SUMO - Simulation of Urban MObility
NLEdgeControlBuilder.h
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1 /****************************************************************************/
9 // Interface for building edges
10 /****************************************************************************/
11 // SUMO, Simulation of Urban MObility; see http://sumo.dlr.de/
12 // Copyright (C) 2001-2016 DLR (http://www.dlr.de/) and contributors
13 /****************************************************************************/
14 //
15 // This file is part of SUMO.
16 // SUMO is free software: you can redistribute it and/or modify
17 // it under the terms of the GNU General Public License as published by
18 // the Free Software Foundation, either version 3 of the License, or
19 // (at your option) any later version.
20 //
21 /****************************************************************************/
22 #ifndef NLEdgeControlBuilder_h
23 #define NLEdgeControlBuilder_h
24 
25 
26 // ===========================================================================
27 // included modules
28 // ===========================================================================
29 #ifdef _MSC_VER
30 #include <windows_config.h>
31 #else
32 #include <config.h>
33 #endif
34 
35 #include <string>
36 #include <vector>
37 #include <microsim/MSEdge.h>
39 
40 
41 // ===========================================================================
42 // class declarations
43 // ===========================================================================
44 class MSEdgeControl;
45 class MSLane;
46 class MSNet;
47 class OutputDevice;
48 
49 
50 // ===========================================================================
51 // class definitions
52 // ===========================================================================
65 
66 public:
69 
70 
72  virtual ~NLEdgeControlBuilder();
73 
74 
87  void beginEdgeParsing(const std::string& id, const MSEdge::EdgeBasicFunction function,
88  const std::string& streetName, const std::string& edgeType, int priority);
89 
90 
104  virtual MSLane* addLane(const std::string& id, SUMOReal maxSpeed,
105  SUMOReal length, const PositionVector& shape,
106  SUMOReal width, SVCPermissions permissions, int index);
107 
108 
114  virtual void addNeigh(const std::string id);
115 
116 
119  virtual MSEdge* closeEdge();
120 
122  MSEdgeControl* build();
123 
124 
134  virtual MSEdge* buildEdge(const std::string& id, const MSEdge::EdgeBasicFunction function,
135  const std::string& streetName, const std::string& edgeType, const int priority);
136 
141  virtual void addCrossingEdges(const std::vector<std::string>&);
142 
143 protected:
146 
149 
152 
155 
157  std::vector<MSLane*>* myLaneStorage;
158 
159 private:
162 
165 
166 };
167 
168 
169 #endif
170 
171 /****************************************************************************/
172 
virtual MSEdge * closeEdge()
Closes the building of an edge; The edge is completely described by now and may not be opened again...
virtual MSEdge * buildEdge(const std::string &id, const MSEdge::EdgeBasicFunction function, const std::string &streetName, const std::string &edgeType, const int priority)
Builds an edge instance (MSEdge in this case)
int SVCPermissions
MSEdgeVector myEdges
Temporary, internal storage for built edges.
EdgeBasicFunction
Defines possible edge types.
Definition: MSEdge.h:89
MSEdge * myActiveEdge
pointer to the currently chosen edge
The simulated network and simulation perfomer.
Definition: MSNet.h:93
A road/street connecting two junctions.
Definition: MSEdge.h:80
NLEdgeControlBuilder & operator=(const NLEdgeControlBuilder &s)
invalidated assignment operator
MSEdgeControl * build()
builds the MSEdgeControl-class which holds all edges
A list of positions.
std::vector< MSLane * > * myLaneStorage
pointer to a temporary lane storage
NLEdgeControlBuilder()
Constructor.
Stores edges and lanes, performs moving of vehicle.
Definition: MSEdgeControl.h:74
virtual ~NLEdgeControlBuilder()
Destructor.
int myCurrentNumericalEdgeID
A running number for edge numbering.
virtual void addNeigh(const std::string id)
Adds a neighbor to the current lane.
virtual MSLane * addLane(const std::string &id, SUMOReal maxSpeed, SUMOReal length, const PositionVector &shape, SUMOReal width, SVCPermissions permissions, int index)
Adds a lane to the current edge.
int myCurrentNumericalLaneID
A running number for lane numbering.
void beginEdgeParsing(const std::string &id, const MSEdge::EdgeBasicFunction function, const std::string &streetName, const std::string &edgeType, int priority)
Begins building of an MSEdge.
Static storage of an output device and its base (abstract) implementation.
Definition: OutputDevice.h:71
#define SUMOReal
Definition: config.h:213
virtual void addCrossingEdges(const std::vector< std::string > &)
add the crossingEdges in a crossing edge if present
std::vector< MSEdge * > MSEdgeVector
Definition: MSEdge.h:77
Representation of a lane in the micro simulation.
Definition: MSLane.h:79
Interface for building edges.