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| vtkPLSDynaReader (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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| vtkPLSDynaReader () |
| Undocumented Block More...
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override int | CanReadFile (string fname) |
| Determine if the file can be readed with this reader. More...
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virtual vtkMultiProcessController | GetController () |
| Set/Get the communicator object. By default we use the world controller More...
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override int | IsA (string type) |
| Undocumented Block More...
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new vtkPLSDynaReader | NewInstance () |
| Undocumented Block More...
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void | SetController (vtkMultiProcessController c) |
| Set/Get the communicator object. By default we use the world controller More...
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| vtkLSDynaReader (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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| vtkLSDynaReader () |
| Undocumented Block More...
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void | DebugDump () |
| A routine to call Dump() from within a lame debugger that won't properly pass a C++ iostream object like cout. More...
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virtual void | DeformedMeshOff () |
| Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflection" array is not set to be loaded. More...
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virtual void | DeformedMeshOn () |
| Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflection" array is not set to be loaded. More...
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virtual void | DeletedCellsAsGhostArrayOff () |
| Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays More...
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virtual void | DeletedCellsAsGhostArrayOn () |
| Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays More...
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string | GetBeamArrayName (int arg0) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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int | GetBeamArrayStatus (int arr) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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int | GetBeamArrayStatus (string arrName) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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string | GetCellArrayName (int cellType, int arr) |
| Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE More...
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int | GetCellArrayStatus (int cellType, int arr) |
| Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE More...
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int | GetCellArrayStatus (int cellType, string arrName) |
| Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE More...
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string | GetDatabaseDirectory () |
| Get/Set the directory containing the LS-Dyna database and determine whether it is valid. More...
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virtual int | GetDeformedMesh () |
| Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflection" array is not set to be loaded. More...
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virtual int | GetDeletedCellsAsGhostArray () |
| Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays More...
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int | GetDimensionality () |
| Retrieve the dimension of points in the database. This should return 2 or 3. Do not call this function before setting the database directory and calling UpdateInformation(). More...
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string | GetFileName () |
| Get/Set the filename. The Set/GetFileName() routines are actually wrappers around the Set/GetDatabaseDirectory() members; the actual filename you choose is irrelevant – only the directory name is used. This is done in order to accommodate ParaView. More...
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virtual string | GetInputDeck () |
| The name of the input deck corresponding to the current database. This is used to determine the part names associated with each material ID. This file may be in two formats: a valid LSDyna input deck or a short XML summary. If the file begins with "<?xml" then the summary format is used. Otherwise, the keyword format is used and a summary file will be created if write permissions exist in the directory containing the keyword file. The newly created summary will have ".k" or ".key" stripped from the end of the keyword filename and ".lsdyna" appended. More...
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int | GetNumberOfBeamArrays () |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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long | GetNumberOfBeamCells () |
| Retrieve the number of cells of a given type in the database. Do not call this function before setting the database directory and calling UpdateInformation(). More...
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int | GetNumberOfCellArrays (int cellType) |
| Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE More...
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long | GetNumberOfCells () |
| Retrieve the number of cells of a given type in the database. Do not call this function before setting the database directory and calling UpdateInformation(). More...
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int | GetNumberOfComponentsInBeamArray (int a) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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int | GetNumberOfComponentsInBeamArray (string arrName) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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int | GetNumberOfComponentsInCellArray (int cellType, int arr) |
| Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE More...
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int | GetNumberOfComponentsInCellArray (int cellType, string arrName) |
| Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE More...
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int | GetNumberOfComponentsInParticleArray (int a) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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int | GetNumberOfComponentsInParticleArray (string arrName) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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int | GetNumberOfComponentsInPointArray (int arr) |
| These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More...
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int | GetNumberOfComponentsInPointArray (string arrName) |
| These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More...
