166 Connection(
int fromLane_,
NBEdge* toEdge_,
int toLane_,
bool mayDefinitelyPass_,
bool keepClear_,
SUMOReal contPos_,
SUMOReal visibility_,
bool haveVia_ =
false);
232 std::string getInternalLaneID()
const;
288 NBEdge(
const std::string&
id,
292 const std::string& streetName =
"",
317 NBEdge(
const std::string&
id,
322 const std::string& streetName =
"",
323 const std::string&
origID =
"",
325 bool tryIgnoreNodePositions =
false);
338 NBEdge(
const std::string&
id,
367 const std::string& streetName,
369 bool tryIgnoreNodePositions =
false);
552 const std::vector<NBEdge::Lane>&
getLanes()
const {
710 bool mayUseSameDestination =
false,
711 bool mayDefinitelyPass =
false,
712 bool keepClear =
true,
713 SUMOReal contPos = UNSPECIFIED_CONTPOS,
714 SUMOReal visibility = UNSPECIFIED_VISIBILITY_DISTANCE);
734 NBEdge* dest,
int toLane,
int no,
736 bool mayDefinitelyPass =
false);
751 bool mayUseSameDestination =
false,
752 bool mayDefinitelyPass =
false,
753 bool keepClear =
true,
754 SUMOReal contPos = UNSPECIFIED_CONTPOS,
755 SUMOReal visibility = UNSPECIFIED_VISIBILITY_DISTANCE);
1060 void deleteLane(
int index,
bool recompute =
true);
1063 void addLane(
int index,
bool recompute =
true);
1118 assert(lane < (
int)
myLanes.size());
1124 assert(lane < (
int)
myLanes.size());
1172 : myTransitions(transitions) { }
1178 void execute(
const int lane,
const int virtEdge);
1204 enum Direction { DIR_RIGHTMOST, DIR_LEFTMOST, DIR_FORWARD };
1253 void init(
int noLanes,
bool tryIgnoreNodePositions,
const std::string&
origID);
1411 if (e.
to != myDefinition.to) {
1414 if (e.
fromLane != myDefinition.fromLane) {
1417 if (e.
toLane != myDefinition.toLane) {
1438 myHasFromLane(hasFromLane),
1439 myEdge2Find(edge2find) { }
1443 return c.
toEdge == myEdge2Find && (!myHasFromLane || c.
fromLane != -1);
1463 myEdge2Find(edge2find),
1464 myLane2Find(lane2find),
1465 myFromLane2Find(fromLane2find) { }
1469 return c.
toEdge == myEdge2Find && c.
toLane == myLane2Find && (myFromLane2Find < 0 || c.
fromLane == myFromLane2Find);
1493 myFromLane(fromLane), myEdge2Find(edge2find), myLane2Find(lane2find), myInvertEdge2find(invertEdge2find) { }
1497 return ((c.
fromLane == myFromLane || myFromLane == -1)
1498 && ((!myInvertEdge2find && c.
toEdge == myEdge2Find) || (myInvertEdge2find && c.
toEdge != myEdge2Find))
1499 && (c.
toLane == myLane2Find || myLane2Find == -1));
1526 myFromLane(fromLane), myEdge2Find(edge2find), myCheckRight(checkRight) { }
1530 return (((myCheckRight && c.
fromLane < myFromLane) || (!myCheckRight && c.
fromLane > myFromLane))
1532 && c.
toEdge == myEdge2Find);
ToEdgeConnectionsAdder(const EdgeVector &transitions)
constructor
bool mayBeTLSControlled(int fromLane, NBEdge *toEdge, int toLane) const
return true if certain connection must be controlled by TLS
LaneSpreadFunction getLaneSpreadFunction() const
Returns how this edge's lanes' lateral offset is computed.
std::string id
id of Connection
void moveConnectionToRight(int lane)
void invalidateConnections(bool reallowSetting=false)
invalidate current connections of edge
int tlLinkNo
The index of this connection within the controlling traffic light.
void init(int noLanes, bool tryIgnoreNodePositions, const std::string &origID)
Initialization routines common to all constructors.
bool hatSidewalk() const
check if current edge hat a sideWalk
std::vector< Lane > myLanes
Lane information.
bool setControllingTLInformation(const NBConnection &c, const std::string &tlID)
Returns if the link could be set as to be controlled.
SUMOReal endOffset
This lane's offset to the intersection begin.
SUMOReal getEndAngle() const
Returns the angle at the end of the edge (relative to the node shape center) The angle is computed in...
void divideOnEdges(const EdgeVector *outgoing)
divides the lanes on the outgoing edges
A structure which describes a connection between edges or lanes.
SUMOReal getStartAngle() const
Returns the angle at the start of the edge (relative to the node shape center) The angle is computed ...
int toLane
The lane the connections yields in.
static const SUMOReal UNSPECIFIED_WIDTH
unspecified lane width
A class representing a single street sign.
std::string foeIncomingLanes
FOE Incomings lanes.
connections_conflict_finder(int fromLane, NBEdge *const edge2find, bool checkRight)
constructor
SUMOReal getEndOffset() const
Returns the offset to the destination node.
PositionVector shape
The lane's shape.
NBEdge *const myEdge2Find
edge to find
SUMOReal myEndOffset
This edges's offset to the intersection begin (will be applied to all lanes)
std::vector< TLSDisabledConnection > myTLSDisabledConnections
vector with the disabled connections
connections_relative_edgelane_sorter(NBEdge *e)
constructor
static const SUMOReal UNSPECIFIED_SIGNAL_OFFSET
unspecified signal offset
LaneSpreadFunction myLaneSpreadFunction
The information about how to spread the lanes.
SUMOReal viaVmax
Maximun velocity of via.
void sortOutgoingConnectionsByAngle()
sorts the outgoing connections by their angle relative to their junction
std::string viaID
if Connection have a via, ID of it
void addSign(NBSign sign)
add Sign
NBEdge * toEdge
The edge the connections yields in.
void mirrorX()
mirror coordinates along the x-axis
SUMOVehicleClass
Definition of vehicle classes to differ between different lane usage and authority types...
SUMOReal getShapeStartAngle() const
Returns the angle at the start of the edge.
The relationships between edges are computed/loaded.
bool hasPermissions() const
whether at least one lane has restrictions
bool hasSignalisedConnectionTo(const NBEdge *const e) const
Check if edge has signalised connections.
bool operator()(const Connection &c) const
operator ()
void setNodeBorder(const NBNode *node, const Position &p)
Set Node border.
std::vector< NBSign > mySigns
the street signs along this edge
void setLaneWidth(int lane, SUMOReal width)
set lane specific width (negative lane implies set for all lanes)
Holds (- relative to the edge it is build from -!!!) the list of main directions a vehicle that drive...
void setSpeed(int lane, SUMOReal speed)
set lane specific speed (negative lane implies set for all lanes)
int myLane2Find
lane to find
int getJunctionPriority(const NBNode *const node) const
Returns the junction priority (normalised for the node currently build)
void moveConnectionToLeft(int lane)
~ToEdgeConnectionsAdder()
destructor
void addSidewalk(SUMOReal width)
add a pedestrian sidewalk of the given width and shift existing connctions
int getPriority() const
Returns the priority of the edge.
const std::string & getTypeID() const
get ID of type
const std::vector< NBSign > & getSigns() const
get Signs
int myFromLane2Find
from lane to find
std::map< NBEdge *, std::vector< int > > myConnections
map of edges to this edge's lanes that reach them
The representation of a single edge during network building.
void reinitNodes(NBNode *from, NBNode *to)
Resets nodes but keeps all other values the same (used when joining)
void clearControllingTLInformation()
clears tlID for all connections
Lane2LaneInfoType
Modes of setting connections between lanes.
void declareConnectionsAsLoaded()
declares connections as fully loaded. This is needed to avoid recomputing connections if an edge has ...
std::vector< int > * prepareEdgePriorities(const EdgeVector *outgoing)
recomputes the edge priorities and manipulates them for a distribution of lanes on edges which is mor...
