Go to the documentation of this file.00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020 #ifndef __CS_CSVIEW_H__
00021 #define __CS_CSVIEW_H__
00022
00027 #include "csextern.h"
00028
00029 #include "csutil/ref.h"
00030 #include "csutil/scf_implementation.h"
00031 #include "csutil/set.h"
00032 #include "igeom/clip2d.h"
00033 #include "iengine/mesh.h"
00034 #include "ivaria/view.h"
00035
00036 class csBox2;
00037 class csPoly2D;
00038
00043 class CS_CRYSTALSPACE_EXPORT csView :
00044 public scfImplementation1<csView, iView>
00045 {
00046 private:
00048 csRef<iEngine> Engine;
00050 csRef<iGraphics3D> G3D;
00052 int OldWidth, OldHeight;
00053
00055 csRef<iCamera> Camera;
00056
00058 csBox2* RectView;
00060 csPoly2D* PolyView;
00062 csRef<iClipper2D> Clipper;
00063
00065 void UpdateView ();
00066
00068 bool AutoResize;
00069
00070 CS::Utility::MeshFilter meshFilter;
00071
00072
00073 int viewWidth;
00074
00075
00076 int viewHeight;
00077
00078 public:
00080 csView (iEngine *iEngine, iGraphics3D* ig3d);
00082 virtual ~csView ();
00083
00085 virtual iEngine* GetEngine ();
00087 virtual void SetEngine (iEngine* e);
00088
00090 virtual iCamera* GetCamera ();
00092 virtual void SetCamera (iCamera* c);
00093
00094 virtual iPerspectiveCamera* GetPerspectiveCamera ();
00095 virtual void SetPerspectiveCamera (iPerspectiveCamera* c);
00096
00097 virtual iCustomMatrixCamera* GetCustomMatrixCamera ();
00098 virtual void SetCustomMatrixCamera (iCustomMatrixCamera* c);
00099
00101 virtual iGraphics3D* GetContext ();
00103 virtual void SetContext (iGraphics3D *ig3d);
00104
00106 virtual void SetRectangle (int x, int y, int w, int h, bool restrictToScreen = true);
00108 virtual void ClearView ();
00110 virtual void AddViewVertex (int x, int y);
00112 virtual void RestrictClipperToScreen ();
00113
00115 virtual void SetAutoResize (bool state) { AutoResize = state; }
00116
00118 virtual void UpdateClipper();
00120 virtual iClipper2D* GetClipper ();
00122 virtual void Draw (iMeshWrapper* mesh = 0);
00123
00124
00125 virtual CS::Utility::MeshFilter& GetMeshFilter ()
00126 {
00127 return meshFilter;
00128 }
00129
00130
00131 virtual int GetWidth () const
00132 {
00133 return viewWidth;
00134 }
00135
00136
00137 virtual int GetHeight () const
00138 {
00139 return viewHeight;
00140 }
00141
00142
00143 virtual void SetWidth (int w)
00144 {
00145 viewWidth = w;
00146 }
00147
00148
00149 virtual void SetHeight (int h)
00150 {
00151 viewHeight = h;
00152 }
00153
00154 virtual csVector2 NormalizedToScreen (const csVector2& pos)
00155 {
00156 return csVector2 (
00157 (pos.x + 1.0f) * float (viewWidth) / 2.0f,
00158 (pos.y + 1.0f) * float (viewHeight) / 2.0f
00159 );
00160 }
00161
00162 virtual csVector2 ScreenToNormalized (const csVector2& pos)
00163 {
00164 return csVector2 (
00165 pos.x * 2.0f / float (viewWidth) - 1.0f,
00166 pos.y * 2.0f / float (viewHeight) - 1.0f
00167 );
00168 }
00169 };
00170
00171 #endif // __CS_CSVIEW_H__