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| vtkAxisFollower (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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| vtkAxisFollower () |
| Creates a follower with no camera set More...
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virtual void | AutoCenterOff () |
| Set/Get state of auto center mode where additional translation will be added to make sure the underlying geometry has its pivot point at the center of its bounds. More...
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virtual void | AutoCenterOn () |
| Set/Get state of auto center mode where additional translation will be added to make sure the underlying geometry has its pivot point at the center of its bounds. More...
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virtual void | ComputeTransformMatrix (vtkRenderer ren) |
| Generate the matrix based on ivars. This method overloads its superclasses ComputeMatrix() method due to the special vtkFollower matrix operations. More...
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virtual int | GetAutoCenter () |
| Set/Get state of auto center mode where additional translation will be added to make sure the underlying geometry has its pivot point at the center of its bounds. More...
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virtual vtkAxisActor | GetAxis () |
| Set axis that needs to be followed. More...
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virtual double | GetDistanceLODThreshold () |
| Set distance LOD threshold (0.0 - 1.0).This determines at what fraction of camera far clip range, actor is not visible. Default is 0.80. More...
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virtual double | GetDistanceLODThresholdMaxValue () |
| Set distance LOD threshold (0.0 - 1.0).This determines at what fraction of camera far clip range, actor is not visible. Default is 0.80. More...
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virtual double | GetDistanceLODThresholdMinValue () |
| Set distance LOD threshold (0.0 - 1.0).This determines at what fraction of camera far clip range, actor is not visible. Default is 0.80. More...
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virtual int | GetEnableDistanceLOD () |
| Enable / disable use of distance based LOD. If enabled the actor will not be visible at a certain distance from the camera. Default is false. More...
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virtual int | GetEnableViewAngleLOD () |
| Enable / disable use of view angle based LOD. If enabled the actor will not be visible at a certain view angle. Default is true. More...
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virtual double | GetScreenOffset () |
| Set/Get the desired screen offset from the axis. More...
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virtual double | GetViewAngleLODThreshold () |
| Set view angle LOD threshold (0.0 - 1.0).This determines at what view angle to geometry will make the geometry not visibile. Default is 0.34. More...
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virtual double | GetViewAngleLODThresholdMaxValue () |
| Set view angle LOD threshold (0.0 - 1.0).This determines at what view angle to geometry will make the geometry not visibile. Default is 0.34. More...
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virtual double | GetViewAngleLODThresholdMinValue () |
| Set view angle LOD threshold (0.0 - 1.0).This determines at what view angle to geometry will make the geometry not visibile. Default is 0.34. More...
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override int | IsA (string type) |
| Undocumented Block More...
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new vtkAxisFollower | NewInstance () |
| Undocumented Block More...
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override void | Render (vtkRenderer ren) |
| This causes the actor to be rendered. It in turn will render the actor's property, texture map and then mapper. If a property hasn't been assigned, then the actor will create one automatically. More...
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override int | RenderOpaqueGeometry (vtkViewport viewport) |
| This causes the actor to be rendered. It in turn will render the actor's property, texture map and then mapper. If a property hasn't been assigned, then the actor will create one automatically. More...
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override int | RenderTranslucentPolygonalGeometry (vtkViewport viewport) |
| This causes the actor to be rendered. It in turn will render the actor's property, texture map and then mapper. If a property hasn't been assigned, then the actor will create one automatically. More...
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virtual void | SetAutoCenter (int _arg) |
| Set/Get state of auto center mode where additional translation will be added to make sure the underlying geometry has its pivot point at the center of its bounds. More...
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virtual void | SetAxis (vtkAxisActor arg0) |
| Set axis that needs to be followed. More...
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virtual void | SetDistanceLODThreshold (double _arg) |
| Set distance LOD threshold (0.0 - 1.0).This determines at what fraction of camera far clip range, actor is not visible. Default is 0.80. More...
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virtual void | SetEnableDistanceLOD (int _arg) |
| Enable / disable use of distance based LOD. If enabled the actor will not be visible at a certain distance from the camera. Default is false. More...
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virtual void | SetEnableViewAngleLOD (int _arg) |
| Enable / disable use of view angle based LOD. If enabled the actor will not be visible at a certain view angle. Default is true. More...
