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Member
CS::Graphics::RenderMesh::variablecontext
Document me!
Member
CS_SEQUENCE_LIGHTCHANGE_GREATER
Document me
Member
CS_SEQUENCE_LIGHTCHANGE_LESS
Document me
Member
CS_SEQUENCE_LIGHTCHANGE_NONE
Document me
Class
csConfigDocument
Write support
Class
csFixed16
More operators.
Class
csFixed24
More operators.
Member
csJoystickDriver::Button
[CS_MAX_JOYSTICK_COUNT][CS_MAX_JOYSTICK_BUTTONS]
Change this to a bitmask
Class
csMouseDriver
The
csMouseDriver
and
csJoystickDriver
should be unified, since there's no real distinction between them under the hood.
Member
csMouseDriver::Button
[CS_MAX_MOUSE_COUNT][CS_MAX_MOUSE_BUTTONS]
Change this to a bitmask.
Member
csPoly2D::Random
(size_t num, const
csBox2
&max_bbox)
Extend the Random() function to support more then only triangles.
Member
csQueryRegistryOrLoad
(
iObjectRegistry
*Reg, const char *classID, bool report=true)
This probably ought to be made more thread-safe by locking the object registry if possible.
Class
csWideSparse3D
Current implementation is very naive. The list should be sorted to make searching at least a little more efficient.
Group
Event class masks
: this should be replaced with something better. I think we can accomplish the same thing using the event namespace: no two suppliers can overlap in the event tree. More expressive, more flexible, and doesn't lose anything we've got now.
Member
iCamera::QuerySceneNode
()=0
iCamera
doesn't yet support
iMovable
so scene nodes are not properly working yet.
Class
iFireTexture
'GetPalette()' maybe.
Class
iGradient
More shade management (e.g. getting, deleting of single shades.)
Class
iKeyboardDriver
Need a simple way to query all currently-set modifiers for event construction.
Class
iKitchenSink
Iterator for contained objects.
Class
iLightIterRenderStep
Document me!
Class
iLightningFactoryState
Document me!
Class
iLightRenderStep
Document me!
Member
iMeshGenerator::SetSampleBox
(const
csBox3
&box)=0
In future support other directions for the mapping beam.
Member
iMeshGeneratorGeometry::SetDensity
(float density)=0
add density map support.
Member
iObject::ObjReleaseOld
(
iObject
*obj)=0
Investigate a way to remove this function.
Class
iRenderLoop
Add more step management methods.
Class
iRenderStep
Document me!
Class
iSndSysRenderer
Should Sound Streams get processing time even if no Sound Sources are attached?
Class
iSndSysSource3DDirectionalSimple
The interface should probably be phased out and the software renderer updated to use
iSndSysSource3DDirectional
.
Class
iSprite3DFactoryState
global_lighting_quality should be a config option.
global_lod_level should be a config option.
Class
iSprite3DState
What about convenience functions to set colors for verts?
Member
ODEJointType
Document me!
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