CrystalSpace

Public API Reference

iengine/material.h
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00001 /*
00002     Copyright (C) 2000 by Jorrit Tyberghein
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __CS_IENGINE_MATERIAL_H__
00020 #define __CS_IENGINE_MATERIAL_H__
00021 
00022 #include "csutil/scf.h"
00023 #include "iutil/strset.h"
00024 #include "ivideo/shader/shader.h"
00025 
00034 struct iMaterial;
00035 struct iTextureManager;
00036 struct iTextureWrapper;
00037 struct iObject;
00038 
00062 struct iMaterialWrapper : public virtual iBase
00063 {
00064   SCF_INTERFACE (iMaterialWrapper, 0, 0, 5);
00065 
00067   virtual iObject *QueryObject() = 0;
00068 
00073   virtual void SetMaterial (iMaterial* material) = 0;
00075   virtual iMaterial* GetMaterial () = 0;
00076 
00082   virtual void Visit () = 0;
00083 
00087   virtual bool IsVisitRequired () const = 0;
00088 };
00089 
00101 struct iMaterialEngine : public virtual iBase
00102 {
00103   SCF_INTERFACE (iMaterialEngine, 2, 0, 0);
00104 
00108   virtual iTextureWrapper *GetTextureWrapper () = 0;
00109 
00113   virtual iTextureWrapper* GetTextureWrapper (CS::ShaderVarStringID name) = 0;
00114 
00118   virtual void Visit () = 0;
00119 
00123   virtual bool IsVisitRequired () const = 0;
00124 };
00125 
00135 struct iMaterialList : public virtual iBase
00136 {
00137   SCF_INTERFACE (iMaterialList, 2, 0, 0);
00138 
00140   virtual iMaterialWrapper* NewMaterial (iMaterial* material,
00141         const char* name) = 0;
00142 
00144   virtual csPtr<iMaterialWrapper> CreateMaterial (iMaterial* material,
00145         const char* name) = 0;
00146 
00148   virtual int GetCount () const = 0;
00149 
00151   virtual iMaterialWrapper *Get (int n) const = 0;
00152 
00154   virtual int Add (iMaterialWrapper *obj) = 0;
00155 
00157   virtual bool Remove (iMaterialWrapper *obj) = 0;
00158 
00160   virtual bool Remove (int n) = 0;
00161 
00163   virtual void RemoveAll () = 0;
00164 
00166   virtual int Find (iMaterialWrapper *obj) const = 0;
00167 
00169   virtual iMaterialWrapper *FindByName (const char *Name) const = 0;
00170 };
00171 
00174 #endif // __CS_IENGINE_MATERIAL_H__

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