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| vtkPointHandleRepresentation2D (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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| vtkPointHandleRepresentation2D () |
| Instantiate this class. More...
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override void | BuildRepresentation () |
| Subclasses of vtkPointHandleRepresentation2D must implement these methods. These are the methods that the widget and its representation use to communicate with each other. More...
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override int | ComputeInteractionState (int X, int Y, int modify) |
| Subclasses of vtkPointHandleRepresentation2D must implement these methods. These are the methods that the widget and its representation use to communicate with each other. More...
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override void | DeepCopy (vtkProp prop) |
| Methods to make this class behave as a vtkProp. More...
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override void | GetActors2D (vtkPropCollection arg0) |
| Methods to make this class behave as a vtkProp. More...
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override double[] | GetBounds () |
| Subclasses of vtkPointHandleRepresentation2D must implement these methods. These are the methods that the widget and its representation use to communicate with each other. More...
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vtkPolyData | GetCursorShape () |
| Specify the cursor shape with an instance of vtkPolyData. Note that shape is assumed to be defined in the display coordinate system. By default a vtkCursor2D shape is used. More...
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virtual vtkProperty2D | GetProperty () |
| Set/Get the handle properties when unselected and selected. More...
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virtual vtkProperty2D | GetSelectedProperty () |
| Set/Get the handle properties when unselected and selected. More...
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override void | Highlight (int highlight) |
| Methods to make this class behave as a vtkProp. More...
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override int | IsA (string type) |
| Standard methods for instances of this class. More...
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new vtkPointHandleRepresentation2D | NewInstance () |
| Standard methods for instances of this class. More...
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override void | ReleaseGraphicsResources (vtkWindow arg0) |
| Methods to make this class behave as a vtkProp. More...
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override int | RenderOverlay (vtkViewport viewport) |
| Methods to make this class behave as a vtkProp. More...
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void | SetCursorShape (vtkPolyData cursorShape) |
| Specify the cursor shape with an instance of vtkPolyData. Note that shape is assumed to be defined in the display coordinate system. By default a vtkCursor2D shape is used. More...
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override void | SetDisplayPosition (IntPtr xyz) |
| Set/Get the position of the point in display coordinates. This overloads the superclasses SetDisplayPosition in order to set the focal point of the cursor. More...
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override void | SetPointPlacer (vtkPointPlacer arg0) |
| Override the superclass implementation. This class does not use a point placer. Point placers dictate the placement of points in 3D space. Since this class constrains points to lie in an overlay plane anyway, we don't care. Just returns. More...
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void | SetProperty (vtkProperty2D arg0) |
| Set/Get the handle properties when unselected and selected. More...
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void | SetSelectedProperty (vtkProperty2D arg0) |
| Set/Get the handle properties when unselected and selected. More...
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override void | ShallowCopy (vtkProp prop) |
| Methods to make this class behave as a vtkProp. More...
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override void | StartWidgetInteraction (IntPtr eventPos) |
| Subclasses of vtkPointHandleRepresentation2D must implement these methods. These are the methods that the widget and its representation use to communicate with each other. More...
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override void | WidgetInteraction (IntPtr eventPos) |
| Subclasses of vtkPointHandleRepresentation2D must implement these methods. These are the methods that the widget and its representation use to communicate with each other. More...
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Public Member Functions inherited from Kitware.VTK.vtkHandleRepresentation |
| vtkHandleRepresentation (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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virtual void | ActiveRepresentationOff () |
| Flag controls whether the widget becomes visible when the mouse pointer moves close to it (i.e., the widget becomes active). By default, ActiveRepresentation is off and the representation is always visible. More...
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virtual void | ActiveRepresentationOn () |
| Flag controls whether the widget becomes visible when the mouse pointer moves close to it (i.e., the widget becomes active). By default, ActiveRepresentation is off and the representation is always visible. More...
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virtual int | CheckConstraint (vtkRenderer renderer, IntPtr pos) |
| Method has to be overridden in the subclasses which has constraints on placing the handle (Ex. vtkConstrainedPointHandleRepresentation). It should return 1 if the position is within the constraint, else it should return 0. By default it returns 1. More...
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virtual void | ConstrainedOff () |
| Specify whether any motions (such as scale, translate, etc.) are constrained in some way (along an axis, etc.) Widgets can use this to control the resulting motion. More...
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virtual void | ConstrainedOn () |
| Specify whether any motions (such as scale, translate, etc.) are constrained in some way (along an axis, etc.) Widgets can use this to control the resulting motion. More...
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virtual int | GetActiveRepresentation () |
| Flag controls whether the widget becomes visible when the mouse pointer moves close to it (i.e., the widget becomes active). By default, ActiveRepresentation is off and the representation is always visible. More...
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virtual int | GetConstrained () |
| Specify whether any motions (such as scale, translate, etc.) are constrained in some way (along an axis, etc.) Widgets can use this to control the resulting motion. More...
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virtual void | GetDisplayPosition (IntPtr pos) |
| Handles usually have their coordinates set in display coordinates (generally by an associated widget) and internally maintain the position in world coordinates. (Using world coordinates insures that handles are rendered in the right position when the camera view changes.) These methods are often subclassed because special constraint operations can be used to control the actual positioning. More...
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virtual double[] | GetDisplayPosition () |
| Handles usually have their coordinates set in display coordinates (generally by an associated widget) and internally maintain the position in world coordinates. (Using world coordinates insures that handles are rendered in the right position when the camera view changes.) These methods are often subclassed because special constraint operations can be used to control the actual positioning. More...
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virtual int | GetInteractionStateMaxValue () |
| The interaction state may be set from a widget (e.g., HandleWidget) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking processwith the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. More...
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virtual int | GetInteractionStateMinValue () |
| The interaction state may be set from a widget (e.g., HandleWidget) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking processwith the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. More...
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override uint | GetMTime () |
| Overload the superclasses' GetMTime() because the internal vtkCoordinates are used to keep the state of the representation. More...
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virtual vtkPointPlacer | GetPointPlacer () |
| Set/Get the point placer. Point placers can be used to dictate constraints on the placement of handles. As an example, see vtkBoundedPlanePointPlacer (constrains the placement of handles to a set of bounded planes) vtkFocalPlanePointPlacer (constrains placement on the focal plane) etc. The default point placer is vtkPointPlacer (which does not apply any constraints, so the handles are free to move anywhere). More...
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virtual int | GetTolerance () |
| The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the widget to be active. More...
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virtual int | GetToleranceMaxValue () |
| The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the widget to be active. More...
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virtual int | GetToleranceMinValue () |
| The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the widget to be active. More...
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virtual void | GetWorldPosition (IntPtr pos) |
| Handles usually have their coordinates set in display coordinates (generally by an associated widget) and internally maintain the position in world coordinates. (Using world coordinates insures that handles are rendered in the right position when the camera view changes.) These methods are often subclassed because special constraint operations can be used to control the actual positioning. More...
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virtual double[] | GetWorldPosition () |
| Handles usually have their coordinates set in display coordinates (generally by an associated widget) and internally maintain the position in world coordinates. (Using world coordinates insures that handles are rendered in the right position when the camera view changes.) These methods are often subclassed because special constraint operations can be used to control the actual positioning. More...
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new vtkHandleRepresentation | NewInstance () |
| Standard methods for instances of this class. More...
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virtual void | SetActiveRepresentation (int _arg) |
| Flag controls whether the widget becomes visible when the mouse pointer moves close to it (i.e., the widget becomes active). By default, ActiveRepresentation is off and the representation is always visible. More...
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virtual void | SetConstrained (int _arg) |
| Specify whether any motions (such as scale, translate, etc.) are constrained in some way (along an axis, etc.) Widgets can use this to control the resulting motion. More...
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virtual void | SetInteractionState (int _arg) |
| The interaction state may be set from a widget (e.g., HandleWidget) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking processwith the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. More...
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override void | SetRenderer (vtkRenderer ren) |
| Methods to make this class properly act like a vtkWidgetRepresentation. More...
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virtual void | SetTolerance (int _arg) |
| The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the widget to be active. More...
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virtual void | SetWorldPosition (IntPtr pos) |
| Handles usually have their coordinates set in display coordinates (generally by an associated widget) and internally maintain the position in world coordinates. (Using world coordinates insures that handles are rendered in the right position when the camera view changes.) These methods are often subclassed because special constraint operations can be used to control the actual positioning. More...
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| vtkWidgetRepresentation (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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virtual void | EndWidgetInteraction (IntPtr newEventPos) |
| The following is a suggested API for widget representations. These methods define the communication between the widget and its representation. These methods are only suggestions because widgets take on so many different forms that a universal API is not deemed practical. However, these methods should be implemented when possible to insure that the VTK widget hierarchy remains self-consistent. <pre> PlaceWidget() - given a bounding box (xmin,xmax,ymin,ymax,zmin,zmax), place the widget inside of it. The current orientation of the widget is preserved, only scaling and translation is performed. StartWidgetInteraction() - generally corresponds to a initial event (e.g., mouse down) that starts the interaction process with the widget. WidgetInteraction() - invoked when an event causes the widget to change appearance. EndWidgetInteraction() - generally corresponds to a final event (e.g., mouse up) and completes the interaction sequence. ComputeInteractionState() - given (X,Y) display coordinates in a renderer, with a possible flag that modifies the computation, what is the state of the widget? GetInteractionState() - return the current state of the widget. Note that the value of "0" typically refers to "outside". The interaction state is strictly a function of the representation, and the widget/represent must agree on what they mean. Highlight() - turn on or off any highlights associated with the widget. Highlights are generally turned on when the widget is selected. </pre> Note that subclasses may ignore some of these methods and implement their own depending on the specifics of the widget. More...
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override void | GetActors (vtkPropCollection arg0) |
| Methods to make this class behave as a vtkProp. They are repeated here (from the vtkProp superclass) as a reminder to the widget implementor. Failure to implement these methods properly may result in the representation not appearing in the scene (i.e., not implementing the Render() methods properly) or leaking graphics resources (i.e., not implementing ReleaseGraphicsResources() properly). More...
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override void | GetActors2D (vtkPropCollection arg0) |
| Methods to make this class behave as a vtkProp. They are repeated here (from the vtkProp superclass) as a reminder to the widget implementor. Failure to implement these methods properly may result in the representation not appearing in the scene (i.e., not implementing the Render() methods properly) or leaking graphics resources (i.e., not implementing ReleaseGraphicsResources() properly). More...
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override double[] | GetBounds () |
| Methods to make this class behave as a vtkProp. They are repeated here (from the vtkProp superclass) as a reminder to the widget implementor. Failure to implement these methods properly may result in the representation not appearing in the scene (i.e., not implementing the Render() methods properly) or leaking graphics resources (i.e., not implementing ReleaseGraphicsResources() properly). More...
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virtual double | GetHandleSize () |
| Set/Get the factor that controls the size of the handles that appear as part of the widget (if any). These handles (like spheres, etc.) are used to manipulate the widget. The HandleSize data member allows you to change the relative size of the handles. Note that while the handle size is typically expressed in pixels, some subclasses may use a relative size with respect to the viewport. (As a corollary, the value of this ivar is often set by subclasses of this class during instance instantiation.) More...
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virtual double | GetHandleSizeMaxValue () |
| Set/Get the factor that controls the size of the handles that appear as part of the widget (if any). These handles (like spheres, etc.) are used to manipulate the widget. The HandleSize data member allows you to change the relative size of the handles. Note that while the handle size is typically expressed in pixels, some subclasses may use a relative size with respect to the viewport. (As a corollary, the value of this ivar is often set by subclasses of this class during instance instantiation.) More...
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virtual double | GetHandleSizeMinValue () |
| Set/Get the factor that controls the size of the handles that appear as part of the widget (if any). These handles (like spheres, etc.) are used to manipulate the widget. The HandleSize data member allows you to change the relative size of the handles. Note that while the handle size is typically expressed in pixels, some subclasses may use a relative size with respect to the viewport. (As a corollary, the value of this ivar is often set by subclasses of this class during instance instantiation.) More...
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virtual int | GetInteractionState () |
| The following is a suggested API for widget representations. These methods define the communication between the widget and its representation. These methods are only suggestions because widgets take on so many different forms that a universal API is not deemed practical. However, these methods should be implemented when possible to insure that the VTK widget hierarchy remains self-consistent. <pre> PlaceWidget() - given a bounding box (xmin,xmax,ymin,ymax,zmin,zmax), place the widget inside of it. The current orientation of the widget is preserved, only scaling and translation is performed. StartWidgetInteraction() - generally corresponds to a initial event (e.g., mouse down) that starts the interaction process with the widget. WidgetInteraction() - invoked when an event causes the widget to change appearance. EndWidgetInteraction() - generally corresponds to a final event (e.g., mouse up) and completes the interaction sequence. ComputeInteractionState() - given (X,Y) display coordinates in a renderer, with a possible flag that modifies the computation, what is the state of the widget? GetInteractionState() - return the current state of the widget. Note that the value of "0" typically refers to "outside". The interaction state is strictly a function of the representation, and the widget/represent must agree on what they mean. Highlight() - turn on or off any highlights associated with the widget. Highlights are generally turned on when the widget is selected. </pre> Note that subclasses may ignore some of these methods and implement their own depending on the specifics of the widget. More...
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virtual int | GetNeedToRender () |
| Some subclasses use this data member to keep track of whether to render or not (i.e., to minimize the total number of renders). More...
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virtual int | GetNeedToRenderMaxValue () |
| Some subclasses use this data member to keep track of whether to render or not (i.e., to minimize the total number of renders). More...
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virtual int | GetNeedToRenderMinValue () |
| Some subclasses use this data member to keep track of whether to render or not (i.e., to minimize the total number of renders). More...
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virtual double | GetPlaceFactor () |
| Set/Get a factor representing the scaling of the widget upon placement (via the PlaceWidget() method). Normally the widget is placed so that it just fits within the bounding box defined in PlaceWidget(bounds). The PlaceFactor will make the widget larger (PlaceFactor > 1) or smaller (PlaceFactor < 1). By default, PlaceFactor is set to 0.5. More...
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virtual double | GetPlaceFactorMaxValue () |
| Set/Get a factor representing the scaling of the widget upon placement (via the PlaceWidget() method). Normally the widget is placed so that it just fits within the bounding box defined in PlaceWidget(bounds). The PlaceFactor will make the widget larger (PlaceFactor > 1) or smaller (PlaceFactor < 1). By default, PlaceFactor is set to 0.5. More...
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virtual double | GetPlaceFactorMinValue () |
| Set/Get a factor representing the scaling of the widget upon placement (via the PlaceWidget() method). Normally the widget is placed so that it just fits within the bounding box defined in PlaceWidget(bounds). The PlaceFactor will make the widget larger (PlaceFactor > 1) or smaller (PlaceFactor < 1). By default, PlaceFactor is set to 0.5. More...
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virtual vtkRenderer | GetRenderer () |
| Subclasses of vtkWidgetRepresentation must implement these methods. This is considered the minimum API for a widget representation. <pre> SetRenderer() - the renderer in which the widget is to appear must be set. BuildRepresentation() - update the geometry of the widget based on its current state. </pre> WARNING: The renderer is NOT reference counted by the representation, in order to avoid reference loops. Be sure that the representation lifetime does not extend beyond the renderer lifetime. More...
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override void | GetVolumes (vtkPropCollection arg0) |
| Methods to make this class behave as a vtkProp. They are repeated here (from the vtkProp superclass) as a reminder to the widget implementor. Failure to implement these methods properly may result in the representation not appearing in the scene (i.e., not implementing the Render() methods properly) or leaking graphics resources (i.e., not implementing ReleaseGraphicsResources() properly). More...
