SDL  2.0
SDL_bvideo.cc
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #if SDL_VIDEO_DRIVER_HAIKU
24 
25 
26 #ifdef __cplusplus
27 extern "C" {
28 #endif
29 
30 #include "SDL_bkeyboard.h"
31 #include "SDL_bwindow.h"
32 #include "SDL_bclipboard.h"
33 #include "SDL_bvideo.h"
34 #include "SDL_bopengl.h"
35 #include "SDL_bmodes.h"
36 #include "SDL_bframebuffer.h"
37 #include "SDL_bevents.h"
38 
39 /* FIXME: Undefined functions */
40 // #define BE_PumpEvents NULL
41  #define BE_StartTextInput NULL
42  #define BE_StopTextInput NULL
43  #define BE_SetTextInputRect NULL
44 
45 // #define BE_DeleteDevice NULL
46 
47 /* End undefined functions */
48 
49 static SDL_VideoDevice *
50 BE_CreateDevice(int devindex)
51 {
52  SDL_VideoDevice *device;
53  /*SDL_VideoData *data;*/
54 
55  /* Initialize all variables that we clean on shutdown */
56  device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
57 
58  device->driverdata = NULL; /* FIXME: Is this the cause of some of the
59  SDL_Quit() errors? */
60 
61 /* TODO: Figure out if any initialization needs to go here */
62 
63  /* Set the function pointers */
64  device->VideoInit = BE_VideoInit;
65  device->VideoQuit = BE_VideoQuit;
69  device->PumpEvents = BE_PumpEvents;
70 
71  device->CreateWindow = BE_CreateWindow;
77  device->ShowWindow = BE_ShowWindow;
78  device->HideWindow = BE_HideWindow;
79  device->RaiseWindow = BE_RaiseWindow;
94 
95  device->shape_driver.CreateShaper = NULL;
98 
99 
109 
110  device->StartTextInput = BE_StartTextInput;
111  device->StopTextInput = BE_StopTextInput;
112  device->SetTextInputRect = BE_SetTextInputRect;
113 
117 
118  device->free = BE_DeleteDevice;
119 
120  return device;
121 }
122 
123 VideoBootStrap HAIKU_bootstrap = {
124  "haiku", "Haiku graphics",
125  BE_Available, BE_CreateDevice
126 };
127 
128 void BE_DeleteDevice(SDL_VideoDevice * device)
129 {
130  SDL_free(device->driverdata);
131  SDL_free(device);
132 }
133 
134 int BE_VideoInit(_THIS)
135 {
136  /* Initialize the Be Application for appserver interaction */
137  if (SDL_InitBeApp() < 0) {
138  return -1;
139  }
140 
141  /* Initialize video modes */
143 
144  /* Init the keymap */
145  BE_InitOSKeymap();
146 
147 
148 #if SDL_VIDEO_OPENGL
149  /* testgl application doesn't load library, just tries to load symbols */
150  /* is it correct? if so we have to load library here */
152 #endif
153 
154  /* We're done! */
155  return (0);
156 }
157 
158 int BE_Available(void)
159 {
160  return (1);
161 }
162 
163 void BE_VideoQuit(_THIS)
164 {
165 
167 
168  SDL_QuitBeApp();
169 }
170 
171 #ifdef __cplusplus
172 }
173 #endif
174 
175 #endif /* SDL_VIDEO_DRIVER_HAIKU */
int BE_InitModes(_THIS)
int BE_QuitModes(_THIS)
void BE_DestroyWindow(_THIS, SDL_Window *window)
int BE_SetWindowGammaRamp(_THIS, SDL_Window *window, const Uint16 *ramp)
int BE_GL_LoadLibrary(_THIS, const char *path)
int BE_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
int BE_VideoInit(_THIS)
void(* RestoreWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:220
void BE_GL_UnloadLibrary(_THIS)
void BE_RaiseWindow(_THIS, SDL_Window *window)
void BE_SetWindowBordered(_THIS, SDL_Window *window, SDL_bool bordered)
void BE_DeleteDevice(_THIS)
void BE_HideWindow(_THIS, SDL_Window *window)
void * BE_GL_GetProcAddress(_THIS, const char *proc)
void BE_GL_DeleteContext(_THIS, SDL_GLContext context)
void BE_SetWindowResizable(_THIS, SDL_Window *window, SDL_bool resizable)
int(* CreateWindowFrom)(_THIS, SDL_Window *window, const void *data)
Definition: SDL_sysvideo.h:204
void BE_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
int SDL_InitBeApp(void)
void(* free)(_THIS)
Definition: SDL_sysvideo.h:358
void BE_RestoreWindow(_THIS, SDL_Window *window)
SDL_GLContext BE_GL_CreateContext(_THIS, SDL_Window *window)
int(* GL_SetSwapInterval)(_THIS, int interval)
Definition: SDL_sysvideo.h:253
int BE_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
void(* ShowWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:215
void SDL_QuitBeApp(void)
void(* StartTextInput)(_THIS)
Definition: SDL_sysvideo.h:268
void(* SetWindowSize)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:208
void BE_MinimizeWindow(_THIS, SDL_Window *window)
void(* GL_SwapWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:255
SDL_bool BE_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
int(* GL_LoadLibrary)(_THIS, const char *path)
Definition: SDL_sysvideo.h:247
int BE_CreateWindow(_THIS, SDL_Window *window)
int BE_GetWindowGammaRamp(_THIS, SDL_Window *window, Uint16 *ramp)
int(* SetDisplayMode)(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
