SUMO - Simulation of Urban MObility
GUIVehicleControl.cpp
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1 /****************************************************************************/
9 // The class responsible for building and deletion of vehicles (gui-version)
10 /****************************************************************************/
11 // SUMO, Simulation of Urban MObility; see http://sumo.dlr.de/
12 // Copyright (C) 2001-2015 DLR (http://www.dlr.de/) and contributors
13 /****************************************************************************/
14 //
15 // This file is part of SUMO.
16 // SUMO is free software: you can redistribute it and/or modify
17 // it under the terms of the GNU General Public License as published by
18 // the Free Software Foundation, either version 3 of the License, or
19 // (at your option) any later version.
20 //
21 /****************************************************************************/
22 
23 
24 // ===========================================================================
25 // included modules
26 // ===========================================================================
27 #ifdef _MSC_VER
28 #include <windows_config.h>
29 #else
30 #include <config.h>
31 #endif
32 
35 #include "GUIVehicleControl.h"
36 #include "GUIVehicle.h"
37 #include "GUINet.h"
38 #include <gui/GUIGlobals.h>
39 
40 #ifdef CHECK_MEMORY_LEAKS
41 #include <foreign/nvwa/debug_new.h>
42 #endif // CHECK_MEMORY_LEAKS
43 
44 
45 // ===========================================================================
46 // member method definitions
47 // ===========================================================================
49  : MSVehicleControl() {}
50 
51 
53  // just to quit cleanly on a failure
54  if (myLock.locked()) {
55  myLock.unlock();
56  }
57 }
58 
59 
62  const MSRoute* route, const MSVehicleType* type,
63  const bool ignoreStopErrors, const bool fromRouteFile) {
64  myLoadedVehNo++;
65  if (fromRouteFile) {
67  }
68  MSVehicle* built = new GUIVehicle(defs, route, type, type->computeChosenSpeedDeviation(fromRouteFile ? MSRouteHandler::getParsingRNG() : 0));
69  built->addStops(ignoreStopErrors);
71  return built;
72 }
73 
74 
75 bool
76 GUIVehicleControl::addVehicle(const std::string& id, SUMOVehicle* v) {
78  return MSVehicleControl::addVehicle(id, v);
79 }
80 
81 
82 void
85  MSVehicleControl::deleteVehicle(veh, discard);
86 }
87 
88 
89 void
90 GUIVehicleControl::insertVehicleIDs(std::vector<GUIGlID>& into) {
92  into.reserve(myVehicleDict.size());
93  for (VehicleDictType::iterator i = myVehicleDict.begin(); i != myVehicleDict.end(); ++i) {
94  SUMOVehicle* veh = (*i).second;
95  if (veh->isOnRoad()) {
96  into.push_back(static_cast<GUIVehicle*>((*i).second)->getGlID());
97  }
98  }
99 }
100 
101 
102 void
104  myLock.lock();
105 }
106 
107 
108 void
110  myLock.unlock();
111 }
112 
113 
114 
115 /****************************************************************************/
116 
Representation of a vehicle in the micro simulation.
Definition: MSVehicle.h:80
virtual void deleteVehicle(SUMOVehicle *v, bool discard=false)
Deletes the vehicle.
MFXMutex myLock
The mutex used to avoid concurrent updates of the vehicle buffer.
GUIVehicleControl()
Constructor.
void releaseVehicles()
unlock access to vehicle removal/additions for thread synchronization
static MTRand * getParsingRNG()
static MSNet * getInstance()
Returns the pointer to the unique instance of MSNet (singleton).
Definition: MSNet.cpp:162
VehicleDictType myVehicleDict
Dictionary of vehicles.
SUMOReal computeChosenSpeedDeviation(MTRand *rng, const SUMOReal minDevFactor=0.2) const
Computes and returns the speed deviation.
virtual bool addVehicle(const std::string &id, SUMOVehicle *v)
Tries to insert the vehicle into the internal vehicle container.
The car-following model and parameter.
Definition: MSVehicleType.h:74
SUMOVehicle * buildVehicle(SUMOVehicleParameter *defs, const MSRoute *route, const MSVehicleType *type, const bool ignoreStopErrors, const bool fromRouteFile=true)
Builds a vehicle, increases the number of built vehicles.
SUMOTime computeRandomDepartOffset() const
compute (optional) random offset to the departure time
Representation of a vehicle.
Definition: SUMOVehicle.h:65
SUMOTime depart
The vehicle&#39;s departure time.
bool addVehicle(const std::string &id, SUMOVehicle *v)
Tries to insert the vehicle into the internal vehicle container.
virtual bool isOnRoad() const =0
Returns the information whether the vehicle is on a road (is simulated)
The vehicle was built, but has not yet departed.
Definition: MSNet.h:528
void unlock()
release mutex lock
Definition: MFXMutex.cpp:96
void addStops(const bool ignoreStopErrors)
Adds stops to the built vehicle.
Structure representing possible vehicle parameter.
A mutex encapsulator which locks/unlocks the given mutex on construction/destruction, respectively.
Definition: AbstractMutex.h:71
void secureVehicles()
lock access to vehicle removal/additions for thread synchronization
void lock()
lock mutex
Definition: MFXMutex.cpp:86
void informVehicleStateListener(const SUMOVehicle *const vehicle, VehicleState to)
Informs all added listeners about a vehicle&#39;s state change.
Definition: MSNet.cpp:770
~GUIVehicleControl()
Destructor.
void deleteVehicle(SUMOVehicle *v, bool discard=false)
Deletes the vehicle.
void insertVehicleIDs(std::vector< GUIGlID > &into)
Returns the list of all known vehicles by gl-id.
FXbool locked()
Definition: MFXMutex.h:70
The class responsible for building and deletion of vehicles.
unsigned int myLoadedVehNo
The number of build vehicles.
A MSVehicle extended by some values for usage within the gui.
Definition: GUIVehicle.h:61