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Public API Reference |
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A class to manage the creation and deletion of bodies' skeletons. More...
#include <imesh/bodymesh.h>
Public Member Functions | |
virtual void | ClearBodySkeletons ()=0 |
Delete all body skeletons. | |
virtual iBodySkeleton * | CreateBodySkeleton (const char *name, iSkeletonFactory *skeletonFactory)=0 |
Create a new body skeleton with the given name. | |
virtual iBodySkeleton * | FindBodySkeleton (const char *name)=0 |
Find a body skeleton from its name. |
A class to manage the creation and deletion of bodies' skeletons.
Definition at line 51 of file bodymesh.h.
virtual void CS::Animation::iBodyManager::ClearBodySkeletons | ( | ) | [pure virtual] |
Delete all body skeletons.
virtual iBodySkeleton* CS::Animation::iBodyManager::CreateBodySkeleton | ( | const char * | name, |
iSkeletonFactory * | skeletonFactory | ||
) | [pure virtual] |
Create a new body skeleton with the given name.
virtual iBodySkeleton* CS::Animation::iBodyManager::FindBodySkeleton | ( | const char * | name | ) | [pure virtual] |
Find a body skeleton from its name.