Leap is the global namespace of the Leap API.
- Source:
- index.js, line 13
Classes
- CircleGesture
- Controller
- Frame
- Gesture
- Hand
- KeyTapGesture
- Matrix
- Pointable
- ScreenTapGesture
- SwipeGesture
- Vector
Methods
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<static> loop(callback)
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The Leap.loop() function passes a frame of Leap data to your callback function and then calls window.requestAnimationFrame() after executing your callback function.
Leap.loop() sets up the Leap controller and WebSocket connection for you. You do not need to create your own controller when using this method.
Your callback function is called on an interval determined by the client browser. Typically, this is on an interval of 60 frames/second. The most recent frame of Leap data is passed to your callback function. If the Leap is producing frames at a slower rate than the browser frame rate, the same frame of Leap data can be passed to your function in successive animation updates.
As an alternative, you can create your own Controller object and use a onFrame callback to process the data at the frame rate of the Leap device. See Controller for an example.
Parameters:
Name Type Description callback
function A function called when the browser is ready to draw to the screen. The most recent Frame object is passed to your callback function.
Leap.loop( function( frame ) { // ... your code here })
- Source:
- index.js, line 19