#include <texture_source.h>
◆ ~TextureSource()
virtual mir::renderer::gl::TextureSource::~TextureSource |
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virtualdefault |
◆ TextureSource() [1/2]
mir::renderer::gl::TextureSource::TextureSource |
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protecteddefault |
◆ TextureSource() [2/2]
mir::renderer::gl::TextureSource::TextureSource |
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TextureSource const & |
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protecteddelete |
◆ bind()
virtual void mir::renderer::gl::TextureSource::bind |
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pure virtual |
◆ gl_bind_to_texture()
virtual void mir::renderer::gl::TextureSource::gl_bind_to_texture |
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pure virtual |
◆ operator=()
◆ secure_for_render()
virtual void mir::renderer::gl::TextureSource::secure_for_render |
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pure virtual |
The documentation for this class was generated from the following file:
Copyright © 2012-2016 Canonical Ltd.
Generated on Mon Mar 27 12:06:55 UTC 2017