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Leap Motion C++ API Reference
0.8.0
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![]() ![]() ![]() | The CircleGesture classes represents a circular finger movement |
![]() ![]() ![]() | Access to Leap Motion system configuration information |
![]() ![]() ![]() | Your main interface to the Leap Motion Controller |
![]() ![]() ![]() | Physically connected device |
![]() ![]() ![]() | List of Device objects |
![]() ![]() ![]() | Tracked finger |
![]() ![]() ![]() | List of Finger objects |
![]() ![]() ![]() | The FloatArray struct is used to allow the returning of native float arrays without requiring dynamic memory allocation |
![]() ![]() ![]() | Set of hand and finger tracking data detected in a single frame |
![]() ![]() ![]() | Recognized movement by the user |
![]() ![]() ![]() | List of Gesture objects |
![]() ![]() ![]() | Reports the physical characteristics of a detected hand |
![]() ![]() ![]() | List of Hand objects |
![]() ![]() ![]() | Box-shaped region completely within the field of view of the Leap Motion controller |
![]() ![]() ![]() | Tapping gesture by a finger or tool |
![]() ![]() ![]() | Defines a set of callback functions that you can override in a subclass to respond to events dispatched by the Controller object |
![]() ![]() ![]() | The Matrix struct represents a transformation matrix |
![]() ![]() ![]() | Reports the physical characteristics of a detected finger or tool |
![]() ![]() ![]() | List of Pointable objects |
![]() ![]() ![]() | Computer monitor screen |
![]() ![]() ![]() | List of Screen objects |
![]() ![]() ![]() | Tapping gesture by a finger or tool |
![]() ![]() ![]() | Swiping motion of a finger or tool |
![]() ![]() ![]() | Tracked tool |
![]() ![]() ![]() | List of Tool objects |
![]() ![]() ![]() | The Vector struct represents a three-component mathematical vector or point such as a direction or position in three-dimensional space |