BALL
1.4.79
|
Classes | |
class | BALL::VIEW::EditSingleShortcut |
class | BALL::VIEW::DatasetControl |
class | BALL::VIEW::DockingController |
class | BALL::VIEW::DockWidget |
class | BALL::VIEW::FileObserver |
class | BALL::VIEW::TreeWidget |
class | BALL::VIEW::GenericControl |
class | BALL::VIEW::GeometricControl |
class | BALL::VIEW::HelpViewer |
class | BALL::VIEW::LogView |
class | BALL::VIEW::MolecularControl |
class | BALL::VIEW::MolecularStructure |
class | BALL::VIEW::PythonHighlighter |
class | BALL::VIEW::PythonValidator |
class | BALL::VIEW::PyWidget |
class | BALL::VIEW::RegularData1DWidget |
class | BALL::VIEW::RegularData2DWidget |
class | BALL::VIEW::Scene |
class | BALL::VIEW::TestFramework |
Enums | |
enum | BALL::VIEW::Scene::WindowType { BALL::VIEW::Scene::CONTROL_WINDOW = 0, BALL::VIEW::Scene::LEFT_EYE_WINDOW, BALL::VIEW::Scene::RIGHT_EYE_WINDOW } |
To provide a high grade of encapsulation of functionality we have developed a design pattern of independent widgets, called ModularWidget . Some of the derived classes have to following abilities:
Other widgets are easy to implement (See documentation of ModularWidget ).
anonymous enum |
Enumerator | |
---|---|
AMBER_FF | |
CHARMM_FF | |
MMFF94_FF |
Definition at line 101 of file molecularStructure.h.
Enumeration which contains the docking algorithms. The numbering corresponds to the order in the combobox of dock_dialog_ . If you want to add a new docking algorithm extend enumeration (0 corresponds to <select> item in ComboBox)
Enumerator | |
---|---|
GEOMETRIC_FIT |
Definition at line 59 of file dockingController.h.
|
protected |
Enumerator | |
---|---|
COLUMN_ID__TYPE | |
COLUMN_ID__Properties |
Definition at line 222 of file geometricControl.h.
Enumeration which contains the scoring functions. The numbering corresponds to the order in the combobox of dock_dialog_ . If you want to add a new scoring function extend enumeration
Enumerator | |
---|---|
DEFAULT | |
AMBER_FF | |
MMFF94_FF | |
SELECTED_FF | |
RANDOM |
Definition at line 69 of file dockingController.h.
Scene may hold several windows for different renering modes. If you need to retrieve a particular window, use this enum together with Scene::getWindow() to get a reference to it.