PulleyJoint

Allows you to simulate bodies connected through pulleys.

Contents

Constructors

love.physics.newPulleyJoint Create a pulley joint to join two bodies to each other and the ground.

Functions

Joint:destroy Explicitly destroys the Joint.
Joint:getAnchors Get the anchor points of the joint.
Joint:getCollideConnected Gets whether the connected Bodies collide.
Joint:getReactionForce Gets the reaction force on Body 2 at the joint anchor.
Joint:getReactionTorque Gets the reaction torque on Body 2.
Joint:getType Gets an string representing the type.
Joint:setCollideConnected Sets whether the connected Bodies should collide with eachother.
PulleyJoint:getConstant Get the total length of the rope.
PulleyJoint:getGroundAnchors Get the ground anchor positions in world coordinates.
PulleyJoint:getLength1 Get the current length of the segment attached to the first body.
PulleyJoint:getLength2 Get the current length of the segment attached to the second body.
PulleyJoint:getMaxLengths Get the maximum lengths of the rope segments.
PulleyJoint:getRatio Get the pulley ratio.
PulleyJoint:setConstant Set the total length of the rope.
PulleyJoint:setMaxLengths Set the maximum lengths of the rope segments.
PulleyJoint:setRatio Set the pulley ratio.

See Also


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