pixels, temp_pitch);
767 const void *
pixels,
int pitch)
776 if (
SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
780 texture->
format, pixels, pitch,
781 native->
format, native_pixels, native_pitch);
794 texture->
format, pixels, pitch,
795 native->
format, temp_pixels, temp_pitch);
804 const void *
pixels,
int pitch)
821 full_rect.
w = texture->
w;
822 full_rect.
h = texture->
h;
826 if ((rect->
w == 0) || (rect->
h == 0)) {
828 }
else if (texture->
yuv) {
830 }
else if (texture->
native) {
834 return renderer->
UpdateTexture(renderer, texture, rect, pixels, pitch);
840 const Uint8 *Yplane,
int Ypitch,
841 const Uint8 *Uplane,
int Upitch,
842 const Uint8 *Vplane,
int Vpitch)
853 full_rect.
w = texture->
w;
854 full_rect.
h = texture->
h;
862 if (
SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
866 rect->
w, rect->
h, native_pixels, native_pitch);
879 rect->
w, rect->
h, temp_pixels, temp_pitch);
887 const Uint8 *Yplane,
int Ypitch,
888 const Uint8 *Uplane,
int Upitch,
889 const Uint8 *Vplane,
int Vpitch)
917 return SDL_SetError(
"Texture format must by YV12 or IYUV");
923 full_rect.
w = texture->
w;
924 full_rect.
h = texture->
h;
935 return renderer->
UpdateTextureYUV(renderer, texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch);
944 void **
pixels,
int *pitch)
951 void **
pixels,
int *pitch)
955 rect->
y * texture->
pitch +
957 *pitch = texture->
pitch;
963 void **
pixels,
int *pitch)
971 return SDL_SetError(
"SDL_LockTexture(): texture must be streaming");
977 full_rect.
w = texture->
w;
978 full_rect.
h = texture->
h;
984 }
else if (texture->
native) {
988 return renderer->
LockTexture(renderer, texture, rect, pixels, pitch);
996 void *native_pixels =
NULL;
997 int native_pitch = 0;
1002 rect.
w = texture->
w;
1003 rect.
h = texture->
h;
1005 if (
SDL_LockTexture(native, &rect, &native_pixels, &native_pitch) < 0) {
1009 rect.
w, rect.
h, native_pixels, native_pitch);
1017 void *native_pixels =
NULL;
1018 int native_pitch = 0;
1021 rect->
y * texture->
pitch +
1023 int pitch = texture->
pitch;
1025 if (
SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
1029 texture->
format, pixels, pitch,
1030 native->
format, native_pixels, native_pitch);
1046 }
else if (texture->
native) {
1069 if (texture == renderer->
target) {
1077 if (renderer != texture->
renderer) {
1078 return SDL_SetError(
"Texture was not created with this renderer");
1081 return SDL_SetError(
"Texture not created with SDL_TEXTUREACCESS_TARGET");
1085 texture = texture->
native;
1089 if (texture && !renderer->
target) {
1109 renderer->
scale.
x = 1.0f;
1110 renderer->
scale.
y = 1.0f;
1152 real_aspect = (
float)w /
h;
1157 if (
SDL_fabs(want_aspect-real_aspect) < 0.0001) {
1161 }
else if (want_aspect > real_aspect) {
1167 viewport.
y = (
h - viewport.
h) / 2;
1175 viewport.
x = (w - viewport.
w) / 2;
1294 renderer->
scale.
x = scaleX;
1295 renderer->
scale.
y = scaleY;
1305 *scaleX = renderer->
scale.
x;
1308 *scaleY = renderer->
scale.
y;
1398 for (i = 0; i <
count; ++
i) {
1399 frects[
i].
x = points[
i].
x * renderer->
scale.
x;
1400 frects[
i].
y = points[
i].
y * renderer->
scale.
y;
1423 return SDL_SetError(
"SDL_RenderDrawPoints(): Passed NULL points");
1433 if (renderer->
scale.
x != 1.0f || renderer->
scale.
y != 1.0f) {
1441 for (i = 0; i <
count; ++
i) {
1442 fpoints[
i].
x = points[
i].
x * renderer->
scale.
x;
1443 fpoints[
i].
y = points[
i].
y * renderer->
scale.
y;
1482 for (i = 0; i < count-1; ++
i) {
1483 if (points[i].
x == points[i+1].
x) {
1484 int minY =
SDL_min(points[i].
y, points[i+1].y);
1485 int maxY =
SDL_max(points[i].y, points[i+1].y);
1487 frect = &frects[nrects++];
1488 frect->
x = points[
i].
x * renderer->
scale.
