23 #ifndef GUIApplicationWindow_h 24 #define GUIApplicationWindow_h 150 long onCmdClose(FXObject*, FXSelector,
void*);
155 long onCmdQuit(FXObject*, FXSelector,
void*);
164 long onCmdHelp(FXObject* sender, FXSelector sel,
void* ptr);
188 long onCmdAbout(FXObject*, FXSelector,
void*);
191 long onCmdStart(FXObject*, FXSelector,
void*);
194 long onCmdStop(FXObject*, FXSelector,
void*);
197 long onCmdStep(FXObject*, FXSelector,
void*);
209 long onCmdNewOSG(FXObject*, FXSelector,
void*);
214 long onUpdOpen(FXObject*, FXSelector,
void*);
226 long onUpdStart(FXObject* sender, FXSelector,
void* ptr);
229 long onUpdStop(FXObject*, FXSelector,
void*);
232 long onUpdStep(FXObject*, FXSelector,
void*);
256 long onKeyPress(FXObject* o, FXSelector sel,
void* data);
257 long onKeyRelease(FXObject* o, FXSelector sel,
void* data);
RandomDistributor< std::string > myJamSounds
long onCmdShowStats(FXObject *, FXSelector, void *)
Called on commands from the statistic buttons.
virtual ~GUIApplicationWindow()
Destructor.
GUILoadThread * myLoadThread
long onCmdStep(FXObject *, FXSelector, void *)
Called on "step".
void handleEvent_SimulationLoaded(GUIEvent *e)
long onCmdReload(FXObject *, FXSelector, void *)
Called on reload.
virtual void setDelay(double delay)
Sets the delay of the parent application.
SUMOTime myAlternateSimDelay
The alternate simulation delay for toggling.
FXSplitter * myMainSplitter
The splitter that divides the main window into vies and the log window.
long onUpdOpenRecent(FXObject *, FXSelector, void *)
Determines whether opening a recent file is enabled.
long onCmdEditChosen(FXObject *, FXSelector, void *)
Called on menu Edit->Edit Chosen.
long onCmdListParking(FXObject *, FXSelector, void *)
Toggle listing of parking vehicles.
static MTRand myGamingRNG
A random number generator used to choose a gaming sound.
void addRecentFile(const FX::FXString &f, const bool isNet)
FXToolBarShell * myToolBarDrag4
long onUpdStop(FXObject *, FXSelector, void *)
Determines whether "stop" is enabled.
long onClipboardRequest(FXObject *sender, FXSelector sel, void *ptr)
Somebody wants our clipped text.
virtual void setValue(FXdouble value)
Change current value.
int myViewNumber
The current view number.
virtual void detach()
Detaches the tool/menu bar.
FXMenuPane * myLocatorMenu
GUISUMOAbstractView * openNewView(GUISUMOViewParent::ViewType vt=GUISUMOViewParent::VIEW_2D_OPENGL)
long onCmdStop(FXObject *, FXSelector, void *)
Called on "stop".
FXMutex myEventMutex
the mutex for the waiting semaphore
long onCmdNetedit(FXObject *, FXSelector, void *)
Called on menu Edit->Netedit.
void handleEvent_Screenshot(GUIEvent *e)
void loadConfigOrNet(const std::string &file, bool isNet)
long onCmdNewView(FXObject *, FXSelector, void *)
Called if a new view shall be opened (2D view)
long onUpdOpen(FXObject *, FXSelector, void *)
Determines whether opening is enabled.
long onCmdHelp(FXObject *sender, FXSelector sel, void *ptr)
called if the user selects help->Documentation
FXToolBarShell * myToolBarDrag2
void checkGamingEvents()
handles additional game-related events
FXMenuPane * myFileMenu
the submenus
virtual void create()
Creates the main window (required by FOX)
FXRecentFiles myRecentNets
List of recent nets.
A window which displays the time line of one (or more) value(s)
bool myShowTimeAsHMS
whether to show time as hour:minute:second
void handleEvent_Message(GUIEvent *e)
long onCmdOpenRecent(FXObject *, FXSelector, void *)
Called on opening a recent file.
void updateTimeLCD(SUMOTime time)
updates the simulation time display
FXCondition myEventCondition
the semaphore when waiting for event completion
void handleEvent_SimulationEnded(GUIEvent *e)
bool myHaveNotifiedAboutSimEnd
whether the simulation end was already announced
std::string myConfigPattern
Input file pattern.
long onCmdEditBreakpoints(FXObject *, FXSelector, void *)
Called on menu Edit->Edit Breakpoints.
std::vector< FXButton * > myStatButtons
Buttons showing and running values and triggering statistic windows.
long onCmdStart(FXObject *, FXSelector, void *)
Called on "play".
long onCmdAppSettings(FXObject *, FXSelector, void *)
Opens the application settings menu (Settings->Application Settings...)
virtual void buildToolBars()
Builds the tool bar.
int myPreviousCollisionNumber
FXMenuPane * mySettingsMenu
FXMDIMenu * myMDIMenu
The menu used for the MDI-windows.
FXToolBarShell * myMenuBarDrag
ViewType
Available view types.
virtual void eventOccured()
GUIRunThread * myRunThread
long onCmdListInternal(FXObject *, FXSelector, void *)
Toggle listing of internal structures.
long onUpdReload(FXObject *, FXSelector, void *)
Determines whether reloading is enabled.
long onCmdDelayToggle(FXObject *, FXSelector, void *)
Called on "delay toggle".
FXToolBarShell * myToolBarDrag3
FXGLCanvas * getBuildGLCanvas() const
bool myAmFullScreen
whether to show the window in full screen mode
long onCmdAbout(FXObject *, FXSelector, void *)
Shows the about dialog.
FXCursor * getDefaultCursor()
long onCmdClose(FXObject *, FXSelector, void *)
Called on menu File->Close.
long onKeyRelease(FXObject *o, FXSelector sel, void *data)
virtual double getDelay() const
Returns the simulation delay.
long onCmdOpenShapes(FXObject *, FXSelector, void *)
Called on menu File->Load Shapes.
long onCmdClearMsgWindow(FXObject *, FXSelector, void *)
Called if the message window shall be cleared.
FXMenuPane * mySelectByPermissions
virtual void fillMenuBar()
Builds the menu bar.
GUIApplicationWindow()
FOX needs this for static members.
FXEX::FXLCDLabel * myWaitingTimeLabel
performance indicators
long onCmdGaming(FXObject *, FXSelector, void *)
Toggle gaming mode.
FXMenuBar * myMenuBar
The application menu bar.
FXMenuPane * myWindowsMenu
FXToolBarShell * myToolBarDrag5
FXToolBarShell * myToolBarDrag7
long onCmdFullScreen(FXObject *, FXSelector, void *)
Toggle full screen mode.
FXToolBarShell * myToolBarDrag6
RandomDistributor< std::string > myCollisionSounds
long onCmdOpenConfiguration(FXObject *, FXSelector, void *)
Called on menu File->Open Configuration.
long onRunThreadEvent(FXObject *, FXSelector, void *)
Called on an event from the simulation thread.
virtual void sendBlockingEvent(GUIEvent *event)
Sends an event from the application thread to the GUI and waits until it is handled.
MFXEventQue< GUIEvent * > myEvents
List of got requests.
long onUpdAddView(FXObject *, FXSelector, void *)
Determines whether adding a view is enabled.
long onCmdLocate(FXObject *, FXSelector, void *)
Called on menu commands from the Locator menu.
FXEX::FXLCDLabel * myTimeLossLabel
FXRealSpinDial * mySimDelayTarget
void setStatusBarText(const std::string &text)
FXRecentFiles myRecentConfigs
List of recent config files.
SUMOTime getCurrentSimTime() const
FXdouble getValue() const
Return current value.
FXToolBarShell * myToolBarDrag1
for some menu detaching fun
FXEX::FXThreadEvent myLoadThreadEvent
io-event with the load-thread
FXEX::FXThreadEvent myRunThreadEvent
io-event with the run-thread
FXToolBar * myToolBar1
The application tool bar.
long onCmdOpenNetwork(FXObject *, FXSelector, void *)
Called on menu File->Open Network.
double myJamSoundTime
waiting time after which vehicles trigger jam sounds
long onUpdNeedsSimulation(FXObject *, FXSelector, void *)
Determines whether some buttons which require an active simulation may be shown.
long onLoadThreadEvent(FXObject *, FXSelector, void *)
Called on an event from the loading thread.
GUIMessageWindow * myMessageWindow
A window to display messages, warnings and error in.
bool myAmLoading
information whether the gui is currently loading and the load-options shall be greyed out ...
long onCmdTimeToggle(FXObject *, FXSelector, void *)
Called on "time toggle".
long onCmdListTeleporting(FXObject *, FXSelector, void *)
Toggle listing of teleporting vehicles.
long onKeyPress(FXObject *o, FXSelector sel, void *data)
handle keys
void handleEvent_SimulationStep(GUIEvent *e)
FXEX::FXLCDLabel * myLCDLabel
the simulation step display
FXMenuPane * myControlMenu
A logging window for the gui.
A window containing a gl-object's parameter.
long onUpdStep(FXObject *, FXSelector, void *)
Determines whether "step" is enabled.
long onCmdQuit(FXObject *, FXSelector, void *)
Called by FOX if the application shall be closed.
virtual void addToWindowsMenu(FXMenuPane *)
long onUpdStart(FXObject *sender, FXSelector, void *ptr)
Determines whether "play" is enabled.
The main window of the SUMO-gui.