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motionbee.h
1 // * This file is part of the COLOBOT source code
2 // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
3 // *
4 // * This program is free software: you can redistribute it and/or modify
5 // * it under the terms of the GNU General Public License as published by
6 // * the Free Software Foundation, either version 3 of the License, or
7 // * (at your option) any later version.
8 // *
9 // * This program is distributed in the hope that it will be useful,
10 // * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // * GNU General Public License for more details.
13 // *
14 // * You should have received a copy of the GNU General Public License
15 // * along with this program. If not, see http://www.gnu.org/licenses/.
16 
17 // motionbee.h
18 
19 #pragma once
20 
21 
22 #include "object/motion/motion.h"
23 
24 
25 
26 enum MotionBeeAction
27 {
28  MB_MARCH = 0,
29  MB_SPEC = 1
30 };
31 
32 enum MotionBeeSpecialAction
33 {
34  MBS_HOLD = 0,
35  MBS_BURN = 1,
36  MBS_RUIN = 2
37 };
38 
39 
40 class CMotionBee : public CMotion
41 {
42 public:
43  CMotionBee(CObject* object);
44  ~CMotionBee();
45 
46  void DeleteObject(bool bAll=false);
47  bool Create(Math::Vector pos, float angle, ObjectType type, float power);
48  bool EventProcess(const Event &event);
49 
50 protected:
51  void CreatePhysics();
52  bool EventFrame(const Event &event);
53 
54 protected:
55  float m_armMember;
56  float m_armTimeAbs;
57  float m_armTimeMarch;
58  float m_armTimeAction;
59  short m_armAngles[3*3*3*3*2];
60  int m_armTimeIndex;
61  int m_armPartIndex;
62  int m_armMemberIndex;
63  int m_armLastAction;
64  bool m_bArmStop;
65 };
66 
Definition: motionbee.h:40
ObjectType
Type of game object.
Definition: object.h:46
Definition: motion.h:44
3D (3x1) vector
Definition: vector.h:49
Event sent by system, interface or game.
Definition: event.h:686
Definition: object.h:352