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override int | HasTranslucentPolygonalGeometry () |
| Methods to make this class behave as a vtkProp. They are repeated here (from the vtkProp superclass) as a reminder to the widget implementor. Failure to implement these methods properly may result in the representation not appearing in the scene (i.e., not implementing the Render() methods properly) or leaking graphics resources (i.e., not implementing ReleaseGraphicsResources() properly). More...
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override int | IsA (string type) |
| Standard methods for instances of this class. More...
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virtual void | NeedToRenderOff () |
| Some subclasses use this data member to keep track of whether to render or not (i.e., to minimize the total number of renders). More...
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virtual void | NeedToRenderOn () |
| Some subclasses use this data member to keep track of whether to render or not (i.e., to minimize the total number of renders). More...
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new vtkWidgetRepresentation | NewInstance () |
| Standard methods for instances of this class. More...
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virtual void | PlaceWidget (IntPtr arg0) |
| The following is a suggested API for widget representations. These methods define the communication between the widget and its representation. These methods are only suggestions because widgets take on so many different forms that a universal API is not deemed practical. However, these methods should be implemented when possible to insure that the VTK widget hierarchy remains self-consistent. <pre> PlaceWidget() - given a bounding box (xmin,xmax,ymin,ymax,zmin,zmax), place the widget inside of it. The current orientation of the widget is preserved, only scaling and translation is performed. StartWidgetInteraction() - generally corresponds to a initial event (e.g., mouse down) that starts the interaction process with the widget. WidgetInteraction() - invoked when an event causes the widget to change appearance. EndWidgetInteraction() - generally corresponds to a final event (e.g., mouse up) and completes the interaction sequence. ComputeInteractionState() - given (X,Y) display coordinates in a renderer, with a possible flag that modifies the computation, what is the state of the widget? GetInteractionState() - return the current state of the widget. Note that the value of "0" typically refers to "outside". The interaction state is strictly a function of the representation, and the widget/represent must agree on what they mean. Highlight() - turn on or off any highlights associated with the widget. Highlights are generally turned on when the widget is selected. </pre> Note that subclasses may ignore some of these methods and implement their own depending on the specifics of the widget. More...
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override void | ReleaseGraphicsResources (vtkWindow arg0) |
| Methods to make this class behave as a vtkProp. They are repeated here (from the vtkProp superclass) as a reminder to the widget implementor. Failure to implement these methods properly may result in the representation not appearing in the scene (i.e., not implementing the Render() methods properly) or leaking graphics resources (i.e., not implementing ReleaseGraphicsResources() properly). More...
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override int | RenderOpaqueGeometry (vtkViewport arg0) |
| Methods to make this class behave as a vtkProp. They are repeated here (from the vtkProp superclass) as a reminder to the widget implementor. Failure to implement these methods properly may result in the representation not appearing in the scene (i.e., not implementing the Render() methods properly) or leaking graphics resources (i.e., not implementing ReleaseGraphicsResources() properly). More...
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override int | RenderOverlay (vtkViewport arg0) |
| Methods to make this class behave as a vtkProp. They are repeated here (from the vtkProp superclass) as a reminder to the widget implementor. Failure to implement these methods properly may result in the representation not appearing in the scene (i.e., not implementing the Render() methods properly) or leaking graphics resources (i.e., not implementing ReleaseGraphicsResources() properly). More...
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override int | RenderTranslucentPolygonalGeometry (vtkViewport arg0) |
| Methods to make this class behave as a vtkProp. They are repeated here (from the vtkProp superclass) as a reminder to the widget implementor. Failure to implement these methods properly may result in the representation not appearing in the scene (i.e., not implementing the Render() methods properly) or leaking graphics resources (i.e., not implementing ReleaseGraphicsResources() properly). More...
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override int | RenderVolumetricGeometry (vtkViewport arg0) |
| Methods to make this class behave as a vtkProp. They are repeated here (from the vtkProp superclass) as a reminder to the widget implementor. Failure to implement these methods properly may result in the representation not appearing in the scene (i.e., not implementing the Render() methods properly) or leaking graphics resources (i.e., not implementing ReleaseGraphicsResources() properly). More...
