§ TileID() [1/2]
osgTerrain::TileID::TileID |
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| ) |
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§ TileID() [2/2]
osgTerrain::TileID::TileID |
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int |
in_level, |
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int |
in_x, |
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int |
in_y |
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) |
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§ operator!=()
bool osgTerrain::TileID::operator!= |
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const TileID & |
rhs | ) |
const |
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inline |
§ operator<()
bool osgTerrain::TileID::operator< |
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const TileID & |
rhs | ) |
const |
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inline |
§ operator==()
bool osgTerrain::TileID::operator== |
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const TileID & |
rhs | ) |
const |
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inline |
§ valid()
bool osgTerrain::TileID::valid |
( |
| ) |
const |
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inline |
§ level
int osgTerrain::TileID::level |
int osgTerrain::TileID::x |
int osgTerrain::TileID::y |
The documentation for this class was generated from the following file: