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Public API Reference |
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This is a callback function of an animation. More...
#include <imesh/skeleton.h>
Public Member Functions | |
virtual void | Execute (iSkeletonAnimation *animation, size_t frame_idx)=0 |
On execute action. | |
virtual void | OnFinish (iSkeletonAnimation *animation)=0 |
On finish action. |
This is a callback function of an animation.
It is called every time when animation is started or finished.
Definition at line 340 of file skeleton.h.
virtual void iSkeletonAnimationCallback::Execute | ( | iSkeletonAnimation * | animation, |
size_t | frame_idx | ||
) | [pure virtual] |
On execute action.
virtual void iSkeletonAnimationCallback::OnFinish | ( | iSkeletonAnimation * | animation | ) | [pure virtual] |
On finish action.