openscenegraph
Classes | Namespaces | Macros
Texture File Reference
#include <osg/GL>
#include <osg/Image>
#include <osg/StateAttribute>
#include <osg/GraphicsContext>
#include <osg/ref_ptr>
#include <osg/Vec4>
#include <osg/Vec4d>
#include <osg/Vec4i>
#include <osg/buffered_value>
#include <osg/GL2Extensions>
#include <list>
#include <map>

Classes

class  osg::Texture
 
struct  osg::Texture::ImageAttachment
 
class  osg::Texture::Extensions
 
struct  osg::Texture::TextureProfile
 
class  osg::Texture::TextureObject
 
class  osg::Texture::TextureObjectSet
 
class  osg::Texture::TextureObjectManager
 

Namespaces

 osg
 

Macros

#define OSG_TEXTURE   1
 
#define GL_TEXTURE_MAX_ANISOTROPY_EXT   0x84FE
 
#define GL_TEXTURE_SWIZZLE_RGBA   0x8E46
 
#define GL_COMPRESSED_ALPHA_ARB   0x84E9
 
#define GL_COMPRESSED_LUMINANCE_ARB   0x84EA
 
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB   0x84EB
 
#define GL_COMPRESSED_INTENSITY_ARB   0x84EC
 
#define GL_COMPRESSED_RGB_ARB   0x84ED
 
#define GL_COMPRESSED_RGBA_ARB   0x84EE
 
#define GL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF
 
#define GL_TEXTURE_COMPRESSED_ARB   0x86A1
 
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB   0x86A2
 
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB   0x86A3
 
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB   0x86A0
 
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
 
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT   0x83F1
 
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT   0x83F2
 
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT   0x83F3
 
#define GL_COMPRESSED_RED_RGTC1_EXT   0x8DBB
 
#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT   0x8DBC
 
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT   0x8DBD
 
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT   0x8DBE
 
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG   0x8C00
 
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG   0x8C01
 
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG   0x8C02
 
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG   0x8C03
 
#define GL_ETC1_RGB8_OES   0x8D64
 
#define GL_RGBA32F_ARB   0x8814
 
#define GL_RGB32F_ARB   0x8815
 
#define GL_ALPHA32F_ARB   0x8816
 
#define GL_INTENSITY32F_ARB   0x8817
 
#define GL_LUMINANCE32F_ARB   0x8818
 
#define GL_LUMINANCE_ALPHA32F_ARB   0x8819
 
#define GL_RGBA16F_ARB   0x881A
 
#define GL_RGB16F_ARB   0x881B
 
#define GL_ALPHA16F_ARB   0x881C
 
#define GL_INTENSITY16F_ARB   0x881D
 
#define GL_LUMINANCE16F_ARB   0x881E
 
#define GL_LUMINANCE_ALPHA16F_ARB   0x881F
 
#define GL_HALF_FLOAT   0x140B
 
#define GL_HILO_NV   0x86F4
 
#define GL_DSDT_NV   0x86F5
 
#define GL_DSDT_MAG_NV   0x86F6
 
#define GL_DSDT_MAG_VIB_NV   0x86F7
 
#define GL_HILO16_NV   0x86F8
 
#define GL_SIGNED_HILO_NV   0x86F9
 
#define GL_SIGNED_HILO16_NV   0x86FA
 
#define GL_SIGNED_RGBA_NV   0x86FB
 
#define GL_SIGNED_RGBA8_NV   0x86FC
 
#define GL_SIGNED_RGB_NV   0x86FE
 
#define GL_SIGNED_RGB8_NV   0x86FF
 
#define GL_SIGNED_LUMINANCE_NV   0x8701
 
#define GL_SIGNED_LUMINANCE8_NV   0x8702
 
#define GL_SIGNED_LUMINANCE_ALPHA_NV   0x8703
 
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV   0x8704
 
#define GL_SIGNED_ALPHA_NV   0x8705
 
#define GL_SIGNED_ALPHA8_NV   0x8706
 
#define GL_SIGNED_INTENSITY_NV   0x8707
 
#define GL_SIGNED_INTENSITY8_NV   0x8708
 
#define GL_DSDT8_NV   0x8709
 
#define GL_DSDT8_MAG8_NV   0x870A
 
#define GL_DSDT8_MAG8_INTENSITY8_NV   0x870B
 
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV   0x870C
 
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV   0x870D
 
#define GL_FLOAT_R_NV   0x8880
 
#define GL_FLOAT_RG_NV   0x8881
 
#define GL_FLOAT_RGB_NV   0x8882
 
#define GL_FLOAT_RGBA_NV   0x8883
 
#define GL_FLOAT_R16_NV   0x8884
 
#define GL_FLOAT_R32_NV   0x8885
 
#define GL_FLOAT_RG16_NV   0x8886
 
#define GL_FLOAT_RG32_NV   0x8887
 
#define GL_FLOAT_RGB16_NV   0x8888
 
#define GL_FLOAT_RGB32_NV   0x8889
 
#define GL_FLOAT_RGBA16_NV   0x888A
 
#define GL_FLOAT_RGBA32_NV   0x888B
 
#define GL_RGBA_FLOAT32_ATI   0x8814
 
#define GL_RGB_FLOAT32_ATI   0x8815
 
#define GL_ALPHA_FLOAT32_ATI   0x8816
 
#define GL_INTENSITY_FLOAT32_ATI   0x8817
 
#define GL_LUMINANCE_FLOAT32_ATI   0x8818
 
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI   0x8819
 
#define GL_RGBA_FLOAT16_ATI   0x881A
 
#define GL_RGB_FLOAT16_ATI   0x881B
 
#define GL_ALPHA_FLOAT16_ATI   0x881C
 
#define GL_INTENSITY_FLOAT16_ATI   0x881D
 
#define GL_LUMINANCE_FLOAT16_ATI   0x881E
 
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI   0x881F
 
#define GL_MIRRORED_REPEAT_IBM   0x8370
 
#define GL_CLAMP_TO_EDGE   0x812F
 
#define GL_CLAMP   0x2900
 
#define GL_CLAMP_TO_BORDER_ARB   0x812D
 
#define GL_INTENSITY   0x8049
 
#define GL_GENERATE_MIPMAP_SGIS   0x8191
 
#define GL_GENERATE_MIPMAP_HINT_SGIS   0x8192
 
#define GL_TEXTURE_3D   0x806F
 
#define GL_TEXTURE_2D_ARRAY_EXT   0x8C1A
 
#define GL_TEXTURE_2D_ARRAY_EXT   0x8C1A
 
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT   0x8C1B
 
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT   0x8C1D
 
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT   0x88FF
 
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT   0x884E
 
#define GL_SAMPLER_2D_ARRAY_EXT   0x8DC1
 
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT   0x8DC4
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT   0x8CD4
 
#define GL_TEXTURE_CUBE_MAP   0x8513
 
#define GL_TEXTURE_BINDING_CUBE_MAP   0x8514
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X   0x8515
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X   0x8516
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y   0x8517
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y   0x8518
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z   0x8519
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z   0x851A
 
#define GL_PROXY_TEXTURE_CUBE_MAP   0x851B
 
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE   0x851C
 
#define GL_TEXTURE_BINDING_3D   0x806A
 
#define GL_DEPTH_TEXTURE_MODE_ARB   0x884B
 
#define GL_TEXTURE_COMPARE_MODE_ARB   0x884C
 
#define GL_TEXTURE_COMPARE_FUNC_ARB   0x884D
 
#define GL_COMPARE_R_TO_TEXTURE_ARB   0x884E
 
#define TEXTURE_COMPARE_FAIL_VALUE_ARB   0x80BF
 
#define GL_MAX_TEXTURE_UNITS   0x84E2
 
#define GL_TEXTURE_DEPTH   0x8071
 
#define GL_TEXTURE_2D_MULTISAMPLE   0x9100
 
#define GL_RGBA32UI_EXT   0x8D70
 
#define GL_RGB32UI_EXT   0x8D71
 
#define GL_ALPHA32UI_EXT   0x8D72
 
#define GL_INTENSITY32UI_EXT   0x8D73
 
#define GL_LUMINANCE32UI_EXT   0x8D74
 
#define GL_LUMINANCE_ALPHA32UI_EXT   0x8D75
 
#define GL_RGBA16UI_EXT   0x8D76
 
#define GL_RGB16UI_EXT   0x8D77
 
#define GL_ALPHA16UI_EXT   0x8D78
 
#define GL_INTENSITY16UI_EXT   0x8D79
 
#define GL_LUMINANCE16UI_EXT   0x8D7A
 
#define GL_LUMINANCE_ALPHA16UI_EXT   0x8D7B
 
#define GL_RGBA8UI_EXT   0x8D7C
 
#define GL_RGB8UI_EXT   0x8D7D
 
#define GL_ALPHA8UI_EXT   0x8D7E
 
#define GL_INTENSITY8UI_EXT   0x8D7F
 
#define GL_LUMINANCE8UI_EXT   0x8D80
 
#define GL_LUMINANCE_ALPHA8UI_EXT   0x8D81
 
#define GL_RGBA32I_EXT   0x8D82
 
#define GL_RGB32I_EXT   0x8D83
 
#define GL_ALPHA32I_EXT   0x8D84
 
#define GL_INTENSITY32I_EXT   0x8D85
 
#define GL_LUMINANCE32I_EXT   0x8D86
 
#define GL_LUMINANCE_ALPHA32I_EXT   0x8D87
 
#define GL_RGBA16I_EXT   0x8D88
 
#define GL_RGB16I_EXT   0x8D89
 
#define GL_ALPHA16I_EXT   0x8D8A
 
#define GL_INTENSITY16I_EXT   0x8D8B
 
#define GL_LUMINANCE16I_EXT   0x8D8C
 
#define GL_LUMINANCE_ALPHA16I_EXT   0x8D8D
 
#define GL_RGBA8I_EXT   0x8D8E
 
#define GL_RGB8I_EXT   0x8D8F
 
#define GL_ALPHA8I_EXT   0x8D90
 
#define GL_INTENSITY8I_EXT   0x8D91
 
#define GL_LUMINANCE8I_EXT   0x8D92
 
#define GL_LUMINANCE_ALPHA8I_EXT   0x8D93
 
#define GL_RED_INTEGER_EXT   0x8D94
 
#define GL_GREEN_INTEGER_EXT   0x8D95
 
#define GL_BLUE_INTEGER_EXT   0x8D96
 
#define GL_ALPHA_INTEGER_EXT   0x8D97
 
#define GL_RGB_INTEGER_EXT   0x8D98
 
#define GL_RGBA_INTEGER_EXT   0x8D99
 
#define GL_BGR_INTEGER_EXT   0x8D9A
 
#define GL_BGRA_INTEGER_EXT   0x8D9B
 
#define GL_LUMINANCE_INTEGER_EXT   0x8D9C
 
#define GL_LUMINANCE_ALPHA_INTEGER_EXT   0x8D9D
 
#define GL_RGBA_INTEGER_MODE_EXT   0x8D9E
 
#define GL_R3_G3_B2   0x2A10
 
#define GL_RGB4   0x804F
 
#define GL_RGB5   0x8050
 
#define GL_RGB8   0x8051
 
#define GL_RGB10   0x8052
 
#define GL_RGB12   0x8053
 
#define GL_RGB16   0x8054
 
#define GL_RGBA2   0x8055
 
#define GL_RGBA4   0x8056
 
#define GL_RGB5_A1   0x8057
 
#define GL_RGBA8   0x8058
 
#define GL_RGB10_A2   0x8059
 
#define GL_RGBA12   0x805A
 
#define GL_RGBA16   0x805B
 
#define GL_BGR_EXT   0x80E0
 
#define GL_BGRA_EXT   0x80E1
 
#define GL_RG   0x8227
 
#define GL_RG_INTEGER   0x8228
 
#define GL_R8   0x8229
 
#define GL_R16   0x822A
 
#define GL_RG8   0x822B
 
#define GL_RG16   0x822C
 
#define GL_R16F   0x822D
 
#define GL_R32F   0x822E
 
#define GL_RG16F   0x822F
 
#define GL_RG32F   0x8230
 
#define GL_R8I   0x8231
 
#define GL_R8UI   0x8232
 
#define GL_R16I   0x8233
 
#define GL_R16UI   0x8234
 
#define GL_R32I   0x8235
 
#define GL_R32UI   0x8236
 
#define GL_RG8I   0x8237
 
#define GL_RG8UI   0x8238
 
#define GL_RG16I   0x8239
 
#define GL_RG16UI   0x823A
 
#define GL_RG32I   0x823B
 
#define GL_RG32UI   0x823C
 
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT   0x00000001
 
#define GL_ELEMENT_ARRAY_BARRIER_BIT   0x00000002
 
#define GL_UNIFORM_BARRIER_BIT   0x00000004
 
#define GL_TEXTURE_FETCH_BARRIER_BIT   0x00000008
 
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT   0x00000020
 
#define GL_COMMAND_BARRIER_BIT   0x00000040
 
#define GL_PIXEL_BUFFER_BARRIER_BIT   0x00000080
 
#define GL_TEXTURE_UPDATE_BARRIER_BIT   0x00000100
 
#define GL_BUFFER_UPDATE_BARRIER_BIT   0x00000200
 
#define GL_FRAMEBUFFER_BARRIER_BIT   0x00000400
 
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT   0x00000800
 
#define GL_ATOMIC_COUNTER_BARRIER_BIT   0x00001000
 
#define GL_ALL_BARRIER_BITS   0xFFFFFFFF
 
#define GL_MAX_IMAGE_UNITS   0x8F38
 
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS   0x8F39
 
#define GL_IMAGE_BINDING_NAME   0x8F3A
 
#define GL_IMAGE_BINDING_LEVEL   0x8F3B
 
#define GL_IMAGE_BINDING_LAYERED   0x8F3C
 
#define GL_IMAGE_BINDING_LAYER   0x8F3D
 
#define GL_IMAGE_BINDING_ACCESS   0x8F3E
 
#define GL_IMAGE_1D   0x904C
 
#define GL_IMAGE_2D   0x904D
 
#define GL_IMAGE_3D   0x904E
 
#define GL_IMAGE_2D_RECT   0x904F
 
#define GL_IMAGE_CUBE   0x9050
 
#define GL_IMAGE_BUFFER   0x9051
 
#define GL_IMAGE_1D_ARRAY   0x9052
 
#define GL_IMAGE_2D_ARRAY   0x9053
 
#define GL_IMAGE_CUBE_MAP_ARRAY   0x9054
 
#define GL_IMAGE_2D_MULTISAMPLE   0x9055
 
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY   0x9056
 
#define GL_INT_IMAGE_1D   0x9057
 
#define GL_INT_IMAGE_2D   0x9058
 
#define GL_INT_IMAGE_3D   0x9059
 
#define GL_INT_IMAGE_2D_RECT   0x905A
 
#define GL_INT_IMAGE_CUBE   0x905B
 
#define GL_INT_IMAGE_BUFFER   0x905C
 
#define GL_INT_IMAGE_1D_ARRAY   0x905D
 
#define GL_INT_IMAGE_2D_ARRAY   0x905E
 
#define GL_INT_IMAGE_CUBE_MAP_ARRAY   0x905F
 
#define GL_INT_IMAGE_2D_MULTISAMPLE   0x9060
 
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x9061
 
#define GL_UNSIGNED_INT_IMAGE_1D   0x9062
 
#define GL_UNSIGNED_INT_IMAGE_2D   0x9063
 
#define GL_UNSIGNED_INT_IMAGE_3D   0x9064
 
#define GL_UNSIGNED_INT_IMAGE_2D_RECT   0x9065
 
#define GL_UNSIGNED_INT_IMAGE_CUBE   0x9066
 
#define GL_UNSIGNED_INT_IMAGE_BUFFER   0x9067
 
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY   0x9068
 
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY   0x9069
 
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY   0x906A
 
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE   0x906B
 
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x906C
 
#define GL_MAX_IMAGE_SAMPLES   0x906D
 
#define GL_IMAGE_BINDING_FORMAT   0x906E
 
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE   0x90C7
 
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE   0x90C8
 
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS   0x90C9
 
#define GL_MAX_VERTEX_IMAGE_UNIFORMS   0x90CA
 
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS   0x90CB
 
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS   0x90CC
 
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS   0x90CD
 
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS   0x90CE
 
#define GL_MAX_COMBINED_IMAGE_UNIFORMS   0x90CF
 
#define LESSTHAN(A, B)   if (A<B) return true; if (B<A) return false;
 
#define FINALLESSTHAN(A, B)   return (A<B);
 

Macro Definition Documentation

§ FINALLESSTHAN

#define FINALLESSTHAN (   A,
 
)    return (A<B);

