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Leap Motion C# API Reference
0.8.0
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The InteractionBox class represents a box-shaped region completely within the field of view of the Leap Motion controller. More...
Inherits Leap.Interface.
Public Member Functions | |
Vector | DenormalizePoint (Vector normalizedPosition) |
Converts a position defined by normalized InteractionBox coordinates into device coordinates in millimeters. | |
bool | Equals (InteractionBox arg0) |
Compare InteractionBox object equality. | |
Vector | NormalizePoint (Vector position, bool clamp) |
Normalizes the coordinates of a point using the interaction box. | |
Vector | NormalizePoint (Vector position) |
Normalizes the coordinates of a point using the interaction box. | |
override string | ToString () |
A string containing a brief, human readable description of the InteractionBox object. | |
Properties | |
Vector | Center [get] |
The center of the InteractionBox in device coordinates (millimeters). | |
float | Depth [get] |
The depth of the InteractionBox in millimeters, measured along the z-axis. | |
float | Height [get] |
The height of the InteractionBox in millimeters, measured along the y-axis. | |
static Device | Invalid [get] |
Returns an invalid InteractionBox object. | |
bool | IsValid [get] |
Reports whether this is a valid InteractionBox object. | |
float | Width [get] |
The width of the InteractionBox in millimeters, measured along the x-axis. | |
The InteractionBox class represents a box-shaped region completely within the field of view of the Leap Motion controller.
The interaction box is an axis-aligned rectangular prism and provides normalized coordinates for hands, fingers, and tools within this box. The InteractionBox class can make it easier to map positions in the Leap Motion coordinate system to 2D or 3D coordinate systems used for application drawing.
The InteractionBox region is defined by a center and dimensions along the x, y, and z axes.
Converts a position defined by normalized InteractionBox coordinates into device coordinates in millimeters.
This function performs the inverse of normalizePoint().
normalizedPosition | The input position in InteractionBox coordinates. |
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Compare InteractionBox object equality.
Two InteractionBox objects are equal if and only if both InteractionBox objects represent the exact same InteractionBox and both InteractionBoxes are valid.
Normalizes the coordinates of a point using the interaction box.
Coordinates from the Leap Motion frame of reference (millimeters) are converted to a range of [0..1] such that the minimum value of the InteractionBox maps to 0 and the maximum value of the InteractionBox maps to 1.
position | The input position in device coordinates. |
clamp | Whether or not to limit the output value to the range [0,1] when the input position is outside the InteractionBox. Defaults to true. |
Normalizes the coordinates of a point using the interaction box.
Coordinates from the Leap Motion frame of reference (millimeters) are converted to a range of [0..1] such that the minimum value of the InteractionBox maps to 0 and the maximum value of the InteractionBox maps to 1.
position | The input position in device coordinates. |
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A string containing a brief, human readable description of the InteractionBox object.
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The center of the InteractionBox in device coordinates (millimeters).
This point is equidistant from all sides of the box.
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The depth of the InteractionBox in millimeters, measured along the z-axis.
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The height of the InteractionBox in millimeters, measured along the y-axis.
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Returns an invalid InteractionBox object.
You can use the instance returned by this function in comparisons testing whether a given InteractionBox instance is valid or invalid. (You can also use the InteractionBox::isValid() function.)
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Reports whether this is a valid InteractionBox object.
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The width of the InteractionBox in millimeters, measured along the x-axis.