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src
object
motion
motionvehicle.h
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// motionvehicle.h
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#pragma once
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#include "object/motion/motion.h"
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class
CMotionVehicle
:
public
CMotion
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{
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public
:
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CMotionVehicle
(
CObject
*
object
);
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~
CMotionVehicle
();
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void
DeleteObject(
bool
bAll=
false
);
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bool
Create(
Math::Vector
pos,
float
angle,
ObjectType
type,
float
power);
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bool
EventProcess(
const
Event
&event);
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bool
GetTraceDown();
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void
SetTraceDown(
bool
bDown);
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int
GetTraceColor();
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void
SetTraceColor(
int
color);
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float
GetTraceWidth();
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void
SetTraceWidth(
float
width);
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protected
:
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void
CreatePhysics(
ObjectType
type);
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bool
EventFrame(
const
Event
&event);
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bool
EventFrameFly(
const
Event
&event);
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bool
EventFrameInsect(
const
Event
&event);
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bool
EventFrameCanoni(
const
Event
&event);
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void
UpdateTrackMapping(
float
left,
float
right,
ObjectType
type);
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protected
:
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float
m_wheelTurn[4];
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float
m_flyPaw[3];
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float
m_posTrackLeft;
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float
m_posTrackRight;
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int
m_partiReactor;
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float
m_armTimeAbs;
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float
m_armMember;
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float
m_canonTime;
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float
m_lastTimeCanon;
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Math::Vector
m_wheelLastPos;
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Math::Vector
m_wheelLastAngle;
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Math::Vector
m_posKey;
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bool
m_bFlyFix;
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bool
m_bTraceDown;
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int
m_traceColor;
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float
m_traceWidth;
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};
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CMotionVehicle
Definition:
motionvehicle.h:26
ObjectType
ObjectType
Type of game object.
Definition:
object.h:46
CMotion
Definition:
motion.h:44
Math::Vector
3D (3x1) vector
Definition:
vector.h:49
Event
Event sent by system, interface or game.
Definition:
event.h:686
CObject
Definition:
object.h:352
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