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gauge.h
1 // * This file is part of the COLOBOT source code
2 // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
3 // * Copyright (C) 2012, Polish Portal of Colobot (PPC)
4 // *
5 // * This program is free software: you can redistribute it and/or modify
6 // * it under the terms of the GNU General Public License as published by
7 // * the Free Software Foundation, either version 3 of the License, or
8 // * (at your option) any later version.
9 // *
10 // * This program is distributed in the hope that it will be useful,
11 // * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // * GNU General Public License for more details.
14 // *
15 // * You should have received a copy of the GNU General Public License
16 // * along with this program. If not, see http://www.gnu.org/licenses/.
17 
18 // gauge.h
19 
20 #pragma once
21 
22 #include "graphics/engine/engine.h"
23 
24 #include "common/event.h"
25 #include "common/misc.h"
26 
27 #include "ui/control.h"
28 
29 
30 namespace Ui {
31 
32 class CGauge : public CControl
33 {
34 public:
35  CGauge();
36  virtual ~CGauge();
37 
38  bool Create(Math::Point pos, Math::Point dim, int icon, EventType eventType);
39 
40  bool EventProcess(const Event &event);
41 
42  void Draw();
43 
44  void SetLevel(float level);
45  float GetLevel();
46 
47 protected:
48  float m_level;
49 };
50 
51 
52 }
53 
Definition: gauge.h:32
Main graphics engine - CEngine class.
2D point
Definition: point.h:46
Event types, structs and event queue.
EventType
Type of event message.
Definition: event.h:35
Event sent by system, interface or game.
Definition: event.h:686
Definition: control.h:64