OgreShadowCameraSetupPlaneOptimal.h
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1 /*
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3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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28 #ifndef __ShadowCameraSetupPlaneOptimal_H__
29 #define __ShadowCameraSetupPlaneOptimal_H__
30 
31 #include "OgrePrerequisites.h"
32 #include "OgreShadowCameraSetup.h"
33 #include "OgreHeaderPrefix.h"
34 
35 namespace Ogre {
36 
37 
63  {
64  private:
66  private:
68 
70  Matrix4 computeConstrainedProjection( const Vector4& pinhole,
71  const vector<Vector4>::type& fpoint,
72  const vector<Vector2>::type& constraint) const;
73 
74  public:
79 
81  virtual void getShadowCamera (const SceneManager *sm, const Camera *cam,
82  const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const;
83  };
87 }
88 
89 #include "OgreHeaderSuffix.h"
90 
91 #endif
MovablePlane * mPlane
pointer to plane of interest
#define _OgreExport
Definition: OgrePlatform.h:257
std::vector< T, A > type
4-dimensional homogeneous vector.
Definition: OgreVector4.h:45
An abstraction of a viewport, i.e.
Definition: OgreViewport.h:57
PlaneOptimalShadowCameraSetup()
Default constructor is private.
Class encapsulating a standard 4x4 homogeneous matrix.
Definition: OgreMatrix4.h:78
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:86
This class allows you to plug in new ways to define the camera setup when rendering and projecting sh...
Implements the plane optimal shadow camera algorithm.
Manages the organisation and rendering of a 'scene' i.e.
Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply...
Representation of a dynamic light source in the scene.
Definition: OgreLight.h:73

Copyright © 2012 Torus Knot Software Ltd
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Last modified Sat Oct 25 2014 14:52:02