SwappingGLContext & operator=(SwappingGLContext const &)=delete
virtual ~SwappingGLContext()=default
Definition: swapping_gl_context.h:31
virtual void release_current() const =0
virtual void make_current() const =0
SwappingGLContext()=default
virtual void swap_buffers() const =0
virtual std::shared_ptr< Buffer > last_rendered_buffer() const =0