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int | GetNumberOfComponentsInRigidBodyArray (int a) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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int | GetNumberOfComponentsInRigidBodyArray (string arrName) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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int | GetNumberOfComponentsInRoadSurfaceArray (int a) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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int | GetNumberOfComponentsInRoadSurfaceArray (string arrName) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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int | GetNumberOfComponentsInShellArray (int a) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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int | GetNumberOfComponentsInShellArray (string arrName) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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int | GetNumberOfComponentsInSolidArray (int a) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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int | GetNumberOfComponentsInSolidArray (string arrName) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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int | GetNumberOfComponentsInThickShellArray (int a) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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int | GetNumberOfComponentsInThickShellArray (string arrName) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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long | GetNumberOfContinuumCells () |
| Retrieve the number of cells of a given type in the database. Do not call this function before setting the database directory and calling UpdateInformation(). More...
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long | GetNumberOfNodes () |
| Retrieve the number of points in the database. Do not call this function before setting the database directory and calling UpdateInformation(). More...
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int | GetNumberOfPartArrays () |
| These methods allow you to load only selected parts of the input. If InputDeck points to a valid keyword file (or summary), then part names will be taken from that file. Otherwise, when arbitrary material numbering is used, parts will be named "PartXXX (MatlYYY)" where XXX is an increasing sequential number and YYY is the respective material ID. If no input deck is specified and arbitrary arbitrary material numbering is not used, parts will be named "PartXXX" where XXX is a sequential material ID. More...
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int | GetNumberOfParticleArrays () |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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long | GetNumberOfParticleCells () |
| Retrieve the number of cells of a given type in the database. Do not call this function before setting the database directory and calling UpdateInformation(). More...
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int | GetNumberOfPointArrays () |
| These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More...
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int | GetNumberOfRigidBodyArrays () |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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long | GetNumberOfRigidBodyCells () |
| Retrieve the number of cells of a given type in the database. Do not call this function before setting the database directory and calling UpdateInformation(). More...
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int | GetNumberOfRoadSurfaceArrays () |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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long | GetNumberOfRoadSurfaceCells () |
| Retrieve the number of cells of a given type in the database. Do not call this function before setting the database directory and calling UpdateInformation(). More...
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int | GetNumberOfShellArrays () |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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long | GetNumberOfShellCells () |
| Retrieve the number of cells of a given type in the database. Do not call this function before setting the database directory and calling UpdateInformation(). More...
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int | GetNumberOfSolidArrays () |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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long | GetNumberOfSolidCells () |
| Retrieve the number of cells of a given type in the database. Do not call this function before setting the database directory and calling UpdateInformation(). More...
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int | GetNumberOfThickShellArrays () |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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long | GetNumberOfThickShellCells () |
| Retrieve the number of cells of a given type in the database. Do not call this function before setting the database directory and calling UpdateInformation(). More...
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long | GetNumberOfTimeSteps () |
| Retrieve information about the time extents of the LS-Dyna database. Do not call these functions before setting the database directory and calling UpdateInformation(). More...
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string | GetPartArrayName (int arg0) |
| These methods allow you to load only selected parts of the input. If InputDeck points to a valid keyword file (or summary), then part names will be taken from that file. Otherwise, when arbitrary material numbering is used, parts will be named "PartXXX (MatlYYY)" where XXX is an increasing sequential number and YYY is the respective material ID. If no input deck is specified and arbitrary arbitrary material numbering is not used, parts will be named "PartXXX" where XXX is a sequential material ID. More...
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int | GetPartArrayStatus (int arr) |
| These methods allow you to load only selected parts of the input. If InputDeck points to a valid keyword file (or summary), then part names will be taken from that file. Otherwise, when arbitrary material numbering is used, parts will be named "PartXXX (MatlYYY)" where XXX is an increasing sequential number and YYY is the respective material ID. If no input deck is specified and arbitrary arbitrary material numbering is not used, parts will be named "PartXXX" where XXX is a sequential material ID. More...
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int | GetPartArrayStatus (string partName) |
| These methods allow you to load only selected parts of the input. If InputDeck points to a valid keyword file (or summary), then part names will be taken from that file. Otherwise, when arbitrary material numbering is used, parts will be named "PartXXX (MatlYYY)" where XXX is an increasing sequential number and YYY is the respective material ID. If no input deck is specified and arbitrary arbitrary material numbering is not used, parts will be named "PartXXX" where XXX is a sequential material ID. More...
