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Public API Reference |
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Return structure for the iTerrainCollider::CollideSegment(iTerrainCell*, const csVector3&, const csVector3&) routine. More...
#include <imesh/terrain2.h>
Public Attributes | |
bool | hit |
True if we hit. | |
csVector3 | isect |
Intersection point in world space. | |
csVector3 | a |
Triangle we hit. | |
csVector3 | b |
Triangle we hit. | |
csVector3 | c |
Triangle we hit. |
Return structure for the iTerrainCollider::CollideSegment(iTerrainCell*, const csVector3&, const csVector3&) routine.
Definition at line 336 of file terrain2.h.
Triangle we hit.
Definition at line 346 of file terrain2.h.
Triangle we hit.
Definition at line 346 of file terrain2.h.
Triangle we hit.
Definition at line 346 of file terrain2.h.
True if we hit.
Definition at line 339 of file terrain2.h.
Intersection point in world space.
Definition at line 342 of file terrain2.h.