33 extern std::string GetCmd(
char* line);
34 extern bool Cmd(
char *line,
const char *token);
35 extern char* SearchOp(
char *line,
const char *op);
37 extern int GetInt(
char *line,
int rank,
int def);
38 extern float GetFloat(
char *line,
int rank,
float def);
39 extern void GetString(
char *line,
int rank,
char *buffer);
41 extern const char* GetTypeObject(
ObjectType type);
44 extern int GetBuild(
char *line,
int rank);
45 extern int GetResearch(
char *line,
int rank);
49 extern DriveType GetDrive(
char *line,
int rank);
50 extern const char* GetDrive(DriveType type);
51 extern ToolType GetTool(
char *line,
int rank);
52 extern const char* GetTool(ToolType type);
54 extern int OpInt(
char *line,
const char *op,
int def);
55 extern float OpFloat(
char *line,
const char *op,
float def);
56 extern void OpString(
char *line,
const char *op,
char *buffer);
60 extern int OpResearch(
char *line,
const char *op);
63 extern DriveType OpDrive(
char *line,
const char *op);
64 extern ToolType OpTool(
char *line,
const char *op);
65 extern int OpBuild(
char *line,
const char *op);
CameraType
Type of camera.
Definition: camera.h:42
Main graphics engine - CEngine class.
EngineObjectType
Class of graphics engine object.
Definition: engine.h:166
WaterType
Mode of water display.
Definition: water.h:89
Fire effect rendering - CPyro class.
PyroType
Type of pyro effect.
Definition: pyro.h:53
ObjectType
Type of game object.
Definition: object.h:46
3D (3x1) vector
Definition: vector.h:49
RGBA color.
Definition: color.h:35
Water rendering - CWater class.