x;
1489 frect->
y = minY * renderer->
scale.
y;
1491 frect->
h = (maxY - minY + 1) * renderer->
scale.
y;
1492 }
else if (points[i].
y == points[i+1].
y) {
1493 int minX =
SDL_min(points[i].
x, points[i+1].x);
1494 int maxX =
SDL_max(points[i].x, points[i+1].x);
1496 frect = &frects[nrects++];
1497 frect->
x = minX * renderer->
scale.
x;
1498 frect->
y = points[
i].
y * renderer->
scale.
y;
1499 frect->
w = (maxX - minX + 1) * renderer->
scale.
x;
1503 fpoints[0].
x = points[
i].
x * renderer->
scale.
x;
1504 fpoints[0].
y = points[
i].
y * renderer->
scale.
y;
1505 fpoints[1].
x = points[i+1].
x * renderer->
scale.
x;
1506 fpoints[1].
y = points[i+1].
y * renderer->
scale.
y;
1532 return SDL_SetError(
"SDL_RenderDrawLines(): Passed NULL points");
1542 if (renderer->
scale.
x != 1.0f || renderer->
scale.
y != 1.0f) {
1550 for (i = 0; i <
count; ++
i) {
1551 fpoints[
i].
x = points[
i].
x * renderer->
scale.
x;
1552 fpoints[
i].
y = points[
i].
y * renderer->
scale.
y;
1578 points[0].
x = rect->
x;
1579 points[0].
y = rect->
y;
1580 points[1].
x = rect->
x+rect->
w-1;
1581 points[1].
y = rect->
y;
1582 points[2].
x = rect->
x+rect->
w-1;
1583 points[2].
y = rect->
y+rect->
h-1;
1584 points[3].
x = rect->
x;
1585 points[3].
y = rect->
y+rect->
h-1;
1586 points[4].
x = rect->
x;
1587 points[4].
y = rect->
y;
1600 return SDL_SetError(
"SDL_RenderDrawRects(): Passed NULL rects");
1610 for (i = 0; i <
count; ++
i) {
1621 SDL_Rect full_rect = { 0, 0, 0, 0 };
1646 return SDL_SetError(
"SDL_RenderFillRects(): Passed NULL rects");
1660 for (i = 0; i <
count; ++
i) {
1661 frects[
i].
x = rects[
i].
x * renderer->
scale.
x;
1662 frects[
i].
y = rects[
i].
y * renderer->
scale.
y;
1663 frects[
i].
w = rects[
i].
w * renderer->
scale.
x;
1664 frects[
i].
h = rects[
i].
h * renderer->
scale.
y;
1678 SDL_Rect real_srcrect = { 0, 0, 0, 0 };
1679 SDL_Rect real_dstrect = { 0, 0, 0, 0 };
1685 if (renderer != texture->
renderer) {
1686 return SDL_SetError(
"Texture was not created with this renderer");
1691 real_srcrect.
w = texture->
w;
1692 real_srcrect.
h = texture->
h;
1706 real_dstrect = *dstrect;
1710 texture = texture->
native;
1718 frect.
x = real_dstrect.
x * renderer->
scale.
x;
1719 frect.
y = real_dstrect.
y * renderer->
scale.
y;
1720 frect.
w = real_dstrect.
w * renderer->
scale.
x;
1721 frect.
h = real_dstrect.
h * renderer->
scale.
y;
1723 return renderer->
RenderCopy(renderer, texture, &real_srcrect, &frect);
1732 SDL_Rect real_srcrect = { 0, 0, 0, 0 };
1733 SDL_Rect real_dstrect = { 0, 0, 0, 0 };
1745 if (renderer != texture->
renderer) {
1746 return SDL_SetError(
"Texture was not created with this renderer");
1749 return SDL_SetError(
"Renderer does not support RenderCopyEx");
1754 real_srcrect.
w = texture->
w;
1755 real_srcrect.
h = texture->
h;
1764 real_dstrect = *dstrect;
1772 texture = texture->
native;
1775 if(center) real_center = *center;
1777 real_center.
x = real_dstrect.
w/2;
1778 real_center.
y = real_dstrect.
h/2;
1781 frect.
x = real_dstrect.
x * renderer->
scale.
x;
1782 frect.
y = real_dstrect.
y * renderer->
scale.
y;
1783 frect.
w = real_dstrect.
w * renderer->
scale.
x;
1784 frect.
h = real_dstrect.
h * renderer->
scale.
y;
1786 fcenter.
x = real_center.
x * renderer->
scale.
x;
1787 fcenter.
y = real_center.
y * renderer->
scale.
