§ GLBufferObjectSet()
§ ~GLBufferObjectSet()
virtual osg::GLBufferObjectSet::~GLBufferObjectSet |
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protectedvirtual |
§ addToBack()
§ checkConsistency()
bool osg::GLBufferObjectSet::checkConsistency |
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const |
§ computeNumGLBufferObjectsInList()
unsigned int osg::GLBufferObjectSet::computeNumGLBufferObjectsInList |
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const |
§ deleteAllGLBufferObjects()
void osg::GLBufferObjectSet::deleteAllGLBufferObjects |
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§ discardAllDeletedGLBufferObjects()
void osg::GLBufferObjectSet::discardAllDeletedGLBufferObjects |
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§ discardAllGLBufferObjects()
void osg::GLBufferObjectSet::discardAllGLBufferObjects |
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§ flushAllDeletedGLBufferObjects()
void osg::GLBufferObjectSet::flushAllDeletedGLBufferObjects |
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§ flushDeletedGLBufferObjects()
void osg::GLBufferObjectSet::flushDeletedGLBufferObjects |
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double |
currentTime, |
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double & |
availableTime |
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) |
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§ getNumOfGLBufferObjects()
unsigned int osg::GLBufferObjectSet::getNumOfGLBufferObjects |
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const |
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inline |
§ getNumOrphans()
unsigned int osg::GLBufferObjectSet::getNumOrphans |
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const |
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inline |
§ getNumPendingOrphans()
unsigned int osg::GLBufferObjectSet::getNumPendingOrphans |
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const |
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inline |
§ getParent()
§ getProfile()
§ handlePendingOrphandedGLBufferObjects()
void osg::GLBufferObjectSet::handlePendingOrphandedGLBufferObjects |
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§ makeSpace()
bool osg::GLBufferObjectSet::makeSpace |
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unsigned int & |
size | ) |
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§ moveToBack()
§ moveToSet()
§ orphan()
§ remove()
§ size()
unsigned int osg::GLBufferObjectSet::size |
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const |
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inline |
§ takeFromOrphans()
§ takeOrGenerate()
§ _contextID
unsigned int osg::GLBufferObjectSet::_contextID |
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protected |
§ _head
§ _mutex
§ _numOfGLBufferObjects
unsigned int osg::GLBufferObjectSet::_numOfGLBufferObjects |
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protected |
§ _orphanedGLBufferObjects
§ _parent
§ _pendingOrphanedGLBufferObjects
§ _profile
§ _tail
The documentation for this class was generated from the following file: