716 #endif // SFML_SHADER_H 3-component vector of floats
#define CSFML_GRAPHICS_API
CSFML_GRAPHICS_API void sfShader_bind(const sfShader *shader)
Bind a shader for rendering (activate it)
CSFML_GRAPHICS_API sfShader * sfShader_createFromStream(sfInputStream *vertexShaderStream, sfInputStream *geometryShaderStream, sfInputStream *fragmentShaderStream)
Load the vertex, geometry and fragment shaders from custom streams.
CSFML_GRAPHICS_API void sfShader_setColorUniform(sfShader *shader, const char *name, sfColor color)
Specify value for vec4 uniform.
CSFML_GRAPHICS_API void sfShader_destroy(sfShader *shader)
Destroy an existing shader.
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setFloat2Parameter(sfShader *shader, const char *name, float x, float y)
Change a 2-components vector parameter of a shader.
CSFML_GRAPHICS_API void sfShader_setMat4UniformArray(sfShader *shader, const char *name, const sfGlslMat4 *matrixArray, size_t length)
Specify values for mat4[] array uniform.
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setFloat3Parameter(sfShader *shader, const char *name, float x, float y, float z)
Change a 3-components vector parameter of a shader.
CSFML_GRAPHICS_API void sfShader_setVec2Uniform(sfShader *shader, const char *name, sfGlslVec2 vector)
Specify value for vec2 uniform.
CSFML_GRAPHICS_API void sfShader_setVec3UniformArray(sfShader *shader, const char *name, const sfGlslVec3 *vectorArray, size_t length)
Specify values for vec3[] array uniform.
CSFML_GRAPHICS_API void sfShader_setIvec2Uniform(sfShader *shader, const char *name, sfGlslIvec2 vector)
Specify value for ivec2 uniform.
Mouse wheel events parameters.
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setFloatParameter(sfShader *shader, const char *name, float x)
Change a float parameter of a shader.
CSFML_GRAPHICS_API void sfShader_setFloatUniform(sfShader *shader, const char *name, float x)
Specify value for float uniform.
CSFML_GRAPHICS_API void sfShader_setBoolUniform(sfShader *shader, const char *name, sfBool x)
Specify value for bool uniform.
CSFML_GRAPHICS_API void sfShader_setBvec2Uniform(sfShader *shader, const char *name, sfGlslBvec2 vector)
Specify value for bvec2 uniform.
CSFML_GRAPHICS_API void sfShader_setMat4Uniform(sfShader *shader, const char *name, const sfGlslMat4 *matrix)
Specify value for mat4 matrix.
CSFML_GRAPHICS_API void sfShader_setMat3UniformArray(sfShader *shader, const char *name, const sfGlslMat3 *matrixArray, size_t length)
Specify values for mat3[] array uniform.
CSFML_GRAPHICS_API sfShader * sfShader_createFromFile(const char *vertexShaderFilename, const char *geometryShaderFilename, const char *fragmentShaderFilename)
Load the vertex, geometry and fragment shaders from files.
CSFML_GRAPHICS_API void sfShader_setVec2UniformArray(sfShader *shader, const char *name, const sfGlslVec2 *vectorArray, size_t length)
Specify values for vec2[] array uniform.
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setVector2Parameter(sfShader *shader, const char *name, sfVector2f vector)
Change a 2-components vector parameter of a shader.
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setVector3Parameter(sfShader *shader, const char *name, sfVector3f vector)
Change a 3-components vector parameter of a shader.
2-component vector of integers
CSFML_GRAPHICS_API void sfShader_setCurrentTextureUniform(sfShader *shader, const char *name)
Specify current texture as sampler2D uniform.
CSFML_GRAPHICS_API void sfShader_setVec4Uniform(sfShader *shader, const char *name, sfGlslVec4 vector)
Specify value for vec4 uniform.
CSFML_GRAPHICS_API void sfShader_setIntColorUniform(sfShader *shader, const char *name, sfColor color)
Specify value for ivec4 uniform.
Utility class for manpulating RGBA colors.
CSFML_GRAPHICS_API void sfShader_setVec4UniformArray(sfShader *shader, const char *name, const sfGlslVec4 *vectorArray, size_t length)
Specify values for vec4[] array uniform.
CSFML_GRAPHICS_API void sfShader_setBvec3Uniform(sfShader *shader, const char *name, sfGlslBvec3 vector)
Specify value for Bvec3 uniform.
CSFML_GRAPHICS_API void sfShader_setIvec3Uniform(sfShader *shader, const char *name, sfGlslIvec3 vector)
Specify value for ivec3 uniform.
CSFML_GRAPHICS_API sfBool sfShader_isGeometryAvailable(void)
Tell whether or not the system supports geometry shaders.
CSFML_GRAPHICS_API void sfShader_setIvec4Uniform(sfShader *shader, const char *name, sfGlslIvec4 vector)
Specify value for ivec4 uniform.
CSFML_GRAPHICS_API sfShader * sfShader_createFromMemory(const char *vertexShader, const char *geometryShader, const char *fragmentShader)
Load the vertex, geometry and fragment shaders from source code in memory.
CSFML_GRAPHICS_API unsigned int sfShader_getNativeHandle(const sfShader *shader)
Get the underlying OpenGL handle of the shader.
CSFML_GRAPHICS_API sfBool sfShader_isAvailable(void)
Tell whether or not the system supports shaders.
2-component vector of floats
CSFML_GRAPHICS_API void sfShader_setTextureUniform(sfShader *shader, const char *name, const sfTexture *texture)
Specify a texture as sampler2D uniform.
CSFML_GRAPHICS_API void sfShader_setFloatUniformArray(sfShader *shader, const char *name, const float *scalarArray, size_t length)
Specify values for float[] array uniform.
CSFML_GRAPHICS_API void sfShader_setBvec4Uniform(sfShader *shader, const char *name, sfGlslBvec4 vector)
Specify value for bvec4 uniform.
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setFloat4Parameter(sfShader *shader, const char *name, float x, float y, float z, float w)
Change a 4-components vector parameter of a shader.
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setColorParameter(sfShader *shader, const char *name, sfColor color)
Change a color parameter of a shader.
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setCurrentTextureParameter(sfShader *shader, const char *name)
Change a texture parameter of a shader.
struct sfTexture sfTexture
CSFML_GRAPHICS_API void sfShader_setMat3Uniform(sfShader *shader, const char *name, const sfGlslMat3 *matrix)
Specify value for mat3 matrix.
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setTransformParameter(sfShader *shader, const char *name, sfTransform transform)
Change a matrix parameter of a shader.
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setTextureParameter(sfShader *shader, const char *name, const sfTexture *texture)
Change a texture parameter of a shader.
CSFML_GRAPHICS_API void sfShader_setVec3Uniform(sfShader *shader, const char *name, sfGlslVec3 vector)
Specify value for vec3 uniform.
CSFML_GRAPHICS_API void sfShader_setIntUniform(sfShader *shader, const char *name, int x)
Specify value for int uniform.