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virtual void | SetScreenOffset (double _arg) |
| Set/Get the desired screen offset from the axis. More...
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virtual void | SetViewAngleLODThreshold (double _arg) |
| Set view angle LOD threshold (0.0 - 1.0).This determines at what view angle to geometry will make the geometry not visibile. Default is 0.34. More...
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override void | ShallowCopy (vtkProp prop) |
| Shallow copy of a follower. Overloads the virtual vtkProp method. More...
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| vtkFollower (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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| vtkFollower () |
| Creates a follower with no camera set More...
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override void | ComputeMatrix () |
| Generate the matrix based on ivars. This method overloads its superclasses ComputeMatrix() method due to the special vtkFollower matrix operations. More...
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virtual vtkCamera | GetCamera () |
| Set/Get the camera to follow. If this is not set, then the follower won't know who to follow. More...
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override int | HasTranslucentPolygonalGeometry () |
| Does this prop have some translucent polygonal geometry? More...
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override int | IsA (string type) |
| Undocumented Block More...
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new vtkFollower | NewInstance () |
| Undocumented Block More...
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override void | ReleaseGraphicsResources (vtkWindow arg0) |
| Release any graphics resources associated with this vtkProp3DFollower. More...
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override int | RenderOpaqueGeometry (vtkViewport viewport) |
| This causes the actor to be rendered. It in turn will render the actor's property, texture map and then mapper. If a property hasn't been assigned, then the actor will create one automatically. More...
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override int | RenderTranslucentPolygonalGeometry (vtkViewport viewport) |
| This causes the actor to be rendered. It in turn will render the actor's property, texture map and then mapper. If a property hasn't been assigned, then the actor will create one automatically. More...
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virtual void | SetCamera (vtkCamera arg0) |
| Set/Get the camera to follow. If this is not set, then the follower won't know who to follow. More...
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override void | ShallowCopy (vtkProp prop) |
| Shallow copy of a follower. Overloads the virtual vtkProp method. More...
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| vtkActor (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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| vtkActor () |
| Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0). No user defined matrix and no texture map. More...
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virtual void | ApplyProperties () |
| Apply the current properties to all parts that compose this actor. This method is overloaded in vtkAssembly to apply the assemblies' properties to all its parts in a recursive manner. Typically the use of this method is to set the desired properties in the assembly, and then push the properties down to the assemblies parts with ApplyProperties(). More...
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override void | GetActors (vtkPropCollection arg0) |
| For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process. More...
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virtual vtkProperty | GetBackfaceProperty () |
| Set/Get the property object that controls this actors backface surface properties. This should be an instance of a vtkProperty object. If one isn't specified, then the front face properties will be used. Multiple actors can share one property object. More...
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new void | GetBounds (IntPtr bounds) |
| Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). (The method GetBounds(double bounds[6]) is available from the superclass.) More...
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override double[] | GetBounds () |
| Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). (The method GetBounds(double bounds[6]) is available from the superclass.) More...
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override uint | GetMTime () |
| Get the actors mtime plus consider its properties and texture if set. More...
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virtual vtkMapper | GetMapper () |
| Returns the Mapper that this actor is getting its data from. More...
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virtual vtkActor | GetNextPart () |
| The following methods are for compatibility. The methods will be deprecated in the near future. Use vtkProp::GetNextPath() (and related functionality) to get the parts in an assembly (or more correctly, the paths in the assembly). More...
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virtual int | GetNumberOfParts () |
| The following methods are for compatibility. The methods will be deprecated in the near future. Use vtkProp::GetNextPath() (and related functionality) to get the parts in an assembly (or more correctly, the paths in the assembly). More...
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vtkProperty | GetProperty () |
| Set/Get the property object that controls this actors surface properties. This should be an instance of a vtkProperty object. Every actor must have a property associated with it. If one isn't specified, then one will be generated automatically. Multiple actors can share one property object. More...
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override uint | GetRedrawMTime () |
| Return the mtime of anything that would cause the rendered image to appear differently. Usually this involves checking the mtime of the prop plus anything else it depends on such as properties, textures etc. More...
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override bool | GetSupportsSelection () |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection. More...
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virtual vtkTexture | GetTexture () |
| Set/Get the texture object to control rendering texture maps. This will be a vtkTexture object. An actor does not need to have an associated texture map and multiple actors can share one texture. More...
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virtual void | InitPartTraversal () |
| The following methods are for compatibility. The methods will be deprecated in the near future. Use vtkProp::GetNextPath() (and related functionality) to get the parts in an assembly (or more correctly, the paths in the assembly). More...
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virtual vtkProperty | MakeProperty () |
| Create a new property suitable for use with this type of Actor. For example, a vtkMesaActor should create a vtkMesaProperty in this function. The default is to just call vtkProperty::New. More...
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new vtkActor | NewInstance () |
| Undocumented Block More...
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virtual void | Render (vtkRenderer arg0, vtkMapper arg1) |
| This causes the actor to be rendered. It in turn will render the actor's property, texture map and then mapper. If a property hasn't been assigned, then the actor will create one automatically. Note that a side effect of this method is that the pipeline will be updated. More...
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void | SetBackfaceProperty (vtkProperty lut) |
| Set/Get the property object that controls this actors backface surface properties. This should be an instance of a vtkProperty object. If one isn't specified, then the front face properties will be used. Multiple actors can share one property object. More...
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virtual void | SetMapper (vtkMapper arg0) |
| This is the method that is used to connect an actor to the end of a visualization pipeline, i.e. the mapper. This should be a subclass of vtkMapper. Typically vtkPolyDataMapper and vtkDataSetMapper will be used. More...
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void | SetProperty (vtkProperty lut) |
| Set/Get the property object that controls this actors surface properties. This should be an instance of a vtkProperty object. Every actor must have a property associated with it. If one isn't specified, then one will be generated automatically. Multiple actors can share one property object. More...
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virtual void | SetTexture (vtkTexture arg0) |
| Set/Get the texture object to control rendering texture maps. This will be a vtkTexture object. An actor does not need to have an associated texture map and multiple actors can share one texture. More...
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| vtkProp3D (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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void | AddOrientation (double arg0, double arg1, double arg2) |
| Add to the current orientation. See SetOrientation and GetOrientation for more details. This basically does a GetOrientation, adds the passed in arguments, and then calls SetOrientation. More...
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void | AddOrientation (IntPtr a) |
| Add to the current orientation. See SetOrientation and GetOrientation for more details. This basically does a GetOrientation, adds the passed in arguments, and then calls SetOrientation. More...
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void | AddPosition (IntPtr deltaPosition) |
| Set/Get/Add the position of the Prop3D in world coordinates. More...
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void | AddPosition (double deltaX, double deltaY, double deltaZ) |
| Set/Get/Add the position of the Prop3D in world coordinates. More...
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void | GetBounds (IntPtr bounds) |
| Get the bounds for this Prop3D as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). More...
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override double[] | GetBounds () |
| Get the bounds for this Prop3D as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). More...
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double[] | GetCenter () |
| Get the center of the bounding box in world coordinates. More...
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virtual int | GetIsIdentity () |
| Is the matrix for this actor identity More...
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double | GetLength () |
| Get the length of the diagonal of the bounding box. More...
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override uint | GetMTime () |
| Get the vtkProp3D's mtime More...
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virtual void | GetMatrix (vtkMatrix4x4 m) |
| Return a reference to the Prop3D's 4x4 composite matrix. Get the matrix from the position, origin, scale and orientation This matrix is cached, so multiple GetMatrix() calls will be efficient. More...
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virtual void | GetMatrix (IntPtr m) |
| Return a reference to the Prop3D's 4x4 composite matrix. Get the matrix from the position, origin, scale and orientation This matrix is cached, so multiple GetMatrix() calls will be efficient. More...
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override vtkMatrix4x4 | GetMatrix () |
| Get a pointer to an internal vtkMatrix4x4. that represents More...
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double[] | GetOrientation () |
| Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. The ordering in which these rotations must be done to generate the same matrix is RotateZ, RotateX, and finally RotateY. See also SetOrientation. More...
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void | GetOrientation (IntPtr o) |
| Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. The ordering in which these rotations must be done to generate the same matrix is RotateZ, RotateX, and finally RotateY. See also SetOrientation. More...
