![]() |
Public API Reference |
![]() |
Main namespace for CrystalSpace. More...
Namespaces | |
namespace | Animation |
Animation-related types. | |
namespace | Checksum |
Checksums and message digests. | |
namespace | Container |
Container classes. | |
namespace | Debug |
Debugging utilities and helpers. | |
namespace | Deprecated |
Contains deprecated code that will be removed after next stable release. | |
namespace | DocSystem |
Document system / XML helper classes. | |
namespace | Geometry |
Geometry and mesh tools related classes. | |
namespace | Graphics |
Graphics and rendering related classes. | |
namespace | Material |
Material and texture related classes. | |
namespace | Math |
Mathematical functions and definitions. | |
namespace | Memory |
Memory allocation. | |
namespace | Mesh |
Meshes. | |
namespace | Meta |
Meta-programming helpers. | |
namespace | Physics |
Objects of a dynamic simulation. | |
namespace | Platform |
Platform specific code and wrappers. | |
namespace | Plugin |
Implementation of all plugins. | |
namespace | PluginCommon |
Common code shared among a number of plugins. | |
namespace | RenderManager |
Classes for render manager plugin implementation. | |
namespace | SndSys |
Sound system classes. | |
namespace | Threading |
Functions and classes for threading, locking and atomic operations. | |
namespace | Utility |
Assorted utility functions and classes that doesn't belong anywhere else. | |
Classes | |
class | CowWrapper |
Copy-on-write wrapper for arbitrary types. More... | |
class | DataBuffer |
This is an implementation of iDataBuffer interface. More... | |
class | ImageAutoConvert |
Small wrapper class to automatically convert an image into a different storage format, if needed. More... | |
struct | InvalidStringID |
An invalid csStringID. More... | |
class | MeasureTime |
Simple helper class to measure execution time of a block. More... | |
class | NumberedFilenameHelper |
Helper to deal with numbered filename. More... | |
struct | Quote |
Helper functions to decorate strings with nice-looking quote characters. More... | |
class | RenderBufferPersistent |
Render buffer wrapper with additional persistence information. More... | |
class | RenderViewClipper |
Helper to clip in the context of a render view. More... | |
class | ScfStringSet |
The string set is a collection of unique strings. More... | |
struct | ShaderVarName |
Helper class to obtain an ID for a shader variable. More... | |
struct | StringID |
An identifier for a string. More... | |
class | StructuredTextureFormat |
Structured representation of a texture format. More... | |
class | SubRectangles |
A class managing allocations of sub-rectangles. More... | |
class | SubRectanglesCompact |
A variation of SubRectangles that tries to place rectangles in a rectangular fashion. More... | |
class | TextureFormatStrings |
Texture format string parser routines. More... | |
class | TriangleIndicesStream |
Helper class to extract triangles from an index buffer. More... | |
class | TriangleIndicesStreamRandom |
Extracts triangles like TriangleIndicesStream, but also provides random access to individual triangles and can be resetted. More... | |
struct | TriangleT |
A templated triangle. More... | |
class | UberScreenshotMaker |
Helper to create "überscreenshots", screenshots with a resolution larger than the current framebuffer resolution. More... | |
Typedefs | |
typedef StringID < StringSetTag::ShaderVar > | ShaderVarStringID |
String ID for shader variable name. | |
typedef unsigned int | StringIDValue |
Type for the actual value of a string ID. | |
Enumerations | |
enum | RenderPriorityGrouping { rpgByLayer = 0, rpgByMesh = 1 } |
Render grouping for mesh multipass rendering. More... | |
Functions | |
template<typename T , typename Fn > | |
Fn & | ForEach (T it, Fn &Func) |
Iterate over all elements in the iterator and perform operation given by Func. | |
template<typename T , typename Fn > | |
Fn & | ForEach (T *start, T *end, Fn &Func) |
Iterate over all elements in the list and perform operation given by Func. | |
template<typename T , typename Fn , typename P > | |
Fn & | ForEach (T it, Fn &Func, P &p) |
Iterate over all elements in the iterator and perform operation given by Func. | |
template<typename T , typename Fn , typename P1 , typename P2 > | |
Fn & | ForEach (T it, Fn &Func, P1 &p1, P2 &p2) |
Iterate over all elements in the iterator and perform operation given by Func. | |
template<typename T , typename Fn , typename P1 , typename P2 , typename P3 > | |
Fn & | ForEach (T it, Fn &Func, P1 &p1, P2 &p2, P3 &p3) |
Iterate over all elements in the iterator and perform operation given by Func. | |
template<typename Interface > | |
static csPtr< Interface > | GetChildObject (iObject *object) |
Get a child from an object that implements a specific interface. | |
template<typename Interface > | |
static csPtr< Interface > | GetNamedChildObject (iObject *object, const char *name) |
Get a child from an object that has the given name and implements a specific interface. | |
csHandlerID | RegisterWeakListener (iEventQueue *q, iEventHandler *listener, csRef< iEventHandler > &handler) |
Helper function for registering an event handler using a weak reference. | |
void | RemoveWeakListener (iEventQueue *q, csRef< iEventHandler > &handler) |
Helper function for removing an event handler that was registered with RegisterWeakListener(). | |
char * | StrDup (const char *s) |
Allocate a char string with cs_malloc() and copy the string into the newly allocated storage. | |
char * | StrDup (const wchar_t *s) |
Allocate a char string with cs_malloc() and copy an UTF-8 version of the string into the newly allocated storage. | |
wchar_t * | StrDupW (const wchar_t *s) |
Allocate a wide char string with cs_malloc() and copy the string into the newly allocated storage. | |
wchar_t * | StrDupW (const char *s) |
Allocate a wide char string with cs_malloc() and copy the string converted from UTF-8 into the newly allocated storage. | |
template<typename T > | |
void | Swap (T &a, T &b) |
Swap two elements. | |
Floating point utilities | |
bool | IsNaN (float f) |
Checks if a floating point value is not-a-number. | |
bool | IsNaN_ext (double d) |
Checks if a floating point value is not-a-number. | |
bool | IsNaN (double d) |
Checks if a double-precision floating point value is not-a-number. | |
bool | IsFinite (float f) |
Checks if a floating point value is finite. | |
bool | IsFinite_ext (double d) |
Checks if a floating point value is not-a-number. | |
bool | IsFinite (double d) |
Checks if a double-precision floating point value is finite. | |
float | Infinity () |
Return Infinity. | |
Variables | |
ShaderVarStringID const | InvalidShaderVarStringID |
Invalid shader variable name. |
Main namespace for CrystalSpace.
typedef StringID<StringSetTag::ShaderVar> CS::ShaderVarStringID |
String ID for shader variable name.
Definition at line 61 of file shadervar.h.
typedef unsigned int CS::StringIDValue |
Render grouping for mesh multipass rendering.
Fn& CS::ForEach | ( | T | it, |
Fn & | Func | ||
) |
Iterate over all elements in the iterator and perform operation given by Func.
csArray<int> anArray; anArray.Push (1); anArray.Push (4); ForEach (anArray.GetIterator (), OurFunctor ());
Definition at line 52 of file algorithms.h.
Fn& CS::ForEach | ( | T * | start, |
T * | end, | ||
Fn & | Func | ||
) |
Iterate over all elements in the list and perform operation given by Func.
Definition at line 66 of file algorithms.h.
Fn& CS::ForEach | ( | T | it, |
Fn & | Func, | ||
P & | p | ||
) |
Iterate over all elements in the iterator and perform operation given by Func.
Definition at line 81 of file algorithms.h.
Fn& CS::ForEach | ( | T | it, |
Fn & | Func, | ||
P1 & | p1, | ||
P2 & | p2 | ||
) |
Iterate over all elements in the iterator and perform operation given by Func.
Definition at line 95 of file algorithms.h.
Fn& CS::ForEach | ( | T | it, |
Fn & | Func, | ||
P1 & | p1, | ||
P2 & | p2, | ||
P3 & | p3 | ||
) |
Iterate over all elements in the iterator and perform operation given by Func.
Definition at line 109 of file algorithms.h.
static csPtr<Interface> CS::GetChildObject | ( | iObject * | object | ) | [inline, static] |
static csPtr<Interface> CS::GetNamedChildObject | ( | iObject * | object, |
const char * | name | ||
) | [inline, static] |
float CS::Infinity | ( | ) |
bool CS::IsFinite | ( | float | f | ) |
bool CS::IsFinite | ( | double | d | ) |
bool CS::IsFinite_ext | ( | double | d | ) |
Checks if a floating point value is not-a-number.
bool CS::IsNaN | ( | float | f | ) |
bool CS::IsNaN | ( | double | d | ) |
bool CS::IsNaN_ext | ( | double | d | ) |
Checks if a floating point value is not-a-number.
csHandlerID CS::RegisterWeakListener | ( | iEventQueue * | q, |
iEventHandler * | listener, | ||
csRef< iEventHandler > & | handler | ||
) |
Helper function for registering an event handler using a weak reference.
Use RemoveWeakListener() to remove an event handler registered with this function.
void CS::RemoveWeakListener | ( | iEventQueue * | q, |
csRef< iEventHandler > & | handler | ||
) |
Helper function for removing an event handler that was registered with RegisterWeakListener().
char* CS::StrDup | ( | const char * | s | ) |
Allocate a char string with cs_malloc() and copy the string into the newly allocated storage.
This is a handy method for copying strings, in fact it is an analogue of the strdup() function from string.h, but using cs_malloc(). (Also, strdup() is not present on some platforms). To free the pointer the caller should call cs_free().
char* CS::StrDup | ( | const wchar_t * | s | ) |
Allocate a char string with cs_malloc() and copy an UTF-8 version of the string into the newly allocated storage.
wchar_t* CS::StrDupW | ( | const wchar_t * | s | ) |
Allocate a wide char string with cs_malloc() and copy the string into the newly allocated storage.
wchar_t* CS::StrDupW | ( | const char * | s | ) |
Allocate a wide char string with cs_malloc() and copy the string converted from UTF-8 into the newly allocated storage.
void CS::Swap | ( | T & | a, |
T & | b | ||
) |
Swap two elements.
Definition at line 34 of file algorithms.h.
InvalidStringID<StringSetTag::ShaderVar> ()
Invalid shader variable name.
Definition at line 63 of file shadervar.h.