§ VecIndexList
§ Hit() [1/2]
§ Hit() [2/2]
osgUtil::Hit::Hit |
( |
const Hit & |
hit | ) |
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§ ~Hit()
§ getDrawable() [1/2]
§ getDrawable() [2/2]
§ getGeode() [1/2]
§ getGeode() [2/2]
const osg::Geode* osgUtil::Hit::getGeode |
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| ) |
const |
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inline |
§ getInverseMatrix()
§ getLocalIntersectNormal()
const osg::Vec3& osgUtil::Hit::getLocalIntersectNormal |
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| ) |
const |
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inline |
§ getLocalIntersectPoint()
const osg::Vec3& osgUtil::Hit::getLocalIntersectPoint |
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| ) |
const |
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inline |
§ getLocalLineSegment()
§ getMatrix()
§ getNodePath() [1/2]
§ getNodePath() [2/2]
§ getOriginalLineSegment()
§ getPrimitiveIndex()
int osgUtil::Hit::getPrimitiveIndex |
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| ) |
const |
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inline |
§ getRatio()
float osgUtil::Hit::getRatio |
( |
| ) |
const |
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inline |
§ getVecIndexList()
§ getWorldIntersectNormal()
const osg::Vec3 osgUtil::Hit::getWorldIntersectNormal |
( |
| ) |
const |
§ getWorldIntersectPoint()
const osg::Vec3 osgUtil::Hit::getWorldIntersectPoint |
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| ) |
const |
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inline |
§ operator<()
bool osgUtil::Hit::operator< |
( |
const Hit & |
hit | ) |
const |
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inline |
§ operator=()
Hit& osgUtil::Hit::operator= |
( |
const Hit & |
hit | ) |
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§ _drawable
§ _geode
§ _intersectNormal
§ _intersectPoint
§ _inverse
§ _localLineSegment
§ _matrix
§ _nodePath
§ _originalLineSegment
§ _primitiveIndex
int osgUtil::Hit::_primitiveIndex |
§ _ratio
float osgUtil::Hit::_ratio |
§ _vecIndexList
The documentation for this class was generated from the following file: