Colobot
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Terrain rendering - CTerrain class. More...
#include "graphics/engine/engine.h"
Go to the source code of this file.
Classes | |
struct | Gfx::BuildingLevel |
Flat level for building. More... | |
struct | Gfx::TerrainMaterial |
Material for ground surface. More... | |
struct | Gfx::TerrainMaterialPoint |
Material used for terrain point. More... | |
struct | Gfx::FlyingLimit |
Spherical limit of flight. More... | |
class | Gfx::CTerrain |
Terrain loader/generator and manager. More... | |
Namespaces | |
Gfx | |
Namespace for (new) graphics code. | |
Enumerations | |
enum | Gfx::TerrainRes { Gfx::TR_NULL = 0, Gfx::TR_STONE = 1, Gfx::TR_URANIUM = 2, Gfx::TR_POWER = 3, Gfx::TR_KEY_A = 4, TR_KEY_B = 5, TR_KEY_C = 6, TR_KEY_D = 7 } |
Underground resource type. More... | |
Variables | |
const float | Gfx::TERRAIN_FLATLIMIT = (5.0f*Math::PI/180.0f) |
Limit of slope considered a flat piece of land. | |
Terrain rendering - CTerrain class.