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virtual void | SetHandleSize (double _arg) |
| Set/Get the factor that controls the size of the handles that appear as part of the widget (if any). These handles (like spheres, etc.) are used to manipulate the widget. The HandleSize data member allows you to change the relative size of the handles. Note that while the handle size is typically expressed in pixels, some subclasses may use a relative size with respect to the viewport. (As a corollary, the value of this ivar is often set by subclasses of this class during instance instantiation.) More...
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virtual void | SetNeedToRender (int _arg) |
| Some subclasses use this data member to keep track of whether to render or not (i.e., to minimize the total number of renders). More...
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virtual void | SetPlaceFactor (double _arg) |
| Set/Get a factor representing the scaling of the widget upon placement (via the PlaceWidget() method). Normally the widget is placed so that it just fits within the bounding box defined in PlaceWidget(bounds). The PlaceFactor will make the widget larger (PlaceFactor > 1) or smaller (PlaceFactor < 1). By default, PlaceFactor is set to 0.5. More...
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override void | ShallowCopy (vtkProp prop) |
| Methods to make this class behave as a vtkProp. They are repeated here (from the vtkProp superclass) as a reminder to the widget implementor. Failure to implement these methods properly may result in the representation not appearing in the scene (i.e., not implementing the Render() methods properly) or leaking graphics resources (i.e., not implementing ReleaseGraphicsResources() properly). More...
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| vtkProp (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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void | AddConsumer (vtkObject c) |
| Tells if the prop has all the required keys. More...
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virtual void | AddEstimatedRenderTime (double t, vtkViewport arg1) |
| Tells if the prop has all the required keys. More...
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virtual void | BuildPaths (vtkAssemblyPaths paths, vtkAssemblyPath path) |
| Tells if the prop has all the required keys. More...
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virtual void | DragableOff () |
| Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true. More...
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virtual void | DragableOn () |
| Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true. More...
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virtual double | GetAllocatedRenderTime () |
| Tells if the prop has all the required keys. More...
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vtkObject | GetConsumer (int i) |
| Tells if the prop has all the required keys. More...
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virtual int | GetDragable () |
| Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true. More...
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virtual double | GetEstimatedRenderTime (vtkViewport arg0) |
| Tells if the prop has all the required keys. More...
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virtual double | GetEstimatedRenderTime () |
| Tells if the prop has all the required keys. More...
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virtual vtkMatrix4x4 | GetMatrix () |
| These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. Generally used only for picking. See vtkProp3D for more information. More...
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virtual vtkAssemblyPath | GetNextPath () |
| vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted. More...
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virtual int | GetNumberOfConsumers () |
| Tells if the prop has all the required keys. More...
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virtual int | GetNumberOfPaths () |
| vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted. More...
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virtual int | GetPickable () |
| Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true. More...
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virtual vtkInformation | GetPropertyKeys () |
| Set/Get property keys. Property keys can be digest by some rendering passes. For instance, the user may mark a prop as a shadow caster for a shadow mapping render pass. Keys are documented in render pass classes. Initial value is NULL. More...
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virtual uint | GetRedrawMTime () |
| Return the mtime of anything that would cause the rendered image to appear differently. Usually this involves checking the mtime of the prop plus anything else it depends on such as properties, textures etc. More...
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virtual double | GetRenderTimeMultiplier () |
| Tells if the prop has all the required keys. More...
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virtual bool | GetSupportsSelection () |
| Tells if the prop has all the required keys. More...
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virtual bool | GetUseBounds () |
| In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true. More...
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virtual int | GetVisibility () |
| Set/Get visibility of this vtkProp. Initial value is true. More...
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virtual bool | HasKeys (vtkInformation requiredKeys) |
| Tells if the prop has all the required keys. More...
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virtual void | InitPathTraversal () |
| vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted. More...
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int | IsConsumer (vtkObject c) |
| Tells if the prop has all the required keys. More...
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new vtkProp | NewInstance () |
| Undocumented Block More...
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virtual void | Pick () |
| Method fires PickEvent if the prop is picked. More...
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virtual void | PickableOff () |
| Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true. More...
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virtual void | PickableOn () |
| Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true. More...
