, including all inherited members.
AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
AddSubCacheDirectory(const char *cacheDir, int priority=cachePriorityApp, bool readOnly=false)=0 | iShaderManager | [pure virtual] |
AddVariable(csShaderVariable *variable)=0 | iShaderVariableContext | [pure virtual] |
Clear()=0 | iShaderVariableContext | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
GetCompiler(const char *name)=0 | iShaderManager | [pure virtual] |
GetInterfaceMetadata()=0 | iBase | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetShader(const char *name)=0 | iShaderManager | [pure virtual] |
GetShaderCache()=0 | iShaderManager | [pure virtual] |
GetShaders()=0 | iShaderManager | [pure virtual] |
GetShaderVariableAccessor(const char *name)=0 | iShaderManager | [pure virtual] |
GetShaderVariables() const =0 | iShaderVariableContext | [pure virtual] |
GetShaderVariableStack()=0 | iShaderManager | [pure virtual] |
GetSVNameStringset() const =0 | iShaderManager | [pure virtual] |
GetTagOptions(csStringID tag, csShaderTagPresence &presence, int &priority)=0 | iShaderManager | [pure virtual] |
GetTags(csShaderTagPresence presence, int &count)=0 | iShaderManager | [pure virtual] |
GetVariable(CS::ShaderVarStringID name) const =0 | iShaderVariableContext | [pure virtual] |
GetVariableAdd(CS::ShaderVarStringID name) | iShaderVariableContext | [inline] |
IncRef()=0 | iBase | [pure virtual] |
IsEmpty() const =0 | iShaderVariableContext | [pure virtual] |
PushVariables(csShaderVariableStack &stack) const =0 | iShaderVariableContext | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
RegisterCompiler(iShaderCompiler *compiler)=0 | iShaderManager | [pure virtual] |
RegisterShader(iShader *shader)=0 | iShaderManager | [pure virtual] |
RegisterShaderVariableAccessor(const char *name, iShaderVariableAccessor *accessor)=0 | iShaderManager | [pure virtual] |
RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
RemoveVariable(csShaderVariable *variable)=0 | iShaderVariableContext | [pure virtual] |
RemoveVariable(CS::ShaderVarStringID name)=0 | iShaderVariableContext | [pure virtual] |
ReplaceVariable(csShaderVariable *variable)=0 | iShaderVariableContext | [pure virtual] |
SetTagOptions(csStringID tag, csShaderTagPresence presence, int priority=0)=0 | iShaderManager | [pure virtual] |
UnregisterShader(iShader *shader)=0 | iShaderManager | [pure virtual] |
UnregisterShaders()=0 | iShaderManager | [pure virtual] |
UnregisterShaderVariableAccessor(const char *name, iShaderVariableAccessor *accessor)=0 | iShaderManager | [pure virtual] |
UnregisterShaderVariableAcessors()=0 | iShaderManager | [pure virtual] |
~iBase() | iBase | [inline, protected, virtual] |