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double[] | GetOrientationWXYZ () |
| Returns the WXYZ orientation of the Prop3D. More...
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virtual double[] | GetOrigin () |
| Set/Get the origin of the Prop3D. This is the point about which all rotations take place. More...
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virtual void | GetOrigin (IntPtr data) |
| Set/Get the origin of the Prop3D. This is the point about which all rotations take place. More...
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virtual double[] | GetPosition () |
| Set/Get/Add the position of the Prop3D in world coordinates. More...
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virtual void | GetPosition (IntPtr data) |
| Set/Get/Add the position of the Prop3D in world coordinates. More...
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virtual double[] | GetScale () |
| Set/Get the scale of the actor. Scaling in performed independently on the X, Y and Z axis. A scale of zero is illegal and will be replaced with one. More...
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virtual void | GetScale (IntPtr data) |
| Set/Get the scale of the actor. Scaling in performed independently on the X, Y and Z axis. A scale of zero is illegal and will be replaced with one. More...
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vtkMatrix4x4 | GetUserMatrix () |
| The UserMatrix can be used in place of UserTransform. More...
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virtual vtkLinearTransform | GetUserTransform () |
| In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. This transformation is concatenated with the actor's internal transformation, which you implicitly create through the use of SetPosition(), SetOrigin() and SetOrientation(). <p>If the internal transformation is identity (i.e. if you don't set the Position, Origin, or Orientation) then the actors final transformation will be the UserTransform, concatenated with the UserMatrix if the UserMatrix is present. More...
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uint | GetUserTransformMatrixMTime () |
| Get the modified time of the user matrix or user transform. More...
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double[] | GetXRange () |
| Get the Prop3D's x range in world coordinates. More...
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double[] | GetYRange () |
| Get the Prop3D's y range in world coordinates. More...
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double[] | GetZRange () |
| Get the Prop3D's z range in world coordinates. More...
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override void | InitPathTraversal () |
| Overload vtkProp's method for setting up assembly paths. See the documentation for vtkProp. More...
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override int | IsA (string type) |
| Undocumented Block More...
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new vtkProp3D | NewInstance () |
| Undocumented Block More...
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override void | PokeMatrix (vtkMatrix4x4 matrix) |
| This method modifies the vtkProp3D so that its transformation state is set to the matrix specified. The method does this by setting appropriate transformation-related ivars to initial values (i.e., not transformed), and placing the user-supplied matrix into the UserMatrix of this vtkProp3D. If the method is called again with a NULL matrix, then the original state of the vtkProp3D will be restored. This method is used to support picking and assembly structures. More...
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void | RotateWXYZ (double arg0, double arg1, double arg2, double arg3) |
| Rotate the Prop3D in degrees about an arbitrary axis specified by the last three arguments. The axis is specified in world coordinates. To rotate an about its model axes, use RotateX, RotateY, RotateZ. More...
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void | RotateX (double arg0) |
| Rotate the Prop3D in degrees about the X axis using the right hand rule. The axis is the Prop3D's X axis, which can change as other rotations are performed. To rotate about the world X axis use RotateWXYZ (angle, 1, 0, 0). This rotation is applied before all others in the current transformation matrix. More...
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void | RotateY (double arg0) |
| Rotate the Prop3D in degrees about the Y axis using the right hand rule. The axis is the Prop3D's Y axis, which can change as other rotations are performed. To rotate about the world Y axis use RotateWXYZ (angle, 0, 1, 0). This rotation is applied before all others in the current transformation matrix. More...
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void | RotateZ (double arg0) |
| Rotate the Prop3D in degrees about the Z axis using the right hand rule. The axis is the Prop3D's Z axis, which can change as other rotations are performed. To rotate about the world Z axis use RotateWXYZ (angle, 0, 0, 1). This rotation is applied before all others in the current transformation matrix. More...
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void | SetOrientation (double arg0, double arg1, double arg2) |
| Sets the orientation of the Prop3D. Orientation is specified as X,Y and Z rotations in that order, but they are performed as RotateZ, RotateX, and finally RotateY. More...
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void | SetOrientation (IntPtr a) |
| Sets the orientation of the Prop3D. Orientation is specified as X,Y and Z rotations in that order, but they are performed as RotateZ, RotateX, and finally RotateY. More...
