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osgUtil::ShaderGenVisitor Class Reference
Inheritance diagram for osgUtil::ShaderGenVisitor:
osg::NodeVisitor osg::Referenced

Public Member Functions

 ShaderGenVisitor ()
 
 ShaderGenVisitor (ShaderGenCache *stateCache)
 
void setStateCache (ShaderGenCache *stateCache)
 
ShaderGenCachegetStateCache () const
 
void setRootStateSet (osg::StateSet *stateSet)
 Top level state set applied as the first one. More...
 
osg::StateSetgetRootStateSet () const
 
void apply (osg::Node &node)
 
void apply (osg::Geode &geode)
 
void reset ()
 
- Public Member Functions inherited from osg::NodeVisitor
 NodeVisitor (TraversalMode tm=TRAVERSE_NONE)
 
 NodeVisitor (VisitorType type, TraversalMode tm=TRAVERSE_NONE)
 
virtual ~NodeVisitor ()
 
virtual const char * libraryName () const
 
virtual const char * className () const
 
void setVisitorType (VisitorType type)
 
VisitorType getVisitorType () const
 
void setTraversalNumber (unsigned int fn)
 
unsigned int getTraversalNumber () const
 
void setFrameStamp (FrameStamp *fs)
 
const FrameStampgetFrameStamp () const
 
void setTraversalMask (Node::NodeMask mask)
 
Node::NodeMask getTraversalMask () const
 
void setNodeMaskOverride (Node::NodeMask mask)
 
Node::NodeMask getNodeMaskOverride () const
 
bool validNodeMask (const osg::Node &node) const
 
void setTraversalMode (TraversalMode mode)
 
TraversalMode getTraversalMode () const
 
void setUserData (Referenced *obj)
 
ReferencedgetUserData ()
 
const ReferencedgetUserData () const
 
void traverse (Node &node)
 
void pushOntoNodePath (Node *node)
 
void popFromNodePath ()
 
NodePathgetNodePath ()
 
const NodePathgetNodePath () const
 
virtual osg::Vec3 getEyePoint () const
 
virtual osg::Vec3 getViewPoint () const
 
virtual float getDistanceToEyePoint (const Vec3 &, bool) const
 
virtual float getDistanceFromEyePoint (const Vec3 &, bool) const
 
virtual float getDistanceToViewPoint (const Vec3 &, bool) const
 
virtual void apply (Billboard &node)
 
virtual void apply (Group &node)
 
virtual void apply (ProxyNode &node)
 
virtual void apply (Projection &node)
 
virtual void apply (CoordinateSystemNode &node)
 
virtual void apply (ClipNode &node)
 
virtual void apply (TexGenNode &node)
 
virtual void apply (LightSource &node)
 
virtual void apply (Transform &node)
 
virtual void apply (Camera &node)
 
virtual void apply (CameraView &node)
 
virtual void apply (MatrixTransform &node)
 
virtual void apply (PositionAttitudeTransform &node)
 
virtual void apply (Switch &node)
 
virtual void apply (Sequence &node)
 
virtual void apply (LOD &node)
 
virtual void apply (PagedLOD &node)
 
virtual void apply (ClearNode &node)
 
virtual void apply (OccluderNode &node)
 
virtual void apply (OcclusionQueryNode &node)
 
void setDatabaseRequestHandler (DatabaseRequestHandler *handler)
 
DatabaseRequestHandlergetDatabaseRequestHandler ()
 
const DatabaseRequestHandlergetDatabaseRequestHandler () const
 
void setImageRequestHandler (ImageRequestHandler *handler)
 
ImageRequestHandlergetImageRequestHandler ()
 
const ImageRequestHandlergetImageRequestHandler () const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::MutexgetRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSetgetObserverSet () const
 
ObserverSetgetOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Protected Member Functions

void update (osg::Drawable *drawable)
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

osg::ref_ptr< ShaderGenCache_stateCache
 
osg::ref_ptr< osg::State_state
 
osg::ref_ptr< osg::StateSet_rootStateSet
 
- Protected Attributes inherited from osg::NodeVisitor
VisitorType _visitorType
 
unsigned int _traversalNumber
 
ref_ptr< FrameStamp_frameStamp
 
TraversalMode _traversalMode
 
Node::NodeMask _traversalMask
 
Node::NodeMask _nodeMaskOverride
 
NodePath _nodePath
 
ref_ptr< Referenced_userData
 
ref_ptr< DatabaseRequestHandler_databaseRequestHandler
 
ref_ptr< ImageRequestHandler_imageRequestHandler
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Public Types inherited from osg::NodeVisitor
enum  TraversalMode { TRAVERSE_NONE, TRAVERSE_PARENTS, TRAVERSE_ALL_CHILDREN, TRAVERSE_ACTIVE_CHILDREN }
 
enum  VisitorType {
  NODE_VISITOR = 0, UPDATE_VISITOR, EVENT_VISITOR, COLLECT_OCCLUDER_VISITOR,
  CULL_VISITOR
}
 
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 
static bool getThreadSafeReferenceCounting ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandlergetDeleteHandler ()
 

Constructor & Destructor Documentation

§ ShaderGenVisitor() [1/2]

osgUtil::ShaderGenVisitor::ShaderGenVisitor ( )

§ ShaderGenVisitor() [2/2]

osgUtil::ShaderGenVisitor::ShaderGenVisitor ( ShaderGenCache stateCache)

Member Function Documentation

§ apply() [1/2]

void osgUtil::ShaderGenVisitor::apply ( osg::Node node)
virtual

Reimplemented from osg::NodeVisitor.

§ apply() [2/2]

void osgUtil::ShaderGenVisitor::apply ( osg::Geode geode)
virtual

Reimplemented from osg::NodeVisitor.

§ getRootStateSet()

osg::StateSet* osgUtil::ShaderGenVisitor::getRootStateSet ( ) const
inline

§ getStateCache()

ShaderGenCache* osgUtil::ShaderGenVisitor::getStateCache ( ) const
inline

§ reset()

void osgUtil::ShaderGenVisitor::reset ( )
virtual

Method to call to reset visitor. Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal.

Reimplemented from osg::NodeVisitor.

§ setRootStateSet()

void osgUtil::ShaderGenVisitor::setRootStateSet ( osg::StateSet stateSet)

Top level state set applied as the first one.

§ setStateCache()

void osgUtil::ShaderGenVisitor::setStateCache ( ShaderGenCache stateCache)
inline

§ update()

void osgUtil::ShaderGenVisitor::update ( osg::Drawable drawable)
protected

Member Data Documentation

§ _rootStateSet

osg::ref_ptr<osg::StateSet> osgUtil::ShaderGenVisitor::_rootStateSet
protected

§ _state

osg::ref_ptr<osg::State> osgUtil::ShaderGenVisitor::_state
protected

§ _stateCache

osg::ref_ptr<ShaderGenCache> osgUtil::ShaderGenVisitor::_stateCache
protected

The documentation for this class was generated from the following file: