21 #ifndef GUIDialog_GLChosenEditor_h 22 #define GUIDialog_GLChosenEditor_h 96 long onCmdLoad(FXObject*, FXSelector,
void*);
108 long onCmdSave(FXObject*, FXSelector,
void*);
122 long onCmdClear(FXObject*, FXSelector,
void*);
129 long onCmdClose(FXObject*, FXSelector,
void*);
GUIDialog_GLChosenEditor()
FOX needs this.
Editor for the list of chosen objects.
~GUIDialog_GLChosenEditor()
Destructor.
long onCmdClear(FXObject *, FXSelector, void *)
Called when the user presses the Clear-button.
long onCmdDeselect(FXObject *, FXSelector, void *)
Called when the user presses the Deselect-button.
long onCmdLoad(FXObject *, FXSelector, void *)
Called when the user presses the Load-button.
void rebuildList()
Rebuilds the entire list.
long onCmdClose(FXObject *, FXSelector, void *)
Called when the user presses the Close-button.
Storage for "selected" objects.
long onCmdSave(FXObject *, FXSelector, void *)
Called when the user presses the Save-button.
GUIMainWindow * myParent
The parent window.
GUISelectedStorage * myStorage
The storage.
void selectionUpdated()
called when selection is updated
FXList * myList
The list that holds the ids.