, including all inherited members.
AddRefOwner(void **ref_owner) | scfImplementation< ShaderProgramPluginGL > | [inline, virtual] |
ATI enum value | CS::PluginCommon::ShaderProgramPluginGL | |
clipPlanes | CS::PluginCommon::ShaderProgramPluginGL | |
Close() | CS::PluginCommon::ShaderProgramPluginGL | [protected] |
DecRef() | scfImplementation< ShaderProgramPluginGL > | [inline, virtual] |
doVerbose | CS::PluginCommon::ShaderProgramPluginGL | [protected] |
doVerbosePrecache | CS::PluginCommon::ShaderProgramPluginGL | [protected] |
ext | CS::PluginCommon::ShaderProgramPluginGL | [protected] |
GetInterfaceMetadata() | scfImplementation< ShaderProgramPluginGL > | [inline, virtual] |
GetRefCount() | scfImplementation< ShaderProgramPluginGL > | [inline, virtual] |
HardwareVendor enum name | CS::PluginCommon::ShaderProgramPluginGL | |
IncRef() | scfImplementation< ShaderProgramPluginGL > | [inline, virtual] |
Initialize(iObjectRegistry *objectReg) | CS::PluginCommon::ShaderProgramPluginGL | [protected] |
Invalid enum value | CS::PluginCommon::ShaderProgramPluginGL | |
isOpen | CS::PluginCommon::ShaderProgramPluginGL | [protected] |
NVIDIA enum value | CS::PluginCommon::ShaderProgramPluginGL | |
object_reg | CS::PluginCommon::ShaderProgramPluginGL | [protected] |
Open() | CS::PluginCommon::ShaderProgramPluginGL | [protected] |
operator=(const scfImplementation &) | scfImplementation< ShaderProgramPluginGL > | [inline] |
Other enum value | CS::PluginCommon::ShaderProgramPluginGL | |
ParseVendorMask(const char *mask) | CS::PluginCommon::ShaderProgramPluginGL | |
Precache(const char *type, const char *tag, iBase *previous, iDocumentNode *node, iHierarchicalCache *cacheTo, csRef< iBase > *outObj=0)=0 | iShaderProgramPlugin | [pure virtual] |
QueryInterface(scfInterfaceID id, scfInterfaceVersion version) | scfImplementation1< ShaderProgramPluginGL, iShaderProgramPlugin > | [inline, virtual] |
RemoveRefOwner(void **ref_owner) | scfImplementation< ShaderProgramPluginGL > | [inline, virtual] |
scfImplementation(ShaderProgramPluginGL *object, iBase *parent=0) | scfImplementation< ShaderProgramPluginGL > | [inline] |
scfImplementation(const scfImplementation &) | scfImplementation< ShaderProgramPluginGL > | [inline] |
ShaderProgramPluginGL(iBase *parent) | CS::PluginCommon::ShaderProgramPluginGL | [protected] |
statecache | CS::PluginCommon::ShaderProgramPluginGL | [protected] |
vendor | CS::PluginCommon::ShaderProgramPluginGL | [protected] |
VendorFromString(const char *vendorStr) | CS::PluginCommon::ShaderProgramPluginGL | [static] |
VendorToString(HardwareVendor vendor) | CS::PluginCommon::ShaderProgramPluginGL | [static] |
~iBase() | iBase | [inline, protected, virtual] |