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Public API Reference |
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ARRAY enum value | csShaderVariable | |
COLOR enum value | csShaderVariable | |
csRefCount() | csRefCount | [inline] |
csRefCount(const csRefCount &other) | csRefCount | [inline] |
csShaderVariable() | csShaderVariable | |
csShaderVariable(CS::ShaderVarStringID name) | csShaderVariable | |
DecRef() | csRefCount | [inline] |
FindArrayElement(const csRef< csShaderVariable > &sv) | csShaderVariable | [inline] |
FLOAT enum value | csShaderVariable | |
GetAccessor() const | csShaderVariable | [inline] |
GetAccessorData() const | csShaderVariable | [inline] |
GetArrayElement(size_t element) | csShaderVariable | [inline] |
GetArraySize() | csShaderVariable | [inline] |
GetName() const | csShaderVariable | [inline] |
GetRefCount() const | csRefCount | [inline] |
GetType() | csShaderVariable | [inline] |
GetValue(int &value) | csShaderVariable | [inline] |
GetValue(float &value) | csShaderVariable | [inline] |
GetValue(csRGBpixel &value) | csShaderVariable | [inline] |
GetValue(iTextureHandle *&value) | csShaderVariable | [inline] |
GetValue(iTextureWrapper *&value) | csShaderVariable | [inline] |
GetValue(iRenderBuffer *&value) | csShaderVariable | [inline] |
GetValue(csVector2 &value) | csShaderVariable | [inline] |
GetValue(csVector3 &value) | csShaderVariable | [inline] |
GetValue(csColor &value) | csShaderVariable | [inline] |
GetValue(csVector4 &value) | csShaderVariable | [inline] |
GetValue(csQuaternion &value) | csShaderVariable | [inline] |
GetValue(csMatrix3 &value) | csShaderVariable | [inline] |
GetValue(csReversibleTransform &value) | csShaderVariable | [inline] |
GetValue(CS::Math::Matrix4 &value) | csShaderVariable | [inline] |
IncRef() | csRefCount | [inline] |
INT enum value | csShaderVariable | |
MATRIX3X3 enum value | csShaderVariable | |
MATRIX4X4 enum value | csShaderVariable | |
RENDERBUFFER enum value | csShaderVariable | |
SetAccessor(iShaderVariableAccessor *a, intptr_t extraData=0) | csShaderVariable | [inline] |
SetArrayElement(size_t element, csShaderVariable *variable) | csShaderVariable | [inline] |
SetArraySize(size_t size) | csShaderVariable | [inline] |
SetName(CS::ShaderVarStringID newName) | csShaderVariable | [inline] |
SetType(VariableType t) | csShaderVariable | [inline] |
SetValue(int value) | csShaderVariable | [inline] |
SetValue(float value) | csShaderVariable | [inline] |
SetValue(const csRGBpixel &value) | csShaderVariable | [inline] |
SetValue(iTextureHandle *value) | csShaderVariable | [inline] |
SetValue(iTextureWrapper *value) | csShaderVariable | [inline] |
SetValue(iRenderBuffer *value) | csShaderVariable | [inline] |
SetValue(const csVector2 &value) | csShaderVariable | [inline] |
SetValue(const csVector3 &value) | csShaderVariable | [inline] |
SetValue(const csColor &value) | csShaderVariable | [inline] |
SetValue(const csColor4 &value) | csShaderVariable | [inline] |
SetValue(const csVector4 &value) | csShaderVariable | [inline] |
SetValue(const csMatrix3 &value) | csShaderVariable | [inline] |
SetValue(const csReversibleTransform &value) | csShaderVariable | [inline] |
SetValue(const CS::Math::Matrix4 &value) | csShaderVariable | [inline] |
TEXTURE enum value | csShaderVariable | |
TRANSFORM enum value | csShaderVariable | |
UNKNOWN enum value | csShaderVariable | |
VariableType enum name | csShaderVariable | |
VECTOR2 enum value | csShaderVariable | |
VECTOR3 enum value | csShaderVariable | |
VECTOR4 enum value | csShaderVariable |