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string | GetParticleArrayName (int arg0) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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int | GetParticleArrayStatus (int arr) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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int | GetParticleArrayStatus (string arrName) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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string | GetPointArrayName (int arg0) |
| These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More...
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int | GetPointArrayStatus (int arr) |
| These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More...
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int | GetPointArrayStatus (string arrName) |
| These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More...
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virtual int | GetRemoveDeletedCells () |
| Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the <b>cell</b> array "Death" to 0. Cells that are not dead have the corresponding entry in the cell array "Death" set to their material ID. By default, this is true but its value is ignored if the cell "Death" array is not set to be loaded. It is also ignored if the database's element deletion option is set to denote <b>points</b> (not cells) as deleted; in that case, "Death" will appear to be a point array. More...
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string | GetRigidBodyArrayName (int arg0) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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int | GetRigidBodyArrayStatus (int arr) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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int | GetRigidBodyArrayStatus (string arrName) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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string | GetRoadSurfaceArrayName (int arg0) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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int | GetRoadSurfaceArrayStatus (int arr) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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int | GetRoadSurfaceArrayStatus (string arrName) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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string | GetShellArrayName (int arg0) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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int | GetShellArrayStatus (int arr) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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int | GetShellArrayStatus (string arrName) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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string | GetSolidArrayName (int arg0) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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int | GetSolidArrayStatus (int arr) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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int | GetSolidArrayStatus (string arrName) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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string | GetThickShellArrayName (int arg0) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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int | GetThickShellArrayStatus (int arr) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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int | GetThickShellArrayStatus (string arrName) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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long | GetTimeStep () |
| Retrieve information about the time extents of the LS-Dyna database. Do not call these functions before setting the database directory and calling UpdateInformation(). More...
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virtual int[] | GetTimeStepRange () |
| Retrieve information about the time extents of the LS-Dyna database. Do not call these functions before setting the database directory and calling UpdateInformation(). More...
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virtual void | GetTimeStepRange (ref int _arg1, ref int _arg2) |
| Retrieve information about the time extents of the LS-Dyna database. Do not call these functions before setting the database directory and calling UpdateInformation(). More...
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virtual void | GetTimeStepRange (IntPtr _arg) |
| Retrieve information about the time extents of the LS-Dyna database. Do not call these functions before setting the database directory and calling UpdateInformation(). More...
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double | GetTimeValue (long arg0) |
| Retrieve information about the time extents of the LS-Dyna database. Do not call these functions before setting the database directory and calling UpdateInformation(). More...
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string | GetTitle () |
| The title of the database is a 40 or 80 character text description stored at the front of a d3plot file. Do not call this function before setting the database directory and calling UpdateInformation(). More...
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int | IsDatabaseValid () |
| Get/Set the directory containing the LS-Dyna database and determine whether it is valid. More...
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new vtkLSDynaReader | NewInstance () |
| Undocumented Block More...
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virtual void | RemoveDeletedCellsOff () |
| Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the <b>cell</b> array "Death" to 0. Cells that are not dead have the corresponding entry in the cell array "Death" set to their material ID. By default, this is true but its value is ignored if the cell "Death" array is not set to be loaded. It is also ignored if the database's element deletion option is set to denote <b>points</b> (not cells) as deleted; in that case, "Death" will appear to be a point array. More...
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virtual void | RemoveDeletedCellsOn () |
| Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the <b>cell</b> array "Death" to 0. Cells that are not dead have the corresponding entry in the cell array "Death" set to their material ID. By default, this is true but its value is ignored if the cell "Death" array is not set to be loaded. It is also ignored if the database's element deletion option is set to denote <b>points</b> (not cells) as deleted; in that case, "Death" will appear to be a point array. More...
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virtual void | SetBeamArrayStatus (int arr, int status) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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virtual void | SetBeamArrayStatus (string arrName, int status) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
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virtual void | SetCellArrayStatus (int cellType, int arr, int status) |
| Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE More...
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virtual void | SetCellArrayStatus (int cellType, string arrName, int status) |
| Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE More...
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virtual void | SetDatabaseDirectory (string arg0) |
| Get/Set the directory containing the LS-Dyna database and determine whether it is valid. More...
