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Public API Reference |
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Data used by the shadow handler that needs to persist over multiple frames. More...
#include <csplugincommon/rendermanager/lightsetup.h>
Public Member Functions | |
void | Initialize (iObjectRegistry *, RenderTreeBase::DebugPersistent &) |
Called upon plugin initialization. | |
void | UpdateNewFrame () |
Called every frame/RenderView() execution, use for housekeeping. |
Data used by the shadow handler that needs to persist over multiple frames.
Definition at line 332 of file lightsetup.h.
void CS::RenderManager::ShadowNone< RenderTree, LayerConfigType >::PersistentData::Initialize | ( | iObjectRegistry * | , |
RenderTreeBase::DebugPersistent & | |||
) | [inline] |
Called upon plugin initialization.
Definition at line 339 of file lightsetup.h.
void CS::RenderManager::ShadowNone< RenderTree, LayerConfigType >::PersistentData::UpdateNewFrame | ( | ) | [inline] |
Called every frame/RenderView() execution, use for housekeeping.
Definition at line 337 of file lightsetup.h.