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Public API Reference |
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Renderer for multiple contexts, grouping them by render target and rendering all layers of each context to same target. More...
#include <csplugincommon/rendermanager/render.h>
Renderer for multiple contexts, grouping them by render target and rendering all layers of each context to same target.
Usage: with reverse iteration over all contexts. Usually used in the final step before post processing effects are applied.
Example:
// ... contexts setup etc. ... { SimpleTreeRenderer<RenderTree> render (renderView->GetGraphics3D (), shaderManager); ForEachContextReverse (renderTree, render); } // ... apply post processing ...