23 #include "object/auto/auto.h"
44 void DeleteObject(
bool bAll=
false);
47 bool EventProcess(
const Event &event);
50 bool CreateInterface(
bool bSelect);
52 bool Write(
char *line);
53 bool Read(
char *line);
62 AutoDerrickPhase m_phase;
Definition: autoderrick.h:38
ObjectType
Type of game object.
Definition: object.h:46
Error
Type of error or info message.
Definition: global.h:29
3D (3x1) vector
Definition: vector.h:49
Event sent by system, interface or game.
Definition: event.h:686