5 #ifndef BALL_STRUCTURE_TRIANGULATEDSAS_H 6 #define BALL_STRUCTURE_TRIANGULATEDSAS_H 8 #ifndef BALL_STRUCTURE_SASEDGE_H 12 #ifndef BALL_STRUCTURE_SASFACE_H 16 #ifndef BALL_TRUCTURE_SOLVENTEXCLUDEDSURFACE_H 20 #ifndef BALL_STRUCTURE_TRIANGULATEDSURFACE_H 24 #ifndef BALL_STRUCTURE_TRIANGLE_H 28 #ifndef BALL_STRUCTURE_TRIANGLEEDGE_H 32 #ifndef BALL_STRUCTURE_TRIANGLEPOINT_H 36 #ifndef BALL_MATHS_ANGLE_H 40 #ifndef BALL_MATHS_CIRCLE3_H 44 #ifndef BALL_MATHS_VECTOR3_H 48 #ifndef BALL_DATATYPE_HASHGRID_H 57 class SASTriangulator;
128 void setDensity(
const double& density);
132 double getDensity()
const;
165 #ifdef debug_triangulation 166 void printToHINFile(
string filename);
167 void Contour2HIN(
const std::list<TriangleEdge*>& contour,
const string& file);
168 void SASEdge2HIN(
SASEdge* edge,
const string& file);
202 void triangulateFace(
SASFace* face);
204 void createPlanes(
SASFace* face,
228 Size numberOfRefinements(
const double& density,
const double& radius);
230 void buildTemplateSpheres();
244 std::vector< std::list< TVector3<double> > >
edge_;
255 #endif // BALL_STRUCTURE_TRIANGULATEDSAS_H HashMap< Size, TriangulatedSurface > template_spheres_
#define BALL_CREATE(name)
SolventAccessibleSurface * sas_
-*- Mode: C++; tab-width: 2; -*-
std::vector< std::list< TVector3< double > > > edge_
HashMap class based on the STL map (containing serveral convenience functions)