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Public API Reference |
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A class which defines a reversible transformation from one coordinate system to another by maintaining an inverse transformation matrix. More...
#include <csgeom/transfrm.h>
Public Member Functions | |
csReversibleTransform () | |
Initialize with the identity transformation. | |
csReversibleTransform (const csMatrix3 &o2t, const csVector3 &pos) | |
Initialize with the given transformation. | |
csReversibleTransform (const csTransform &t) | |
Initialize with the given transformation. | |
csReversibleTransform (const csReversibleTransform &t) | |
Initialize with the given transformation. | |
csReversibleTransform | GetInverse () const |
Get the inverse of this transform. | |
const csMatrix3 & | GetT2O () const |
Get 'this' to 'other' transformation matrix. | |
csVector3 | GetT2OTranslation () const |
Get 'this' to 'other' translation. | |
bool | LookAt (const csVector3 &v, const csVector3 &up) |
Let this transform look at the given (x,y,z) point, using up as the up-vector. | |
bool | LookAtXUpY (const csVector3 &v, const csVector3 &up) |
Let the X vector of this transform look into a given direction with the Y vector of this transform as the 'up' orientation. | |
bool | LookAtXUpZ (const csVector3 &v, const csVector3 &up) |
Let the X vector of this transform look into a given direction with the Z vector of this transform as the 'up' orientation. | |
bool | LookAtYUpX (const csVector3 &v, const csVector3 &up) |
Let the Y vector of this transform look into a given direction with the X vector of this transform as the 'up' orientation. | |
bool | LookAtYUpZ (const csVector3 &v, const csVector3 &up) |
Let the Y vector of this transform look into a given direction with the Z vector of this transform as the 'up' orientation. | |
bool | LookAtZUpX (const csVector3 &v, const csVector3 &up) |
Let the Z vector of this transform look into a given direction with the X vector of this transform as the 'up' orientation. | |
bool | LookAtZUpY (const csVector3 &v, const csVector3 &up) |
Let the Z vector of this transform look into a given direction with the Y vector of this transform as the 'up' orientation. | |
void | RotateOther (const csVector3 &v, float angle) |
Rotate the transform by the angle (radians) around the given vector, in other coordinates. | |
void | RotateOther (const csMatrix3 &m) |
Use the given transformation matrix, in other space, to reorient the transformation. | |
void | RotateThis (const csVector3 &v, float angle) |
Rotate the transform by the angle (radians) around the given vector, in these coordinates. | |
void | RotateThis (const csMatrix3 &m) |
Use the given transformation matrix, in this space, to reorient the transformation. | |
virtual void | SetO2T (const csMatrix3 &m) |
Set 'other' to 'this' transformation matrix. | |
virtual void | SetT2O (const csMatrix3 &m) |
Set 'this' to 'other' transformation matrix. | |
csVector3 | This2Other (const csVector3 &v) const |
Convert vector v in 'this' space to 'other' space. | |
csPlane3 | This2Other (const csPlane3 &p) const |
Convert a plane in 'this' space to 'other' space. | |
void | This2Other (const csPlane3 &p, const csVector3 &point, csPlane3 &result) const |
Convert a plane in 'this' space to 'other' space. | |
csSphere | This2Other (const csSphere &s) const |
Convert a sphere in 'this' space to 'other' space. | |
csBox3 | This2Other (const csBox3 &box) const |
Converts a box in 'this' space to 'other' space. | |
csVector3 | This2OtherRelative (const csVector3 &v) const |
Convert vector v in 'this' space to a vector in 'other' space, relative to local origin. | |
csPlane3 | This2OtherRelative (const csPlane3 &p) const |
Convert a plane in 'this' space to 'other' space. | |
Protected Member Functions | |
csReversibleTransform (const csMatrix3 &o2t, const csMatrix3 &t2o, const csVector3 &pos) | |
Initialize transform with both transform matrix and inverse tranform. | |
Protected Attributes | |
csMatrix3 | m_t2o |
Inverse transformation matrix ('this' to 'other' space). | |
Friends | |
csReversibleTransform | operator* (const csReversibleTransform &t1, const csReversibleTransform &t2) |
Combine two transforms, rightmost first. | |
