This is the complete list of members for
iShaderProgram, including all inherited members.
Activate()=0 | iShaderProgram | [pure virtual] |
AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
Compile(iHierarchicalCache *cacheTo, csRef< iString > *cacheTag=0)=0 | iShaderProgram | [pure virtual] |
Deactivate()=0 | iShaderProgram | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
GetInterfaceMetadata()=0 | iBase | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetUsedShaderVars(csBitArray &bits) const =0 | iShaderProgram | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
Load(iShaderDestinationResolver *resolve, iDocumentNode *node)=0 | iShaderProgram | [pure virtual] |
Load(iShaderDestinationResolver *resolve, const char *program, csArray< csShaderVarMapping > &mappings)=0 | iShaderProgram | [pure virtual] |
LoadFromCache(iHierarchicalCache *cache, iBase *previous, iDocumentNode *programNode, csRef< iString > *failReason=0, csRef< iString > *cacheTag=0)=0 | iShaderProgram | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
ResetState()=0 | iShaderProgram | [pure virtual] |
SetupState(const CS::Graphics::RenderMesh *mesh, CS::Graphics::RenderMeshModes &modes, const csShaderVariableStack &stack)=0 | iShaderProgram | [pure virtual] |
~iBase() | iBase | [inline, protected, virtual] |