§ IndexList
§ RatioList
§ Intersection()
osgUtil::LineSegmentIntersector::Intersection::Intersection |
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§ getLocalIntersectNormal()
const osg::Vec3& osgUtil::LineSegmentIntersector::Intersection::getLocalIntersectNormal |
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const |
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§ getLocalIntersectPoint()
const osg::Vec3d& osgUtil::LineSegmentIntersector::Intersection::getLocalIntersectPoint |
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const |
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§ getTextureLookUp()
convinience function for mapping the intersection point to any textures assigned to the objects intersected. Returns the Texture pointer and texture coords of object hit when a texture is available on the object, returns NULL otherwise.
§ getWorldIntersectNormal()
osg::Vec3 osgUtil::LineSegmentIntersector::Intersection::getWorldIntersectNormal |
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const |
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§ getWorldIntersectPoint()
osg::Vec3d osgUtil::LineSegmentIntersector::Intersection::getWorldIntersectPoint |
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§ operator<()
bool osgUtil::LineSegmentIntersector::Intersection::operator< |
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const Intersection & |
rhs | ) |
const |
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§ drawable
§ indexList
IndexList osgUtil::LineSegmentIntersector::Intersection::indexList |
§ localIntersectionNormal
osg::Vec3 osgUtil::LineSegmentIntersector::Intersection::localIntersectionNormal |
§ localIntersectionPoint
osg::Vec3d osgUtil::LineSegmentIntersector::Intersection::localIntersectionPoint |
§ matrix
§ nodePath
osg::NodePath osgUtil::LineSegmentIntersector::Intersection::nodePath |
§ primitiveIndex
unsigned int osgUtil::LineSegmentIntersector::Intersection::primitiveIndex |
§ ratio
double osgUtil::LineSegmentIntersector::Intersection::ratio |
§ ratioList
RatioList osgUtil::LineSegmentIntersector::Intersection::ratioList |
The documentation for this struct was generated from the following file: