Texture.h
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1 // This file is a part of the OpenSurgSim project.
2 // Copyright 2013, SimQuest Solutions Inc.
3 //
4 // Licensed under the Apache License, Version 2.0 (the "License");
5 // you may not use this file except in compliance with the License.
6 // You may obtain a copy of the License at
7 //
8 // http://www.apache.org/licenses/LICENSE-2.0
9 //
10 // Unless required by applicable law or agreed to in writing, software
11 // distributed under the License is distributed on an "AS IS" BASIS,
12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 // See the License for the specific language governing permissions and
14 // limitations under the License.
15 
16 #ifndef SURGSIM_GRAPHICS_TEXTURE_H
17 #define SURGSIM_GRAPHICS_TEXTURE_H
18 
19 #include <string>
20 
21 namespace SurgSim
22 {
23 
24 namespace Graphics
25 {
26 
28 class Texture
29 {
30 public:
32  virtual ~Texture()
33  {
34  }
35 
39  virtual bool loadImage(const std::string& filePath) = 0;
40 
42  virtual void clearImage() = 0;
43 };
44 
45 }; // namespace Graphics
46 
47 }; // namespace SurgSim
48 
49 #endif // SURGSIM_GRAPHICS_TEXTURE_H
Definition: DriveElementFromInputBehavior.cpp:27
virtual void clearImage()=0
Removes the image from the texture.
string(TOUPPER ${DEVICE}DEVICE_UPPER_CASE) option(BUILD_DEVICE_ $
Definition: CMakeLists.txt:35
virtual bool loadImage(const std::string &filePath)=0
Loads an image into the texture from a file.
virtual ~Texture()
Destructor.
Definition: Texture.h:32
Base class defining the interface for a Graphics Texture.
Definition: Texture.h:28