§ GL_ALL_BARRIER_BITS

#define GL_ALL_BARRIER_BITS   0xFFFFFFFF

§ GL_ALPHA16F_ARB

#define GL_ALPHA16F_ARB   0x881C

§ GL_ALPHA16I_EXT

#define GL_ALPHA16I_EXT   0x8D8A

§ GL_ALPHA16UI_EXT

#define GL_ALPHA16UI_EXT   0x8D78

§ GL_ALPHA32F_ARB

#define GL_ALPHA32F_ARB   0x8816

§ GL_ALPHA32I_EXT

#define GL_ALPHA32I_EXT   0x8D84

§ GL_ALPHA32UI_EXT

#define GL_ALPHA32UI_EXT   0x8D72

§ GL_ALPHA8I_EXT

#define GL_ALPHA8I_EXT   0x8D90

§ GL_ALPHA8UI_EXT

#define GL_ALPHA8UI_EXT   0x8D7E

§ GL_ALPHA_FLOAT16_ATI

#define GL_ALPHA_FLOAT16_ATI   0x881C

§ GL_ALPHA_FLOAT32_ATI

#define GL_ALPHA_FLOAT32_ATI   0x8816

§ GL_ALPHA_INTEGER_EXT

#define GL_ALPHA_INTEGER_EXT   0x8D97

§ GL_ATOMIC_COUNTER_BARRIER_BIT

#define GL_ATOMIC_COUNTER_BARRIER_BIT   0x00001000

§ GL_BGR_EXT

#define GL_BGR_EXT   0x80E0

§ GL_BGR_INTEGER_EXT

#define GL_BGR_INTEGER_EXT   0x8D9A

§ GL_BGRA_EXT

#define GL_BGRA_EXT   0x80E1

§ GL_BGRA_INTEGER_EXT

#define GL_BGRA_INTEGER_EXT   0x8D9B

§ GL_BLUE_INTEGER_EXT

#define GL_BLUE_INTEGER_EXT   0x8D96

§ GL_BUFFER_UPDATE_BARRIER_BIT

#define GL_BUFFER_UPDATE_BARRIER_BIT   0x00000200

§ GL_CLAMP

#define GL_CLAMP   0x2900

§ GL_CLAMP_TO_BORDER_ARB

#define GL_CLAMP_TO_BORDER_ARB   0x812D

§ GL_CLAMP_TO_EDGE

#define GL_CLAMP_TO_EDGE   0x812F

§ GL_COMMAND_BARRIER_BIT

#define GL_COMMAND_BARRIER_BIT   0x00000040

§ GL_COMPARE_R_TO_TEXTURE_ARB

#define GL_COMPARE_R_TO_TEXTURE_ARB   0x884E

§ GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT

#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT   0x884E

§ GL_COMPRESSED_ALPHA_ARB

#define GL_COMPRESSED_ALPHA_ARB   0x84E9

§ GL_COMPRESSED_INTENSITY_ARB

#define GL_COMPRESSED_INTENSITY_ARB   0x84EC

§ GL_COMPRESSED_LUMINANCE_ALPHA_ARB

#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB   0x84EB

§ GL_COMPRESSED_LUMINANCE_ARB

#define GL_COMPRESSED_LUMINANCE_ARB   0x84EA

§ GL_COMPRESSED_RED_GREEN_RGTC2_EXT

#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT   0x8DBD

§ GL_COMPRESSED_RED_RGTC1_EXT

#define GL_COMPRESSED_RED_RGTC1_EXT   0x8DBB

§ GL_COMPRESSED_RGB_ARB

#define GL_COMPRESSED_RGB_ARB   0x84ED

§ GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG

#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG   0x8C01

§ GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG

#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG   0x8C00

§ GL_COMPRESSED_RGB_S3TC_DXT1_EXT

#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0

§ GL_COMPRESSED_RGBA_ARB

#define GL_COMPRESSED_RGBA_ARB   0x84EE

§ GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG

#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG   0x8C03

§ GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG

#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG   0x8C02

§ GL_COMPRESSED_RGBA_S3TC_DXT1_EXT

#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT   0x83F1

§ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT

#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT   0x83F2

§ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT

#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT   0x83F3

§ GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT

#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT   0x8DBE

§ GL_COMPRESSED_SIGNED_RED_RGTC1_EXT

#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT   0x8DBC

§ GL_COMPRESSED_TEXTURE_FORMATS_ARB

#define GL_COMPRESSED_TEXTURE_FORMATS_ARB   0x86A3

§ GL_DEPTH_TEXTURE_MODE_ARB

#define GL_DEPTH_TEXTURE_MODE_ARB   0x884B

§ GL_DSDT8_MAG8_INTENSITY8_NV

#define GL_DSDT8_MAG8_INTENSITY8_NV   0x870B

§ GL_DSDT8_MAG8_NV

#define GL_DSDT8_MAG8_NV   0x870A

§ GL_DSDT8_NV

#define GL_DSDT8_NV   0x8709

§ GL_DSDT_MAG_NV

