1 #ifndef BALL_STRUCTURE_CONNECTEDCOMPONENTSPROCESSOR_H
2 #define BALL_STRUCTURE_CONNECTEDCOMPONENTSPROCESSOR_H
4 #ifndef BALL_CONCEPT_PROCESSOR_H
8 #ifndef BALL_KERNEL_SYSTEM_H
61 virtual bool finish();
70 Size getNumberOfConnectedComponents();
73 ComponentVector& getComponents();
76 const ComponentVector& getComponents()
const;
100 #endif // BALL_STRUCTURE_CONNECTEDCOMPONENTSPROCESSOR_H
#define BALL_CREATE(name)
std::vector< Component > ComponentVector
ComponentVector components_
-*- Mode: C++; tab-width: 2; -*-
std::vector< Atom * > Component