50 myDetector(detector) {
54 for (i = entries.begin(); i != entries.end(); ++i) {
59 for (i = exits.begin(); i != exits.end(); ++i) {
86 ret->
mkItem(
"vehicles within [#]",
true,
88 ret->
mkItem(
"mean speed [m/s]",
true,
90 ret->
mkItem(
"haltings [#]",
true,
104 CrossingDefinitions::const_iterator i;
122 double rot,
double upscale)
const {
123 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
125 glScaled(upscale, upscale, 1);
126 glTranslated(pos.
x(), pos.
y(), 0);
127 glRotated(rot, 0, 0, 1);
133 glVertex2d(-1.7, .5);
134 glVertex2d(-1.7, -.5);
135 glVertex2d(1.7, -.5);
139 glTranslated(1.5, 0, 0);
142 glTranslated(-3, 0, 0);
168 double haltingSpeedThreshold,
169 SUMOTime haltingTimeThreshold,
const std::string& vTypes)
170 :
MSE3Collector(id, entries, exits, haltingSpeedThreshold, haltingTimeThreshold, vTypes) {}
The gui-version of the MSE3Collector.
double rotationDegreeAtOffset(double pos) const
Returns the rotation at the given length.
double scale
information about a lane's width (temporary, used for a single view)
const CrossSectionVector & getEntries() const
Returns the list of entry points.
int getCurrentHaltingNumber() const
Returns the number of current haltings within the area.
std::vector< SingleCrossingDefinition > CrossingDefinitions
Definition of a list of cross (entry/exit-point) positions.
GUIVisualizationTextSettings addName
const CrossSectionVector & getExits() const
Returns the list of exit points.
A simple description of a position on a lane (crossing of a lane)
Stores the information about how to visualize structures.
double y() const
Returns the y-position.
SingleCrossingDefinition buildDefinition(const MSCrossSection §ion)
Builds the description about the position of the entry/exit point.
std::vector< MSCrossSection > CrossSectionVector
double x() const
Returns the x-position.
GUIE3Collector & myDetector
The wrapped detector.
CrossSectionVector::const_iterator CrossSectionVectorConstIt
GUIParameterTableWindow * getParameterWindow(GUIMainWindow &app, GUISUMOAbstractView &parent)
Returns an own parameter window.
const PositionVector & getShape() const
Returns this lane's shape.
Boundary getCenteringBoundary() const
Returns the boundary to which the view shall be centered in order to show the object.
A class that stores a 2D geometrical boundary.
~GUIE3Collector()
Destructor.
GUIVisualizationSizeSettings addSize
CrossingDefinitions myEntryDefinitions
The list of entry positions.
GUIGlObjectType getType() const
Returns the type of the object as coded in GUIGlObjectType.
double myPosition
The position at the lane.
void drawGL(const GUIVisualizationSettings &s) const
Draws the object.
A point in 2D or 3D with translation and scaling methods.
double getCurrentMeanSpeed() const
Returns the mean speed within the area.
void drawName(const Position &pos, const double scale, const GUIVisualizationTextSettings &settings, const double angle=0) const
draw name of item
Boundary & grow(double by)
extends the boundary by the given amount
MyWrapper(GUIE3Collector &detector)
Constructor.
GUIDetectorWrapper * buildDetectorGUIRepresentation()
Returns the wrapper for this detector.
double myFGRotation
The rotation.
CrossSectionVector myEntries
The detector's entries.
GUIE3Collector(const std::string &id, const CrossSectionVector &entries, const CrossSectionVector &exits, double haltingSpeedThreshold, SUMOTime haltingTimeThreshold, const std::string &vTypes)
Constructor.
CrossingDefinitions myExitDefinitions
The list of exit positions.
const Position geometryPositionAtOffset(double offset, double lateralOffset=0) const
A detector of vehicles passing an area between entry/exit points.
GUIGlID getGlID() const
Returns the numerical id of the object.
GUIE3Collector & getDetector()
Returns the detector itself.
double getExaggeration(const GUIVisualizationSettings &s, double factor=20) const
return the drawing size including exaggeration and constantSize values
static void drawTriangleAtEnd(const Position &p1, const Position &p2, double tLength, double tWidth)
Draws a triangle at the end of the given line.
MSLane * myLane
The lane to cross.
Representation of a single crossing point.
int getVehiclesWithin() const
Returns the number of vehicles within the area.
static void drawBoxLine(const Position &beg, double rot, double visLength, double width, double offset=0)
Draws a thick line.
void add(double x, double y, double z=0)
Makes the boundary include the given coordinate.
void drawSingleCrossing(const Position &pos, double rot, double upscale) const
Draws a single entry/exit point.
Position myFGPosition
The position.
void mkItem(const char *name, bool dynamic, ValueSource< unsigned > *src)
Adds a row which obtains its value from an unsigned-ValueSource.
Boundary myBoundary
The detector's boundary.
void closeBuilding()
Closes the building of the table.
A window containing a gl-object's parameter.
CrossSectionVector myExits
The detector's exits.