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void | SetDeformedMesh (int arg0) |
| Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflection" array is not set to be loaded. More...
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virtual void | SetDeletedCellsAsGhostArray (int _arg) |
| Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays More...
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virtual void | SetFileName (string arg0) |
| Get/Set the filename. The Set/GetFileName() routines are actually wrappers around the Set/GetDatabaseDirectory() members; the actual filename you choose is irrelevant – only the directory name is used. This is done in order to accommodate ParaView. More...
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virtual void | SetInputDeck (string _arg) |
| The name of the input deck corresponding to the current database. This is used to determine the part names associated with each material ID. This file may be in two formats: a valid LSDyna input deck or a short XML summary. If the file begins with "<?xml" then the summary format is used. Otherwise, the keyword format is used and a summary file will be created if write permissions exist in the directory containing the keyword file. The newly created summary will have ".k" or ".key" stripped from the end of the keyword filename and ".lsdyna" appended. More...
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virtual void | SetPartArrayStatus (int arr, int status) |
| These methods allow you to load only selected parts of the input. If InputDeck points to a valid keyword file (or summary), then part names will be taken from that file. Otherwise, when arbitrary material numbering is used, parts will be named "PartXXX (MatlYYY)" where XXX is an increasing sequential number and YYY is the respective material ID. If no input deck is specified and arbitrary arbitrary material numbering is not used, parts will be named "PartXXX" where XXX is a sequential material ID. More...
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virtual void | SetPartArrayStatus (string partName, int status) |
| These methods allow you to load only selected parts of the input. If InputDeck points to a valid keyword file (or summary), then part names will be taken from that file. Otherwise, when arbitrary material numbering is used, parts will be named "PartXXX (MatlYYY)" where XXX is an increasing sequential number and YYY is the respective material ID. If no input deck is specified and arbitrary arbitrary material numbering is not used, parts will be named "PartXXX" where XXX is a sequential material ID. More...
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virtual void | SetParticleArrayStatus (int arr, int status) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
|
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virtual void | SetParticleArrayStatus (string arrName, int status) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
|
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virtual void | SetPointArrayStatus (int arr, int status) |
| These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More...
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virtual void | SetPointArrayStatus (string arrName, int status) |
| These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More...
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virtual void | SetRemoveDeletedCells (int _arg) |
| Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the <b>cell</b> array "Death" to 0. Cells that are not dead have the corresponding entry in the cell array "Death" set to their material ID. By default, this is true but its value is ignored if the cell "Death" array is not set to be loaded. It is also ignored if the database's element deletion option is set to denote <b>points</b> (not cells) as deleted; in that case, "Death" will appear to be a point array. More...
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virtual void | SetRigidBodyArrayStatus (int arr, int status) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
|
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virtual void | SetRigidBodyArrayStatus (string arrName, int status) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
|
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virtual void | SetRoadSurfaceArrayStatus (string arrName, int status) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
|
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virtual void | SetRoadSurfaceArrayStatus (int arr, int status) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
|
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virtual void | SetShellArrayStatus (int arr, int status) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
|
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virtual void | SetShellArrayStatus (string arrName, int status) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
|
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virtual void | SetSolidArrayStatus (int arr, int status) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
|
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virtual void | SetSolidArrayStatus (string arrName, int status) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
|
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virtual void | SetThickShellArrayStatus (int arr, int status) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
|
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virtual void | SetThickShellArrayStatus (string arrName, int status) |
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
|
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virtual void | SetTimeStep (long arg0) |
| Retrieve information about the time extents of the LS-Dyna database. Do not call these functions before setting the database directory and calling UpdateInformation(). More...
|
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virtual void | SetTimeStepRange (int _arg1, int _arg2) |
| Retrieve information about the time extents of the LS-Dyna database. Do not call these functions before setting the database directory and calling UpdateInformation(). More...
|
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void | SetTimeStepRange (IntPtr _arg) |
| Retrieve information about the time extents of the LS-Dyna database. Do not call these functions before setting the database directory and calling UpdateInformation(). More...
|
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| vtkMultiBlockDataSetAlgorithm (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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| vtkMultiBlockDataSetAlgorithm () |
| Undocumented Block More...