#define GL_DSDT_MAG_NV   0x86F6

§ GL_DSDT_MAG_VIB_NV

#define GL_DSDT_MAG_VIB_NV   0x86F7

§ GL_DSDT_NV

#define GL_DSDT_NV   0x86F5

§ GL_ELEMENT_ARRAY_BARRIER_BIT

#define GL_ELEMENT_ARRAY_BARRIER_BIT   0x00000002

§ GL_ETC1_RGB8_OES

#define GL_ETC1_RGB8_OES   0x8D64

§ GL_FLOAT_R16_NV

#define GL_FLOAT_R16_NV   0x8884

§ GL_FLOAT_R32_NV

#define GL_FLOAT_R32_NV   0x8885

§ GL_FLOAT_R_NV

#define GL_FLOAT_R_NV   0x8880

§ GL_FLOAT_RG16_NV

#define GL_FLOAT_RG16_NV   0x8886

§ GL_FLOAT_RG32_NV

#define GL_FLOAT_RG32_NV   0x8887

§ GL_FLOAT_RG_NV

#define GL_FLOAT_RG_NV   0x8881

§ GL_FLOAT_RGB16_NV

#define GL_FLOAT_RGB16_NV   0x8888

§ GL_FLOAT_RGB32_NV

#define GL_FLOAT_RGB32_NV   0x8889

§ GL_FLOAT_RGB_NV

#define GL_FLOAT_RGB_NV   0x8882

§ GL_FLOAT_RGBA16_NV

#define GL_FLOAT_RGBA16_NV   0x888A

§ GL_FLOAT_RGBA32_NV

#define GL_FLOAT_RGBA32_NV   0x888B

§ GL_FLOAT_RGBA_NV

#define GL_FLOAT_RGBA_NV   0x8883

§ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT   0x8CD4

§ GL_FRAMEBUFFER_BARRIER_BIT

#define GL_FRAMEBUFFER_BARRIER_BIT   0x00000400

§ GL_GENERATE_MIPMAP_HINT_SGIS

#define GL_GENERATE_MIPMAP_HINT_SGIS   0x8192

§ GL_GENERATE_MIPMAP_SGIS

#define GL_GENERATE_MIPMAP_SGIS   0x8191

§ GL_GREEN_INTEGER_EXT

#define GL_GREEN_INTEGER_EXT   0x8D95

§ GL_HALF_FLOAT

#define GL_HALF_FLOAT   0x140B

§ GL_HILO16_NV

#define GL_HILO16_NV   0x86F8

§ GL_HILO_NV

#define GL_HILO_NV   0x86F4

§ GL_IMAGE_1D

#define GL_IMAGE_1D   0x904C

§ GL_IMAGE_1D_ARRAY

#define GL_IMAGE_1D_ARRAY   0x9052

§ GL_IMAGE_2D

#define GL_IMAGE_2D   0x904D

§ GL_IMAGE_2D_ARRAY

#define GL_IMAGE_2D_ARRAY   0x9053

§ GL_IMAGE_2D_MULTISAMPLE

#define GL_IMAGE_2D_MULTISAMPLE   0x9055

§ GL_IMAGE_2D_MULTISAMPLE_ARRAY

#define GL_IMAGE_2D_MULTISAMPLE_ARRAY   0x9056

§ GL_IMAGE_2D_RECT

#define GL_IMAGE_2D_RECT   0x904F

§ GL_IMAGE_3D

#define GL_IMAGE_3D   0x904E

§ GL_IMAGE_BINDING_ACCESS

#define GL_IMAGE_BINDING_ACCESS   0x8F3E

§ GL_IMAGE_BINDING_FORMAT

#define GL_IMAGE_BINDING_FORMAT   0x906E

§ GL_IMAGE_BINDING_LAYER

#define GL_IMAGE_BINDING_LAYER   0x8F3D

§ GL_IMAGE_BINDING_LAYERED

#define GL_IMAGE_BINDING_LAYERED   0x8F3C

§ GL_IMAGE_BINDING_LEVEL

#define GL_IMAGE_BINDING_LEVEL   0x8F3B

§ GL_IMAGE_BINDING_NAME

#define GL_IMAGE_BINDING_NAME   0x8F3A

§ GL_IMAGE_BUFFER

#define GL_IMAGE_BUFFER   0x9051

§ GL_IMAGE_CUBE

#define GL_IMAGE_CUBE   0x9050

§ GL_IMAGE_CUBE_MAP_ARRAY

#define GL_IMAGE_CUBE_MAP_ARRAY   0x9054

§ GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS

#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS   0x90C9

§ GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE

#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE   0x90C8

§ GL_IMAGE_FORMAT_COMPATIBILITY_TYPE

#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE   0x90C7

§ GL_INT_IMAGE_1D

#define GL_INT_IMAGE_1D   0x9057

§ GL_INT_IMAGE_1D_ARRAY

#define GL_INT_IMAGE_1D_ARRAY   0x905D

§ GL_INT_IMAGE_2D

#define GL_INT_IMAGE_2D   0x9058

§ GL_INT_IMAGE_2D_ARRAY

#define GL_INT_IMAGE_2D_ARRAY   0x905E

§ GL_INT_IMAGE_2D_MULTISAMPLE

#define GL_INT_IMAGE_2D_MULTISAMPLE   0x9060

§ GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY

#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x9061

§ GL_INT_IMAGE_2D_RECT

#define GL_INT_IMAGE_2D_RECT   0x905A

§ GL_INT_IMAGE_3D

#define GL_INT_IMAGE_3D   0x9059

§ GL_INT_IMAGE_BUFFER

#define GL_INT_IMAGE_BUFFER   0x905C

§ GL_INT_IMAGE_CUBE

#define GL_INT_IMAGE_CUBE   0x905B

§ GL_INT_IMAGE_CUBE_MAP_ARRAY

#define GL_INT_IMAGE_CUBE_MAP_ARRAY   0x905F

§ GL_INTENSITY

#define GL_INTENSITY   0x8049

§ GL_INTENSITY16F_ARB

#define GL_INTENSITY16F_ARB   0x881D

§ GL_INTENSITY16I_EXT

