§ _camera
§ _cameraProj
osg::Matrix osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_cameraProj |
§ _cameraView
osg::Matrix osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_cameraView |
§ _debug_camera
§ _debug_stateset
§ _debug_texture
§ _debug_textureUnit
unsigned int osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_debug_textureUnit |
§ _farDistanceSplit
osg::Uniform* osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_farDistanceSplit |
§ _frustumSplitCenter
osg::Vec3d osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_frustumSplitCenter |
§ _lightCameraSource
osg::Vec3d osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_lightCameraSource |
§ _lightCameraTarget
osg::Vec3d osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_lightCameraTarget |
§ _lightDirection
osg::Vec3d osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_lightDirection |
§ _lightFar
double osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_lightFar |
§ _lightNear
double osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_lightNear |
§ _resolution
unsigned int osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_resolution |
§ _split_far
double osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_split_far |
§ _splitID
unsigned int osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_splitID |
§ _stateset
§ _texgen
§ _texture
§ _textureUnit
unsigned int osgShadow::ParallelSplitShadowMap::PSSMShadowSplitTexture::_textureUnit |
The documentation for this struct was generated from the following file: