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Public API Reference |
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A simple render mesh. More...
#include <ivideo/graph3d.h>
Public Attributes | |
csAlphaMode | alphaType |
(Optional) Alpha mode. Defaults to "autodetect". | |
const csVector4 * | colors |
(Optional) Colors. | |
iShaderVariableContext * | dynDomain |
(Optional) Shader variable context. | |
uint | indexCount |
(optional) Number of vertex indices | |
const uint * | indices |
(optional) Vertex indices. | |
csRenderMeshType | meshtype |
Type of the geometry to draw. | |
uint | mixmode |
(Optional) Mix mode. Defaults to CS_FX_COPY. | |
csReversibleTransform | object2world |
(Optional) Transform to apply to the mesh. | |
csRef< csRenderBufferHolder > | renderBuffers |
(Optional) Buffer holder with all vertex buffers. | |
iShader * | shader |
(Optional) Shader to use. | |
const csVector2 * | texcoords |
(Optional) Texture coordinates. | |
iTextureHandle * | texture |
(Optional) Handle to the texture to select. | |
uint | vertexCount |
Number of vertices. | |
const csVector3 * | vertices |
Vertices. | |
csZBufMode | z_buf_mode |
(Optional) Z buffer mode. Defaults to CS_ZBUF_NONE. | |
uint | indexStart |
(optional) Range of indices to draw. | |
uint | indexEnd |
(optional) Range of indices to draw. |
const uint* csSimpleRenderMesh::indices |
(Optional) Transform to apply to the mesh.