Unity 8
InputMethod.qml
1 /*
2  * Copyright (C) 2014-2016 Canonical, Ltd.
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; version 3.
7  *
8  * This program is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * GNU General Public License for more details.
12  *
13  * You should have received a copy of the GNU General Public License
14  * along with this program. If not, see <http://www.gnu.org/licenses/>.
15  */
16 
17 import QtQuick 2.4
18 import Unity.Application 0.1
19 import Ubuntu.Gestures 0.1
20 
21 Item {
22  id: root
23 
24  readonly property rect visibleRect: surfaceItem.surface && visible ? surfaceItem.surface.inputBounds : Qt.rect(0, 0, 0, 0)
25 
26  property var surface
27 
28  MirSurfaceItem {
29  id: surfaceItem
30  anchors.fill: parent
31 
32  consumesInput: true
33 
34  surfaceWidth: root.enabled ? width : -1
35  surfaceHeight: root.enabled ? height : -1
36  surface: root.surface
37 
38  onLiveChanged: {
39  if (surface !== null && !live) {
40  surface = null;
41  }
42  }
43  }
44 
45  TouchGate {
46  x: root.visibleRect.x
47  y: root.visibleRect.y
48  width: root.visibleRect.width
49  height: root.visibleRect.height
50 
51  targetItem: surfaceItem
52  }
53 
54  visible: surfaceItem.surface &&
55  surfaceItem.surface.visible &&
56  root.enabled
57 }