OGRE supports a pretty flexible animation system that allows you to script animation for several different purposes:
Mesh animation using a skeletal structure to determine how the mesh deforms.
Mesh animation using snapshots of vertex data to determine how the shape of the mesh changes.
Animating SceneNodes automatically to create effects like camera sweeps, objects following predefined paths, etc.
Using OGRE’s extensible class structure to animate any value.
• Skeletal Animation: | ||
• Animation State: | ||
• Vertex Animation: | ||
• SceneNode Animation: | ||
• Numeric Value Animation: |