, including all inherited members.
AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
AnimatesBBoxRadius() const =0 | iGenMeshAnimationControl | [pure virtual] |
AnimatesColors() const =0 | iGenMeshAnimationControl | [pure virtual] |
AnimatesNormals() const =0 | iGenMeshAnimationControl | [pure virtual] |
AnimatesTexels() const =0 | iGenMeshAnimationControl | [pure virtual] |
AnimatesVertices() const =0 | iGenMeshAnimationControl | [pure virtual] |
CreateAnimatedMeshAnchor(CS::Mesh::iAnimatedMesh *animesh, iRigidBody *body, size_t bodyVertexIndex, size_t animeshVertexIndex=(size_t)~0)=0 | CS::Animation::iSoftBodyAnimationControl | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
GetAnimatedMeshAnchorVertex(size_t bodyVertexIndex)=0 | CS::Animation::iSoftBodyAnimationControl | [pure virtual] |
GetInterfaceMetadata()=0 | iBase | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetSoftBody()=0 | CS::Animation::iSoftBodyAnimationControl | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
RemoveAnimatedMeshAnchor(size_t bodyVertexIndex)=0 | CS::Animation::iSoftBodyAnimationControl | [pure virtual] |
RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
SetSoftBody(CS::Physics::Bullet::iSoftBody *body, CS::Physics::Bullet::MeshDuplicationMode duplicationMode=CS::Physics::Bullet::MESH_DUPLICATION_NONE)=0 | CS::Animation::iSoftBodyAnimationControl | [pure virtual] |
Update(csTicks current, int num_verts, uint32 version_id)=0 | iGenMeshAnimationControl | [pure virtual] |
UpdateBoundingBox(csTicks current, uint32 version_id, const csBox3 &bbox)=0 | iGenMeshAnimationControl | [pure virtual] |
UpdateBoundingBoxes(csTicks current, uint32 version_id)=0 | iGenMeshAnimationControl | [pure virtual] |
UpdateColors(csTicks current, const csColor4 *colors, int num_colors, uint32 version_id)=0 | iGenMeshAnimationControl | [pure virtual] |
UpdateNormals(csTicks current, const csVector3 *normals, int num_normals, uint32 version_id)=0 | iGenMeshAnimationControl | [pure virtual] |
UpdateRadius(csTicks current, uint32 version_id, const float radius)=0 | iGenMeshAnimationControl | [pure virtual] |
UpdateTexels(csTicks current, const csVector2 *texels, int num_texels, uint32 version_id)=0 | iGenMeshAnimationControl | [pure virtual] |
UpdateVertices(csTicks current, const csVector3 *verts, int num_verts, uint32 version_id)=0 | iGenMeshAnimationControl | [pure virtual] |
~iBase() | iBase | [inline, protected, virtual] |