#define GL_INTENSITY16I_EXT   0x8D8B

§ GL_INTENSITY16UI_EXT

#define GL_INTENSITY16UI_EXT   0x8D79

§ GL_INTENSITY32F_ARB

#define GL_INTENSITY32F_ARB   0x8817

§ GL_INTENSITY32I_EXT

#define GL_INTENSITY32I_EXT   0x8D85

§ GL_INTENSITY32UI_EXT

#define GL_INTENSITY32UI_EXT   0x8D73

§ GL_INTENSITY8I_EXT

#define GL_INTENSITY8I_EXT   0x8D91

§ GL_INTENSITY8UI_EXT

#define GL_INTENSITY8UI_EXT   0x8D7F

§ GL_INTENSITY_FLOAT16_ATI

#define GL_INTENSITY_FLOAT16_ATI   0x881D

§ GL_INTENSITY_FLOAT32_ATI

#define GL_INTENSITY_FLOAT32_ATI   0x8817

§ GL_LUMINANCE16F_ARB

#define GL_LUMINANCE16F_ARB   0x881E

§ GL_LUMINANCE16I_EXT

#define GL_LUMINANCE16I_EXT   0x8D8C

§ GL_LUMINANCE16UI_EXT

#define GL_LUMINANCE16UI_EXT   0x8D7A

§ GL_LUMINANCE32F_ARB

#define GL_LUMINANCE32F_ARB   0x8818

§ GL_LUMINANCE32I_EXT

#define GL_LUMINANCE32I_EXT   0x8D86

§ GL_LUMINANCE32UI_EXT

#define GL_LUMINANCE32UI_EXT   0x8D74

§ GL_LUMINANCE8I_EXT

#define GL_LUMINANCE8I_EXT   0x8D92

§ GL_LUMINANCE8UI_EXT

#define GL_LUMINANCE8UI_EXT   0x8D80

§ GL_LUMINANCE_ALPHA16F_ARB

#define GL_LUMINANCE_ALPHA16F_ARB   0x881F

§ GL_LUMINANCE_ALPHA16I_EXT

#define GL_LUMINANCE_ALPHA16I_EXT   0x8D8D

§ GL_LUMINANCE_ALPHA16UI_EXT

#define GL_LUMINANCE_ALPHA16UI_EXT   0x8D7B

§ GL_LUMINANCE_ALPHA32F_ARB

#define GL_LUMINANCE_ALPHA32F_ARB   0x8819

§ GL_LUMINANCE_ALPHA32I_EXT

#define GL_LUMINANCE_ALPHA32I_EXT   0x8D87

§ GL_LUMINANCE_ALPHA32UI_EXT

#define GL_LUMINANCE_ALPHA32UI_EXT   0x8D75

§ GL_LUMINANCE_ALPHA8I_EXT

#define GL_LUMINANCE_ALPHA8I_EXT   0x8D93

§ GL_LUMINANCE_ALPHA8UI_EXT

#define GL_LUMINANCE_ALPHA8UI_EXT   0x8D81

§ GL_LUMINANCE_ALPHA_FLOAT16_ATI

#define GL_LUMINANCE_ALPHA_FLOAT16_ATI   0x881F

§ GL_LUMINANCE_ALPHA_FLOAT32_ATI

#define GL_LUMINANCE_ALPHA_FLOAT32_ATI   0x8819

§ GL_LUMINANCE_ALPHA_INTEGER_EXT

#define GL_LUMINANCE_ALPHA_INTEGER_EXT   0x8D9D

§ GL_LUMINANCE_FLOAT16_ATI

#define GL_LUMINANCE_FLOAT16_ATI   0x881E

§ GL_LUMINANCE_FLOAT32_ATI

#define GL_LUMINANCE_FLOAT32_ATI   0x8818

§ GL_LUMINANCE_INTEGER_EXT

#define GL_LUMINANCE_INTEGER_EXT   0x8D9C

§ GL_MAX_ARRAY_TEXTURE_LAYERS_EXT

#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT   0x88FF

§ GL_MAX_COMBINED_IMAGE_UNIFORMS

#define GL_MAX_COMBINED_IMAGE_UNIFORMS   0x90CF

§ GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS

#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS   0x8F39

§ GL_MAX_CUBE_MAP_TEXTURE_SIZE

#define GL_MAX_CUBE_MAP_TEXTURE_SIZE   0x851C

§ GL_MAX_FRAGMENT_IMAGE_UNIFORMS

#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS   0x90CE

§ GL_MAX_GEOMETRY_IMAGE_UNIFORMS

#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS   0x90CD

§ GL_MAX_IMAGE_SAMPLES

#define GL_MAX_IMAGE_SAMPLES   0x906D

§ GL_MAX_IMAGE_UNITS

#define GL_MAX_IMAGE_UNITS   0x8F38

§ GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS

#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS   0x90CB

§ GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS

#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS   0x90CC

§ GL_MAX_TEXTURE_UNITS

#define GL_MAX_TEXTURE_UNITS   0x84E2

§ GL_MAX_VERTEX_IMAGE_UNIFORMS

#define GL_MAX_VERTEX_IMAGE_UNIFORMS   0x90CA

§ GL_MIRRORED_REPEAT_IBM

#define GL_MIRRORED_REPEAT_IBM   0x8370

§ GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB

#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB   0x86A2

§ GL_PIXEL_BUFFER_BARRIER_BIT

#define GL_PIXEL_BUFFER_BARRIER_BIT   0x00000080

§ GL_PROXY_TEXTURE_2D_ARRAY_EXT

#define GL_PROXY_TEXTURE_2D_ARRAY_EXT   0x8C1B

§ GL_PROXY_TEXTURE_CUBE_MAP

#define GL_PROXY_TEXTURE_CUBE_MAP   0x851B

§ GL_R16

#define GL_R16   0x822A

§ GL_R16F

#define GL_R16F   0x822D

§ GL_R16I

#define GL_R16I   0x8233