csTransform | operator* (const csTransform &t1, const csReversibleTransform &t2) |
Combine two transforms, rightmost first. | |
csReversibleTransform & | operator*= (csReversibleTransform &t1, const csReversibleTransform &t2) |
Combine two transforms, rightmost first. | |
csVector3 | operator/ (const csVector3 &v, const csReversibleTransform &t) |
Reverse a transformation on a 3D vector. | |
csPlane3 | operator/ (const csPlane3 &p, const csReversibleTransform &t) |
Reverse a transformation on a Plane. | |
csSphere | operator/ (const csSphere &p, const csReversibleTransform &t) |
Reverse a transformation on a sphere. | |
csBox3 | operator/ (const csBox3 &p, const csReversibleTransform &t) |
Reverse a transformation on a box. | |
csReversibleTransform | operator/ (const csReversibleTransform &t1, const csReversibleTransform &t2) |
Combine two transforms, reversing t2 then applying t1. | |
csVector3 & | operator/= (csVector3 &v, const csReversibleTransform &t) |
Reverse a transformation on a 3D vector. | |
csPlane3 & | operator/= (csPlane3 &p, const csReversibleTransform &t) |
Reverse a transformation on a Plane. | |
csReversibleTransform & | operator/= (csReversibleTransform &t1, const csReversibleTransform &t2) |
Combine two transforms, reversing t2 then applying t1. |
A class which defines a reversible transformation from one coordinate system to another by maintaining an inverse transformation matrix.
This version is similar to csTransform (in fact, it is a sub-class) but it is more efficient if you plan to do inverse transformations often.
Definition at line 392 of file transfrm.h.
csReversibleTransform::csReversibleTransform | ( | const csMatrix3 & | o2t, |
const csMatrix3 & | t2o, | ||
const csVector3 & | pos | ||
) | [inline, protected] |
Initialize transform with both transform matrix and inverse tranform.
Definition at line 401 of file transfrm.h.
csReversibleTransform::csReversibleTransform | ( | ) | [inline] |
Initialize with the identity transformation.
Definition at line 412 of file transfrm.h.
csReversibleTransform::csReversibleTransform | ( | const csMatrix3 & | o2t, |
const csVector3 & | pos | ||
) | [inline] |
Initialize with the given transformation.
The transformation is given as a 3x3 matrix and a vector. The transformation is defined to mean T=M*(O-V) with T the vector in 'this' space, O the vector in 'other' space, M the transformation matrix and V the transformation vector.
Definition at line 421 of file transfrm.h.
csReversibleTransform::csReversibleTransform | ( | const csTransform & | t | ) | [inline] |
Initialize with the given transformation.
Definition at line 427 of file transfrm.h.
csReversibleTransform::csReversibleTransform | ( | const csReversibleTransform & | t | ) | [inline] |
Initialize with the given transformation.
Definition at line 433 of file transfrm.h.
csReversibleTransform csReversibleTransform::GetInverse | ( | ) | const [inline] |
Get the inverse of this transform.
Definition at line 451 of file transfrm.h.
const csMatrix3& csReversibleTransform::GetT2O | ( | ) | const [inline] |
Get 'this' to 'other' transformation matrix.
This corresponds to the inverse of M.
Definition at line 440 of file transfrm.h.
csVector3 csReversibleTransform::GetT2OTranslation | ( | ) | const [inline] |
Get 'this' to 'other' translation.
This will calculate and return -(M*V).
Definition at line 446 of file transfrm.h.
bool csReversibleTransform::LookAt | ( | const csVector3 & | v, |
const csVector3 & | up | ||
) |
Let this transform look at the given (x,y,z) point, using up as the up-vector.
'v' should be given relative to the position of the origin of this transform. For example, if the transform is located at pos=(3,1,9) and you want it to look at location loc=(10,2,8) while keeping the orientation so that the up-vector is upwards then you can use: LookAt (loc-pos, csVector3 (0, 1, 0)).
Returns false if the lookat couldn't be calculated for some reason. In that case the transform will be reset to identity.
This function is equivalent to LookAtZUpY() except that the latter will not modify the transform if the lookat calculation fails.
bool csReversibleTransform::LookAtXUpY | ( | const csVector3 & | v, |
const csVector3 & | up | ||
) |
Let the X vector of this transform look into a given direction with the Y vector of this transform as the 'up' orientation.
