22 #include "object/motion/motion.h"
26 enum MotionHumanAction
37 enum MotionHumanSpecialAction
64 void DeleteObject(
bool bAll=
false);
66 bool EventProcess(
const Event &event);
67 Error SetAction(
int action,
float time=0.2f);
69 void StartDisplayPerso();
70 void StopDisplayPerso();
74 bool EventFrame(
const Event &event);
80 float m_armTimeAction;
82 short m_armAngles[3*3*3*3*7 + 3*3*3*16];
88 float m_lastSoundMarch;
ObjectType
Type of game object.
Definition: object.h:46
Definition: motionhuman.h:58
Error
Type of error or info message.
Definition: global.h:29
3D (3x1) vector
Definition: vector.h:49
Event sent by system, interface or game.
Definition: event.h:686