122 NBEdge*
retrieve(
const std::string&
id,
bool retrieveExtracted =
false)
const;
190 std::map<std::string, NBEdge*>::const_iterator
begin()
const {
198 std::map<std::string, NBEdge*>::const_iterator
end()
const {
248 const std::string& firstEdgeName,
const std::string& secondEdgeName,
249 int noLanesFirstEdge,
int noLanesSecondEdge,
250 const SUMOReal speed = -1.,
const int changedLeft = 0);
269 const std::string& firstEdgeName,
const std::string& secondEdgeName,
270 int noLanesFirstEdge,
int noLanesSecondEdge,
271 const SUMOReal speed = -1.,
const int changedLeft = 0);
502 void addPostProcessConnection(
const std::string& from,
int fromLane,
const std::string& to,
int toLane,
bool mayDefinitelyPass,
bool keepClear,
SUMOReal contPos);
563 PostProcessConnection(
const std::string& from_,
int fromLane_,
const std::string& to_,
int toLane_,
bool mayDefinitelyPass_,
bool keepClear_,
SUMOReal contPos_) :
564 from(from_), fromLane(fromLane_), to(to_), toLane(toLane_), mayDefinitelyPass(mayDefinitelyPass_), keepClear(keepClear_), contPos(contPos_) {
int guessSidewalks(SUMOReal width, SUMOReal minSpeed, SUMOReal maxSpeed, bool fromPermissions)
add sidwalks to edges within the given limits or permissions and return the number of edges affected ...
void sortOutgoingLanesConnections()
Sorts all lanes of all edges within the container by their direction.
void markRoundabouts()
mark edge priorities and prohibit turn-arounds for all roundabout edges
NBEdge * retrievePossiblySplit(const std::string &id, bool downstream) const
Tries to retrieve an edge, even if it is splitted.
std::vector< std::string > getAllNames() const
Returns all ids of known edges.
int size() const
Returns the number of edges.
const std::set< EdgeSet > getRoundabouts() const
Returns the determined roundabouts.
bool myNeedGeoTransformedPrunningBoundary
whether a geo transform has been applied to the pruning boundary
A container for traffic light definitions and built programs.
int guessRoundabouts()
Determines which edges belong to roundabouts and increases their priority.
bool myRemoveEdgesAfterJoining
Whether edges shall be joined first, then removed.
std::map< std::string, NBEdge * > EdgeCont
The type of the dictionary where an edge may be found by its id.
The representation of a single edge during network building.
void guessOpposites()
Sets opposite lane information for geometrically close edges.
A container for districts.
int getNoEdgeSplits() const
Returns the number of edge splits.
void clearControllingTLInformation() const
Clears information about controlling traffic lights for all connenections of all edges.
void generateStreetSigns()
assigns street signs to edges based on toNode types
void rename(NBEdge *edge, const std::string &newID)
Renames the edge. Throws exception if newID already exists.
bool splitAt(NBDistrictCont &dc, NBEdge *edge, NBNode *node)
Splits the edge at the position nearest to the given node.
void recheckPostProcessConnections()
Try to set any stored connections.
int mapToNumericalIDs()
ensure that all edge ids are integers
void computeLanes2Edges()
Computes for each edge which lanes approach the next edges.
std::vector< PostProcessConnection > myConnections
The list of connections to recheck.
void checkGeometries(const SUMOReal maxAngle, const SUMOReal minRadius, bool fix)
NBEdgeCont(NBTypeCont &tc)
Constructor.
SVCPermissions myVehicleClasses2Keep
Set of vehicle types which must be allowed on edges in order to keep them.
void reduceGeometries(const SUMOReal minDist)
bool keepClear
Whether the connection may be passed without braking.
std::set< NBEdge * > EdgeSet
std::map< std::string, NBEdge * >::const_iterator end() const
Returns the pointer to the end of the stored edges.
bool insert(NBEdge *edge, bool ignorePrunning=false)
Adds an edge to the dictionary.
void removeUnwishedEdges(NBDistrictCont &dc)
Removes unwished edges (not in keep-edges)
void extract(NBDistrictCont &dc, NBEdge *edge, bool remember=false)
Removes the given edge from the container like erase but does not delete it.
void applyOptions(OptionsCont &oc)
Initialises the storage by applying given options.
bool mayDefinitelyPass
Whether the connection may be passed without braking.
std::set< std::string > myEdges2Keep
Set of ids of edges which shall explicitly be kept.
void computeEdge2Edges(bool noLeftMovers)
Computes for each edge the approached edges.
void computeLaneShapes()
Computes the shapes of all lanes of all edges stored in the container.
