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CS
Animation
iBodyBoneCollider
CS::Animation::iBodyBoneCollider Member List
This is the complete list of members for
CS::Animation::iBodyBoneCollider
, including all inherited members.
AddRefOwner
(void **ref_owner)=0
iBase
[pure virtual]
DecRef
()=0
iBase
[pure virtual]
GetBoxGeometry
(csVector3 &box_size) const =0
CS::Animation::iBodyBoneCollider
[pure virtual]
GetCapsuleGeometry
(float &length, float &radius) const =0
CS::Animation::iBodyBoneCollider
[pure virtual]
GetConvexMeshGeometry
(iMeshWrapper *&mesh) const =0
CS::Animation::iBodyBoneCollider
[pure virtual]
GetCylinderGeometry
(float &length, float &radius) const =0
CS::Animation::iBodyBoneCollider
[pure virtual]
GetDensity
() const =0
CS::Animation::iBodyBoneCollider
[pure virtual]
GetElasticity
() const =0
CS::Animation::iBodyBoneCollider
[pure virtual]
GetFriction
() const =0
CS::Animation::iBodyBoneCollider
[pure virtual]
GetGeometryType
() const =0
CS::Animation::iBodyBoneCollider
[pure virtual]
GetInterfaceMetadata
()=0
iBase
[pure virtual]
GetMeshGeometry
(iMeshWrapper *&mesh) const =0
CS::Animation::iBodyBoneCollider
[pure virtual]
GetPlaneGeometry
(csPlane3 &plane) const =0
CS::Animation::iBodyBoneCollider
[pure virtual]
GetRefCount
()=0
iBase
[pure virtual]
GetSoftness
() const =0
CS::Animation::iBodyBoneCollider
[pure virtual]
GetSphereGeometry
(float &radius) const =0
CS::Animation::iBodyBoneCollider
[pure virtual]
GetTransform
() const =0
CS::Animation::iBodyBoneCollider
[pure virtual]
IncRef
()=0
iBase
[pure virtual]
QueryInterface
(scfInterfaceID iInterfaceID, int iVersion)=0
iBase
[pure virtual]
RemoveRefOwner
(void **ref_owner)=0
iBase
[pure virtual]
SetBoxGeometry
(const csVector3 &box_size)=0
CS::Animation::iBodyBoneCollider
[pure virtual]
SetCapsuleGeometry
(float length, float radius)=0
CS::Animation::iBodyBoneCollider
[pure virtual]
SetConvexMeshGeometry
(iMeshWrapper *mesh)=0
CS::Animation::iBodyBoneCollider
[pure virtual]
SetCylinderGeometry
(float length, float radius)=0
CS::Animation::iBodyBoneCollider
[pure virtual]
SetDensity
(float density)=0
CS::Animation::iBodyBoneCollider
[pure virtual]
SetElasticity
(float elasticity)=0
CS::Animation::iBodyBoneCollider
[pure virtual]
SetFriction
(float friction)=0
CS::Animation::iBodyBoneCollider
[pure virtual]
SetMeshGeometry
(iMeshWrapper *mesh)=0
CS::Animation::iBodyBoneCollider
[pure virtual]
SetPlaneGeometry
(const csPlane3 &plane)=0
CS::Animation::iBodyBoneCollider
[pure virtual]
SetSoftness
(float softness)=0
CS::Animation::iBodyBoneCollider
[pure virtual]
SetSphereGeometry
(float radius)=0
CS::Animation::iBodyBoneCollider
[pure virtual]
SetTransform
(const csOrthoTransform &transform)=0
CS::Animation::iBodyBoneCollider
[pure virtual]
~iBase
()
iBase
[inline, protected, virtual]
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