y;
1789 return renderer->
RenderCopyEx(renderer, texture, &real_srcrect, &frect, angle, &fcenter, flip);
1816 if (real_rect.
y > rect->
y) {
1817 pixels = (
Uint8 *)pixels + pitch * (real_rect.
y - rect->
y);
1819 if (real_rect.
x > rect->
x) {
1821 pixels = (
Uint8 *)pixels + bpp * (real_rect.
x - rect->
x);
1826 format, pixels, pitch);
1849 if (texture == renderer->
target) {
1855 if (texture->
next) {
1858 if (texture->
prev) {
int SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags, SDL_Window **window, SDL_Renderer **renderer)
Create a window and default renderer.
int(* RenderDrawLines)(SDL_Renderer *renderer, const SDL_FPoint *points, int count)
GLenum GLenum GLenum GLenum GLenum scale
SDL_MouseMotionEvent motion
#define SDL_DelEventWatch
#define SDL_GetWindowData
int(* RenderDrawPoints)(SDL_Renderer *renderer, const SDL_FPoint *points, int count)
GLdouble GLdouble GLdouble r
int(* LockTexture)(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch)
#define SDL_HasIntersection
GLuint GLfloat GLfloat GLfloat x1
SDL_SW_YUVTexture * SDL_SW_CreateYUVTexture(Uint32 format, int w, int h)
#define SDL_UnlockSurface
static Uint32 GetClosestSupportedFormat(SDL_Renderer *renderer, Uint32 format)
static int SDL_UpdateTextureYUVPlanar(SDL_Texture *texture, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch)
int SDL_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_Rect *dstrect)
Copy a portion of the texture to the current rendering target.
#define SDL_HINT_RENDER_VSYNC
A variable controlling whether updates to the SDL screen surface should be synchronized with the vert...
uint32_t Uint32
An unsigned 32-bit integer type.
int(* RenderReadPixels)(SDL_Renderer *renderer, const SDL_Rect *rect, Uint32 format, void *pixels, int pitch)
int SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode)
Set the blend mode used for drawing operations (Fill and Line).
int SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_RendererInfo *info)
Get information about a rendering context.
SDL_Rect clip_rect_backup
#define SDL_ISPIXELFORMAT_INDEXED(format)
SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.
#define SDL_ConvertSurface
GLuint GLuint GLsizei count
GLenum GLenum GLuint texture
SDL_Texture * SDL_GetRenderTarget(SDL_Renderer *renderer)
Get the current render target or NULL for the default render target.
GLfixed GLfixed GLfixed y2
The structure that defines a point.
A collection of pixels used in software blitting.
Uint32 texture_formats[16]
#define SDL_GetWindowFlags
int SDL_SW_LockYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, void **pixels, int *pitch)
int SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
Get the color used for drawing operations (Rect, Line and Clear).
GLint GLint GLsizei width
#define SDL_BYTESPERPIXEL(X)
int(* RenderFillRects)(SDL_Renderer *renderer, const SDL_FRect *rects, int count)
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
static int SDL_UpdateTextureNative(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch)
int SDL_RenderDrawPoint(SDL_Renderer *renderer, int x, int y)
Draw a point on the current rendering target.
#define SDL_WINDOWPOS_UNDEFINED
#define SDL_ISPIXELFORMAT_ALPHA(format)
static int RenderDrawPointsWithRects(SDL_Renderer *renderer, const SDL_Point *points, int count)
#define SDL_InvalidParamError(param)
int SDL_RenderSetViewport(SDL_Renderer *renderer, const SDL_Rect *rect)
Set the drawing area for rendering on the current target.
void SDL_RenderPresent(SDL_Renderer *renderer)
Update the screen with rendering performed.
int SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect, Uint32 format, void *pixels, int pitch)
Read pixels from the current rendering target.
#define SDL_IntersectRect
GLint GLint GLint GLint GLint x
static char texture_magic
void SDL_RenderGetLogicalSize(SDL_Renderer *renderer, int *w, int *h)
Get device independent resolution for rendering.
int SDL_GetRendererOutputSize(SDL_Renderer *renderer, int *w, int *h)
Get the output size in pixels of a rendering context.
static int SDL_LockTextureYUV(SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch)
int(* RenderClear)(SDL_Renderer *renderer)
GLuint GLint GLboolean GLint GLenum access
static int RenderDrawLinesWithRects(SDL_Renderer *renderer, const SDL_Point *points, int count)
int SDL_RenderFillRect(SDL_Renderer *renderer, const SDL_Rect *rect)
Fill a rectangle on the current rendering target with the drawing color.
void(* DestroyRenderer)(SDL_Renderer *renderer)
GLfixed GLfixed GLint GLint GLfixed points
int(* GetOutputSize)(SDL_Renderer *renderer, int *w, int *h)
int(* SetTextureBlendMode)(SDL_Renderer *renderer, SDL_Texture *texture)
int SDL_QueryTexture(SDL_Texture *texture, Uint32 *format, int *access, int *w, int *h)
Query the attributes of a texture.