Definition: SDL_sysvideo.h:197
void(* SetWindowBordered)(_THIS, SDL_Window *window, SDL_bool bordered)
Definition: SDL_sysvideo.h:221
void BE_SetWindowPosition(_THIS, SDL_Window *window)
static SDL_VideoDevice * _this
Definition: SDL_video.c:118
void BE_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
void(* HideWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:216
void(* RaiseWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:217
int(* SetWindowShape)(SDL_WindowShaper *shaper, SDL_Surface *shape, SDL_WindowShapeMode *shape_mode)
Definition: SDL_sysvideo.h:59
void(* SetTextInputRect)(_THIS, SDL_Rect *rect)
Definition: SDL_sysvideo.h:270
void * SDL_calloc(size_t nmemb, size_t size)
SDL_bool(* GetWindowWMInfo)(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
Definition: SDL_sysvideo.h:240
SDL_GLContext(* GL_CreateContext)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:250
void BE_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
#define _THIS
int(* GL_MakeCurrent)(_THIS, SDL_Window *window, SDL_GLContext context)
Definition: SDL_sysvideo.h:251
void SDL_free(void *mem)
int(* GetDisplayBounds)(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
Definition: SDL_sysvideo.h:174
int BE_GL_GetSwapInterval(_THIS)
void(* DestroyWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:227
char * BE_GetClipboardText(_THIS)
void(* StopTextInput)(_THIS)
Definition: SDL_sysvideo.h:269
void(* SetWindowIcon)(_THIS, SDL_Window *window, SDL_Surface *icon)
Definition: SDL_sysvideo.h:206
int BE_SetClipboardText(_THIS, const char *text)
void BE_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
int BE_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
void(* DestroyWindowFramebuffer)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:230
int BE_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
void(* GL_UnloadLibrary)(_THIS)
Definition: SDL_sysvideo.h:249
void(* GetDisplayModes)(_THIS, SDL_VideoDisplay *display)
Definition: SDL_sysvideo.h:189
#define NULL
Definition: begin_code.h:143
void(* VideoQuit)(_THIS)
Definition: SDL_sysvideo.h:164
int BE_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
SDL_WindowShaper *(* CreateShaper)(SDL_Window *window)
Definition: SDL_sysvideo.h:58
void BE_DestroyWindowFramebuffer(_THIS, SDL_Window *window)
int(* ResizeWindowShape)(SDL_Window *window)
Definition: SDL_sysvideo.h:60
void BE_VideoQuit(_THIS)
int BE_GL_SetSwapInterval(_THIS, int interval)
void(* SetWindowPosition)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:207
void BE_InitOSKeymap()
int(* CreateWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:203
int(* GetWindowGammaRamp)(_THIS, SDL_Window *window, Uint16 *ramp)
Definition: SDL_sysvideo.h:225
void(* MinimizeWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:219
int BE_GL_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
int BE_Available(void)
SDL_bool(* HasClipboardText)(_THIS)
Definition: SDL_sysvideo.h:281
SDL_ShapeDriver shape_driver
Definition: SDL_sysvideo.h:237
int(* VideoInit)(_THIS)
Definition: SDL_sysvideo.h:158
void(* SetWindowFullscreen)(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
Definition: SDL_sysvideo.h:223
int(* UpdateWindowFramebuffer)(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
Definition: SDL_sysvideo.h:229
void BE_SetWindowTitle(_THIS, SDL_Window *window)
void(* GL_DeleteContext)(_THIS, SDL_GLContext context)
Definition: SDL_sysvideo.h:256
char *(* GetClipboardText)(_THIS)
Definition: SDL_sysvideo.h:280
void(* SetWindowTitle)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:205
void(* SetWindowResizable)(_THIS, SDL_Window *window, SDL_bool resizable)
Definition: SDL_sysvideo.h:222
int(* GL_GetSwapInterval)(_THIS)
Definition: SDL_sysvideo.h:254
void(* MaximizeWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:218
int(* SetClipboardText)(_THIS, const char *text)
Definition: SDL_sysvideo.h:279
void BE_MaximizeWindow(_THIS, SDL_Window *window)
int(* SetWindowGammaRamp)(_THIS, SDL_Window *window, const Uint16 *ramp)
Definition: SDL_sysvideo.h:224
SDL_bool BE_HasClipboardText(_THIS)
void BE_GL_SwapWindow(_THIS, SDL_Window *window)
void(* SetWindowGrab)(_THIS, SDL_Window *window, SDL_bool grabbed)
Definition: SDL_sysvideo.h:226
void BE_ShowWindow(_THIS, SDL_Window *window)
int(* CreateWindowFramebuffer)(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
Definition: SDL_sysvideo.h:228
void BE_SetWindowSize(_THIS, SDL_Window *window)
void *(* GL_GetProcAddress)(_THIS, const char *proc)
Definition: SDL_sysvideo.h:248
void BE_PumpEvents(_THIS)
void(* PumpEvents)(_THIS)
Definition: SDL_sysvideo.h:262