§ GL_R16UI

#define GL_R16UI   0x8234

§ GL_R32F

#define GL_R32F   0x822E

§ GL_R32I

#define GL_R32I   0x8235

§ GL_R32UI

#define GL_R32UI   0x8236

§ GL_R3_G3_B2

#define GL_R3_G3_B2   0x2A10

§ GL_R8

#define GL_R8   0x8229

§ GL_R8I

#define GL_R8I   0x8231

§ GL_R8UI

#define GL_R8UI   0x8232

§ GL_RED_INTEGER_EXT

#define GL_RED_INTEGER_EXT   0x8D94

§ GL_RG

#define GL_RG   0x8227

§ GL_RG16

#define GL_RG16   0x822C

§ GL_RG16F

#define GL_RG16F   0x822F

§ GL_RG16I

#define GL_RG16I   0x8239

§ GL_RG16UI

#define GL_RG16UI   0x823A

§ GL_RG32F

#define GL_RG32F   0x8230

§ GL_RG32I

#define GL_RG32I   0x823B

§ GL_RG32UI

#define GL_RG32UI   0x823C

§ GL_RG8

#define GL_RG8   0x822B

§ GL_RG8I

#define GL_RG8I   0x8237

§ GL_RG8UI

#define GL_RG8UI   0x8238

§ GL_RG_INTEGER

#define GL_RG_INTEGER   0x8228

§ GL_RGB10

#define GL_RGB10   0x8052

§ GL_RGB10_A2

#define GL_RGB10_A2   0x8059

§ GL_RGB12

#define GL_RGB12   0x8053

§ GL_RGB16

#define GL_RGB16   0x8054

§ GL_RGB16F_ARB

#define GL_RGB16F_ARB   0x881B

§ GL_RGB16I_EXT

#define GL_RGB16I_EXT   0x8D89

§ GL_RGB16UI_EXT

#define GL_RGB16UI_EXT   0x8D77

§ GL_RGB32F_ARB

#define GL_RGB32F_ARB   0x8815

§ GL_RGB32I_EXT

#define GL_RGB32I_EXT   0x8D83

§ GL_RGB32UI_EXT

#define GL_RGB32UI_EXT   0x8D71

§ GL_RGB4

#define GL_RGB4   0x804F

§ GL_RGB5

#define GL_RGB5   0x8050

§ GL_RGB5_A1

#define GL_RGB5_A1   0x8057

§ GL_RGB8

#define GL_RGB8   0x8051

§ GL_RGB8I_EXT

#define GL_RGB8I_EXT   0x8D8F

§ GL_RGB8UI_EXT

#define GL_RGB8UI_EXT   0x8D7D

§ GL_RGB_FLOAT16_ATI

#define GL_RGB_FLOAT16_ATI   0x881B

§ GL_RGB_FLOAT32_ATI

#define GL_RGB_FLOAT32_ATI   0x8815

§ GL_RGB_INTEGER_EXT

#define GL_RGB_INTEGER_EXT   0x8D98

§ GL_RGBA12

#define GL_RGBA12   0x805A

§ GL_RGBA16

#define GL_RGBA16   0x805B

§ GL_RGBA16F_ARB

#define GL_RGBA16F_ARB   0x881A

§ GL_RGBA16I_EXT

#define GL_RGBA16I_EXT   0x8D88

§ GL_RGBA16UI_EXT

#define GL_RGBA16UI_EXT   0x8D76

§ GL_RGBA2

#define GL_RGBA2   0x8055

§ GL_RGBA32F_ARB

#define GL_RGBA32F_ARB   0x8814

§ GL_RGBA32I_EXT

#define GL_RGBA32I_EXT   0x8D82

§ GL_RGBA32UI_EXT

#define GL_RGBA32UI_EXT   0x8D70

§ GL_RGBA4

#define GL_RGBA4   0x8056

§ GL_RGBA8

#define GL_RGBA8   0x8058

§ GL_RGBA8I_EXT

#define GL_RGBA8I_EXT   0x8D8E

§ GL_RGBA8UI_EXT

#define GL_RGBA8UI_EXT   0x8D7C

§ GL_RGBA_FLOAT16_ATI

#define GL_RGBA_FLOAT16_ATI   0x881A

§ GL_RGBA_FLOAT32_ATI

#define GL_RGBA_FLOAT32_ATI   0x8814

§ GL_RGBA_INTEGER_EXT

#define GL_RGBA_INTEGER_EXT   0x8D99

§ GL_RGBA_INTEGER_MODE_EXT

#define GL_RGBA_INTEGER_MODE_EXT   0x8D9E

§ GL_SAMPLER_2D_ARRAY_EXT

#define GL_SAMPLER_2D_ARRAY_EXT   0x8DC1

§ GL_SAMPLER_2D_ARRAY_SHADOW_EXT

#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT   0x8DC4

§ GL_SHADER_IMAGE_ACCESS_BARRIER_BIT

#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT   0x00000020

§ GL_SIGNED_ALPHA8_NV

#define GL_SIGNED_ALPHA8_NV   0x8706

§ GL_SIGNED_ALPHA_NV

#define GL_SIGNED_ALPHA_NV   0x8705

§ GL_SIGNED_HILO16_NV

#define GL_SIGNED_HILO16_NV   0x86FA

§ GL_SIGNED_HILO_NV

#define GL_SIGNED_HILO_NV   0x86F9

§ GL_SIGNED_INTENSITY8_NV

#define GL_SIGNED_INTENSITY8_NV   0x8708

§ GL_SIGNED_INTENSITY_NV

#define GL_SIGNED_INTENSITY_NV   0x8707

§ GL_SIGNED_LUMINANCE8_ALPHA8_NV

#define GL_SIGNED_LUMINANCE8_ALPHA8_NV   0x8704

§ GL_SIGNED_LUMINANCE8_NV

#define GL_SIGNED_LUMINANCE8_NV   0x8702

§ GL_SIGNED_LUMINANCE_ALPHA_NV

#define GL_SIGNED_LUMINANCE_ALPHA_NV   0x8703

§ GL_SIGNED_LUMINANCE_NV

#define GL_SIGNED_LUMINANCE_NV   0x8701

§ GL_SIGNED_RGB8_NV

#define GL_SIGNED_RGB8_NV   0x86FF

§ GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV

#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV   0x870D

