openscenegraph
Public Attributes | List of all members
osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture Struct Reference

Public Attributes

osg::ref_ptr< osg::Camera_camera
 
osg::ref_ptr< osg::TexGen_texgen
 
osg::ref_ptr< osg::Texture2D_texture
 
osg::ref_ptr< osg::StateSet_stateset
 
unsigned int _textureUnit
 
double _split_far
 
osg::ref_ptr< osg::Camera_debug_camera
 
osg::ref_ptr< osg::Texture2D_debug_texture
 
osg::ref_ptr< osg::StateSet_debug_stateset
 
unsigned int _debug_textureUnit
 
osg::Vec3d _lightCameraSource
 
osg::Vec3d _lightCameraTarget
 
osg::Vec3d _frustumSplitCenter
 
osg::Vec3d _lightDirection
 
double _lightNear
 
double _lightFar
 
osg::Matrix _cameraView
 
osg::Matrix _cameraProj
 
unsigned int _splitID
 
unsigned int _resolution
 
osg::Uniform_farDistanceSplit
 

Member Data Documentation

§ _camera

osg::ref_ptr<osg::Camera> osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_camera

§ _cameraProj

osg::Matrix osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_cameraProj

§ _cameraView

osg::Matrix osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_cameraView

§ _debug_camera

osg::ref_ptr<osg::Camera> osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_debug_camera

§ _debug_stateset

osg::ref_ptr<osg::StateSet> osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_debug_stateset

§ _debug_texture

osg::ref_ptr<osg::Texture2D> osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_debug_texture

§ _debug_textureUnit

unsigned int osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_debug_textureUnit

§ _farDistanceSplit

osg::Uniform* osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_farDistanceSplit

§ _frustumSplitCenter

osg::Vec3d osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_frustumSplitCenter

§ _lightCameraSource

osg::Vec3d osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_lightCameraSource

§ _lightCameraTarget

osg::Vec3d osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_lightCameraTarget

§ _lightDirection

osg::Vec3d osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_lightDirection

§ _lightFar

double osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_lightFar

§ _lightNear

double osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_lightNear

§ _resolution

unsigned int osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_resolution

§ _split_far

double osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_split_far

§ _splitID

unsigned int osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_splitID

§ _stateset

osg::ref_ptr<osg::StateSet> osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_stateset

§ _texgen

osg::ref_ptr<osg::TexGen> osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_texgen

§ _texture

osg::ref_ptr<osg::Texture2D> osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_texture

§ _textureUnit

unsigned int osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_textureUnit

The documentation for this struct was generated from the following file: