SDL  2.0
SDL_joystick_c.h
Go to the documentation of this file.
1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../SDL_internal.h"
22 
23 /* Useful functions and variables from SDL_joystick.c */
24 #include "SDL_joystick.h"
25 
26 /* Initialization and shutdown functions */
27 extern int SDL_JoystickInit(void);
28 extern void SDL_JoystickQuit(void);
29 
30 /* Initialization and shutdown functions */
31 extern int SDL_GameControllerInitMappings(void);
32 extern void SDL_GameControllerQuitMappings(void);
33 extern int SDL_GameControllerInit(void);
34 extern void SDL_GameControllerQuit(void);
35 
36 /* Locking for multi-threaded access to the joystick API */
37 extern void SDL_LockJoystickList(void);
38 extern void SDL_UnlockJoystickList(void);
39 
40 /* Function to extract information from an SDL joystick GUID */
41 extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version);
42 
43 /* Function to return whether a joystick name and GUID is a game controller */
45 
46 /* Function to return whether a game controller should be ignored */
48 
49 /* Internal event queueing functions */
50 extern void SDL_PrivateJoystickAdded(int device_index);
51 extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance);
52 extern int SDL_PrivateJoystickAxis(SDL_Joystick * joystick,
54 extern int SDL_PrivateJoystickBall(SDL_Joystick * joystick,
55  Uint8 ball, Sint16 xrel, Sint16 yrel);
56 extern int SDL_PrivateJoystickHat(SDL_Joystick * joystick,
57  Uint8 hat, Uint8 value);
58 extern int SDL_PrivateJoystickButton(SDL_Joystick * joystick,
60 extern void SDL_PrivateJoystickBatteryLevel(SDL_Joystick * joystick,
61  SDL_JoystickPowerLevel ePowerLevel);
62 
63 /* Internal sanity checking functions */
64 extern int SDL_PrivateJoystickValid(SDL_Joystick * joystick);
65 
66 /* vi: set ts=4 sw=4 expandtab: */
void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version)
Definition: SDL_joystick.c:939
SDL_Texture * button
void SDL_PrivateJoystickBatteryLevel(SDL_Joystick *joystick, SDL_JoystickPowerLevel ePowerLevel)
int SDL_JoystickInit(void)
Definition: SDL_joystick.c:70
void SDL_JoystickQuit(void)
Definition: SDL_joystick.c:545
struct xkb_state * state
void SDL_GameControllerQuit(void)
SDL_Texture * axis
int SDL_PrivateJoystickHat(SDL_Joystick *joystick, Uint8 hat, Uint8 value)
Definition: SDL_joystick.c:718
GLuint const GLchar * name
Sint32 SDL_JoystickID
Definition: SDL_joystick.h:81
int SDL_PrivateJoystickBall(SDL_Joystick *joystick, Uint8 ball, Sint16 xrel, Sint16 yrel)
Definition: SDL_joystick.c:758
uint8_t Uint8
An unsigned 8-bit integer type.
Definition: SDL_stdinc.h:153
int SDL_GameControllerInitMappings(void)
SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
void SDL_PrivateJoystickAdded(int device_index)
Definition: SDL_joystick.c:595
int SDL_PrivateJoystickAxis(SDL_Joystick *joystick, Uint8 axis, Sint16 value)
Definition: SDL_joystick.c:661
GLsizei const GLfloat * value
void SDL_GameControllerQuitMappings(void)
int SDL_PrivateJoystickButton(SDL_Joystick *joystick, Uint8 button, Uint8 state)
Definition: SDL_joystick.c:794
SDL_JoystickPowerLevel
Definition: SDL_joystick.h:97
int SDL_GameControllerInit(void)
SDL_bool
Definition: SDL_stdinc.h:139
int SDL_PrivateJoystickValid(SDL_Joystick *joystick)
Definition: SDL_joystick.c:259
void SDL_LockJoystickList(void)
Definition: SDL_joystick.c:43
uint16_t Uint16
An unsigned 16-bit integer type.
Definition: SDL_stdinc.h:161
SDL_bool SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid)
int16_t Sint16
A signed 16-bit integer type.
Definition: SDL_stdinc.h:157
void SDL_UnlockJoystickList(void)
Definition: SDL_joystick.c:51
void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance)
Definition: SDL_joystick.c:641