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OpenGL3Shader *& | getShaderStandard () |
| Helper to return the reference to the pointer to the standard shader of the Renderer. More...
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GLint | getShaderStandardPositionLoc () |
| Helper to return the attribute location of the position variable in the standard shader. More...
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GLint | getShaderStandardTexCoordLoc () |
| Helper to return the attribute location of the texture coordinate variable in the standard shader. More...
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GLint | getShaderStandardColourLoc () |
| Helper to return the attribute location of the colour variable in the standard shader. More...
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GLint | getShaderStandardMatrixUniformLoc () |
| Helper to return the uniform location of the matrix variable in the standard shader. More...
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OpenGL3StateChangeWrapper * | getOpenGLStateChanger () |
| Helper to get the wrapper used to check for redundant OpenGL state changes. More...
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void | beginRendering () |
| Perform any operations required to put the system into a state ready for rendering operations to begin.
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void | endRendering () |
| Perform any operations required to finalise rendering.
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Sizef | getAdjustedTextureSize (const Sizef &sz) const |
| Helper to return a valid texture size according to reported OpenGL capabilities. More...
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bool | isS3TCSupported () const |
| Return whether EXT_texture_compression_s3tc is supported.
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void | setupRenderingBlendMode (const BlendMode mode, const bool force=false) |
| set the render states for the specified BlendMode.
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OpenGL3Shader *& | getShaderStandard () |
| Helper to return the reference to the pointer to the standard shader of the Renderer. More...
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GLint | getShaderStandardPositionLoc () |
| Helper to return the attribute location of the position variable in the standard shader. More...
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GLint | getShaderStandardTexCoordLoc () |
| Helper to return the attribute location of the texture coordinate variable in the standard shader. More...
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GLint | getShaderStandardColourLoc () |
| Helper to return the attribute location of the colour variable in the standard shader. More...
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GLint | getShaderStandardMatrixUniformLoc () |
| Helper to return the uniform location of the matrix variable in the standard shader. More...
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OpenGL3StateChangeWrapper * | getOpenGLStateChanger () |
| Helper to get the wrapper used to check for redundant OpenGL state changes. More...
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void | beginRendering () |
| Perform any operations required to put the system into a state ready for rendering operations to begin.
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void | endRendering () |
| Perform any operations required to finalise rendering.
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Sizef | getAdjustedTextureSize (const Sizef &sz) const |
| Helper to return a valid texture size according to reported OpenGL capabilities. More...
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bool | isS3TCSupported () const |
| Return whether EXT_texture_compression_s3tc is supported.
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void | setupRenderingBlendMode (const BlendMode mode, const bool force=false) |
| set the render states for the specified BlendMode.
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RenderTarget & | getDefaultRenderTarget () |
| Returns the default RenderTarget object. The default render target is is typically one that targets the entire screen (or rendering window). More...
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GeometryBuffer & | createGeometryBuffer () |
| Create a new GeometryBuffer and return a reference to it. You should remove the GeometryBuffer from any RenderQueues and call destroyGeometryBuffer when you want to destroy the GeometryBuffer. More...
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void | destroyGeometryBuffer (const GeometryBuffer &buffer) |
| Destroy a GeometryBuffer that was returned when calling the createGeometryBuffer function. Before destroying any GeometryBuffer you should ensure that it has been removed from any RenderQueue that was using it. More...
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void | destroyAllGeometryBuffers () |
| Destroy all GeometryBuffer objects created by this Renderer.
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TextureTarget * | createTextureTarget () |
| Create a TextureTarget that can be used to cache imagery; this is a RenderTarget that does not lose it's content from one frame to another. More...
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void | destroyTextureTarget (TextureTarget *target) |
| Function that cleans up TextureTarget objects created with the createTextureTarget function. More...
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void | destroyAllTextureTargets () |
| Destory all TextureTarget objects created by this Renderer.
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Texture & | createTexture (const String &name) |
| Create a 'null' Texture object. More...
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Texture & | createTexture (const String &name, const String &filename, const String &resourceGroup) |
| Create a Texture object using the given image file. More...
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Texture & | createTexture (const String &name, const Sizef &size) |
| Create a Texture object with the given pixel dimensions as specified by size. More...
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void | destroyTexture (Texture &texture) |
| Destroy a Texture object that was previously created by calling the createTexture functions. More...
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void | destroyTexture (const String &name) |
| Destroy a Texture object that was previously created by calling the createTexture functions. More...
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void | destroyAllTextures () |
| Destroy all Texture objects created by this Renderer.
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Texture & | getTexture (const String &name) const |
| Return a Texture object that was previously created by calling the createTexture functions. More...
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bool | isTextureDefined (const String &name) const |
| Return whether a texture with the given name exists.
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void | setDisplaySize (const Sizef &sz) |
| Set the size of the display or host window in pixels for this Renderer object. More...
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const Sizef & | getDisplaySize () const |
| Return the size of the display or host window in pixels. More...
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const Vector2f & | getDisplayDPI () const |
| Return the resolution of the display or host window in dots per inch. More...
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uint | getMaxTextureSize () const |
| Return the pixel size of the maximum supported texture. More...
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const String & | getIdentifierString () const |
| Return identification string for the renderer module. More...
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Texture & | createTexture (const String &name, GLuint tex, const Sizef &sz) |
| Create a texture that uses an existing OpenGL texture with the specified size. Note that it is your responsibility to ensure that the OpenGL texture is valid and that the specified size is accurate. More...
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void | enableExtraStateSettings (bool setting) |
| Tells the renderer to initialise some extra states beyond what it directly needs itself for CEGUI. More...
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void | grabTextures () |
| Grabs all the loaded textures from Texture RAM and stores them in a local data buffer. This function invalidates all textures, and restoreTextures must be called before any CEGUI rendering is done for predictable results.
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void | restoreTextures () |
| Restores all the loaded textures from the local data buffers previously created by 'grabTextures'.
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virtual const mat4Pimpl * | getViewProjectionMatrix () |
| Helper to return view projection matrix. More...
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virtual void | setViewProjectionMatrix (const mat4Pimpl *viewProjectionMatrix) |
| Helper to set the view projection matrix. More...
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const CEGUI::Rectf & | getActiveViewPort () |
| Helper to get the viewport. More...
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void | setActiveRenderTarget (RenderTarget *renderTarget) |
| Helper to set the active render target. More...
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RenderTarget * | getActiveRenderTarget () |
| Helper to get the active render target. More...
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RenderTarget & | getDefaultRenderTarget () |
| Returns the default RenderTarget object. The default render target is is typically one that targets the entire screen (or rendering window). More...
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GeometryBuffer & | createGeometryBuffer () |
| Create a new GeometryBuffer and return a reference to it. You should remove the GeometryBuffer from any RenderQueues and call destroyGeometryBuffer when you want to destroy the GeometryBuffer. More...
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void | destroyGeometryBuffer (const GeometryBuffer &buffer) |
| Destroy a GeometryBuffer that was returned when calling the createGeometryBuffer function. Before destroying any GeometryBuffer you should ensure that it has been removed from any RenderQueue that was using it. More...
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void | destroyAllGeometryBuffers () |
| Destroy all GeometryBuffer objects created by this Renderer.
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TextureTarget * | createTextureTarget () |
| Create a TextureTarget that can be used to cache imagery; this is a RenderTarget that does not lose it's content from one frame to another. More...
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void | destroyTextureTarget (TextureTarget *target) |
| Function that cleans up TextureTarget objects created with the createTextureTarget function. More...
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void | destroyAllTextureTargets () |
| Destory all TextureTarget objects created by this Renderer.
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Texture & | createTexture (const String &name) |
| Create a 'null' Texture object. More...
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Texture & | createTexture (const String &name, const String &filename, const String &resourceGroup) |
| Create a Texture object using the given image file. More...
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Texture & | createTexture (const String &name, const Sizef &size) |
| Create a Texture object with the given pixel dimensions as specified by size. More...
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void | destroyTexture (Texture &texture) |
| Destroy a Texture object that was previously created by calling the createTexture functions. More...
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void | destroyTexture (const String &name) |
| Destroy a Texture object that was previously created by calling the createTexture functions. More...
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void | destroyAllTextures () |
| Destroy all Texture objects created by this Renderer.
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Texture & | getTexture (const String &name) const |
| Return a Texture object that was previously created by calling the createTexture functions. More...
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bool | isTextureDefined (const String &name) const |
| Return whether a texture with the given name exists.
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void | setDisplaySize (const Sizef &sz) |
| Set the size of the display or host window in pixels for this Renderer object. More...
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const Sizef & | getDisplaySize () const |
| Return the size of the display or host window in pixels. More...
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const Vector2f & | getDisplayDPI () const |
| Return the resolution of the display or host window in dots per inch. More...
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uint | getMaxTextureSize () const |
| Return the pixel size of the maximum supported texture. More...
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const String & | getIdentifierString () const |
| Return identification string for the renderer module. More...
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Texture & | createTexture (const String &name, GLuint tex, const Sizef &sz) |
| Create a texture that uses an existing OpenGL texture with the specified size. Note that it is your responsibility to ensure that the OpenGL texture is valid and that the specified size is accurate. More...
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void | enableExtraStateSettings (bool setting) |
| Tells the renderer to initialise some extra states beyond what it directly needs itself for CEGUI. More...
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void | grabTextures () |
| Grabs all the loaded textures from Texture RAM and stores them in a local data buffer. This function invalidates all textures, and restoreTextures must be called before any CEGUI rendering is done for predictable results.
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void | restoreTextures () |
| Restores all the loaded textures from the local data buffers previously created by 'grabTextures'.
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virtual const mat4Pimpl * | getViewProjectionMatrix () |
| Helper to return view projection matrix. More...
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virtual void | setViewProjectionMatrix (const mat4Pimpl *viewProjectionMatrix) |
| Helper to set the view projection matrix. More...
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const CEGUI::Rectf & | getActiveViewPort () |
| Helper to get the viewport. More...
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void | setActiveRenderTarget (RenderTarget *renderTarget) |
| Helper to set the active render target. More...
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RenderTarget * | getActiveRenderTarget () |
| Helper to get the active render target. More...
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virtual | ~Renderer () |
| Destructor.
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virtual | ~Renderer () |
| Destructor.
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