, including all inherited members.
AddChannel(BoneID bone)=0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
AddKeyFrame(ChannelID channel, float time, const csQuaternion &rotation, const csVector3 &offset)=0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
AddOrSetKeyFrame(ChannelID channel, float time, const csQuaternion &rotation)=0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
AddOrSetKeyFrame(ChannelID channel, float time, const csVector3 &offset)=0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
BlendState(AnimatedMeshState *state, float baseWeight, float playbackTime, bool isPlayingCyclic) const =0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
BlendState(AnimatedMeshState *state, float baseWeight, float playbackTime) const =0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
ConvertFrameSpace(CS::Animation::iSkeletonFactory *skeleton)=0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
FindChannel(BoneID bone) const =0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
GetChannelBone(ChannelID channel) const =0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
GetChannelCount() const =0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
GetDuration() const =0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
GetFramesInBindSpace() const =0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
GetInterfaceMetadata()=0 | iBase | [pure virtual] |
GetKeyFrame(ChannelID channel, KeyFrameID keyframe, BoneID &bone, float &time, csQuaternion &rotation, csVector3 &offset)=0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
GetKeyFrameCount(ChannelID channel) const =0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
GetName() const =0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetTwoKeyFrames(ChannelID channel, float time, BoneID &bone, float &timeBefore, csQuaternion &beforeRot, csVector3 &beforeOffset, float &timeAfter, csQuaternion &afterRot, csVector3 &afterOffset)=0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
RemoveChannel(ChannelID channel)=0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
SetChannelBone(ChannelID channel, BoneID bone)=0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
SetFramesInBindSpace(bool isBindSpace)=0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
SetKeyFrame(ChannelID channel, KeyFrameID keyframe, const csQuaternion &rotation, const csVector3 &offset)=0 | CS::Animation::iSkeletonAnimation | [pure virtual] |
~iBase() | iBase | [inline, protected, virtual] |