28 #ifndef __ShadowCameraSetupPlaneOptimal_H__
29 #define __ShadowCameraSetupPlaneOptimal_H__
MovablePlane * mPlane
pointer to plane of interest
4-dimensional homogeneous vector.
An abstraction of a viewport, i.e.
PlaneOptimalShadowCameraSetup()
Default constructor is private.
Class encapsulating a standard 4x4 homogeneous matrix.
A viewpoint from which the scene will be rendered.
This class allows you to plug in new ways to define the camera setup when rendering and projecting sh...
Implements the plane optimal shadow camera algorithm.
Manages the organisation and rendering of a 'scene' i.e.
Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply...
Representation of a dynamic light source in the scene.