Unity 8
ShellDialog.qml
1 /*
2  * Copyright (C) 2014-2017 Canonical, Ltd.
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; version 3.
7  *
8  * This program is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * GNU General Public License for more details.
12  *
13  * You should have received a copy of the GNU General Public License
14  * along with this program. If not, see <http://www.gnu.org/licenses/>.
15  */
16 
17 import QtQuick 2.4
18 
19 import Ubuntu.Components 1.3
20 import Ubuntu.Components.Themes 1.3
21 import Ubuntu.Components.Popups 1.3
22 import Utils 0.1
23 
24 /*
25  A Dialog configured for use as a proper in-scene Dialog
26 
27  This is a helper component for Dialogs.qml, thus some assumptions
28  on context are (or will be) made here.
29  */
30 Dialog {
31  automaticOrientation: false
32 
33  // NB: PopupBase, Dialog's superclass, will check for the existence of this property
34  property bool reparentToRootItem: false
35 
36  default property alias columnContents: column.data
37 
38  onVisibleChanged: { if (!visible && dialogLoader) { dialogLoader.active = false; } }
39 
40  focus: true
41 
42  // FIXME: this is a hack because Dialog subtheming seems broken atm
43  // https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1555548
44  ThemeSettings {
45  id: themeHack
46  }
47 
48  Component.onCompleted: {
49  themeHack.palette.normal.overlay = "white";
50  themeHack.palette.normal.overlayText = UbuntuColors.slate;
51  __foreground.theme = themeHack
52  show();
53  }
54 
55  TabFocusFence {
56  width: parent.width
57  height: column.height
58  focus: true
59  Column {
60  id: column
61  width: parent.width
62  spacing: units.gu(2)
63  }
64  Keys.onDownPressed: {
65  event.accepted = focusNext();
66  }
67  Keys.onUpPressed: {
68  event.accepted = focusPrev();
69  }
70  }
71 }