Mir
include
renderers
gl
mir
renderer
gl
texture_target.h
Go to the documentation of this file.
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/*
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* Copyright © 2017 Canonical Ltd.
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License version 2 or 3,
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* as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Authored by: Kevin DuBois <kevin.dubois@canonical.com>
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*/
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#ifndef MIR_RENDERER_GL_TEXTURE_TARGET_H_
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#define MIR_RENDERER_GL_TEXTURE_TARGET_H_
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namespace
mir
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{
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namespace
renderer
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{
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namespace
gl
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{
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class
TextureTarget
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{
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public
:
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virtual
~TextureTarget
() =
default
;
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/* Bind the target as a texture suitable for rendering to via glFramebufferTexture2D */
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virtual
void
bind_for_write
() = 0;
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protected
:
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TextureTarget
() =
default
;
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TextureTarget
(
TextureTarget
const
&) =
delete
;
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TextureTarget
&
operator=
(
TextureTarget
const
&) =
delete
;
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};
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}
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}
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}
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#endif
/* MIR_RENDERER_GL_TEXTURE_TARGET_H_ */
mir
AutoUnblockThread is a helper thread class that can gracefully shutdown at destruction time...
Definition:
sw_splash.h:26
mir::renderer::gl::TextureTarget::TextureTarget
TextureTarget()=default
mir::renderer::gl::TextureTarget
Definition:
texture_target.h:29
mir::renderer::gl::TextureTarget::bind_for_write
virtual void bind_for_write()=0
mir::renderer::gl::TextureTarget::~TextureTarget
virtual ~TextureTarget()=default
mir::renderer::gl::TextureTarget::operator=
TextureTarget & operator=(TextureTarget const &)=delete
Copyright © 2012-2017 Canonical Ltd.
Generated on Mon Oct 30 19:44:55 UTC 2017