#define SDL_GetSurfaceBlendMode
SDL_Renderer * SW_CreateRendererForSurface(SDL_Surface *surface)
static void SDL_UnlockTextureNative(SDL_Texture *texture)
static SDL_BlendMode blendMode
int SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode)
Get the blend mode used for texture copy operations.
#define SDL_SetWindowData
SDL_Renderer * SDL_CreateSoftwareRenderer(SDL_Surface *surface)
Create a 2D software rendering context for a surface.
int(* UpdateTexture)(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch)
int SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, const void *pixels, int pitch)
int(* UpdateTextureYUV)(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch)
#define SDL_GetWindowSize
int SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode)
Set the blend mode used for texture copy operations.
int SDL_GetTextureAlphaMod(SDL_Texture *texture, Uint8 *sw_64)
Get the additional alpha value used in render copy operations.
int(* SetTextureColorMod)(SDL_Renderer *renderer, SDL_Texture *texture)
void * SDL_calloc(size_t nmemb, size_t size)
#define CHECK_RENDERER_MAGIC(renderer, retval)
GLint GLint GLsizei GLsizei height
void SDL_DestroyTexture(SDL_Texture *texture)
Destroy the specified texture.
void SDL_DestroyRenderer(SDL_Renderer *renderer)
Destroy the rendering context for a window and free associated textures.
SDL_RenderDriver SW_RenderDriver
int SDL_RenderDrawRects(SDL_Renderer *renderer, const SDL_Rect *rects, int count)
Draw some number of rectangles on the current rendering target.
int SDL_RenderDrawPoints(SDL_Renderer *renderer, const SDL_Point *points, int count)
Draw multiple points on the current rendering target.
uint8_t Uint8
An unsigned 8-bit integer type.
#define SDL_stack_alloc(type, count)
void SDL_UnlockTexture(SDL_Texture *texture)
Unlock a texture, uploading the changes to video memory, if needed.
int SDL_LockTexture(SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch)
Lock a portion of the texture for write-only pixel access.
int SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode *blendMode)
Get the blend mode used for drawing operations.
SDL_Texture * SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface)
Create a texture from an existing surface.
int(* GL_BindTexture)(SDL_Renderer *renderer, SDL_Texture *texture, float *texw, float *texh)
void(* UnlockTexture)(SDL_Renderer *renderer, SDL_Texture *texture)
SDL_Renderer *(* CreateRenderer)(SDL_Window *window, Uint32 flags)
int SDL_RenderDrawRect(SDL_Renderer *renderer, const SDL_Rect *rect)
Draw a rectangle on the current rendering target.
int SDL_GetNumRenderDrivers(void)
Get the number of 2D rendering drivers available for the current display.
void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture *swdata)
int SDL_UpdateYUVTexture(SDL_Texture *texture, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch)
Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
int(* SetRenderTarget)(SDL_Renderer *renderer, SDL_Texture *texture)
int(* UpdateViewport)(SDL_Renderer *renderer)
#define SDL_GetWindowFromID
int SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b)
Get the additional color value used in render copy operations.
int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh)
Bind the texture to the current OpenGL/ES/ES2 context for use with OpenGL instructions.
SDL_bool SDL_RenderTargetSupported(SDL_Renderer *renderer)
Determines whether a window supports the use of render targets.
int(* GL_UnbindTexture)(SDL_Renderer *renderer, SDL_Texture *texture)
static int UpdateLogicalSize(SDL_Renderer *renderer)
#define SDL_GetSurfaceAlphaMod
SDL_RendererFlip
Flip constants for SDL_RenderCopyEx.
static int SDL_UpdateTextureYUV(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch)
int(* RenderCopy)(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_FRect *dstrect)
int SDL_RenderSetScale(SDL_Renderer *renderer, float scaleX, float scaleY)
Set the drawing scale for rendering on the current target.
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
void SDL_RenderGetClipRect(SDL_Renderer *renderer, SDL_Rect *rect)
Get the clip rectangle for the current target.
#define SDL_assert(condition)
int SDL_UpdateTexture(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch)
Update the given texture rectangle with new pixel data.
int SDL_RenderClear(SDL_Renderer *renderer)
Clear the current rendering target with the drawing color.