Lane(NBEdge *e, const std::string &_origID)
constructor
bool hasLaneSpecificSpeed() const
whether lanes differ in speed
void setStreetName(const std::string &name)
sets the street name of this edge
static const SUMOReal UNSPECIFIED_SPEED
unspecified lane speed
std::vector< Direction > myDirs
list of the main direction within the following junction relative to the edge
void markAsInLane2LaneState()
mark edge as in lane to state lane
TLS Disabled Connections.
bool isInnerEdge() const
Returns whether this edge was marked as being within an intersection.
Lanes to lanes - relationships are computed; should be recheked.
bool hasLoadedLength() const
Returns whether a length was set explicitly.
NBEdge * getTurnDestination(bool possibleDestination=false) const
void setPermissions(SVCPermissions permissions, int lane=-1)
set allowed/disallowed classes for the given lane or for all lanes if -1 is given ...
This lane is powered by an underlying GNEEdge and basically knows how to draw itself.
int myFromJunctionPriority
The priority normalised for the node the edge is outgoing of.
void computeLaneShapes()
compute lane shapes
const std::vector< NBEdge::Lane > & getLanes() const
Returns the lane definitions.
bool mayDefinitelyPass
Information about being definitely free to drive (on-ramps)
tls_disable_finder(const TLSDisabledConnection &tpl)
constructor
PositionVector myGeom
The geometry for the edge.
bool operator()(const Connection &c) const
operator ()
void remapConnections(const EdgeVector &incoming)
Remaps the connection in a way that allows the removal of it.
static const SUMOReal UNSPECIFIED_CONTPOS
unspecified internal junction position
std::vector< int > getConnectionLanes(NBEdge *currentOutgoing) const
Returns the list of lanes that may be used to reach the given edge.
Lane & getLaneStruct(int lane)
static const SUMOReal UNSPECIFIED_OFFSET
unspecified lane offset
PositionVector myFromBorder
intersection borders (because the node shape might be invalid)
void restoreBikelane(std::vector< NBEdge::Lane > oldLanes, PositionVector oldGeometry, std::vector< NBEdge::Connection > oldConnections)
restore an previously added BikeLane
void setGeometry(const PositionVector &g, bool inner=false)
(Re)sets the edge's geometry
static SUMOReal firstIntersection(const PositionVector &v1, const PositionVector &v2, SUMOReal width2)
compute the first intersection point between the given lane geometries considering their rspective wi...
void setSignalOffset(SUMOReal offset)
sets the offset of a traffic signal from the end of this edge
bool expandableBy(NBEdge *possContinuation) const
Check if Node is expandable.
const EdgeVector & myTransitions
the transition from the virtual lane to the edge it belongs to
The connection was computed and validated.
bool hasDefaultGeometryEndpoints() const
Returns whether the geometry is terminated by the node positions This default may be violated by init...
void reinit(NBNode *from, NBNode *to, const std::string &type, SUMOReal speed, int nolanes, int priority, PositionVector geom, SUMOReal width, SUMOReal offset, const std::string &streetName, LaneSpreadFunction spread=LANESPREAD_RIGHT, bool tryIgnoreNodePositions=false)
Resets initial values.
SUMOReal vmax
maximun velocity
PositionVector cutAtIntersection(const PositionVector &old) const
cut shape at the intersection shapes
The edge has been loaded, nothing is computed yet.
int getFirstNonPedestrianLaneIndex(int direction, bool exclusive=false) const
return the first lane with permissions other than SVC_PEDESTRIAN and 0
bool myInvertEdge2find
invert edge to find
bool hatBikelane() const
check if current edge hat a bikelane
int myToJunctionPriority
The priority normalised for the node the edge is incoming in.
PositionVector shape
shape of Connection
void restoreSidewalk(std::vector< NBEdge::Lane > oldLanes, PositionVector oldGeometry, std::vector< NBEdge::Connection > oldConnections)
restore an previously added sidewalk
SUMOReal speed
The speed allowed on this lane.
bool keepClear
whether the junction must be kept clear when using this connection
std::vector< Connection > getConnectionsFromLane(int lane) const
Returns connections from a given lane.
An (internal) definition of a single lane of an edge.
connections_toedge_finder(NBEdge *const edge2find, bool hasFromLane=false)
constructor
SUMOReal mySpeed
The maximal speed.
SVCPermissions permissions
List of vehicle types that are allowed on this lane.
void addLane(int index, bool recompute=true)
add lane
bool addEdge2EdgeConnection(NBEdge *dest)
Adds a connection to another edge.
void incLaneNo(int by)
increment lane
bool myAmMacroscopicConnector
Information whether this edge is a (macroscopic) connector.
bool isConnectedTo(NBEdge *e)
Returns the information whethe a connection to the given edge has been added (or computed) ...
void reshiftPosition(SUMOReal xoff, SUMOReal yoff)
Applies an offset to the edge.
bool computeLanes2Edges()
computes the edge, step2: computation of which lanes approach the edges)
NBEdge * myTurnDestination
The turn destination edge (if a connection exists)
friend class NBEdgeSuccessorBuilder
bool operator()(const Connection &c) const
operator ()
bool hasLaneSpecificWidth() const
whether lanes differ in width
connections_finder(int fromLane, NBEdge *const edge2find, int lane2find, bool invertEdge2find=false)
constructor
Lanes to lanes - relationships are loaded; no recheck is necessary/wished.
bool hasLaneSpecificEndOffset() const
whether lanes differ in offset
void checkGeometry(const SUMOReal maxAngle, const SUMOReal minRadius, bool fix)
Check the angles of successive geometry segments.
void addCrossingPointsAsIncomingWithGivenOutgoing(NBEdge *o, PositionVector &into)
add crossing points as incoming with given outgoing
SUMOReal getShapeEndAngle() const
Returns the angle at the end of the edge.
void decLaneNo(int by)
decrement lane
NBEdge(const std::string &id, NBNode *from, NBNode *to, std::string type, SUMOReal speed, int nolanes, int priority, SUMOReal width, SUMOReal offset, const std::string &streetName="", LaneSpreadFunction spread=LANESPREAD_RIGHT)
Constructor.
std::string tlID
The id of the traffic light that controls this connection.
SVCPermissions preferred
List of vehicle types that are preferred on this lane.
std::string getLaneID(int lane) const
get Lane ID (Secure)
int getNumLanes() const
Returns the number of lanes.
int fromLane
The lane the connections starts at.
A point in 2D or 3D with translation and scaling methods.
void deleteLane(int index, bool recompute=true)
delete lane
TLSDisabledConnection myDefinition
definition of disable connection
NBEdge & operator=(const NBEdge &s)
invalidated assignment operator
bool addLane2LaneConnections(int fromLane, NBEdge *dest, int toLane, int no, Lane2LaneInfoType type, bool invalidatePrevious=false, bool mayDefinitelyPass=false)
Builds no connections starting at the given lanes.
SUMOReal getAngleAtNodeToCenter(const NBNode *const node) const
Returns the angle of from the node shape center to where the edge meets the node shape.
const PositionVector getInnerGeometry() const
Returns the geometry of the edge without the endpoints.
void moveOutgoingConnectionsFrom(NBEdge *e, int laneOff)
move outgoing connection
static int computePrioritySum(const std::vector< int > &priorities)
computes the sum of the given list's entries (sic!)
static const SUMOReal UNSPECIFIED_VISIBILITY_DISTANCE
unspecified foe visibility for connections
static bool connections_sorter(const Connection &c1, const Connection &c2)
connections_sorter sort by fromLane, toEdge and toLane
bool needsLaneSpecificOutput() const
whether at least one lane has values differing from the edges values
std::vector< Connection > & getConnections()
Returns the connections.
const Lane & getLaneStruct(int lane) const
SUMOReal getFinalLength() const
get length that will be assigned to the lanes in the final network
bool hasConnectionTo(NBEdge *destEdge, int destLane, int fromLane=-1) const
Retrieves info about a connection to a certain lane of a certain edge.
EdgeBuildingStep
Current state of the edge within the building process.
bool operator()(const TLSDisabledConnection &e) const
operator ()
NBEdge * myPossibleTurnDestination
The edge that would be the turn destination if there was one.
void setAsMacroscopicConnector()
bool addLane2LaneConnection(int fromLane, NBEdge *dest, int toLane, Lane2LaneInfoType type, bool mayUseSameDestination=false, bool mayDefinitelyPass=false, bool keepClear=true, SUMOReal contPos=UNSPECIFIED_CONTPOS, SUMOReal visibility=UNSPECIFIED_VISIBILITY_DISTANCE)
Adds a connection between the specified this edge's lane and an approached one.
bool hasDefaultGeometry() const
Returns whether the geometry consists only of the node positions.
SUMOReal getAngleAtNode(const NBNode *const node) const
Returns the angle of the edge's geometry at the given node.
SUMOReal contPos
custom position for internal junction on this connection
SUMOReal myLaneWidth
This width of this edge's lanes.
int myPriority
The priority of the edge.
Storage for edges, including some functionality operating on multiple edges.
std::string origID
origin ID
EdgeBuildingStep myStep
The building step.
EdgeBuildingStep getStep() const
The building step of this edge.
const bool myHasFromLane
check if has from lane
const std::string & getStreetName() const
Returns the street name of this edge.
NBNode * tryGetNodeAtPosition(SUMOReal pos, SUMOReal tolerance=5.0) const
Returns the node at the given edges length (using an epsilon)
Class to sort edges by their angle.
void buildInnerEdges(const NBNode &n, int noInternalNoSplits, int &linkIndex, int &splitIndex)
PositionVector getCWBoundaryLine(const NBNode &n) const
get the outer boundary of this edge when going clock-wise around the given node
std::vector< Connection > myConnections
List of connections to following edges.
PositionVector startShapeAt(const PositionVector &laneShape, const NBNode *startNode, PositionVector nodeShape) const
std::string getLaneIDInsecure(int lane) const
get Lane ID (Insecure)
void setLoadedLength(SUMOReal val)
set loaded lenght
connections_fromlane_finder(int lane2find)
The connection was given by the user.
An upper class for objects with additional parameters.
void removeFromConnections(NBEdge *toEdge, int fromLane=-1, int toLane=-1, bool tryLater=false)
Removes the specified connection(s)
std::set< SVCPermissions > getPermissionVariants(int iStart, int iEnd) const
return all permission variants within the specified lane range [iStart, iEnd[
SVCPermissions getPermissions(int lane=-1) const
get the union of allowed classes over all lanes or for a specific lane
bool lanesWereAssigned() const
Check if lanes were assigned.
bool myAmInnerEdge
Information whether this is a junction-inner edge.
bool hasLaneSpecificPermissions() const
whether lanes differ in allowed vehicle classes
Base class for objects which have an id.
bool recheckLanes()
recheck whether all lanes within the edge are all right and optimises the connections once again ...
int myLane2Find
index of lane to find
SUMOReal myLoadedLength
An optional length to use (-1 if not valid)
std::string origID
An original ID, if given.
int internalLaneIndex
The lane index of this internal lane within the internal edge.
bool isNearEnough2BeJoined2(NBEdge *e, SUMOReal threshold) const
Check if edge is near enought to be joined to another edge.
const PositionVector & getGeometry() const
Returns the geometry of the edge.
int myLane2Find
lane to find
A road/street connecting two junctions (netedit-version)
bool myCheckRight
check if is right
JunctionPriority
junction priority values set by setJunctionPriority
SUMOReal getCrossingAngle(NBNode *node)
return the angle for computing pedestrian crossings at the given node
Connection getConnection(int fromLane, const NBEdge *to, int toLane) const
Returns the specified connection This method goes through "myConnections" and returns the specified o...
void addRestrictedLane(SUMOReal width, SUMOVehicleClass vclass)
add a lane of the given width, restricted to the given class and shift existing connections ...
void setTurningDestination(NBEdge *e, bool onlyPossible=false)
Sets the turing destination at the given edge.
int myFromLane
index of from lane
void addBikeLane(SUMOReal width)
add a bicycle lane of the given width and shift existing connctions
void computeEdgeShape()
Recomputeds the lane shapes to terminate at the node shape For every lane the intersection with the f...
