SUMO - Simulation of Urban MObility
GUIManipulator.cpp
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1 /****************************************************************************/
7 // Abstract GUI manipulation class
8 /****************************************************************************/
9 // SUMO, Simulation of Urban MObility; see http://sumo-sim.org/
10 // Copyright (C) 2001-2014 DLR (http://www.dlr.de/) and contributors
11 /****************************************************************************/
12 //
13 // This file is part of SUMO.
14 // SUMO is free software: you can redistribute it and/or modify
15 // it under the terms of the GNU General Public License as published by
16 // the Free Software Foundation, either version 3 of the License, or
17 // (at your option) any later version.
18 //
19 /****************************************************************************/
20 
21 
22 // ===========================================================================
23 // included modules
24 // ===========================================================================
25 #ifdef _MSC_VER
26 #include <windows_config.h>
27 #else
28 #include <config.h>
29 #endif
30 
31 #include <fx.h>
32 #include <string>
34 #include "GUIManipulator.h"
35 #include <gui/GUIGlobals.h>
36 
37 #ifdef CHECK_MEMORY_LEAKS
38 #include <foreign/nvwa/debug_new.h>
39 #endif // CHECK_MEMORY_LEAKS
40 
41 
42 // ===========================================================================
43 // FOX callback mapping
44 // ===========================================================================
45 FXIMPLEMENT(GUIManipulator, FXDialogBox, NULL, 0)
46 
47 
48 // ===========================================================================
49 // method definitions
50 // ===========================================================================
52  const std::string& name,
53  int xpos, int ypos)
54  : FXDialogBox(&app, name.c_str(), DECOR_CLOSE | DECOR_TITLE, xpos, ypos, 0, 0) {}
55 
56 
58 
59 
60 
61 /****************************************************************************/
62 
virtual ~GUIManipulator()
Destructor.