Storage for edges, including some functionality operating on multiple edges.
void splitGeometry(NBNodeCont &nc)
Splits edges into multiple if they have a complex geometry.
EdgeCont myEdges
The instance of the dictionary (id->edge)
void clear()
Deletes all edges.
EdgeCont myExtractedEdges
The extracted nodes which are kept for reference.
std::set< EdgeSet > myGuessedRoundabouts
Edges marked as belonging to a roundabout after guessing.
std::set< EdgeSet > myRoundabouts
Edges marked as belonging to a roundabout by the user (each EdgeVector is a roundabout) ...
void joinSameNodeConnectingEdges(NBDistrictCont &dc, NBTrafficLightLogicCont &tlc, EdgeVector edges)
Joins the given edges because they connect the same nodes.
static SUMOReal formFactor(const EdgeVector &loopEdges)
compute the form factor for a loop of edges
SVCPermissions myVehicleClasses2Remove
Set of vehicle types which need not be supported (edges which allow ONLY these are removed) ...
std::string from
The id of the edge the connection starts at.
std::map< std::string, NBEdge * >::const_iterator begin() const
Returns the pointer to the begin of the stored edges.
PositionVector myPrunningBoundary
Boundary within which an edge must be located in order to be kept.
std::set< std::string > myTypes2Keep
Set of edges types which shall be kept.
SUMOReal contPos
custom position for internal junction on this connection
SUMOReal myEdgesMinSpeed
The minimum speed an edge may have in order to be kept (default: -1)
NBEdge * retrieve(const std::string &id, bool retrieveExtracted=false) const
Returns the edge that has the given id.
bool wasRemoved(std::string id) const
Returns whether the edge with the id was deleted explicitly.
void appendTurnarounds(bool noTLSControlled)
Appends turnarounds to all edges stored in the container.
std::vector< NBEdge * > EdgeVector
int toLane
The number of the lane the connection ends at.
A storage for options typed value containers)
void erase(NBDistrictCont &dc, NBEdge *edge)
Removes the given edge from the container (deleting it)
NBEdgeCont & operator=(const NBEdgeCont &s)
invalidated assignment operator
A structure representing a connection between two lanes.
void computeEdgeShapes()
Computes the shapes of all edges stored in the container.
void ignore(std::string id)
mark the given edge id as ignored
Represents a single node (junction) during network building.
NBTypeCont & myTypeCont
The network builder; used to obtain type information.
std::string to
The id of the edge the connection ends at.
void recheckLaneSpread()
Rechecks whether the lane spread is proper.
Static storage of an output device and its base (abstract) implementation.
bool wasIgnored(std::string id) const
Returns whether the edge with the id was ignored during parsing.
std::set< std::string > myTypes2Remove
Set of edges types which shall be removed.
void recheckLanes()
Rechecks whether all lanes have a successor for each of the stored edges.
Container for nodes during the netbuilding process.
int fromLane
The number of the lane the connection starts at.
std::set< std::string > myIgnoredEdges
The ids of ignored edges.
EdgeVector getGeneratedFrom(const std::string &id) const
Returns the edges which have been built by splitting the edge of the given id.
void addRoundabout(const EdgeSet &roundabout)
add user specified roundabout
void addPostProcessConnection(const std::string &from, int fromLane, const std::string &to, int toLane, bool mayDefinitelyPass, bool keepClear, SUMOReal contPos)
Adds a connection which could not be set during loading.
PostProcessConnection(const std::string &from_, int fromLane_, const std::string &to_, int toLane_, bool mayDefinitelyPass_, bool keepClear_, SUMOReal contPos_)
Constructor.
bool ignoreFilterMatch(NBEdge *edge)
Returns true if this edge matches one of the removal criteria.
A storage for available types of edges.
int myEdgesSplit
the number of splits of edges during the building
std::set< std::string > myEdges2Remove
Set of ids of edges which shall explicitly be removed.