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virtual void | PokeMatrix (vtkMatrix4x4 arg0) |
| These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. Generally used only for picking. See vtkProp3D for more information. More...
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void | RemoveConsumer (vtkObject c) |
| Tells if the prop has all the required keys. More...
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virtual bool | RenderFilteredOpaqueGeometry (vtkViewport v, vtkInformation requiredKeys) |
| Tells if the prop has all the required keys. More...
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virtual bool | RenderFilteredOverlay (vtkViewport v, vtkInformation requiredKeys) |
| Tells if the prop has all the required keys. More...
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virtual bool | RenderFilteredTranslucentPolygonalGeometry (vtkViewport v, vtkInformation requiredKeys) |
| Tells if the prop has all the required keys. More...
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virtual bool | RenderFilteredVolumetricGeometry (vtkViewport v, vtkInformation requiredKeys) |
| Tells if the prop has all the required keys. More...
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virtual void | RestoreEstimatedRenderTime () |
| Tells if the prop has all the required keys. More...
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virtual void | SetAllocatedRenderTime (double t, vtkViewport arg1) |
| Tells if the prop has all the required keys. More...
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virtual void | SetDragable (int _arg) |
| Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true. More...
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virtual void | SetEstimatedRenderTime (double t) |
| Tells if the prop has all the required keys. More...
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virtual void | SetPickable (int _arg) |
| Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true. More...
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virtual void | SetPropertyKeys (vtkInformation keys) |
| Set/Get property keys. Property keys can be digest by some rendering passes. For instance, the user may mark a prop as a shadow caster for a shadow mapping render pass. Keys are documented in render pass classes. Initial value is NULL. More...
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void | SetRenderTimeMultiplier (double t) |
| Tells if the prop has all the required keys. More...
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virtual void | SetUseBounds (bool _arg) |
| In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true. More...
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virtual void | SetVisibility (int _arg) |
| Set/Get visibility of this vtkProp. Initial value is true. More...
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virtual void | UseBoundsOff () |
| In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true. More...
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virtual void | UseBoundsOn () |
| In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true. More...
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virtual void | VisibilityOff () |
| Set/Get visibility of this vtkProp. Initial value is true. More...
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virtual void | VisibilityOn () |
| Set/Get visibility of this vtkProp. Initial value is true. More...
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| vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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| vtkObject () |
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
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uint | AddObserver (uint arg0, vtkCommand arg1, float priority) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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uint | AddObserver (string arg0, vtkCommand arg1, float priority) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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virtual void | DebugOff () |
| Turn debugging output off. More...
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virtual void | DebugOn () |
| Turn debugging output on. More...
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vtkCommand | GetCommand (uint tag) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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byte | GetDebug () |
| Get the value of the debug flag. More...
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int | HasObserver (uint arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | HasObserver (string arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | HasObserver (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | HasObserver (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | InvokeEvent (uint arg0, IntPtr callData) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | InvokeEvent (string arg0, IntPtr callData) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | InvokeEvent (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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int | InvokeEvent (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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virtual void | Modified () |
| Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer. More...
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vtkObject | NewInstance () |
| Undocumented Block More...
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void | RemoveAllObservers () |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObserver (vtkCommand arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObserver (uint tag) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObservers (uint arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObservers (string arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObservers (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | RemoveObservers (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
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void | SetDebug (byte debugFlag) |
| Set the value of the debug flag. A non-zero value turns debugging on. More...
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override string | ToString () |
| Returns the result of calling vtkObject::Print as a C# string. More...
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delegate void | vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e) |
| Generic signature for all vtkObject events. More...
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void | RemoveAllHandlersForAllEvents () |
| Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen... More...
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| vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly. More...
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| vtkObjectBase () |
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
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virtual void | Register (vtkObjectBase o) |
| Increase the reference count (mark as used by another object). More...
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virtual void | FastDelete () |
| Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done. More...
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string | GetClassName () |
| Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h. More...
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int | GetReferenceCount () |
| Return the current reference count of this object. More...
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void | SetReferenceCount (int arg0) |
| Sets the reference count. (This is very dangerous, use with care.) More...
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