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vtkMultiBlockDataSet | GetOutput () |
| Get the output data object for a port on this algorithm. More...
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vtkMultiBlockDataSet | GetOutput (int arg0) |
| Get the output data object for a port on this algorithm. More...
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new vtkMultiBlockDataSetAlgorithm | NewInstance () |
| Undocumented Block More...
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void | SetInput (vtkDataObject arg0) |
| Set an input of this algorithm. You should not override these methods because they are not the only way to connect a pipeline. Note that these methods support old-style pipeline connections. When writing new code you should use the more general vtkAlgorithm::SetInputConnection(). These methods transform the input index to the input port index, not an index of a connection within a single port. More...
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void | SetInput (int arg0, vtkDataObject arg1) |
| Set an input of this algorithm. You should not override these methods because they are not the only way to connect a pipeline. Note that these methods support old-style pipeline connections. When writing new code you should use the more general vtkAlgorithm::SetInputConnection(). These methods transform the input index to the input port index, not an index of a connection within a single port. More...
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| vtkAlgorithm (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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| vtkAlgorithm () |
| Undocumented Block More...
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override void | Register (vtkObjectBase o) |
| Participate in garbage collection. More...
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virtual void | AbortExecuteOff () |
| Set/Get the AbortExecute flag for the process object. Process objects may handle premature termination of execution in different ways. More...
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virtual void | AbortExecuteOn () |
| Set/Get the AbortExecute flag for the process object. Process objects may handle premature termination of execution in different ways. More...
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virtual void | AddInputConnection (int port, vtkAlgorithmOutput input) |
| Add a connection to the given input port index. See SetInputConnection() for details on input connections. This method is the complement to RemoveInputConnection() in that it adds only the connection specified without affecting other connections. Typical usage is More...
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virtual void | AddInputConnection (vtkAlgorithmOutput input) |
| Add a connection to the given input port index. See SetInputConnection() for details on input connections. This method is the complement to RemoveInputConnection() in that it adds only the connection specified without affecting other connections. Typical usage is More...
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virtual double | ComputePriority () |
| Returns the priority of the piece described by the current update extent. The priority is a number between 0.0 and 1.0 with 0 meaning skippable (REQUEST_DATA not needed) and 1.0 meaning important. More...
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void | ConvertTotalInputToPortConnection (int ind, ref int port, ref int conn) |
| Convenience routine to convert from a linear ordering of input connections to a port/connection pair. More...
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virtual int | GetAbortExecute () |
| Set/Get the AbortExecute flag for the process object. Process objects may handle premature termination of execution in different ways. More...
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virtual uint | GetErrorCode () |
| The error code contains a possible error that occured while reading or writing the file. More...
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vtkExecutive | GetExecutive () |
| Get this algorithm's executive. If it has none, a default executive will be created. More...
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virtual vtkInformation | GetInformation () |
| Set/Get the information object associated with this algorithm. More...
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vtkInformation | GetInputArrayInformation (int idx) |
| Get the info object for the specified input array to this algorithm More...
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vtkAlgorithmOutput | GetInputConnection (int port, int index) |
| Get the algorithm output port connected to an input port. More...
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vtkDataObject | GetInputDataObject (int port, int connection) |
| Get the data object that will contain the algorithm input for the given port and given connection. More...
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vtkInformation | GetInputPortInformation (int port) |
| Get the information object associated with an input port. There is one input port per kind of input to the algorithm. Each input port tells executives what kind of data and downstream requests this algorithm can handle for that input. More...
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int | GetNumberOfInputConnections (int port) |
| Get the number of inputs currently connected to a port. More...
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int | GetNumberOfInputPorts () |
| Get the number of input ports used by the algorithm. More...
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int | GetNumberOfOutputPorts () |
| Get the number of output ports provided by the algorithm. More...
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vtkDataObject | GetOutputDataObject (int port) |
| Get the data object that will contain the algorithm output for the given port. More...
