OgreUnifiedHighLevelGpuProgram.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2013 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
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13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
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17 all copies or substantial portions of the Software.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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21 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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26 -----------------------------------------------------------------------------
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28 #ifndef __UnifiedHighLevelGpuProgram_H__
29 #define __UnifiedHighLevelGpuProgram_H__
30 
31 #include "OgrePrerequisites.h"
34 
35 namespace Ogre {
36 
61  {
62  public:
64  class CmdDelegate : public ParamCommand
65  {
66  public:
67  String doGet(const void* target) const;
68  void doSet(void* target, const String& val);
69  };
70 
71  protected:
73 
78 
80  void chooseDelegate() const;
81 
82  void createLowLevelImpl(void);
83  void unloadHighLevelImpl(void);
84  void buildConstantDefinitions() const;
85  void loadFromSource(void);
86 
87  public:
90  const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
92 
93  virtual size_t calculateSize(void) const;
94 
99  void addDelegateProgram(const String& name);
100 
102  void clearDelegatePrograms();
103 
105  const HighLevelGpuProgramPtr& _getDelegate() const;
106 
108  const String& getLanguage(void) const;
109 
117  GpuProgramParametersSharedPtr createParameters(void);
119  GpuProgram* _getBindingDelegate(void);
120 
121  // All the following methods must delegate to the implementation
122 
124  bool isSupported(void) const;
125 
127  bool isSkeletalAnimationIncluded(void) const;
128 
129  bool isMorphAnimationIncluded(void) const;
130 
131  bool isPoseAnimationIncluded(void) const;
132 
133  bool isVertexTextureFetchRequired(void) const;
134  GpuProgramParametersSharedPtr getDefaultParameters(void);
135  bool hasDefaultParameters(void) const;
136  bool getPassSurfaceAndLightStates(void) const;
137  bool getPassFogStates(void) const;
138  bool getPassTransformStates(void) const;
139  bool hasCompileError(void) const;
140  void resetCompileError(void);
141 
142  void load(bool backgroundThread = false);
143  void reload(void);
144  bool isReloadable(void) const;
145  bool isLoaded(void) const;
146  bool isLoading() const;
147  LoadingState getLoadingState() const;
148  void unload(void);
149  size_t getSize(void) const;
150  void touch(void);
151  bool isBackgroundLoaded(void) const;
152  void setBackgroundLoaded(bool bl);
153  void escalateLoading();
154  void addListener(Listener* lis);
155  void removeListener(Listener* lis);
156 
157  };
158 
161  {
162  public:
166  const String& getLanguage(void) const;
168  const String& name, ResourceHandle handle,
169  const String& group, bool isManual, ManualResourceLoader* loader);
170  void destroy(HighLevelGpuProgram* prog);
171 
172  };
173 
177 }
178 #endif
#define _OgreExport
Definition: OgrePlatform.h:257
LoadingState
Enum identifying the loading state of the resource.
Definition: OgreResource.h:127
void destroy(HighLevelGpuProgram *prog)
vector< String >::type StringVector
Abstract base class representing a high-level program (a vertex or fragment program).
Interface describing a manual resource loader.
Definition: OgreResource.h:514
unsigned long long int ResourceHandle
Definition: OgreResource.h:41
Command object for setting delegate (can set more than once)
HighLevelGpuProgram * create(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader)
_StringBase String
Specialisation of HighLevelGpuProgram which just delegates its implementation to one other high level...
Defines a generic resource handler.
Defines a program which runs on the GPU such as a vertex or fragment program.
HighLevelGpuProgramPtr mChosenDelegate
The chosen delegate.
StringVector mDelegateNames
Ordered list of potential delegates.
Interface definition for factories of HighLevelGpuProgram.
Abstract class which is command object which gets/sets parameters.
const String & getLanguage(void) const
Get the name of the language this factory creates programs for.

Copyright © 2012 Torus Knot Software Ltd
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Last modified Sat Oct 25 2014 14:52:02