§ GL_SIGNED_RGB_NV

#define GL_SIGNED_RGB_NV   0x86FE

§ GL_SIGNED_RGB_UNSIGNED_ALPHA_NV

#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV   0x870C

§ GL_SIGNED_RGBA8_NV

#define GL_SIGNED_RGBA8_NV   0x86FC

§ GL_SIGNED_RGBA_NV

#define GL_SIGNED_RGBA_NV   0x86FB

§ GL_TEXTURE_2D_ARRAY_EXT [1/2]

#define GL_TEXTURE_2D_ARRAY_EXT   0x8C1A

§ GL_TEXTURE_2D_ARRAY_EXT [2/2]

#define GL_TEXTURE_2D_ARRAY_EXT   0x8C1A

§ GL_TEXTURE_2D_MULTISAMPLE

#define GL_TEXTURE_2D_MULTISAMPLE   0x9100

§ GL_TEXTURE_3D

#define GL_TEXTURE_3D   0x806F

§ GL_TEXTURE_BINDING_2D_ARRAY_EXT

#define GL_TEXTURE_BINDING_2D_ARRAY_EXT   0x8C1D

§ GL_TEXTURE_BINDING_3D

#define GL_TEXTURE_BINDING_3D   0x806A

§ GL_TEXTURE_BINDING_CUBE_MAP

#define GL_TEXTURE_BINDING_CUBE_MAP   0x8514

§ GL_TEXTURE_COMPARE_FUNC_ARB

#define GL_TEXTURE_COMPARE_FUNC_ARB   0x884D

§ GL_TEXTURE_COMPARE_MODE_ARB

#define GL_TEXTURE_COMPARE_MODE_ARB   0x884C

§ GL_TEXTURE_COMPRESSED_ARB

#define GL_TEXTURE_COMPRESSED_ARB   0x86A1

§ GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB

#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB   0x86A0

§ GL_TEXTURE_COMPRESSION_HINT_ARB

#define GL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF

§ GL_TEXTURE_CUBE_MAP

#define GL_TEXTURE_CUBE_MAP   0x8513

§ GL_TEXTURE_CUBE_MAP_NEGATIVE_X

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X   0x8516

§ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y   0x8518

§ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z   0x851A

§ GL_TEXTURE_CUBE_MAP_POSITIVE_X

#define GL_TEXTURE_CUBE_MAP_POSITIVE_X   0x8515

§ GL_TEXTURE_CUBE_MAP_POSITIVE_Y

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y   0x8517

§ GL_TEXTURE_CUBE_MAP_POSITIVE_Z

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z   0x8519

§ GL_TEXTURE_DEPTH

#define GL_TEXTURE_DEPTH   0x8071

§ GL_TEXTURE_FETCH_BARRIER_BIT

#define GL_TEXTURE_FETCH_BARRIER_BIT   0x00000008

§ GL_TEXTURE_MAX_ANISOTROPY_EXT

#define GL_TEXTURE_MAX_ANISOTROPY_EXT   0x84FE

§ GL_TEXTURE_SWIZZLE_RGBA

#define GL_TEXTURE_SWIZZLE_RGBA   0x8E46

§ GL_TEXTURE_UPDATE_BARRIER_BIT

#define GL_TEXTURE_UPDATE_BARRIER_BIT   0x00000100

§ GL_TRANSFORM_FEEDBACK_BARRIER_BIT

#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT   0x00000800

§ GL_UNIFORM_BARRIER_BIT

#define GL_UNIFORM_BARRIER_BIT   0x00000004

§ GL_UNSIGNED_INT_IMAGE_1D

#define GL_UNSIGNED_INT_IMAGE_1D   0x9062

§ GL_UNSIGNED_INT_IMAGE_1D_ARRAY

#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY   0x9068

§ GL_UNSIGNED_INT_IMAGE_2D

#define GL_UNSIGNED_INT_IMAGE_2D   0x9063

§ GL_UNSIGNED_INT_IMAGE_2D_ARRAY

#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY   0x9069

§ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE

#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE   0x906B

§ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY

#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x906C

§ GL_UNSIGNED_INT_IMAGE_2D_RECT

#define GL_UNSIGNED_INT_IMAGE_2D_RECT   0x9065

§ GL_UNSIGNED_INT_IMAGE_3D

#define GL_UNSIGNED_INT_IMAGE_3D   0x9064

§ GL_UNSIGNED_INT_IMAGE_BUFFER

#define GL_UNSIGNED_INT_IMAGE_BUFFER   0x9067

§ GL_UNSIGNED_INT_IMAGE_CUBE

#define GL_UNSIGNED_INT_IMAGE_CUBE   0x9066

§ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY

#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY   0x906A

§ GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT

#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT   0x00000001

§ LESSTHAN

#define LESSTHAN (   A,
 
)    if (A<B) return true; if (B<A) return false;

§ OSG_TEXTURE

#define OSG_TEXTURE   1

§ TEXTURE_COMPARE_FAIL_VALUE_ARB

#define TEXTURE_COMPARE_FAIL_VALUE_ARB   0x80BF