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vtkAlgorithmOutput | GetOutputPort (int index) |
| Get a proxy object corresponding to the given output port of this algorithm. The proxy object can be passed to another algorithm's SetInputConnection(), AddInputConnection(), and RemoveInputConnection() methods to modify pipeline connectivity. More...
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vtkAlgorithmOutput | GetOutputPort () |
| Get a proxy object corresponding to the given output port of this algorithm. The proxy object can be passed to another algorithm's SetInputConnection(), AddInputConnection(), and RemoveInputConnection() methods to modify pipeline connectivity. More...
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vtkInformation | GetOutputPortInformation (int port) |
| Get the information object associated with an output port. There is one output port per output from the algorithm. Each output port tells executives what kind of upstream requests this algorithm can handle for that output. More...
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virtual double | GetProgress () |
| Set/Get the execution progress of a process object. More...
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virtual double | GetProgressMaxValue () |
| Set/Get the execution progress of a process object. More...
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virtual double | GetProgressMinValue () |
| Set/Get the execution progress of a process object. More...
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virtual string | GetProgressText () |
| Set the current text message associated with the progress state. This may be used by a calling process/GUI. Note: Because SetProgressText() is called from inside RequestData() it does not modify the algorithm object. Algorithms are not allowed to modify themselves from inside RequestData(). More...
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virtual int | GetReleaseDataFlag () |
| Turn release data flag on or off for all output ports. More...
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int | GetTotalNumberOfInputConnections () |
| Get the total number of inputs for this algorithm More...
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int | HasExecutive () |
| Check whether this algorithm has an assigned executive. This will NOT create a default executive. More...
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virtual int | ModifyRequest (vtkInformation request, int when) |
| This method gives the algorithm a chance to modify the contents of a request before or after (specified in the when argument) it is forwarded. The default implementation is empty. Returns 1 on success, 0 on failure. When can be either vtkExecutive::BeforeForward or vtkExecutive::AfterForward. More...
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new vtkAlgorithm | NewInstance () |
| Undocumented Block More...
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int | ProcessRequest (vtkInformation request, vtkCollection inInfo, vtkInformationVector outInfo) |
| Version of ProcessRequest() that is wrapped. This converts the collection to an array and calls the other version. More...
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void | ReleaseDataFlagOff () |
| Turn release data flag on or off for all output ports. More...
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void | ReleaseDataFlagOn () |
| Turn release data flag on or off for all output ports. More...
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void | RemoveAllInputs () |
| Remove all the input data. More...
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virtual void | RemoveInputConnection (int port, vtkAlgorithmOutput input) |
| Remove a connection from the given input port index. See SetInputConnection() for details on input connection. This method is the complement to AddInputConnection() in that it removes only the connection specified without affecting other connections. Typical usage is More...
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virtual void | SetAbortExecute (int _arg) |
| Set/Get the AbortExecute flag for the process object. Process objects may handle premature termination of execution in different ways. More...
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virtual void | SetExecutive (vtkExecutive executive) |
| Set this algorithm's executive. This algorithm is removed from any executive to which it has previously been assigned and then assigned to the given executive. More...
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virtual void | SetInformation (vtkInformation arg0) |
| Set/Get the information object associated with this algorithm. More...
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virtual void | SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, string name) |
| Set the input data arrays that this algorithm will process. Specifically the idx array that this algorithm will process (starting from 0) is the array on port, connection with the specified association and name or attribute type (such as SCALARS). The fieldAssociation refers to which field in the data object the array is stored. See vtkDataObject::FieldAssociations for detail. More...
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virtual void | SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, int fieldAttributeType) |
| Set the input data arrays that this algorithm will process. Specifically the idx array that this algorithm will process (starting from 0) is the array on port, connection with the specified association and name or attribute type (such as SCALARS). The fieldAssociation refers to which field in the data object the array is stored. See vtkDataObject::FieldAssociations for detail. More...
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virtual void | SetInputArrayToProcess (int idx, vtkInformation info) |
| Set the input data arrays that this algorithm will process. Specifically the idx array that this algorithm will process (starting from 0) is the array on port, connection with the specified association and name or attribute type (such as SCALARS). The fieldAssociation refers to which field in the data object the array is stored. See vtkDataObject::FieldAssociations for detail. More...