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virtual void | SetOrigin (double _arg1, double _arg2, double _arg3) |
| Set/Get the origin of the Prop3D. This is the point about which all rotations take place. More...
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virtual void | SetOrigin (IntPtr _arg) |
| Set/Get the origin of the Prop3D. This is the point about which all rotations take place. More...
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virtual void | SetPosition (double _arg1, double _arg2, double _arg3) |
| Set/Get/Add the position of the Prop3D in world coordinates. More...
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virtual void | SetPosition (IntPtr _arg) |
| Set/Get/Add the position of the Prop3D in world coordinates. More...
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virtual void | SetScale (double _arg1, double _arg2, double _arg3) |
| Set/Get the scale of the actor. Scaling in performed independently on the X, Y and Z axis. A scale of zero is illegal and will be replaced with one. More...
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virtual void | SetScale (IntPtr _arg) |
| Set/Get the scale of the actor. Scaling in performed independently on the X, Y and Z axis. A scale of zero is illegal and will be replaced with one. More...
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void | SetScale (double s) |
| Method to set the scale isotropically More...
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void | SetUserMatrix (vtkMatrix4x4 matrix) |
| The UserMatrix can be used in place of UserTransform. More...
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void | SetUserTransform (vtkLinearTransform transform) |
| In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. This transformation is concatenated with the actor's internal transformation, which you implicitly create through the use of SetPosition(), SetOrigin() and SetOrientation(). <p>If the internal transformation is identity (i.e. if you don't set the Position, Origin, or Orientation) then the actors final transformation will be the UserTransform, concatenated with the UserMatrix if the UserMatrix is present. More...
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override void | ShallowCopy (vtkProp prop) |
| Shallow copy of this vtkProp3D. More...
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| vtkProp (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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void | AddConsumer (vtkObject c) |
| Tells if the prop has all the required keys. More...
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virtual void | AddEstimatedRenderTime (double t, vtkViewport arg1) |
| Tells if the prop has all the required keys. More...
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virtual void | BuildPaths (vtkAssemblyPaths paths, vtkAssemblyPath path) |
| Tells if the prop has all the required keys. More...
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virtual void | DragableOff () |
| Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true. More...
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virtual void | DragableOn () |
| Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true. More...
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virtual void | GetActors2D (vtkPropCollection arg0) |
| For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process. More...
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virtual double | GetAllocatedRenderTime () |
| Tells if the prop has all the required keys. More...
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vtkObject | GetConsumer (int i) |
| Tells if the prop has all the required keys. More...
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virtual int | GetDragable () |
| Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true. More...
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virtual double | GetEstimatedRenderTime (vtkViewport arg0) |
| Tells if the prop has all the required keys. More...
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virtual double | GetEstimatedRenderTime () |
| Tells if the prop has all the required keys. More...
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virtual vtkAssemblyPath | GetNextPath () |
| vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted. More...
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virtual int | GetNumberOfConsumers () |
| Tells if the prop has all the required keys. More...
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virtual int | GetNumberOfPaths () |
| vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted. More...
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virtual int | GetPickable () |
| Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true. More...
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virtual vtkInformation | GetPropertyKeys () |
| Set/Get property keys. Property keys can be digest by some rendering passes. For instance, the user may mark a prop as a shadow caster for a shadow mapping render pass. Keys are documented in render pass classes. Initial value is NULL. More...
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virtual double | GetRenderTimeMultiplier () |
| Tells if the prop has all the required keys. More...
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virtual bool | GetUseBounds () |
| In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true. More...
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virtual int | GetVisibility () |
| Set/Get visibility of this vtkProp. Initial value is true. More...
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virtual void | GetVolumes (vtkPropCollection arg0) |
| For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process. More...
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virtual bool | HasKeys (vtkInformation requiredKeys) |
| Tells if the prop has all the required keys. More...
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int | IsConsumer (vtkObject c) |
| Tells if the prop has all the required keys. More...
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new vtkProp | NewInstance () |
| Undocumented Block More...
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virtual void | Pick () |
| Method fires PickEvent if the prop is picked. More...
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virtual void | PickableOff () |
| Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true. More...