This function will not modify the transform if it returns false.
bool csReversibleTransform::LookAtXUpZ | ( | const csVector3 & | v, |
const csVector3 & | up | ||
) |
Let the X vector of this transform look into a given direction with the Z vector of this transform as the 'up' orientation.
This function will not modify the transform if it returns false.
bool csReversibleTransform::LookAtYUpX | ( | const csVector3 & | v, |
const csVector3 & | up | ||
) |
Let the Y vector of this transform look into a given direction with the X vector of this transform as the 'up' orientation.
This function will not modify the transform if it returns false.
bool csReversibleTransform::LookAtYUpZ | ( | const csVector3 & | v, |
const csVector3 & | up | ||
) |
Let the Y vector of this transform look into a given direction with the Z vector of this transform as the 'up' orientation.
This function will not modify the transform if it returns false.
bool csReversibleTransform::LookAtZUpX | ( | const csVector3 & | v, |
const csVector3 & | up | ||
) |
Let the Z vector of this transform look into a given direction with the X vector of this transform as the 'up' orientation.
This function will not modify the transform if it returns false.
bool csReversibleTransform::LookAtZUpY | ( | const csVector3 & | v, |
const csVector3 & | up | ||
) |
Let the Z vector of this transform look into a given direction with the Y vector of this transform as the 'up' orientation.
This function will not modify the transform if it returns false.
void csReversibleTransform::RotateOther | ( | const csVector3 & | v, |
float | angle | ||
) |
Rotate the transform by the angle (radians) around the given vector, in other coordinates.
Note: this function rotates the transform, not the coordinate system.
void csReversibleTransform::RotateOther | ( | const csMatrix3 & | m | ) | [inline] |
Use the given transformation matrix, in other space, to reorient the transformation.
Note: this function rotates the transformation, not the coordinate system. This basically calculates Minv=m*Minv (with Minv the inverse of M). M will be calculated accordingly.
Definition at line 543 of file transfrm.h.
void csReversibleTransform::RotateThis | ( | const csVector3 & | v, |
float | angle | ||
) |
Rotate the transform by the angle (radians) around the given vector, in these coordinates.
Note: this function rotates the transform, not the coordinate system.
void csReversibleTransform::RotateThis | ( | const csMatrix3 & | m | ) | [inline] |
Use the given transformation matrix, in this space, to reorient the transformation.
Note: this function rotates the transformation, not the coordinate system. This basically calculates Minv=Minv*m (with Minv the inverse of M). M will be calculated accordingly.
Definition at line 552 of file transfrm.h.
virtual void csReversibleTransform::SetO2T | ( | const csMatrix3 & | m | ) | [inline, virtual] |
Set 'other' to 'this' transformation matrix.
This is the 3x3 matrix M from the transform equation T=M*(O-V).
Reimplemented from csTransform.
Reimplemented in csOrthoTransform.
Definition at line 458 of file transfrm.h.
virtual void csReversibleTransform::SetT2O | ( | const csMatrix3 & | m | ) | [inline, virtual] |
Set 'this' to 'other' transformation matrix.
This is equivalent to SetO2T() except that you can now give the inverse matrix.
Reimplemented in csOrthoTransform.
Definition at line 466 of file transfrm.h.
csVector3 csReversibleTransform::This2Other | ( | const csVector3 & | v | ) | const [inline] |
Convert vector v in 'this' space to 'other' space.
This is the basic inverse transform operation and it corresponds with the calculation of V+Minv*v (with Minv the inverse of M).
Definition at line 474 of file transfrm.h.
csPlane3 csReversibleTransform::This2Other | ( | const csPlane3 & | p | ) | const |
Convert a plane in 'this' space to 'other' space.
If 'p' is expressed as (N,D) (with N a vector for the A,B,C components of 'p') then this will return a new plane which looks like (Minv*N,D-N*(M*V)) (with Minv the inverse of M).
void csReversibleTransform::This2Other | ( | const csPlane3 & | p, |
const csVector3 & | point, | ||
csPlane3 & | result | ||
) | const |
Convert a plane in 'this' space to 'other' space.
