Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- w -
- SDL_WaitEvent
: SDL_dynapi_overrides.h
, SDL_events.h
, SDL_events.c
- SDL_WaitEventTimeout
: SDL_dynapi_overrides.h
, SDL_dynapi_procs.h
, SDL_events.h
, SDL_events.c
- SDL_WaitThread
: SDL_dynapi_overrides.h
, SDL_dynapi_procs.h
, SDL_thread.h
, SDL_thread.c
- SDL_WarpMouseGlobal
: SDL_dynapi_overrides.h
, SDL_dynapi_procs.h
, SDL_mouse.h
, SDL_mouse.c
- SDL_WarpMouseInWindow
: SDL_dynapi_overrides.h
, SDL_dynapi_procs.h
, SDL_mouse.h
, SDL_mouse.c
- SDL_WasInit
: SDL_dynapi_overrides.h
, SDL.h
, SDL.c
- SDL_WAYLAND_INTERFACE
: SDL_waylanddyn.h
- SDL_WAYLAND_LoadSymbols()
: SDL_waylanddyn.h
- SDL_WAYLAND_MODULE
: SDL_waylanddyn.h
- SDL_WAYLAND_SYM
: SDL_waylanddyn.h
, SDL_waylandsym.h
- SDL_WAYLAND_UnloadSymbols()
: SDL_waylanddyn.h
- SDL_wcslcat()
: SDL_string.c
, SDL_dynapi_overrides.h
, SDL_dynapi_procs.h
, SDL_stdinc.h
- SDL_wcslcpy
: SDL_dynapi_overrides.h
, SDL_stdinc.h
, SDL_string.c
- SDL_wcslen
: SDL_dynapi_overrides.h
, SDL_dynapi_procs.h
, SDL_stdinc.h
, SDL_string.c
- SDL_WINDOW_ALLOW_HIGHDPI
: SDL_video.h
- SDL_WINDOW_BORDERLESS
: SDL_video.h
- SDL_WINDOW_FOREIGN
: SDL_video.h
- SDL_WINDOW_FULLSCREEN
: SDL_video.h
- SDL_WINDOW_FULLSCREEN_DESKTOP
: SDL_video.h
- SDL_WINDOW_HIDDEN
: SDL_video.h
- SDL_WINDOW_INPUT_FOCUS
: SDL_video.h
- SDL_WINDOW_INPUT_GRABBED
: SDL_video.h
- SDL_WINDOW_LACKS_SHAPE
: SDL_shape.h
- SDL_WINDOW_MAXIMIZED
: SDL_video.h
- SDL_WINDOW_MINIMIZED
: SDL_video.h
- SDL_WINDOW_MOUSE_CAPTURE
: SDL_video.h
- SDL_WINDOW_MOUSE_FOCUS
: SDL_video.h
- SDL_WINDOW_OPENGL
: SDL_video.h
- SDL_WINDOW_RESIZABLE
: SDL_video.h
- SDL_WINDOW_SHOWN
: SDL_video.h
- SDL_WINDOWEVENT
: SDL_events.h
- SDL_WINDOWEVENT_CLOSE
: SDL_video.h
- SDL_WINDOWEVENT_ENTER
: SDL_video.h
- SDL_WINDOWEVENT_EXPOSED
: SDL_video.h
- SDL_WINDOWEVENT_FOCUS_GAINED
: SDL_video.h
- SDL_WINDOWEVENT_FOCUS_LOST
: SDL_video.h
- SDL_WINDOWEVENT_HIDDEN
: SDL_video.h
- SDL_WINDOWEVENT_LEAVE
: SDL_video.h
- SDL_WINDOWEVENT_MAXIMIZED
: SDL_video.h
- SDL_WINDOWEVENT_MINIMIZED
: SDL_video.h
- SDL_WINDOWEVENT_MOVED
: SDL_video.h
- SDL_WINDOWEVENT_NONE
: SDL_video.h
- SDL_WINDOWEVENT_RESIZED
: SDL_video.h
- SDL_WINDOWEVENT_RESTORED
: SDL_video.h
- SDL_WINDOWEVENT_SHOWN
: SDL_video.h
- SDL_WINDOWEVENT_SIZE_CHANGED
: SDL_video.h
- SDL_WindowEventID
: SDL_video.h
- SDL_WindowFlags
: SDL_video.h
- SDL_WindowHasAShape()
: SDL_shape.c
- SDL_WINDOWPOS_CENTERED
: SDL_video.h
- SDL_WINDOWPOS_CENTERED_DISPLAY
: SDL_video.h
- SDL_WINDOWPOS_CENTERED_MASK
: SDL_video.h
- SDL_WINDOWPOS_ISCENTERED
