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src
include
gl
mir
gl
texture_cache.h
Go to the documentation of this file.
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/*
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* Copyright © 2014 Canonical Ltd.
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License version 3,
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* as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Authored by: Daniel van Vugt <daniel.van.vugt@canonical.com>
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* Kevin DuBois <kevin.dubois@canonical.com>
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*/
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#ifndef MIR_GL_TEXTURE_CACHE_H_
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#define MIR_GL_TEXTURE_CACHE_H_
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#include <memory>
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namespace
mir
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{
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namespace
graphics {
class
Renderable; }
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namespace
gl
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{
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class
Texture;
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class
TextureCache
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{
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public
:
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virtual
~
TextureCache
() =
default
;
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virtual
std::shared_ptr<Texture> load(
graphics::Renderable
const
&) = 0;
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virtual
void
invalidate() = 0;
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virtual
void
drop_unused() = 0;
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protected
:
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TextureCache
() =
default
;
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private
:
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TextureCache
(
TextureCache
const
&) =
delete
;
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TextureCache
& operator=(
TextureCache
const
&) =
delete
;
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};
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}
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}
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#endif
/* MIR_GL_TEXTURE_CACHE_H_ */
mir
All things Mir.
Definition:
atomic_callback.h:25
mir::gl::TextureCache
Definition:
texture_cache.h:31
mir::graphics::Renderable
Definition:
renderable.h:33
Copyright © 2012-2015 Canonical Ltd.
Generated on Thu Sep 8 14:50:19 UTC 2016