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virtual void | PickableOn () |
| Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true. More...
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void | RemoveConsumer (vtkObject c) |
| Tells if the prop has all the required keys. More...
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virtual bool | RenderFilteredOpaqueGeometry (vtkViewport v, vtkInformation requiredKeys) |
| Tells if the prop has all the required keys. More...
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virtual bool | RenderFilteredOverlay (vtkViewport v, vtkInformation requiredKeys) |
| Tells if the prop has all the required keys. More...
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virtual bool | RenderFilteredTranslucentPolygonalGeometry (vtkViewport v, vtkInformation requiredKeys) |
| Tells if the prop has all the required keys. More...
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virtual bool | RenderFilteredVolumetricGeometry (vtkViewport v, vtkInformation requiredKeys) |
| Tells if the prop has all the required keys. More...
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virtual int | RenderOverlay (vtkViewport arg0) |
| Tells if the prop has all the required keys. More...
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virtual int | RenderVolumetricGeometry (vtkViewport arg0) |
| Tells if the prop has all the required keys. More...
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virtual void | RestoreEstimatedRenderTime () |
| Tells if the prop has all the required keys. More...
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virtual void | SetAllocatedRenderTime (double t, vtkViewport arg1) |
| Tells if the prop has all the required keys. More...
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virtual void | SetDragable (int _arg) |
| Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true. More...
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virtual void | SetEstimatedRenderTime (double t) |
| Tells if the prop has all the required keys. More...
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virtual void | SetPickable (int _arg) |
| Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true. More...
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virtual void | SetPropertyKeys (vtkInformation keys) |
| Set/Get property keys. Property keys can be digest by some rendering passes. For instance, the user may mark a prop as a shadow caster for a shadow mapping render pass. Keys are documented in render pass classes. Initial value is NULL. More...
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void | SetRenderTimeMultiplier (double t) |
| Tells if the prop has all the required keys. More...
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virtual void | SetUseBounds (bool _arg) |
| In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true. More...
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virtual void | SetVisibility (int _arg) |
| Set/Get visibility of this vtkProp. Initial value is true. More...
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virtual void | UseBoundsOff () |
| In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true. More...
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virtual void | UseBoundsOn () |
| In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true. More...
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virtual void | VisibilityOff () |
| Set/Get visibility of this vtkProp. Initial value is true. More...
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virtual void | VisibilityOn () |
| Set/Get visibility of this vtkProp. Initial value is true. More...
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| vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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| vtkObject () |
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
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uint | AddObserver (uint arg0, vtkCommand arg1, float priority) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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uint | AddObserver (string arg0, vtkCommand arg1, float priority) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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virtual void | DebugOff () |
| Turn debugging output off. More...
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virtual void | DebugOn () |
| Turn debugging output on. More...
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vtkCommand | GetCommand (uint tag) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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byte | GetDebug () |
| Get the value of the debug flag. More...
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int | HasObserver (uint arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | HasObserver (string arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | HasObserver (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | HasObserver (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | InvokeEvent (uint arg0, IntPtr callData) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | InvokeEvent (string arg0, IntPtr callData) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | InvokeEvent (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | InvokeEvent (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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virtual void | Modified () |
| Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer. More...
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vtkObject | NewInstance () |
| Undocumented Block More...
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void | RemoveAllObservers () |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObserver (vtkCommand arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObserver (uint tag) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObservers (uint arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObservers (string arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObservers (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObservers (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | SetDebug (byte debugFlag) |
| Set the value of the debug flag. A non-zero value turns debugging on. More...
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override string | ToString () |
| Returns the result of calling vtkObject::Print as a C# string. More...
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delegate void | vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e) |
| Generic signature for all vtkObject events. More...
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void | RemoveAllHandlersForAllEvents () |
| Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen... More...
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| vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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| vtkObjectBase () |
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
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virtual void | Register (vtkObjectBase o) |
| Increase the reference count (mark as used by another object). More...
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virtual void | FastDelete () |
| Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done. More...
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string | GetClassName () |
| Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h. More...
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int | GetReferenceCount () |
| Return the current reference count of this object. More...
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void | SetReferenceCount (int arg0) |
| Sets the reference count. (This is very dangerous, use with care.) More...
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