: SDL_video.h
- SDL_WINDOWPOS_ISUNDEFINED
: SDL_video.h
- SDL_WINDOWPOS_UNDEFINED
: SDL_video.h
- SDL_WINDOWPOS_UNDEFINED_DISPLAY
: SDL_video.h
- SDL_WINDOWPOS_UNDEFINED_MASK
: SDL_video.h
- SDL_WINDOWRENDERDATA
: SDL_render.c
- SDL_WindowsMessageHook
: SDL_system.h
- SDL_WINDOWTEXTUREDATA
: SDL_video.c
- SDL_WINRT_USE_APPLICATIONVIEW
: SDL_winrtvideo_cpp.h
- SDL_WinRTGetFSPathUNICODE
: SDL_dynapi_overrides.h
- SDL_WinRTGetFSPathUTF8
: SDL_dynapi_overrides.h
- SDL_WinRTGlobalApp
: SDL_winrtapp_direct3d.cpp
, SDL_winrtapp_direct3d.h
- SDL_WinRTInitNonXAMLApp()
: SDL_winrtapp_direct3d.cpp
, SDL_winrtapp_direct3d.h
- SDL_WinRTInitXAMLApp()
: SDL_winrtapp_xaml.cpp
- SDL_WinRTRunApp
: SDL_dynapi_overrides.h
, SDL_winrtapp_common.cpp
- SDL_WriteBE16
: SDL_dynapi_overrides.h
, SDL_rwops.h
, SDL_rwops.c
- SDL_WriteBE32()
: SDL_rwops.c
, SDL_rwops.h
, SDL_dynapi_overrides.h
- SDL_WriteBE64
: SDL_dynapi_overrides.h
, SDL_rwops.h
, SDL_rwops.c
- SDL_WriteLE16
: SDL_dynapi_overrides.h
, SDL_dynapi_procs.h
, SDL_rwops.c
, SDL_rwops.h
- SDL_WriteLE32
: SDL_dynapi_overrides.h
, SDL_dynapi_procs.h
, SDL_rwops.c
, SDL_rwops.h
- SDL_WriteLE64
: SDL_dynapi_overrides.h
, SDL_dynapi_procs.h
, SDL_rwops.c
, SDL_rwops.h
- SDL_WriteU8()
: SDL_rwops.c
, SDL_dynapi_overrides.h
, SDL_rwops.h
- w
: SDL_opengl_glext.h
, SDL_opengles2_gl2ext.h
- w1
: SDL_opengl_glext.h
- w2
: SDL_opengl_glext.h
- WatchGameController()
: testgamecontroller.c
- WatchJoystick()
: controllermap.c
, testjoystick.c
- WAVE
: SDL_wave.h
- wave
: loopwave.c
, loopwavequeue.c
- WAVE_MONO
: SDL_wave.h
- WAVE_STEREO
: SDL_wave.h
- Wayland_CreateWindow()
: SDL_waylandwindow.h
- Wayland_DestroyWindow()
: SDL_waylandwindow.h
- Wayland_display_add_input()
: SDL_waylandevents_c.h
- Wayland_display_destroy_input()
: SDL_waylandevents_c.h
- Wayland_GetWindowWMInfo()
: SDL_waylandwindow.h
- Wayland_GLES_CreateContext()
: SDL_waylandopengles.h
- Wayland_GLES_DeleteContext()
: SDL_waylandopengles.h
- Wayland_GLES_GetAttribute
: SDL_waylandopengles.h
- Wayland_GLES_GetProcAddress
: SDL_waylandopengles.h
- Wayland_GLES_GetSwapInterval
: SDL_waylandopengles.h
- Wayland_GLES_LoadLibrary()
: SDL_waylandopengles.h
- Wayland_GLES_MakeCurrent()
: SDL_waylandopengles.h
- Wayland_GLES_SetSwapInterval
: SDL_waylandopengles.h
- Wayland_GLES_SwapWindow()
: SDL_waylandopengles.h
- Wayland_GLES_UnloadLibrary
: SDL_waylandopengles.h
- Wayland_PumpEvents()
: SDL_waylandevents_c.h
- Wayland_SetWindowFullscreen()
: SDL_waylandwindow.h
- Wayland_SetWindowHitTest()
: SDL_waylandwindow.h
- Wayland_SetWindowSize()
: SDL_waylandwindow.h
- Wayland_ShowWindow()
: SDL_waylandwindow.h
- weight
: SDL_opengl_glext.h
- weights
: SDL_opengl_glext.h
- widelen()
: testiconv.c
- width
: SDL_opengl.h
, SDL_opengl_glext.h
, SDL_opengles2_gl2ext.h
, SDL_glfuncs.h
, SDL_x11sym.h
- WIDTH
: testgesture.c
- WIN32
: SDL_directx.h
, SDL_malloc.c
- win32_acquire_lock()
: SDL_malloc.c
- Win32_CreateShaper()
: SDL_windowsshape.h
- WIN32_LEAN_AND_MEAN
: SDL_opengl.h
, SDL_opengl_glext.h
, SDL_dynapi.c
, SDL_malloc.c
- win32_release_lock()
: SDL_malloc.c
- Win32_ResizeWindowShape()
: SDL_windowsshape.h
- Win32_SetWindowShape()
: SDL_windowsshape.h
- win32direct_mmap()
: SDL_malloc.c
- win32mmap()
: SDL_malloc.c
- win32munmap()
: SDL_malloc.c
- WIN_CheckClipboardUpdate()
: SDL_windowsclipboard.h
- WIN_CoInitialize()
: SDL_windows.h
- WIN_CoUninitialize()
: SDL_windows.h
- WIN_CreateWindow()
: SDL_windowswindow.h
- WIN_CreateWindowFramebuffer()
: SDL_windowsframebuffer.h
- WIN_CreateWindowFrom()
: SDL_windowswindow.h
- WIN_DestroyWindow()
: SDL_windowswindow.h
- WIN_DestroyWindowFramebuffer()
: SDL_windowsframebuffer.h
- WIN_GetClipboardText()
: SDL_windowsclipboard.h
- WIN_GetDisplayBounds()
: SDL_windowsmodes.h
- WIN_GetDisplayDPI()
: SDL_windowsmodes.h
- WIN_GetDisplayModes()
: SDL_windowsmodes.h
- WIN_GetWindowGammaRamp()
: SDL_windowswindow.h
- WIN_GetWindowWMInfo()
: SDL_windowswindow.h
- WIN_HasClipboardText()
: SDL_windowsclipboard.h
- WIN_HideWindow()
: SDL_windowswindow.h
- WIN_InitKeyboard()
: SDL_windowskeyboard.h
- WIN_InitModes()
: SDL_windowsmodes.h
- WIN_InitMouse()
: SDL_windowsmouse.h
- WIN_IsWindowsVistaOrGreater()
: SDL_windows.h
- WIN_MaximizeWindow()
: SDL_windowswindow.h
- WIN_MinimizeWindow()
: SDL_windowswindow.h
- WIN_OnWindowEnter()
: SDL_windowswindow.h
- WIN_PumpEvents()
: SDL_windowsevents.h
- WIN_QuitKeyboard()
: SDL_windowskeyboard.h
- WIN_QuitModes()
: SDL_windowsmodes.h
- WIN_QuitMouse()
: SDL_windowsmouse.h
- WIN_RaiseWindow()
: SDL_windowswindow.h
- WIN_RestoreWindow()
: SDL_windowswindow.h
- WIN_SetClipboardText()
: SDL_windowsclipboard.h
- WIN_SetDisplayMode()
: SDL_windowsmodes.h
- WIN_SetError()
: SDL_windows.h
- WIN_SetErrorFromHRESULT()
: SDL_windows.h
- WIN_SetTextInputRect()
: SDL_windowskeyboard.h
- WIN_SetWindowBordered()
: SDL_windowswindow.h
- WIN_SetWindowFullscreen()
: SDL_windowswindow.h
- WIN_SetWindowGammaRamp()
: SDL_windowswindow.h
- WIN_SetWindowGrab()
: SDL_windowswindow.h
- WIN_SetWindowHitTest()
: SDL_windowswindow.h
- WIN_SetWindowIcon()
: SDL_windowswindow.h
- WIN_SetWindowPosition()
: SDL_windowswindow.h
- WIN_SetWindowSize()
: SDL_windowswindow.h
- WIN_SetWindowTitle()
: SDL_windowswindow.h
- WIN_ShowWindow()
: SDL_windowswindow.h
- WIN_StartTextInput()
: SDL_windowskeyboard.h
- WIN_StopTextInput()
: SDL_windowskeyboard.h
- WIN_StringToUTF8
: SDL_windows.h
- WIN_UpdateClipCursor()
: SDL_windowswindow.h
- WIN_UpdateKeymap()
: SDL_windowskeyboard.h
- WIN_UpdateWindowFramebuffer()
: SDL_windowsframebuffer.h
- WIN_UTF8ToString
: SDL_windows.h
- WIN_WindowProc()
: SDL_windowsevents.h
- WinCommands
: SDL_BWin.h
- window
: testautomation_render.c
, testdrawchessboard.c
, testgesture.c
, testoverlay2.c
- window_h
: testoverlay2.c
- WINDOW_H
: testnative.c
- WINDOW_HEIGHT
: testscale.c
, testspriteminimal.c
- WINDOW_W
: testnative.c
- window_w
: testoverlay2.c
- WINDOW_WIDTH
: testspriteminimal.c
, testscale.c
- windows_scancode_table
: scancodes_windows.h
- WindowShapeMode
: SDL_shape.h
- WinMain()
: SDL_winrt_main_NonXAML.cpp
- WINMM_bootstrap
: SDL_audio.c
- WINRT_DetectWindowFlags()
: SDL_winrtvideo_cpp.h
- WINRT_GlobalSDLWindow
: SDL_winrtvideo_cpp.h
- WINRT_GlobalSwapChainBackgroundPanelNative
: SDL_winrtapp_xaml.cpp
- WINRT_InitMouse()
: SDL_winrtmouse_c.h
- WINRT_InitTouch()
: SDL_winrtevents_c.h
- WINRT_LogPointerEvent()
: SDL_winrtapp_direct3d.cpp
- WINRT_OnBackButtonPressed()
: SDL_winrtapp_direct3d.cpp
- WINRT_OnPointerMovedViaXAML()
: SDL_winrtapp_xaml.cpp
- WINRT_OnPointerPressedViaXAML()
: SDL_winrtapp_xaml.cpp
- WINRT_OnPointerReleasedViaXAML()
: SDL_winrtapp_xaml.cpp
- WINRT_OnPointerWheelChangedViaXAML()
: SDL_winrtapp_xaml.cpp
- WINRT_OnRenderViaXAML()
: SDL_winrtapp_xaml.cpp
- WINRT_ProcessWindowSizeChange()
: SDL_winrtapp_direct3d.cpp
- WINRT_PumpEvents()
: SDL_winrtevents_c.h
- WINRT_QuitMouse()
: SDL_winrtmouse_c.h
- WINRT_SDLAppEntryPoint
: SDL_winrtapp_common.cpp
, SDL_winrtapp_common.h
- WINRT_SetDisplayOrientationsPreference()
: SDL_winrtapp_direct3d.cpp
- WINRT_UpdateWindowFlags()
: SDL_winrtvideo_cpp.h
- WINRT_UsingRelativeMouseMode
: SDL_winrtmouse_c.h
- WINRT_XAMLAppEventToken
: SDL_winrtapp_xaml.cpp
- WINRT_XAMLWasEnabled
: SDL_winrtapp_xaml.cpp
- wmmsg_free
: SDL_events.c
- wmmsg_used
: SDL_events.c
- wmtab
: wmmsg.h
- woffset
: SDL_opengl_glext.h
- WORD_BYTES
: SDL_qsort.c
- worder
: SDL_opengl_glext.h
- wordIndex
: SDL_opengl_glext.h
- WRAP_MASK
: testatomic.c
- writeBuffer
: SDL_opengl_glext.h
- writeOffset
: SDL_opengl_glext.h
- writersDone
: testatomic.c
- writersRunning
: testatomic.c
- writeTarget
: SDL_opengl_glext.h
- wstride
: SDL_opengl_glext.h
- WULINE
: SDL_draw.h