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OSG-based implementation of graphics view element. More...
#include <SurgSim/Graphics/OsgViewElement.h>
Public Member Functions | |
OsgViewElement (const std::string &name) | |
Constructor. More... | |
virtual | ~OsgViewElement () |
Destructor. More... | |
virtual bool | setView (std::shared_ptr< View > view) override |
Sets the view component that provides the visualization of the graphics representations Only allows OsgView components, any other will not be set and it will return false. More... | |
void | enableManipulator (bool val) |
Enables a camera manipulator, implemented via a trackball, this is a temporary solution as it uses the OSG input events rather than reading from the OpenSurgSim input. More... | |
void | setManipulatorParameters (const SurgSim::Math::Vector3d &position, const SurgSim::Math::Vector3d &lookat) |
As the camera is not accessible from here and as it cannot be controlled from the outside any more we let the user set the parameters from here. More... | |
virtual std::shared_ptr< SurgSim::Input::CommonDevice > | getKeyboardDevice () override |
Return the keyboard to be used with this view. More... | |
virtual void | enableKeyboardDevice (bool val) override |
Turn on/off the keyboard device to be used. More... | |
virtual std::shared_ptr< SurgSim::Input::CommonDevice > | getMouseDevice () override |
Return the mouse to be used with this view. More... | |
virtual void | enableMouseDevice (bool val) override |
Turn on/off the mouse device to be used. More... | |
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ViewElement (const std::string &name) | |
Constructor. More... | |
virtual | ~ViewElement () |
Destructor. More... | |
std::shared_ptr< View > | getView () |
Returns the view component that provides the visualization of the graphics representations. More... | |
void | setCamera (std::shared_ptr< Camera > camera) |
Sets the camera for the view in this sceneelement. More... | |
std::shared_ptr< Camera > | getCamera () |
Get the camera for the view in this sceneelement. More... | |
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BasicSceneElement (const std::string &name) | |
Destructor. More... | |
virtual | ~BasicSceneElement () |
Destructor. More... | |
SURGSIM_CLASSNAME (SurgSim::Framework::BasicSceneElement) | |
Destructor. More... | |
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SceneElement (const std::string &name) | |
Constructor. More... | |
virtual | ~SceneElement () |
Destructor. More... | |
virtual std::string | getClassName () const |
bool | addComponent (std::shared_ptr< Component > component) |
Adds a component, calls initialize() on the component, if SceneElement::isInitialized() is true. More... | |
bool | removeComponent (std::shared_ptr< Component > component) |
Removes a given component. More... | |
bool | removeComponent (const std::string &name) |
Removes the component described by name. More... | |
std::shared_ptr< Component > | getComponent (const std::string &name) const |
Gets the component identified by name. More... | |
std::vector< std::shared_ptr< Component > > | getComponents () const |
Gets all the components of this SceneElement. More... | |
template<class T > | |
std::vector< std::shared_ptr< T > > | getComponents () const |
Template version of getComponents method to get all the components with type T. More... | |
bool | initialize () |
Executes the initialize operation. More... | |
std::string | getName () const |
Return the name of this SceneElement. More... | |
void | setPose (const SurgSim::Math::RigidTransform3d &pose) |
Set the pose of this SceneElement. More... | |
const SurgSim::Math::RigidTransform3d & | getPose () const |
Get the pose of this SceneElement. More... | |
std::shared_ptr< PoseComponent > | getPoseComponent () |
Get the PoseComponent that controls the pose all Representations in this SceneElement. More... | |
void | setScene (std::weak_ptr< Scene > scene) |
Sets the Scene. More... | |
std::shared_ptr< Scene > | getScene () |
Gets the Scene. More... | |
void | setRuntime (std::weak_ptr< Runtime > runtime) |
Sets the Runtime. More... | |
std::shared_ptr< Runtime > | getRuntime () |
Gets the runtime. More... | |
bool | isInitialized () const |
Return if this SceneElement is initialized. More... | |
void | setActive (bool val) |
Set this SceneElement's status (active/inactive) More... | |
bool | isActive () const |
std::shared_ptr< SceneElement > | getSharedPtr () |
Gets a shared pointer to this SceneElement. More... | |
virtual YAML::Node | encode (bool standalone) const |
Convert to a YAML::Node. More... | |
virtual bool | decode (const YAML::Node &node) |
Pull data from a YAML::Node. More... | |
Private Attributes | |
bool | m_keyboardEnabled |
Indicate if a keyboard device is enabled. More... | |
bool | m_mouseEnabled |
Indicate if a mouse device is enabled. More... | |
Additional Inherited Members | |
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virtual bool | doInitialize () override |
Initializes the scene element. More... | |
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OSG-based implementation of graphics view element.
A Graphics::OsgViewElement creates and wraps a Graphics::OsgView so that it can be added to the Scene.
A Scene needs at least one Graphics::View component for any visualization of Graphics:Representation objects to be shown.
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explicit |
Constructor.
name | Name of the scene element |
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virtual |
Destructor.
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overridevirtual |
Turn on/off the keyboard device to be used.
val | Indicate whether or not to use keyboard device |
Implements SurgSim::Graphics::ViewElement.
void SurgSim::Graphics::OsgViewElement::enableManipulator | ( | bool | val | ) |
Enables a camera manipulator, implemented via a trackball, this is a temporary solution as it uses the OSG input events rather than reading from the OpenSurgSim input.
val | whether to enable the manipulator or not. |
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overridevirtual |
Turn on/off the mouse device to be used.
val | Indicate whether or not to use mouse device |
Implements SurgSim::Graphics::ViewElement.
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overridevirtual |
Return the keyboard to be used with this view.
Implements SurgSim::Graphics::ViewElement.
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overridevirtual |
Return the mouse to be used with this view.
Implements SurgSim::Graphics::ViewElement.
void SurgSim::Graphics::OsgViewElement::setManipulatorParameters | ( | const SurgSim::Math::Vector3d & | position, |
const SurgSim::Math::Vector3d & | lookat | ||
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As the camera is not accessible from here and as it cannot be controlled from the outside any more we let the user set the parameters from here.
position | The position of the camera. |
lookat | The location the camera looks at. |
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overridevirtual |
Sets the view component that provides the visualization of the graphics representations Only allows OsgView components, any other will not be set and it will return false.
view | The view that should be used. |
Reimplemented from SurgSim::Graphics::ViewElement.
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private |
Indicate if a keyboard device is enabled.
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private |
Indicate if a mouse device is enabled.