This is an optimized version for which a point on the new plane is known (point). The result is stored in 'result'. If 'p' is expressed as (N,D) (with N a vector for the A,B,C components of 'p') then this will return a new plane which looks like (Minv*N,-(Minv*N)*point) (with Minv the inverse of M).
csSphere csReversibleTransform::This2Other | ( | const csSphere & | s | ) | const |
Convert a sphere in 'this' space to 'other' space.
csBox3 csReversibleTransform::This2Other | ( | const csBox3 & | box | ) | const |
Converts a box in 'this' space to 'other' space.
csVector3 csReversibleTransform::This2OtherRelative | ( | const csVector3 & | v | ) | const [inline] |
Convert vector v in 'this' space to a vector in 'other' space, relative to local origin.
This calculates and returns Minv*v (with Minv the inverse of M).
Definition at line 482 of file transfrm.h.
csPlane3 csReversibleTransform::This2OtherRelative | ( | const csPlane3 & | p | ) | const |
Convert a plane in 'this' space to 'other' space.
This version ignores translation. If 'p' is expressed as (N,D) (with N a vector for the A,B,C components of 'p') then this will return a new plane which looks like (Minv*N,D) (with Minv the inverse of M).
csReversibleTransform operator* | ( | const csReversibleTransform & | t1, |
const csReversibleTransform & | t2 | ||
) | [friend] |
Combine two transforms, rightmost first.
Given the following definitions:
Then this will calculate a new transformation in 't1' as follows: T=(t1.M*t2.M)*(O-(t2.Minv*t1.V+t2.V)).
Definition at line 681 of file transfrm.h.
csTransform operator* | ( | const csTransform & | t1, |
const csReversibleTransform & | t2 | ||
) | [friend] |
Combine two transforms, rightmost first.
Given the following definitions:
Then this will calculate a new transformation in 't1' as follows: T=(t1.M*t2.M)*(O-(t2.Minv*t1.V+t2.V)).
Reimplemented from csTransform.
csReversibleTransform& operator*= | ( | csReversibleTransform & | t1, |
const csReversibleTransform & | t2 | ||
) | [friend] |
Combine two transforms, rightmost first.
Given the following definitions:
Then this will calculate a new transformation in 't1' as follows: T=(t1.M*t2.M)*(O-(t2.Minv*t1.V+t2.V)).
Definition at line 660 of file transfrm.h.
csVector3 operator/ | ( | const csVector3 & | v, |
const csReversibleTransform & | t | ||
) | [friend] |
Reverse a transformation on a 3D vector.
This corresponds exactly to calling t.This2Other(v).
csPlane3 operator/ | ( | const csPlane3 & | p, |
const csReversibleTransform & | t | ||
) | [friend] |
Reverse a transformation on a Plane.
This corresponds exactly to calling t.This2Other(p).
csSphere operator/ | ( | const csSphere & | p, |
const csReversibleTransform & | t | ||
) | [friend] |
Reverse a transformation on a sphere.
This corresponds exactly to calling t.This2Other(p).
csBox3 operator/ | ( | const csBox3 & | p, |
const csReversibleTransform & | t | ||
) | [friend] |
Reverse a transformation on a box.
This corresponds exactly to calling t.This2Other(p).
csReversibleTransform operator/ | ( | const csReversibleTransform & | t1, |
const csReversibleTransform & | t2 | ||
) | [friend] |
Combine two transforms, reversing t2 then applying t1.
Given the following definitions:
Then this will calculate a new transformation in 't1' as follows: T=(t1.M*t2.Minv)*(O-(t2.M*(t1.V-t2.V))).
csVector3& operator/= | ( | csVector3 & | v, |
const csReversibleTransform & | t | ||
) | [friend] |
Reverse a transformation on a 3D vector.
This corresponds exactly to calling v=t.This2Other(v).
csPlane3& operator/= | ( | csPlane3 & | p, |
const csReversibleTransform & | t | ||
) | [friend] |
Reverse a transformation on a Plane.
This corresponds exactly to calling p = t.This2Other(p).
csReversibleTransform& operator/= | ( | csReversibleTransform & | t1, |
const csReversibleTransform & | t2 | ||
) | [friend] |
Combine two transforms, reversing t2 then applying t1.
Given the following definitions:
Then this will calculate a new transformation in 't1' as follows: T=(t1.M*t2.Minv)*(O-(t2.M*(t1.V-t2.V))).
csMatrix3 csReversibleTransform::m_t2o [protected] |
Inverse transformation matrix ('this' to 'other' space).
Definition at line 396 of file transfrm.h.