SUMOReal getTotalAngle() const
Returns the angle at the start of the edge.
void addStraightConnections(const EdgeVector *outgoing, const std::vector< int > &availableLanes, const std::vector< int > *priorities)
add some straight connections
void disableConnection4TLS(int fromLane, NBEdge *toEdge, int toLane)
disable connections for TLS
PositionVector viaShape
shape of via
std::string oppositeID
An opposite lane ID, if given.
SUMOReal getMaxLaneOffset()
get max lane offset
const PositionVector & getLaneShape(int i) const
Returns the shape of the nth lane.
const std::vector< Connection > & getConnections() const
Returns the connections.
PositionVector myToBorder
static const SUMOReal UNSPECIFIED_LOADED_LENGTH
no length override given
PositionVector computeLaneShape(int lane, SUMOReal offset) const
Computes the shape for the given lane.
std::vector< NBEdge * > EdgeVector
static const int UNSPECIFIED_INTERNAL_LANE_INDEX
internal lane computation not yet done
NBEdge * myEdge
the edge to compute the relative angle of
SUMOReal myLength
The length of the edge.
void setPreferredVehicleClass(SVCPermissions permissions, int lane=-1)
set preferred Vehicle Class
SUMOReal getTotalWidth() const
Returns the combined width of all lanes of this edge.
The edge has been loaded and connections shall not be added.
bool operator()(const Connection &c) const
operator ()
std::vector< Connection > myConnectionsToDelete
List of connections marked for delayed removal.
connections_toedgelane_finder(NBEdge *const edge2find, int lane2find, int fromLane2find)
constructor
void reduceGeometry(const SUMOReal minDist)
Removes points with a distance lesser than the given.
void setJunctionPriority(const NBNode *const node, int prio)
Sets the junction priority of the edge.
const EdgeVector * getConnectedSorted()
Returns the list of outgoing edges without the turnaround sorted in clockwise direction.
NBEdge *const myEdge2Find
edge to find
void setIsInnerEdge()
Marks this edge being within an intersection.
void restoreRestrictedLane(SUMOVehicleClass vclass, std::vector< NBEdge::Lane > oldLanes, PositionVector oldGeometry, std::vector< NBEdge::Connection > oldConnections)
restore a restricted lane
void sortOutgoingConnectionsByIndex()
sorts the outgoing connections by their from-lane-index and their to-lane-index
NBEdge *const myEdge2Find
edge to find
std::string myType
The type of the edge.
SUMOReal mySignalOffset
the offset of a traffic light signal from the end of this edge (-1 for None)
LaneSpreadFunction
Numbers representing special SUMO-XML-attribute values Information how the edge's lateral offset shal...
void append(NBEdge *continuation)
append another edge
SUMOReal getSpeed() const
Returns the speed allowed on this edge.
bool isTurningDirectionAt(const NBEdge *const edge) const
Returns whether the given edge is the opposite direction to this edge.
The connection was computed.
SUMOReal myStartAngle
The angles of the edge.
bool operator()(const Connection &c) const
operator ()
Represents a single node (junction) during network building.
void dismissVehicleClassInformation()
dimiss vehicle class information
Lanes to lanes - relationships are computed; no recheck is necessary/wished.
void replaceInConnections(NBEdge *which, NBEdge *by, int laneOff)
replace in current connections of edge
EdgeVector getConnectedEdges() const
Returns the list of outgoing edges unsorted.
Static storage of an output device and its base (abstract) implementation.
void setEndOffset(int lane, SUMOReal offset)
set lane specific end-offset (negative lane implies set for all lanes)
void appendTurnaround(bool noTLSControlled, bool checkPermissions)
Add a connection to the previously computed turnaround, if wished.
Direction
enum of possible directions
void preferVehicleClass(int lane, SUMOVehicleClass vclass)
prefer certain vehicle class
bool isMacroscopicConnector() const
Returns whether this edge was marked as a macroscopic connector.
void allowVehicleClass(int lane, SUMOVehicleClass vclass)
set allowed class for the given lane or for all lanes if -1 is given
void insertConnection(NBEdge::Connection connection)
insert a previously created NBEdge::connection
void addGeometryPoint(int index, const Position &p)
Adds a further geometry point.
void shiftToLanesToEdge(NBEdge *to, int laneOff)
modifify the toLane for all connections to the given edge
void computeAngle()
computes the angle of this edge and stores it in myAngle
NBNode * getFromNode() const
Returns the origin node of the edge.
Container for nodes during the netbuilding process.
bool computeEdge2Edges(bool noLeftMovers)
computes the edge (step1: computation of approached edges)
PositionVector getCCWBoundaryLine(const NBNode &n) const
get the outer boundary of this edge when going counter-clock-wise around the given node ...
int myFromLane
index of from lane
SUMOReal getLoadedLength() const
Returns the length was set explicitly or the computed length if it wasn't set.
bool haveVia
check if Connection have a Via
void setLaneSpreadFunction(LaneSpreadFunction spread)
(Re)sets how the lanes lateral offset shall be computed
void divideSelectedLanesOnEdges(const EdgeVector *outgoing, const std::vector< int > &availableLanes, const std::vector< int > *priorities)
divide selected lanes on edges
Lanes to edges - relationships are computed/loaded.
std::string myStreetName
The street name (or whatever arbitrary string you wish to attach)
SUMOReal getLaneWidth() const
Returns the default width of lanes of this edge.
NBNode * myFrom
The source and the destination node.
bool canMoveConnection(const Connection &con, int newFromLane) const
whether the connection can originate on newFromLane
Connection & getConnectionRef(int fromLane, const NBEdge *to, int toLane)
Returns reference to the specified connection This method goes through "myConnections" and returns th...
bool setConnection(int lane, NBEdge *destEdge, int destLane, Lane2LaneInfoType type, bool mayUseSameDestination=false, bool mayDefinitelyPass=false, bool keepClear=true, SUMOReal contPos=UNSPECIFIED_CONTPOS, SUMOReal visibility=UNSPECIFIED_VISIBILITY_DISTANCE)
Adds a connection to a certain lane of a certain edge.
NBNode * getToNode() const
Returns the destination node of the edge.
std::vector< int > foeInternalLinks
FOE Internal links.
void shiftPositionAtNode(NBNode *node, NBEdge *opposite)
shift geometry at the given node to avoid overlap
NBEdge *const myEdge2Find
edge to find
SUMOReal getLength() const
Returns the computed length of the edge.
void disallowVehicleClass(int lane, SUMOVehicleClass vclass)
set disallowed class for the given lane or for all lanes if -1 is given
SUMOReal width
This lane's width.
void copyConnectionsFrom(NBEdge *src)
copy connections from antoher edge
A class that being a bresenham-callback assigns the incoming lanes to the edges.
static const SUMOReal ANGLE_LOOKAHEAD
the distance at which to take the default angle
SUMOReal getLaneSpeed(int lane) const
get lane speed
SUMOReal visibility
custom foe visiblity for connection
const std::map< NBEdge *, std::vector< int > > & getBuiltConnections() const
get built connections
SUMOReal getSignalOffset() const
Returns the offset of a traffic signal from the end of this edge.
NBEdge::Lane getFirstNonPedestrianLane(int direction) const
get first non-pedestrian lane
bool splitGeometry(NBEdgeCont &ec, NBNodeCont &nc)
Splits this edge at geometry points.