CompressedGeometry
, GeometryArray
, Raster
, Text3D
public abstract class Geometry extends NodeComponent
Each of these geometric types defines a visible object or set of objects. A Geometry object is used as a component object of a Shape3D leaf node.
Modifier and Type | Field | Description |
---|---|---|
static int |
ALLOW_INTERSECT |
Specifies that this Geometry allows intersect operation.
|
Constructor | Description |
---|---|
Geometry() |
Constructs a new Geometry object.
|
cloneNodeComponent, cloneNodeComponent, duplicateNodeComponent, duplicateNodeComponent, getDuplicateOnCloneTree, setDuplicateOnCloneTree
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
clearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getName, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setName, setUserData, toString, updateNodeReferences
public static final int ALLOW_INTERSECT
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