SUMO - Simulation of Urban MObility
GUIEdgeControlBuilder.cpp
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1 /****************************************************************************/
9 // Derivation of NLEdgeControlBuilder which build gui-edges
10 /****************************************************************************/
11 // SUMO, Simulation of Urban MObility; see http://sumo.dlr.de/
12 // Copyright (C) 2001-2017 DLR (http://www.dlr.de/) and contributors
13 /****************************************************************************/
14 //
15 // This file is part of SUMO.
16 // SUMO is free software: you can redistribute it and/or modify
17 // it under the terms of the GNU General Public License as published by
18 // the Free Software Foundation, either version 3 of the License, or
19 // (at your option) any later version.
20 //
21 /****************************************************************************/
22 
23 
24 // ===========================================================================
25 // included modules
26 // ===========================================================================
27 #ifdef _MSC_VER
28 #include <windows_config.h>
29 #else
30 #include <config.h>
31 #endif
32 
33 #include <vector>
34 #include <string>
35 #include <map>
36 #include <algorithm>
37 #include <guisim/GUIEdge.h>
38 #include <guisim/GUINet.h>
39 #include <guisim/GUILane.h>
40 #include <microsim/MSJunction.h>
41 #include <netload/NLBuilder.h>
42 #include "GUIEdgeControlBuilder.h"
43 #include <gui/GUIGlobals.h>
44 
45 
46 // ===========================================================================
47 // method definitions
48 // ===========================================================================
51 
52 
54 
55 
56 MSLane*
57 GUIEdgeControlBuilder::addLane(const std::string& id,
58  double maxSpeed, double length,
59  const PositionVector& shape,
60  double width,
61  SVCPermissions permissions,
62  int index, bool isRampAccel) {
63  MSLane* lane = new GUILane(id, maxSpeed, length, myActiveEdge, myCurrentNumericalLaneID++, shape, width, permissions, index, isRampAccel);
64  myLaneStorage->push_back(lane);
65  return lane;
66 }
67 
68 
69 
70 MSEdge*
71 GUIEdgeControlBuilder::buildEdge(const std::string& id, const MSEdge::EdgeBasicFunction function,
72  const std::string& streetName, const std::string& edgeType, const int priority) {
73  return new GUIEdge(id, myCurrentNumericalEdgeID++, function, streetName, edgeType, priority);
74 }
75 
76 /****************************************************************************/
77 
GUIEdgeControlBuilder()
Constructor.
int SVCPermissions
bitset where each bit declares whether a certain SVC may use this edge/lane
EdgeBasicFunction
Defines possible edge types.
Definition: MSEdge.h:89
MSEdge * myActiveEdge
pointer to the currently chosen edge
MSEdge * buildEdge(const std::string &id, const MSEdge::EdgeBasicFunction function, const std::string &streetName, const std::string &edgeType, const int priority)
Builds an edge instance (GUIEdge in this case)
Representation of a lane in the micro simulation (gui-version)
Definition: GUILane.h:70
A road/street connecting two junctions (gui-version)
Definition: GUIEdge.h:60
A road/street connecting two junctions.
Definition: MSEdge.h:80
A list of positions.
std::vector< MSLane * > * myLaneStorage
pointer to a temporary lane storage
int myCurrentNumericalEdgeID
A running number for edge numbering.
virtual MSLane * addLane(const std::string &id, double maxSpeed, double length, const PositionVector &shape, double width, SVCPermissions permissions, int index, bool isRampAccel)
Builds and adds a lane.
int myCurrentNumericalLaneID
A running number for lane numbering.
Representation of a lane in the micro simulation.
Definition: MSLane.h:79
Interface for building edges.