| include_directories (${OSG_INCLUDE_DIR}${OPENTHREADS_INCLUDE_DIR}) set(SURGSIM_GRAPHICS_SOURCES Camera.cpp Group.cpp Manager.cpp Mesh.cpp MeshPlyReaderDelegate.cpp MeshUtilities.cpp OsgAxesRepresentation.cpp OsgBoxRepresentation.cpp OsgCamera.cpp OsgCapsuleRepresentation.cpp OsgCylinderRepresentation.cpp OsgGroup.cpp OsgLight.cpp OsgLog.cpp OsgManager.cpp OsgMaterial.cpp OsgMeshRepresentation.cpp OsgOctreeRepresentation.cpp OsgPlaneRepresentation.cpp OsgPointCloudRepresentation.cpp OsgRepresentation.cpp OsgSceneryRepresentation.cpp OsgScreenSpacePass.cpp OsgScreenSpaceQuadRepresentation.cpp OsgShader.cpp OsgSphereRepresentation.cpp OsgTexture.cpp OsgTexture1d.cpp OsgTexture2d.cpp OsgTexture3d.cpp OsgTextureCubeMap.cpp OsgTextureRectangle.cpp OsgTrackballZoomManipulator.cpp OsgUniformBase.cpp OsgUniformFactory.cpp OsgUnitAxes.cpp OsgVectorFieldRepresentation.cpp OsgView.cpp OsgViewElement.cpp PointCloudRepresentation.cpp RenderPass.cpp Representation.cpp TriangleNormalGenerator.cpp View.cpp ViewElement.cpp) set(SURGSIM_GRAPHICS_HEADERS AxesRepresentation.h BoxRepresentation.h Camera.h CapsuleRepresentation.h CylinderRepresentation.h Group.h Light.h Manager.h Material.h Mesh.h Mesh-inl.h MeshPlyReaderDelegate.h MeshRepresentation.h MeshUtilities.h OctreeRepresentation.h OsgAxesRepresentation.h OsgBoxRepresentation.h OsgCamera.h OsgCapsuleRepresentation.h OsgConversions.h OsgCylinderRepresentation.h OsgGroup.h OsgLight.h OsgLog.h OsgManager.h OsgMaterial.h OsgMatrixConversions.h OsgMeshRepresentation.h OsgOctreeRepresentation.h OsgPlane.h OsgPlaneRepresentation.h OsgPointCloudRepresentation.h OsgQuaternionConversions.h OsgRenderTarget.h OsgRenderTarget-inl.h OsgRepresentation.h OsgRigidTransformConversions.h OsgSceneryRepresentation.h OsgScreenSpacePass.h OsgScreenSpaceQuadRepresentation.h OsgShader.h OsgSphereRepresentation.h OsgTexture.h OsgTexture1d.h OsgTexture2d.h OsgTexture3d.h OsgTextureCubeMap.h OsgTextureRectangle.h OsgTextureUniform.h OsgTextureUniform-inl.h OsgTrackballZoomManipulator.h OsgUniform.h OsgUniform-inl.h OsgUniformBase.h OsgUniformFactory.h OsgUniformTypes.h OsgUnitAxes.h OsgUnitBox.h OsgUnitCylinder.h OsgUnitSphere.h OsgVectorConversions.h OsgVectorFieldRepresentation.h OsgView.h OsgViewElement.h PlaneRepresentation.h PointCloudRepresentation.h RenderPass.h RenderTarget.h Representation.h SceneryRepresentation.h ScreenSpaceQuadRepresentation.h Shader.h SphereRepresentation.h Texture.h Texture1d.h Texture2d.h Texture3d.h TextureCubeMap.h TextureRectangle.h TriangleNormalGenerator.h Uniform.h UniformBase.h VectorField.h VectorFieldRepresentation.h View.h ViewElement.h) surgsim_add_library(SurgSimGraphics"$ |