SDL_bool SDL_RenderIsClipEnabled(SDL_Renderer *renderer)
Get whether clipping is enabled on the given renderer.
#define SDL_OutOfMemory()
Information on the capabilities of a render driver or context.
static const SDL_RenderDriver * render_drivers[]
#define SDL_WINDOWRENDERDATA
static SDL_bool IsSupportedFormat(SDL_Renderer *renderer, Uint32 format)
SDL_Renderer * SDL_CreateRenderer(SDL_Window *window, int index, Uint32 flags)
Create a 2D rendering context for a window.
int(* RenderCopyEx)(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcquad, const SDL_FRect *dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
GLint GLint GLint GLint GLint GLint y
#define SDL_GetSurfaceColorMod
#define CHECK_TEXTURE_MAGIC(texture, retval)
#define SDL_AddEventWatch
int SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch)
int SDL_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count)
Draw a series of connected lines on the current rendering target.
int(* SetTextureAlphaMod)(SDL_Renderer *renderer, SDL_Texture *texture)
int SDL_RenderFillRects(SDL_Renderer *renderer, const SDL_Rect *rects, int count)
Fill some number of rectangles on the current rendering target with the drawing color.
The type used to identify a window.
SDL_Rect rects[MAX_RECTS]
#define SDL_GetWindowPixelFormat
SDL_Renderer * SDL_GetRenderer(SDL_Window *window)
Get the renderer associated with a window.
void SDL_RenderGetViewport(SDL_Renderer *renderer, SDL_Rect *rect)
Get the drawing area for the current target.
int SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture *swdata, const SDL_Rect *srcrect, Uint32 target_format, int w, int h, void *pixels, int pitch)
#define SDL_HINT_RENDER_DRIVER
A variable specifying which render driver to use.
void(* WindowEvent)(SDL_Renderer *renderer, const SDL_WindowEvent *event)
void SDL_RenderGetScale(SDL_Renderer *renderer, float *scaleX, float *scaleY)
Get the drawing scale for the current target.
int SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b)
Set an additional color value used in render copy operations.
SDL_MouseButtonEvent button
Uint32 num_texture_formats
int SDL_RenderSetClipRect(SDL_Renderer *renderer, const SDL_Rect *rect)
Set the clip rectangle for the current target.
int SDL_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_Rect *dstrect, const double angle, const SDL_Point *center, const SDL_RendererFlip flip)
Copy a portion of the source texture to the current rendering target, rotating it by angle around the...
#define SDL_arraysize(array)
static char renderer_magic
GLfloat GLfloat GLfloat sw_64
int SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Set the color used for drawing operations (Rect, Line and Clear).
GLubyte GLubyte GLubyte GLubyte w
#define SDL_ConvertPixels
void(* DestroyTexture)(SDL_Renderer *renderer, SDL_Texture *texture)
int(* CreateTexture)(SDL_Renderer *renderer, SDL_Texture *texture)
void(* RenderPresent)(SDL_Renderer *renderer)
#define SDL_ISPIXELFORMAT_FOURCC(format)
#define SDL_stack_free(data)
int SDL_RenderSetLogicalSize(SDL_Renderer *renderer, int w, int h)
Set device independent resolution for rendering.
GLboolean GLboolean GLboolean GLboolean a
int SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
Set a texture as the current rendering target.
int SDL_RenderDrawLine(SDL_Renderer *renderer, int x1, int y1, int x2, int y2)
Draw a line on the current rendering target.
int(* UpdateClipRect)(SDL_Renderer *renderer)
static void SDL_UnlockTextureYUV(SDL_Texture *texture)
int SDL_SetTextureAlphaMod(SDL_Texture *texture, Uint8 sw_64)
Set an additional alpha value used in render copy operations.
GLboolean GLboolean GLboolean b
SDL_bool clipping_enabled_backup
#define SDL_Unsupported()
SDL_Texture * SDL_CreateTexture(SDL_Renderer *renderer, Uint32 format, int access, int w, int h)
Create a texture for a rendering context.
GLfloat GLfloat GLfloat GLfloat h
SDL_bool clipping_enabled
static int SDL_RendererEventWatch(void *userdata, SDL_Event *event)
A rectangle, with the origin at the upper left.
int SDL_GL_UnbindTexture(SDL_Texture *texture)
Unbind a texture from the current OpenGL/ES/ES2 context.
static int SDL_LockTextureNative(SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch)
int SDL_GetRenderDriverInfo(int index, SDL_RendererInfo *info)
Get information about a specific 2D rendering driver for the current display.