Mouse.h
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1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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24 
25 #ifndef SFML_MOUSE_H
26 #define SFML_MOUSE_H
27 
29 // Headers
31 #include <SFML/Window/Export.h>
32 #include <SFML/Window/Types.h>
33 #include <SFML/System/Vector2.h>
34 
35 
40 typedef enum
41 {
47 
50 
55 typedef enum
56 {
59 } sfMouseWheel;
60 
61 
71 
84 
95 CSFML_WINDOW_API void sfMouse_setPosition(sfVector2i position, const sfWindow* relativeTo);
96 
97 
98 #endif // SFML_MOUSE_H
Keep last – the total number of mouse buttons.
Definition: Mouse.h:48
The vertical mouse wheel.
Definition: Mouse.h:57
struct sfWindow sfWindow
Definition: Window/Types.h:30
The horizontal mouse wheel.
Definition: Mouse.h:58
The left mouse button.
Definition: Mouse.h:42
int sfBool
Definition: Config.h:153
#define CSFML_WINDOW_API
Definition: Window/Export.h:43
2-component vector of integers
Definition: Vector2.h:38
The second extra mouse button.
Definition: Mouse.h:46
The middle (wheel) mouse button.
Definition: Mouse.h:44
CSFML_WINDOW_API void sfMouse_setPosition(sfVector2i position, const sfWindow *relativeTo)
Set the current position of the mouse.
CSFML_WINDOW_API sfVector2i sfMouse_getPosition(const sfWindow *relativeTo)
Get the current position of the mouse.
sfMouseWheel
Mouse wheels.
Definition: Mouse.h:55
sfMouseButton
Mouse buttons.
Definition: Mouse.h:40
The first extra mouse button.
Definition: Mouse.h:45
The right mouse button.
Definition: Mouse.h:43
CSFML_WINDOW_API sfBool sfMouse_isButtonPressed(sfMouseButton button)
Check if a mouse button is pressed.