Colobot
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Shadow drawn by the graphics engine. More...
#include <engine.h>
Public Member Functions | |
void | LoadDefault () |
Public Attributes | |
bool | used |
If true, shadow is valid. | |
bool | hide |
If true, shadow is invisible (object being carried for example) | |
int | objRank |
Rank of the associated object. | |
EngineShadowType | type |
Type of shadow. | |
Math::Vector | pos |
Position of the shadow. | |
Math::Vector | normal |
Normal to the terrain. | |
float | angle |
Angle of the shadow. | |
float | radius |
Radius of the shadow. | |
float | intensity |
Intensity of the shadow. | |
float | height |
Height from the ground. | |
Shadow drawn by the graphics engine.