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virtual void | SetInputArrayToProcess (int idx, int port, int connection, string fieldAssociation, string attributeTypeorName) |
| String based versions of SetInputArrayToProcess(). Because fieldAssociation and fieldAttributeType are enums, they cannot be easily accessed from scripting language. These methods provides an easy and safe way of passing association and attribute type information. Field association is one of the following: More...
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virtual void | SetInputConnection (int port, vtkAlgorithmOutput input) |
| Set the connection for the given input port index. Each input port of a filter has a specific purpose. A port may have zero or more connections and the required number is specified by each filter. Setting the connection with this method removes all other connections from the port. To add more than one connection use AddInputConnection(). More...
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virtual void | SetInputConnection (vtkAlgorithmOutput input) |
| Set the connection for the given input port index. Each input port of a filter has a specific purpose. A port may have zero or more connections and the required number is specified by each filter. Setting the connection with this method removes all other connections from the port. To add more than one connection use AddInputConnection(). More...
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virtual void | SetProgress (double _arg) |
| Set/Get the execution progress of a process object. More...
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void | SetProgressText (string ptext) |
| Set the current text message associated with the progress state. This may be used by a calling process/GUI. Note: Because SetProgressText() is called from inside RequestData() it does not modify the algorithm object. Algorithms are not allowed to modify themselves from inside RequestData(). More...
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virtual void | SetReleaseDataFlag (int arg0) |
| Turn release data flag on or off for all output ports. More...
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virtual void | Update () |
| Bring this algorithm's outputs up-to-date. More...
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int | UpdateExtentIsEmpty (vtkDataObject output) |
| This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. The source uses this call to determine whether to call Execute. More...
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int | UpdateExtentIsEmpty (vtkInformation pinfo, int extentType) |
| This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. The source uses this call to determine whether to call Execute. More...
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virtual void | UpdateInformation () |
| Backward compatibility method to invoke UpdateInformation on executive. More...
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void | UpdateProgress (double amount) |
| Update the progress of the process object. If a ProgressMethod exists, executes it. Then set the Progress ivar to amount. The parameter amount should range between (0,1). More...
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virtual void | UpdateWholeExtent () |
| Bring this algorithm's outputs up-to-date. More...
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| vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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| vtkObject () |
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
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uint | AddObserver (uint arg0, vtkCommand arg1, float priority) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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uint | AddObserver (string arg0, vtkCommand arg1, float priority) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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virtual void | DebugOff () |
| Turn debugging output off. More...
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virtual void | DebugOn () |
| Turn debugging output on. More...
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vtkCommand | GetCommand (uint tag) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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byte | GetDebug () |
| Get the value of the debug flag. More...
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virtual uint | GetMTime () |
| Return this object's modified time. More...
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int | HasObserver (uint arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | HasObserver (string arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | HasObserver (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | HasObserver (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | InvokeEvent (uint arg0, IntPtr callData) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | InvokeEvent (string arg0, IntPtr callData) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | InvokeEvent (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | InvokeEvent (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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virtual void | Modified () |
| Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer. More...
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vtkObject | NewInstance () |
| Undocumented Block More...
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void | RemoveAllObservers () |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObserver (vtkCommand arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObserver (uint tag) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObservers (uint arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObservers (string arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObservers (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObservers (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | SetDebug (byte debugFlag) |
| Set the value of the debug flag. A non-zero value turns debugging on. More...
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override string | ToString () |
| Returns the result of calling vtkObject::Print as a C# string. More...
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delegate void | vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e) |
| Generic signature for all vtkObject events. More...
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void | RemoveAllHandlersForAllEvents () |
| Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen... More...
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| vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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| vtkObjectBase () |
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
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virtual void | FastDelete () |
| Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done. More...
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string | GetClassName () |
| Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h. More...
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int | GetReferenceCount () |
| Return the current reference count of this object. More...
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void | SetReferenceCount (int arg0) |
| Sets the reference count. (This is very dangerous, use with care.) More...
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