§ AttributeStack()
osg::State::AttributeStack::AttributeStack |
( |
| ) |
|
|
inline |
§ print()
void osg::State::AttributeStack::print |
( |
std::ostream & |
fout | ) |
const |
§ attributeVec
§ changed
bool osg::State::AttributeStack::changed |
apply an attribute if required, passing in attribute and appropriate attribute stack
§ global_default_attribute
§ last_applied_attribute
const StateAttribute* osg::State::AttributeStack::last_applied_attribute |
§ last_applied_shadercomponent
const ShaderComponent* osg::State::AttributeStack::last_applied_shadercomponent |
The documentation for this struct was generated from the following file: