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GLDefines File Reference
#include <osg/Referenced>
#include <osg/GL>
#include <string>

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 osg
 

Macros

#define OSG_GLDEFINES   1
 
#define GL_SAMPLER_1D_ARRAY_EXT   0x8DC0
 
#define GL_SAMPLER_2D_ARRAY_EXT   0x8DC1
 
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT   0x8DC3
 
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT   0x8DC4
 
#define GL_VERTEX_PROGRAM_POINT_SIZE   0x8642
 
#define GL_VERTEX_PROGRAM_TWO_SIDE   0x8643
 
#define GL_VERSION_2_0   1
 
#define GL_BLEND_EQUATION_RGB   GL_BLEND_EQUATION
 
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED   0x8622
 
#define GL_VERTEX_ATTRIB_ARRAY_SIZE   0x8623
 
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE   0x8624
 
#define GL_VERTEX_ATTRIB_ARRAY_TYPE   0x8625
 
#define GL_CURRENT_VERTEX_ATTRIB   0x8626
 
#define GL_VERTEX_ATTRIB_ARRAY_POINTER   0x8645
 
#define GL_STENCIL_BACK_FUNC   0x8800
 
#define GL_STENCIL_BACK_FAIL   0x8801
 
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
 
#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
 
#define GL_MAX_DRAW_BUFFERS   0x8824
 
#define GL_DRAW_BUFFER0   0x8825
 
#define GL_DRAW_BUFFER1   0x8826
 
#define GL_DRAW_BUFFER2   0x8827
 
#define GL_DRAW_BUFFER3   0x8828
 
#define GL_DRAW_BUFFER4   0x8829
 
#define GL_DRAW_BUFFER5   0x882A
 
#define GL_DRAW_BUFFER6   0x882B
 
#define GL_DRAW_BUFFER7   0x882C
 
#define GL_DRAW_BUFFER8   0x882D
 
#define GL_DRAW_BUFFER9   0x882E
 
#define GL_DRAW_BUFFER10   0x882F
 
#define GL_DRAW_BUFFER11   0x8830
 
#define GL_DRAW_BUFFER12   0x8831
 
#define GL_DRAW_BUFFER13   0x8832
 
#define GL_DRAW_BUFFER14   0x8833
 
#define GL_DRAW_BUFFER15   0x8834
 
#define GL_BLEND_EQUATION_ALPHA   0x883D
 
#define GL_POINT_SPRITE   0x8861
 
#define GL_COORD_REPLACE   0x8862
 
#define GL_MAX_VERTEX_ATTRIBS   0x8869
 
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED   0x886A
 
#define GL_MAX_TEXTURE_COORDS   0x8871
 
#define GL_MAX_TEXTURE_IMAGE_UNITS   0x8872
 
#define GL_FRAGMENT_SHADER   0x8B30
 
#define GL_VERTEX_SHADER   0x8B31
 
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS   0x8B49
 
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS   0x8B4A
 
#define GL_MAX_VARYING_FLOATS   0x8B4B
 
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
 
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS   0x8B4D
 
#define GL_SHADER_TYPE   0x8B4F
 
#define GL_FLOAT_VEC2   0x8B50
 
#define GL_FLOAT_VEC3   0x8B51
 
#define GL_FLOAT_VEC4   0x8B52
 
#define GL_INT_VEC2   0x8B53
 
#define GL_INT_VEC3   0x8B54
 
#define GL_INT_VEC4   0x8B55
 
#define GL_BOOL   0x8B56
 
#define GL_BOOL_VEC2   0x8B57
 
#define GL_BOOL_VEC3   0x8B58
 
#define GL_BOOL_VEC4   0x8B59
 
#define GL_FLOAT_MAT2   0x8B5A
 
#define GL_FLOAT_MAT3   0x8B5B
 
#define GL_FLOAT_MAT4   0x8B5C
 
#define GL_DELETE_STATUS   0x8B80
 
#define GL_COMPILE_STATUS   0x8B81
 
#define GL_LINK_STATUS   0x8B82
 
#define GL_VALIDATE_STATUS   0x8B83
 
#define GL_INFO_LOG_LENGTH   0x8B84
 
#define GL_ATTACHED_SHADERS   0x8B85
 
#define GL_ACTIVE_UNIFORMS   0x8B86
 
#define GL_ACTIVE_UNIFORM_MAX_LENGTH   0x8B87
 
#define GL_SHADER_SOURCE_LENGTH   0x8B88
 
#define GL_ACTIVE_ATTRIBUTES   0x8B89
 
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH   0x8B8A
 
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT   0x8B8B
 
#define GL_SHADING_LANGUAGE_VERSION   0x8B8C
 
#define GL_CURRENT_PROGRAM   0x8B8D
 
#define GL_POINT_SPRITE_COORD_ORIGIN   0x8CA0
 
#define GL_LOWER_LEFT   0x8CA1
 
#define GL_UPPER_LEFT   0x8CA2
 
#define GL_STENCIL_BACK_REF   0x8CA3
 
#define GL_STENCIL_BACK_VALUE_MASK   0x8CA4
 
#define GL_STENCIL_BACK_WRITEMASK   0x8CA5
 
#define GL_SAMPLER_2D   0x8B5E
 
#define GL_SAMPLER_CUBE   0x8B60
 
#define GL_SAMPLER_1D   0x8B5D
 
#define GL_SAMPLER_3D   0x8B5F
 
#define GL_SAMPLER_1D_SHADOW   0x8B61
 
#define GL_SAMPLER_2D_SHADOW   0x8B62
 
#define GL_VERSION_2_1   1
 
#define GL_CURRENT_RASTER_SECONDARY_COLOR   0x845F
 
#define GL_PIXEL_PACK_BUFFER   0x88EB
 
#define GL_PIXEL_UNPACK_BUFFER   0x88EC
 
#define GL_PIXEL_PACK_BUFFER_BINDING   0x88ED
 
#define GL_PIXEL_UNPACK_BUFFER_BINDING   0x88EF
 
#define GL_FLOAT_MAT2x3   0x8B65
 
#define GL_FLOAT_MAT2x4   0x8B66
 
#define GL_FLOAT_MAT3x2   0x8B67
 
#define GL_FLOAT_MAT3x4   0x8B68
 
#define GL_FLOAT_MAT4x2   0x8B69
 
#define GL_FLOAT_MAT4x3   0x8B6A
 
#define GL_SRGB   0x8C40
 
#define GL_SRGB8   0x8C41
 
#define GL_SRGB_ALPHA   0x8C42
 
#define GL_SRGB8_ALPHA8   0x8C43
 
#define GL_SLUMINANCE_ALPHA   0x8C44
 
#define GL_SLUMINANCE8_ALPHA8   0x8C45
 
#define GL_SLUMINANCE   0x8C46
 
#define GL_SLUMINANCE8   0x8C47
 
#define GL_COMPRESSED_SRGB   0x8C48
 
#define GL_COMPRESSED_SRGB_ALPHA   0x8C49
 
#define GL_COMPRESSED_SLUMINANCE   0x8C4A
 
#define GL_COMPRESSED_SLUMINANCE_ALPHA   0x8C4B
 
#define GL_FRAMEBUFFER_SRGB   0x8DB9
 
#define GL_GEOMETRY_VERTICES_OUT_EXT   0x8DDA
 
#define GL_GEOMETRY_INPUT_TYPE_EXT   0x8DDB
 
#define GL_GEOMETRY_OUTPUT_TYPE_EXT   0x8DDC
 
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT   0x8DDD
 
#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT   0x8DDE
 
#define GL_LINES_ADJACENCY_EXT   0x000A
 
#define GL_LINE_STRIP_ADJACENCY_EXT   0x000B
 
#define GL_TRIANGLES_ADJACENCY_EXT   0x000C
 
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT   0x000D
 
#define GL_MAX_VARYING_COMPONENTS   0x8B4B
 
#define GL_GEOMETRY_SHADER   0x8DD9
 
#define GL_GEOMETRY_VERTICES_OUT   0x8916
 
#define GL_GEOMETRY_INPUT_TYPE   0x8917
 
#define GL_GEOMETRY_OUTPUT_TYPE   0x8918
 
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS   0x8C29
 
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS   0x8DDD
 
#define GL_MAX_VERTEX_VARYING_COMPONENTS   0x8DDE
 
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS   0x8DDF
 
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0
 
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS   0x8DE1
 
#define GL_LINES_ADJACENCY   0x000A
 
#define GL_LINE_STRIP_ADJACENCY   0x000B
 
#define GL_TRIANGLES_ADJACENCY   0x000C
 
#define GL_TRIANGLE_STRIP_ADJACENCY   0x000D
 
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS   0x8DA8
 
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT   0x8DA9
 
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED   0x8DA7
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER   0x8CD4
 
#define GL_PROGRAM_POINT_SIZE   0x8642
 
#define GL_PATCHES   0x000E
 
#define GL_PATCH_VERTICES   0x8E72
 
#define GL_PATCH_DEFAULT_INNER_LEVEL   0x8E73
 
#define GL_PATCH_DEFAULT_OUTER_LEVEL   0x8E74
 
#define GL_MAX_PATCH_VERTICES   0x8E7D
 
#define GL_MAX_TESS_GEN_LEVEL   0x8E7E
 
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E7F
 
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E80
 
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS   0x8E81
 
#define GL_MAX_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS   0x8E82
 
#define GL_MAX_MAX_TESS_CONTROL_OUTPUT_COMPONENTS   0x8E83
 
#define GL_MAX_MAX_TESS_PATCH_COMPONENTS   0x8E84
 
#define GL_MAX_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS   0x8E85
 
#define GL_MAX_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS   0x8E86
 
#define GL_MAX_MAX_TESS_CONTROL_UNIFORM_BLOCKS   0x8E89
 
#define GL_MAX_MAX_TESS_EVALUATION_UNIFORM_BLOCKS   0x8E8A
 
#define GL_MAX_MAX_TESS_CONTROL_INPUT_COMPONENTS   0x886C
 
#define GL_MAX_MAX_TESS_EVALUATION_INPUT_COMPONENTS   0x886D
 
#define GL_MAX_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E1E
 
#define GL_MAX_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E1F
 
#define GL_TESS_EVALUATION_SHADER   0x8E87
 
#define GL_TESS_CONTROL_SHADER   0x8E88
 
#define GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75
 
#define GL_TESS_GEN_MODE   0x8E76
 
#define GL_TESS_GEN_SPACING   0x8E77
 
#define GL_TESS_GEN_VERTEX_ORDER   0x8E78
 
#define GL_TESS_GEN_POINT_MODE   0x8E79
 
#define GL_ISOLINES   0x8E7A
 
#define GL_FRACTIONAL_ODD   0x8E7B
 
#define GL_FRACTIONAL_EVEN   0x8E7C
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER   0x84F0
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER   0x84F1
 
#define GL_SAMPLER_1D_ARRAY_EXT   0x8DC0
 
#define GL_SAMPLER_2D_ARRAY_EXT   0x8DC1
 
#define GL_SAMPLER_BUFFER_EXT   0x8DC2
 
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT   0x8DC3
 
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT   0x8DC4
 
#define GL_SAMPLER_CUBE_SHADOW_EXT   0x8DC5
 
#define GL_UNSIGNED_INT_VEC2_EXT   0x8DC6
 
#define GL_UNSIGNED_INT_VEC3_EXT   0x8DC7
 
#define GL_UNSIGNED_INT_VEC4_EXT   0x8DC8
 
#define GL_INT_SAMPLER_1D_EXT   0x8DC9
 
#define GL_INT_SAMPLER_2D_EXT   0x8DCA
 
#define GL_INT_SAMPLER_3D_EXT   0x8DCB
 
#define GL_INT_SAMPLER_CUBE_EXT   0x8DCC
 
#define GL_INT_SAMPLER_2D_RECT_EXT   0x8DCD
 
#define GL_INT_SAMPLER_1D_ARRAY_EXT   0x8DCE
 
#define GL_INT_SAMPLER_2D_ARRAY_EXT   0x8DCF
 
#define GL_INT_SAMPLER_BUFFER_EXT   0x8DD0
 
#define GL_UNSIGNED_INT_SAMPLER_1D_EXT   0x8DD1
 
#define GL_UNSIGNED_INT_SAMPLER_2D_EXT   0x8DD2
 
#define GL_UNSIGNED_INT_SAMPLER_3D_EXT   0x8DD3
 
#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT   0x8DD4
 
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT   0x8DD5
 
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT   0x8DD6
 
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT   0x8DD7
 
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT   0x8DD8
 
#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT   0x8904
 
#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT   0x8905
 
#define GL_UNIFORM_BUFFER   0x8A11
 
#define GL_UNIFORM_BUFFER_BINDING   0x8A28
 
#define GL_UNIFORM_BUFFER_START   0x8A29
 
#define GL_UNIFORM_BUFFER_SIZE   0x8A2A
 
#define GL_MAX_VERTEX_UNIFORM_BLOCKS   0x8A2B
 
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS   0x8A2C
 
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS   0x8A2D
 
#define GL_MAX_COMBINED_UNIFORM_BLOCKS   0x8A2E
 
#define GL_MAX_UNIFORM_BUFFER_BINDINGS   0x8A2F
 
#define GL_MAX_UNIFORM_BLOCK_SIZE   0x8A30
 
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS   0x8A31
 
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS   0x8A32
 
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS   0x8A33
 
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT   0x8A34
 
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH   0x8A35
 
#define GL_ACTIVE_UNIFORM_BLOCKS   0x8A36
 
#define GL_UNIFORM_TYPE   0x8A37
 
#define GL_UNIFORM_SIZE   0x8A38
 
#define GL_UNIFORM_NAME_LENGTH   0x8A39
 
#define GL_UNIFORM_BLOCK_INDEX   0x8A3A
 
#define GL_UNIFORM_OFFSET   0x8A3B
 
#define GL_UNIFORM_ARRAY_STRIDE   0x8A3C
 
#define GL_UNIFORM_MATRIX_STRIDE   0x8A3D
 
#define GL_UNIFORM_IS_ROW_MAJOR   0x8A3E
 
#define GL_UNIFORM_BLOCK_BINDING   0x8A3F
 
#define GL_UNIFORM_BLOCK_DATA_SIZE   0x8A40
 
#define GL_UNIFORM_BLOCK_NAME_LENGTH   0x8A41
 
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS   0x8A42
 
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES   0x8A43
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER   0x8A44
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER   0x8A45
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46
 
#define GL_INVALID_INDEX   0xFFFFFFFFu
 
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT   0x8257
 
#define GL_PROGRAM_BINARY_LENGTH   0x8741
 
#define GL_NUM_PROGRAM_BINARY_FORMATS   0x87FE
 
#define GL_PROGRAM_BINARY_FORMATS   0x87FF
 
#define GL_DOUBLE_VEC2   0x8FFC
 
#define GL_DOUBLE_VEC3   0x8FFD
 
#define GL_DOUBLE_VEC4   0x8FFE
 
#define GL_DOUBLE_MAT2   0x8F46
 
#define GL_DOUBLE_MAT3   0x8F47
 
#define GL_DOUBLE_MAT4   0x8F48
 
#define GL_DOUBLE_MAT2x3   0x8F49
 
#define GL_DOUBLE_MAT2x4   0x8F4A
 
#define GL_DOUBLE_MAT3x2   0x8F4B
 
#define GL_DOUBLE_MAT3x4   0x8F4C
 
#define GL_DOUBLE_MAT4x2   0x8F4D
 
#define GL_DOUBLE_MAT4x3   0x8F4E
 
#define GL_SAMPLER_2D_MULTISAMPLE   0x9108
 
#define GL_INT_SAMPLER_2D_MULTISAMPLE   0x9109
 
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE   0x910A
 
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B
 
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910C
 
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910D
 
#define GL_IMAGE_1D   0x904C
 
#define GL_IMAGE_2D   0x904D
 
#define GL_IMAGE_3D   0x904E
 
#define GL_IMAGE_2D_RECT   0x904F
 
#define GL_IMAGE_CUBE   0x9050
 
#define GL_IMAGE_BUFFER   0x9051
 
#define GL_IMAGE_1D_ARRAY   0x9052
 
#define GL_IMAGE_2D_ARRAY   0x9053
 
#define GL_IMAGE_CUBE_MAP_ARRAY   0x9054
 
#define GL_IMAGE_2D_MULTISAMPLE   0x9055
 
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY   0x9056
 
#define GL_INT_IMAGE_1D   0x9057
 
#define GL_INT_IMAGE_2D   0x9058
 
#define GL_INT_IMAGE_3D   0x9059
 
#define GL_INT_IMAGE_2D_RECT   0x905A
 
#define GL_INT_IMAGE_CUBE   0x905B
 
#define GL_INT_IMAGE_BUFFER   0x905C
 
#define GL_INT_IMAGE_1D_ARRAY   0x905D
 
#define GL_INT_IMAGE_2D_ARRAY   0x905E
 
#define GL_INT_IMAGE_CUBE_MAP_ARRAY   0x905F
 
#define GL_INT_IMAGE_2D_MULTISAMPLE   0x9060
 
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x9061
 
#define GL_UNSIGNED_INT_IMAGE_1D   0x9062
 
#define GL_UNSIGNED_INT_IMAGE_2D   0x9063
 
#define GL_UNSIGNED_INT_IMAGE_3D   0x9064
 
#define GL_UNSIGNED_INT_IMAGE_2D_RECT   0x9065
 
#define GL_UNSIGNED_INT_IMAGE_CUBE   0x9066
 
#define GL_UNSIGNED_INT_IMAGE_BUFFER   0x9067
 
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY   0x9068
 
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY   0x9069
 
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY   0x906A
 
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE   0x906B
 
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x906C
 
#define GL_SAMPLER_2D_RECT   0x8B63
 
#define GL_SAMPLER_2D_RECT_SHADOW   0x8B64
 
#define GL_SAMPLER_BUFFER   0x8DC2
 
#define GL_INT_SAMPLER_2D_RECT   0x8DCD
 
#define GL_INT_SAMPLER_BUFFER   0x8DD0
 
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT   0x8DD5
 
#define GL_UNSIGNED_INT_SAMPLER_BUFFER   0x8DD8
 
#define GL_TEXTURE_BUFFER   0x8C2A
 
#define GL_MAX_TEXTURE_BUFFER_SIZE   0x8C2B
 
#define GL_TEXTURE_BINDING_BUFFER   0x8C2C
 
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING   0x8C2D
 
#define GL_TEXTURE_RECTANGLE   0x84F5
 
#define GL_TEXTURE_BINDING_RECTANGLE   0x84F6
 
#define GL_PROXY_TEXTURE_RECTANGLE   0x84F7
 
#define GL_MAX_RECTANGLE_TEXTURE_SIZE   0x84F8
 
#define GL_RGB_SNORM   0x8F92
 
#define GL_RGBA_SNORM   0x8F93
 
#define GL_R8_SNORM   0x8F94
 
#define GL_RG8_SNORM   0x8F95
 
#define GL_RGB8_SNORM   0x8F96
 
#define GL_RGBA8_SNORM   0x8F97
 
#define GL_R16_SNORM   0x8F98
 
#define GL_RG16_SNORM   0x8F99
 
#define GL_RGB16_SNORM   0x8F9A
 
#define GL_RGBA16_SNORM   0x8F9B
 
#define GL_SIGNED_NORMALIZED   0x8F9C
 
#define GL_PRIMITIVE_RESTART   0x8F9D
 
#define GL_PRIMITIVE_RESTART_INDEX   0x8F9E
 
#define GL_RED_SNORM   0x8F90
 
#define GL_RG_SNORM   0x8F91
 
#define GL_SAMPLER_CUBE_MAP_ARRAY   0x900C
 
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW   0x900D
 
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY   0x900E
 
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY   0x900F
 
#define GL_ATOMIC_COUNTER_BUFFER   0x92C0
 
#define GL_ATOMIC_COUNTER_BUFFER_BINDING   0x92C1
 
#define GL_ATOMIC_COUNTER_BUFFER_START   0x92C2
 
#define GL_ATOMIC_COUNTER_BUFFER_SIZE   0x92C3
 
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE   0x92C4
 
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS   0x92C5
 
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES   0x92C6
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER   0x92C7
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER   0x92C8
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER   0x92C9
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER   0x92CA
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER   0x92CB
 
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS   0x92CC
 
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS   0x92CD
 
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS   0x92CE
 
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS   0x92CF
 
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS   0x92D0
 
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS   0x92D1
 
#define GL_MAX_VERTEX_ATOMIC_COUNTERS   0x92D2
 
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS   0x92D3
 
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS   0x92D4
 
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS   0x92D5
 
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6
 
#define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7
 
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE   0x92D8
 
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS   0x92DC
 
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS   0x92D9
 
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX   0x92DA
 
#define GL_UNSIGNED_INT_ATOMIC_COUNTER   0x92DB
 
#define GL_COMPUTE_SHADER   0x91B9
 
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS   0x91BB
 
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS   0x91BC
 
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS   0x91BD
 
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE   0x8262
 
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS   0x8263
 
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS   0x8264
 
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS   0x8265
 
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS   0x8266
 
#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS   0x90EB
 
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT   0x91BE
 
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE   0x91BF
 
#define GL_COMPUTE_LOCAL_WORK_SIZE   0x8267
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER   0x90EC
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER   0x90ED
 
#define GL_DISPATCH_INDIRECT_BUFFER   0x90EE
 
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING   0x90EF
 
#define GL_COMPUTE_SHADER_BIT   0x00000020
 
#define GL_LOWER_LEFT   0x8CA1
 
#define GL_UPPER_LEFT   0x8CA2
 
#define GL_CLIP_ORIGIN   0x935C
 
#define GL_CLIP_DEPTH_MODE   0x935D
 
#define GL_NEGATIVE_ONE_TO_ONE   0x935E
 
#define GL_ZERO_TO_ONE   0x935F
 
#define GL_DEPTH_CLAMP   0x864F
 
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION   0x8E4C
 
#define GL_FIRST_VERTEX_CONVENTION   0x8E4D
 
#define GL_LAST_VERTEX_CONVENTION   0x8E4E
 
#define GL_PROVOKING_VERTEX   0x8E4F
 
#define GL_TEXTURE_CUBE_MAP_SEAMLESS   0x884F
 
#define GL_SHADER_STORAGE_BARRIER_BIT   0x00002000
 
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES   0x8F39
 
#define GL_SHADER_STORAGE_BUFFER   0x90D2
 
#define GL_SHADER_STORAGE_BUFFER_BINDING   0x90D3
 
#define GL_SHADER_STORAGE_BUFFER_START   0x90D4
 
#define GL_SHADER_STORAGE_BUFFER_SIZE   0x90D5
 
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS   0x90D6
 
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS   0x90D7
 
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS   0x90D8
 
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS   0x90D9
 
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS   0x90DA
 
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS   0x90DB
 
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS   0x90DC
 
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS   0x90DD
 
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE   0x90DE
 
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT   0x90DF
 
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT   0x00000001
 
#define GL_ELEMENT_ARRAY_BARRIER_BIT   0x00000002
 
#define GL_UNIFORM_BARRIER_BIT   0x00000004
 
#define GL_TEXTURE_FETCH_BARRIER_BIT   0x00000008
 
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT   0x00000020
 
#define GL_COMMAND_BARRIER_BIT   0x00000040
 
#define GL_PIXEL_BUFFER_BARRIER_BIT   0x00000080
 
#define GL_TEXTURE_UPDATE_BARRIER_BIT   0x00000100
 
#define GL_BUFFER_UPDATE_BARRIER_BIT   0x00000200
 
#define GL_FRAMEBUFFER_BARRIER_BIT   0x00000400
 
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT   0x00000800
 
#define GL_ATOMIC_COUNTER_BARRIER_BIT   0x00001000
 
#define GL_MAP_READ_BIT   0x0001
 
#define GL_MAP_WRITE_BIT   0x0002
 
#define GL_MAP_INVALIDATE_RANGE_BIT   0x0004
 
#define GL_MAP_INVALIDATE_BUFFER_BIT   0x0008
 
#define GL_MAP_FLUSH_EXPLICIT_BIT   0x0010
 
#define GL_MAP_UNSYNCHRONIZED_BIT   0x0020
 
#define GL_MAX_SERVER_WAIT_TIMEOUT   0x9111
 
#define GL_OBJECT_TYPE   0x9112
 
#define GL_SYNC_CONDITION   0x9113
 
#define GL_SYNC_STATUS   0x9114
 
#define GL_SYNC_FLAGS   0x9115
 
#define GL_SYNC_FENCE   0x9116
 
#define GL_SYNC_GPU_COMMANDS_COMPLETE   0x9117
 
#define GL_UNSIGNALED   0x9118
 
#define GL_SIGNALED   0x9119
 
#define GL_ALREADY_SIGNALED   0x911A
 
#define GL_TIMEOUT_EXPIRED   0x911B
 
#define GL_CONDITION_SATISFIED   0x911C
 
#define GL_WAIT_FAILED   0x911D
 
#define GL_SYNC_FLUSH_COMMANDS_BIT   0x00000001
 
#define GL_TIMEOUT_IGNORED   0xFFFFFFFFFFFFFFFFull
 
#define GL_TEXTURE_2D_ARRAY_EXT   0x8C1A
 
#define GL_TEXTURE_2D_ARRAY_EXT   0x8C1A
 
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT   0x8C1B
 
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT   0x8C1D
 
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT   0x88FF
 
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT   0x884E
 
#define GL_SAMPLER_2D_ARRAY_EXT   0x8DC1
 
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT   0x8DC4
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT   0x8CD4
 
#define GL_MAX_3D_TEXTURE_SIZE   0x8073
 
#define GL_INTERLEAVED_ATTRIBS   0x8C8C
 
#define GL_SEPARATE_ATTRIBS   0x8C8D
 
#define GL_RASTERIZER_DISCARD   0x8C89
 
#define GL_ALPHA_TEST   0x0BC0
 

Typedefs

typedef char GLchar
 
typedef struct __GLsync * osg::GLsync
 
typedef ptrdiff_t osg::GLsizeiptr
 
typedef ptrdiff_t osg::GLintptr
 

Macro Definition Documentation

§ GL_ACTIVE_ATOMIC_COUNTER_BUFFERS

#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS   0x92D9

§ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH

#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH   0x8B8A

§ GL_ACTIVE_ATTRIBUTES

#define GL_ACTIVE_ATTRIBUTES   0x8B89

§ GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH

#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH   0x8A35

§ GL_ACTIVE_UNIFORM_BLOCKS

#define GL_ACTIVE_UNIFORM_BLOCKS   0x8A36

§ GL_ACTIVE_UNIFORM_MAX_LENGTH

#define GL_ACTIVE_UNIFORM_MAX_LENGTH   0x8B87

§ GL_ACTIVE_UNIFORMS

#define GL_ACTIVE_UNIFORMS   0x8B86

§ GL_ALPHA_TEST

#define GL_ALPHA_TEST   0x0BC0

§ GL_ALREADY_SIGNALED

#define GL_ALREADY_SIGNALED   0x911A

§ GL_ATOMIC_COUNTER_BARRIER_BIT

#define GL_ATOMIC_COUNTER_BARRIER_BIT   0x00001000

§ GL_ATOMIC_COUNTER_BUFFER

#define GL_ATOMIC_COUNTER_BUFFER   0x92C0

§ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES

#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES   0x92C6

§ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS

#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS   0x92C5

§ GL_ATOMIC_COUNTER_BUFFER_BINDING

#define GL_ATOMIC_COUNTER_BUFFER_BINDING   0x92C1

§ GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE

#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE   0x92C4

§ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER   0x90ED

§ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER   0x92CB

§ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER   0x92CA

§ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER   0x92C8

§ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER   0x92C9

§ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER   0x92C7

§ GL_ATOMIC_COUNTER_BUFFER_SIZE

#define GL_ATOMIC_COUNTER_BUFFER_SIZE   0x92C3

§ GL_ATOMIC_COUNTER_BUFFER_START

#define GL_ATOMIC_COUNTER_BUFFER_START   0x92C2

§ GL_ATTACHED_SHADERS

#define GL_ATTACHED_SHADERS   0x8B85

§ GL_BLEND_EQUATION_ALPHA

#define GL_BLEND_EQUATION_ALPHA   0x883D

§ GL_BLEND_EQUATION_RGB

#define GL_BLEND_EQUATION_RGB   GL_BLEND_EQUATION

§ GL_BOOL

#define GL_BOOL   0x8B56

§ GL_BOOL_VEC2

#define GL_BOOL_VEC2   0x8B57

§ GL_BOOL_VEC3

#define GL_BOOL_VEC3   0x8B58

§ GL_BOOL_VEC4

#define GL_BOOL_VEC4   0x8B59

§ GL_BUFFER_UPDATE_BARRIER_BIT

#define GL_BUFFER_UPDATE_BARRIER_BIT   0x00000200

§ GL_CLIP_DEPTH_MODE

#define GL_CLIP_DEPTH_MODE   0x935D

§ GL_CLIP_ORIGIN

#define GL_CLIP_ORIGIN   0x935C

§ GL_COMMAND_BARRIER_BIT

#define GL_COMMAND_BARRIER_BIT   0x00000040

§ GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT

#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT   0x884E

§ GL_COMPILE_STATUS

#define GL_COMPILE_STATUS   0x8B81

§ GL_COMPRESSED_SLUMINANCE

#define GL_COMPRESSED_SLUMINANCE   0x8C4A

§ GL_COMPRESSED_SLUMINANCE_ALPHA

#define GL_COMPRESSED_SLUMINANCE_ALPHA   0x8C4B

§ GL_COMPRESSED_SRGB

#define GL_COMPRESSED_SRGB   0x8C48

§ GL_COMPRESSED_SRGB_ALPHA

#define GL_COMPRESSED_SRGB_ALPHA   0x8C49

§ GL_COMPUTE_LOCAL_WORK_SIZE

#define GL_COMPUTE_LOCAL_WORK_SIZE   0x8267

§ GL_COMPUTE_SHADER

#define GL_COMPUTE_SHADER   0x91B9

§ GL_COMPUTE_SHADER_BIT

#define GL_COMPUTE_SHADER_BIT   0x00000020

§ GL_CONDITION_SATISFIED

#define GL_CONDITION_SATISFIED   0x911C

§ GL_COORD_REPLACE

#define GL_COORD_REPLACE   0x8862

§ GL_CURRENT_PROGRAM

#define GL_CURRENT_PROGRAM   0x8B8D

§ GL_CURRENT_RASTER_SECONDARY_COLOR

#define GL_CURRENT_RASTER_SECONDARY_COLOR   0x845F

§ GL_CURRENT_VERTEX_ATTRIB

#define GL_CURRENT_VERTEX_ATTRIB   0x8626

§ GL_DELETE_STATUS

#define GL_DELETE_STATUS   0x8B80

§ GL_DEPTH_CLAMP

#define GL_DEPTH_CLAMP   0x864F

§ GL_DISPATCH_INDIRECT_BUFFER

#define GL_DISPATCH_INDIRECT_BUFFER   0x90EE

§ GL_DISPATCH_INDIRECT_BUFFER_BINDING

#define GL_DISPATCH_INDIRECT_BUFFER_BINDING   0x90EF

§ GL_DOUBLE_MAT2

#define GL_DOUBLE_MAT2   0x8F46

§ GL_DOUBLE_MAT2x3

#define GL_DOUBLE_MAT2x3   0x8F49

§ GL_DOUBLE_MAT2x4

#define GL_DOUBLE_MAT2x4   0x8F4A

§ GL_DOUBLE_MAT3

#define GL_DOUBLE_MAT3   0x8F47

§ GL_DOUBLE_MAT3x2

#define GL_DOUBLE_MAT3x2   0x8F4B

§ GL_DOUBLE_MAT3x4

#define GL_DOUBLE_MAT3x4   0x8F4C

§ GL_DOUBLE_MAT4

#define GL_DOUBLE_MAT4   0x8F48

§ GL_DOUBLE_MAT4x2

#define GL_DOUBLE_MAT4x2   0x8F4D

§ GL_DOUBLE_MAT4x3

#define GL_DOUBLE_MAT4x3   0x8F4E

§ GL_DOUBLE_VEC2

#define GL_DOUBLE_VEC2   0x8FFC

§ GL_DOUBLE_VEC3

#define GL_DOUBLE_VEC3   0x8FFD

§ GL_DOUBLE_VEC4

#define GL_DOUBLE_VEC4   0x8FFE

§ GL_DRAW_BUFFER0

#define GL_DRAW_BUFFER0   0x8825

§ GL_DRAW_BUFFER1

#define GL_DRAW_BUFFER1   0x8826

§ GL_DRAW_BUFFER10

#define GL_DRAW_BUFFER10   0x882F

§ GL_DRAW_BUFFER11

#define GL_DRAW_BUFFER11   0x8830

§ GL_DRAW_BUFFER12

#define GL_DRAW_BUFFER12   0x8831

§ GL_DRAW_BUFFER13

#define GL_DRAW_BUFFER13   0x8832

§ GL_DRAW_BUFFER14

#define GL_DRAW_BUFFER14   0x8833

§ GL_DRAW_BUFFER15

#define GL_DRAW_BUFFER15   0x8834

§ GL_DRAW_BUFFER2

#define GL_DRAW_BUFFER2   0x8827

§ GL_DRAW_BUFFER3

#define GL_DRAW_BUFFER3   0x8828

§ GL_DRAW_BUFFER4

#define GL_DRAW_BUFFER4   0x8829

§ GL_DRAW_BUFFER5

#define GL_DRAW_BUFFER5   0x882A

§ GL_DRAW_BUFFER6

#define GL_DRAW_BUFFER6   0x882B

§ GL_DRAW_BUFFER7

#define GL_DRAW_BUFFER7   0x882C

§ GL_DRAW_BUFFER8

#define GL_DRAW_BUFFER8   0x882D

§ GL_DRAW_BUFFER9

#define GL_DRAW_BUFFER9   0x882E

§ GL_ELEMENT_ARRAY_BARRIER_BIT

#define GL_ELEMENT_ARRAY_BARRIER_BIT   0x00000002

§ GL_FIRST_VERTEX_CONVENTION

#define GL_FIRST_VERTEX_CONVENTION   0x8E4D

§ GL_FLOAT_MAT2

#define GL_FLOAT_MAT2   0x8B5A

§ GL_FLOAT_MAT2x3

#define GL_FLOAT_MAT2x3   0x8B65

§ GL_FLOAT_MAT2x4

#define GL_FLOAT_MAT2x4   0x8B66

§ GL_FLOAT_MAT3

#define GL_FLOAT_MAT3   0x8B5B

§ GL_FLOAT_MAT3x2

#define GL_FLOAT_MAT3x2   0x8B67

§ GL_FLOAT_MAT3x4

#define GL_FLOAT_MAT3x4   0x8B68

§ GL_FLOAT_MAT4

#define GL_FLOAT_MAT4   0x8B5C

§ GL_FLOAT_MAT4x2

#define GL_FLOAT_MAT4x2   0x8B69

§ GL_FLOAT_MAT4x3

#define GL_FLOAT_MAT4x3   0x8B6A

§ GL_FLOAT_VEC2

#define GL_FLOAT_VEC2   0x8B50

§ GL_FLOAT_VEC3

#define GL_FLOAT_VEC3   0x8B51

§ GL_FLOAT_VEC4

#define GL_FLOAT_VEC4   0x8B52

§ GL_FRACTIONAL_EVEN

#define GL_FRACTIONAL_EVEN   0x8E7C

§ GL_FRACTIONAL_ODD

#define GL_FRACTIONAL_ODD   0x8E7B

§ GL_FRAGMENT_SHADER

#define GL_FRAGMENT_SHADER   0x8B30

§ GL_FRAGMENT_SHADER_DERIVATIVE_HINT

#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT   0x8B8B

§ GL_FRAMEBUFFER_ATTACHMENT_LAYERED

#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED   0x8DA7

§ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER   0x8CD4

§ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT   0x8CD4

§ GL_FRAMEBUFFER_BARRIER_BIT

#define GL_FRAMEBUFFER_BARRIER_BIT   0x00000400

§ GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT

#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT   0x8DA9

§ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS

#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS   0x8DA8

§ GL_FRAMEBUFFER_SRGB

#define GL_FRAMEBUFFER_SRGB   0x8DB9

§ GL_GEOMETRY_INPUT_TYPE

#define GL_GEOMETRY_INPUT_TYPE   0x8917

§ GL_GEOMETRY_INPUT_TYPE_EXT

#define GL_GEOMETRY_INPUT_TYPE_EXT   0x8DDB

§ GL_GEOMETRY_OUTPUT_TYPE

#define GL_GEOMETRY_OUTPUT_TYPE   0x8918

§ GL_GEOMETRY_OUTPUT_TYPE_EXT

#define GL_GEOMETRY_OUTPUT_TYPE_EXT   0x8DDC

§ GL_GEOMETRY_SHADER

#define GL_GEOMETRY_SHADER   0x8DD9

§ GL_GEOMETRY_VERTICES_OUT

#define GL_GEOMETRY_VERTICES_OUT   0x8916

§ GL_GEOMETRY_VERTICES_OUT_EXT

#define GL_GEOMETRY_VERTICES_OUT_EXT   0x8DDA

§ GL_IMAGE_1D

#define GL_IMAGE_1D   0x904C

§ GL_IMAGE_1D_ARRAY

#define GL_IMAGE_1D_ARRAY   0x9052

§ GL_IMAGE_2D

#define GL_IMAGE_2D   0x904D

§ GL_IMAGE_2D_ARRAY

#define GL_IMAGE_2D_ARRAY   0x9053

§ GL_IMAGE_2D_MULTISAMPLE

#define GL_IMAGE_2D_MULTISAMPLE   0x9055

§ GL_IMAGE_2D_MULTISAMPLE_ARRAY

#define GL_IMAGE_2D_MULTISAMPLE_ARRAY   0x9056

§ GL_IMAGE_2D_RECT

#define GL_IMAGE_2D_RECT   0x904F

§ GL_IMAGE_3D

#define GL_IMAGE_3D   0x904E

§ GL_IMAGE_BUFFER

#define GL_IMAGE_BUFFER   0x9051

§ GL_IMAGE_CUBE

#define GL_IMAGE_CUBE   0x9050

§ GL_IMAGE_CUBE_MAP_ARRAY

#define GL_IMAGE_CUBE_MAP_ARRAY   0x9054

§ GL_INFO_LOG_LENGTH

#define GL_INFO_LOG_LENGTH   0x8B84

§ GL_INT_IMAGE_1D

#define GL_INT_IMAGE_1D   0x9057

§ GL_INT_IMAGE_1D_ARRAY

#define GL_INT_IMAGE_1D_ARRAY   0x905D

§ GL_INT_IMAGE_2D

#define GL_INT_IMAGE_2D   0x9058

§ GL_INT_IMAGE_2D_ARRAY

#define GL_INT_IMAGE_2D_ARRAY   0x905E

§ GL_INT_IMAGE_2D_MULTISAMPLE

#define GL_INT_IMAGE_2D_MULTISAMPLE   0x9060

§ GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY

#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x9061

§ GL_INT_IMAGE_2D_RECT

#define GL_INT_IMAGE_2D_RECT   0x905A

§ GL_INT_IMAGE_3D

#define GL_INT_IMAGE_3D   0x9059

§ GL_INT_IMAGE_BUFFER

#define GL_INT_IMAGE_BUFFER   0x905C

§ GL_INT_IMAGE_CUBE

#define GL_INT_IMAGE_CUBE   0x905B

§ GL_INT_IMAGE_CUBE_MAP_ARRAY

#define GL_INT_IMAGE_CUBE_MAP_ARRAY   0x905F

§ GL_INT_SAMPLER_1D_ARRAY_EXT

#define GL_INT_SAMPLER_1D_ARRAY_EXT   0x8DCE

§ GL_INT_SAMPLER_1D_EXT

#define GL_INT_SAMPLER_1D_EXT   0x8DC9

§ GL_INT_SAMPLER_2D_ARRAY_EXT

#define GL_INT_SAMPLER_2D_ARRAY_EXT   0x8DCF

§ GL_INT_SAMPLER_2D_EXT

#define GL_INT_SAMPLER_2D_EXT   0x8DCA

§ GL_INT_SAMPLER_2D_MULTISAMPLE

#define GL_INT_SAMPLER_2D_MULTISAMPLE   0x9109

§ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910C

§ GL_INT_SAMPLER_2D_RECT

#define GL_INT_SAMPLER_2D_RECT   0x8DCD

§ GL_INT_SAMPLER_2D_RECT_EXT

#define GL_INT_SAMPLER_2D_RECT_EXT   0x8DCD

§ GL_INT_SAMPLER_3D_EXT

#define GL_INT_SAMPLER_3D_EXT   0x8DCB

§ GL_INT_SAMPLER_BUFFER

#define GL_INT_SAMPLER_BUFFER   0x8DD0

§ GL_INT_SAMPLER_BUFFER_EXT

#define GL_INT_SAMPLER_BUFFER_EXT   0x8DD0

§ GL_INT_SAMPLER_CUBE_EXT

#define GL_INT_SAMPLER_CUBE_EXT   0x8DCC

§ GL_INT_SAMPLER_CUBE_MAP_ARRAY

#define GL_INT_SAMPLER_CUBE_MAP_ARRAY   0x900E

§ GL_INT_VEC2

#define GL_INT_VEC2   0x8B53

§ GL_INT_VEC3

#define GL_INT_VEC3   0x8B54

§ GL_INT_VEC4

#define GL_INT_VEC4   0x8B55

§ GL_INTERLEAVED_ATTRIBS

#define GL_INTERLEAVED_ATTRIBS   0x8C8C

§ GL_INVALID_INDEX

#define GL_INVALID_INDEX   0xFFFFFFFFu

§ GL_ISOLINES

#define GL_ISOLINES   0x8E7A

§ GL_LAST_VERTEX_CONVENTION

#define GL_LAST_VERTEX_CONVENTION   0x8E4E

§ GL_LINE_STRIP_ADJACENCY

#define GL_LINE_STRIP_ADJACENCY   0x000B

§ GL_LINE_STRIP_ADJACENCY_EXT

#define GL_LINE_STRIP_ADJACENCY_EXT   0x000B

§ GL_LINES_ADJACENCY

#define GL_LINES_ADJACENCY   0x000A

§ GL_LINES_ADJACENCY_EXT

#define GL_LINES_ADJACENCY_EXT   0x000A

§ GL_LINK_STATUS

#define GL_LINK_STATUS   0x8B82

§ GL_LOWER_LEFT [1/2]

#define GL_LOWER_LEFT   0x8CA1

§ GL_LOWER_LEFT [2/2]

#define GL_LOWER_LEFT   0x8CA1

§ GL_MAP_FLUSH_EXPLICIT_BIT

#define GL_MAP_FLUSH_EXPLICIT_BIT   0x0010

§ GL_MAP_INVALIDATE_BUFFER_BIT

#define GL_MAP_INVALIDATE_BUFFER_BIT   0x0008

§ GL_MAP_INVALIDATE_RANGE_BIT

#define GL_MAP_INVALIDATE_RANGE_BIT   0x0004

§ GL_MAP_READ_BIT

#define GL_MAP_READ_BIT   0x0001

§ GL_MAP_UNSYNCHRONIZED_BIT

#define GL_MAP_UNSYNCHRONIZED_BIT   0x0020

§ GL_MAP_WRITE_BIT

#define GL_MAP_WRITE_BIT   0x0002

§ GL_MAX_3D_TEXTURE_SIZE

#define GL_MAX_3D_TEXTURE_SIZE   0x8073

§ GL_MAX_ARRAY_TEXTURE_LAYERS_EXT

#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT   0x88FF

§ GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS

#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS   0x92DC

§ GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE

#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE   0x92D8

§ GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS   0x92D1

§ GL_MAX_COMBINED_ATOMIC_COUNTERS

#define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7

§ GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS   0x8266

§ GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS   0x8A33

§ GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS   0x8A32

§ GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES

#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES   0x8F39

§ GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS

#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS   0x90DC

§ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS

#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS   0x8B4D

§ GL_MAX_COMBINED_UNIFORM_BLOCKS

#define GL_MAX_COMBINED_UNIFORM_BLOCKS   0x8A2E

§ GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS   0x8A31

§ GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS   0x8264

§ GL_MAX_COMPUTE_ATOMIC_COUNTERS

#define GL_MAX_COMPUTE_ATOMIC_COUNTERS   0x8265

§ GL_MAX_COMPUTE_IMAGE_UNIFORMS

#define GL_MAX_COMPUTE_IMAGE_UNIFORMS   0x91BD

§ GL_MAX_COMPUTE_LOCAL_INVOCATIONS

#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS   0x90EB

§ GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS

#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS   0x90DB

§ GL_MAX_COMPUTE_SHARED_MEMORY_SIZE

#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE   0x8262

§ GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS

#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS   0x91BC

§ GL_MAX_COMPUTE_UNIFORM_BLOCKS

#define GL_MAX_COMPUTE_UNIFORM_BLOCKS   0x91BB

§ GL_MAX_COMPUTE_UNIFORM_COMPONENTS

#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS   0x8263

§ GL_MAX_COMPUTE_WORK_GROUP_COUNT

#define GL_MAX_COMPUTE_WORK_GROUP_COUNT   0x91BE

§ GL_MAX_COMPUTE_WORK_GROUP_SIZE

#define GL_MAX_COMPUTE_WORK_GROUP_SIZE   0x91BF

§ GL_MAX_DRAW_BUFFERS

#define GL_MAX_DRAW_BUFFERS   0x8824

§ GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS   0x92D0

§ GL_MAX_FRAGMENT_ATOMIC_COUNTERS

#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6

§ GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS

#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS   0x90DA

§ GL_MAX_FRAGMENT_UNIFORM_BLOCKS

#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS   0x8A2D

§ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS

#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS   0x8B49

§ GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS   0x92CF

§ GL_MAX_GEOMETRY_ATOMIC_COUNTERS

#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS   0x92D5

§ GL_MAX_GEOMETRY_OUTPUT_VERTICES

#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0

§ GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS

#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS   0x90D7

§ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS

#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS   0x8C29

§ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS

#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS   0x8DE1

§ GL_MAX_GEOMETRY_UNIFORM_BLOCKS

#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS   0x8A2C

§ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS

#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS   0x8DDF

§ GL_MAX_GEOMETRY_VARYING_COMPONENTS

#define GL_MAX_GEOMETRY_VARYING_COMPONENTS   0x8DDD

§ GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT

#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT   0x8DDD

§ GL_MAX_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS

#define GL_MAX_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E1E

§ GL_MAX_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS

#define GL_MAX_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E1F

§ GL_MAX_MAX_TESS_CONTROL_INPUT_COMPONENTS

#define GL_MAX_MAX_TESS_CONTROL_INPUT_COMPONENTS   0x886C

§ GL_MAX_MAX_TESS_CONTROL_OUTPUT_COMPONENTS

#define GL_MAX_MAX_TESS_CONTROL_OUTPUT_COMPONENTS   0x8E83

§ GL_MAX_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS

#define GL_MAX_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS   0x8E85

§ GL_MAX_MAX_TESS_CONTROL_UNIFORM_BLOCKS

#define GL_MAX_MAX_TESS_CONTROL_UNIFORM_BLOCKS   0x8E89

§ GL_MAX_MAX_TESS_EVALUATION_INPUT_COMPONENTS

#define GL_MAX_MAX_TESS_EVALUATION_INPUT_COMPONENTS   0x886D

§ GL_MAX_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS

#define GL_MAX_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS   0x8E86

§ GL_MAX_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS

#define GL_MAX_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS   0x8E82

§ GL_MAX_MAX_TESS_EVALUATION_UNIFORM_BLOCKS

#define GL_MAX_MAX_TESS_EVALUATION_UNIFORM_BLOCKS   0x8E8A

§ GL_MAX_MAX_TESS_PATCH_COMPONENTS

#define GL_MAX_MAX_TESS_PATCH_COMPONENTS   0x8E84

§ GL_MAX_PATCH_VERTICES

#define GL_MAX_PATCH_VERTICES   0x8E7D

§ GL_MAX_PROGRAM_TEXEL_OFFSET_EXT

#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT   0x8905

§ GL_MAX_RECTANGLE_TEXTURE_SIZE

#define GL_MAX_RECTANGLE_TEXTURE_SIZE   0x84F8

§ GL_MAX_SERVER_WAIT_TIMEOUT

#define GL_MAX_SERVER_WAIT_TIMEOUT   0x9111

§ GL_MAX_SHADER_STORAGE_BLOCK_SIZE

#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE   0x90DE

§ GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS

#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS   0x90DD

§ GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS   0x92CD

§ GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS

#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS   0x92D3

§ GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS

#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS   0x90D8

§ GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS

#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS   0x8E81

§ GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS

#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E7F

§ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS   0x92CE

§ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS

#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS   0x92D4

§ GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS

#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS   0x90D9

§ GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS

#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E80

§ GL_MAX_TESS_GEN_LEVEL

#define GL_MAX_TESS_GEN_LEVEL   0x8E7E

§ GL_MAX_TEXTURE_BUFFER_SIZE

#define GL_MAX_TEXTURE_BUFFER_SIZE   0x8C2B

§ GL_MAX_TEXTURE_COORDS

#define GL_MAX_TEXTURE_COORDS   0x8871

§ GL_MAX_TEXTURE_IMAGE_UNITS

#define GL_MAX_TEXTURE_IMAGE_UNITS   0x8872

§ GL_MAX_UNIFORM_BLOCK_SIZE

#define GL_MAX_UNIFORM_BLOCK_SIZE   0x8A30

§ GL_MAX_UNIFORM_BUFFER_BINDINGS

#define GL_MAX_UNIFORM_BUFFER_BINDINGS   0x8A2F

§ GL_MAX_VARYING_COMPONENTS

#define GL_MAX_VARYING_COMPONENTS   0x8B4B

§ GL_MAX_VARYING_FLOATS

#define GL_MAX_VARYING_FLOATS   0x8B4B

§ GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS   0x92CC

§ GL_MAX_VERTEX_ATOMIC_COUNTERS

#define GL_MAX_VERTEX_ATOMIC_COUNTERS   0x92D2

§ GL_MAX_VERTEX_ATTRIBS

#define GL_MAX_VERTEX_ATTRIBS   0x8869

§ GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS

#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS   0x90D6

§ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS

#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C

§ GL_MAX_VERTEX_UNIFORM_BLOCKS

#define GL_MAX_VERTEX_UNIFORM_BLOCKS   0x8A2B

§ GL_MAX_VERTEX_UNIFORM_COMPONENTS

#define GL_MAX_VERTEX_UNIFORM_COMPONENTS   0x8B4A

§ GL_MAX_VERTEX_VARYING_COMPONENTS

#define GL_MAX_VERTEX_VARYING_COMPONENTS   0x8DDE

§ GL_MAX_VERTEX_VARYING_COMPONENTS_EXT

#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT   0x8DDE

§ GL_MIN_PROGRAM_TEXEL_OFFSET_EXT

#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT   0x8904

§ GL_NEGATIVE_ONE_TO_ONE

#define GL_NEGATIVE_ONE_TO_ONE   0x935E

§ GL_NUM_PROGRAM_BINARY_FORMATS

#define GL_NUM_PROGRAM_BINARY_FORMATS   0x87FE

§ GL_OBJECT_TYPE

#define GL_OBJECT_TYPE   0x9112

§ GL_PATCH_DEFAULT_INNER_LEVEL

#define GL_PATCH_DEFAULT_INNER_LEVEL   0x8E73

§ GL_PATCH_DEFAULT_OUTER_LEVEL

#define GL_PATCH_DEFAULT_OUTER_LEVEL   0x8E74

§ GL_PATCH_VERTICES

#define GL_PATCH_VERTICES   0x8E72

§ GL_PATCHES

#define GL_PATCHES   0x000E

§ GL_PIXEL_BUFFER_BARRIER_BIT

#define GL_PIXEL_BUFFER_BARRIER_BIT   0x00000080

§ GL_PIXEL_PACK_BUFFER

#define GL_PIXEL_PACK_BUFFER   0x88EB

§ GL_PIXEL_PACK_BUFFER_BINDING

#define GL_PIXEL_PACK_BUFFER_BINDING   0x88ED

§ GL_PIXEL_UNPACK_BUFFER

#define GL_PIXEL_UNPACK_BUFFER   0x88EC

§ GL_PIXEL_UNPACK_BUFFER_BINDING

#define GL_PIXEL_UNPACK_BUFFER_BINDING   0x88EF

§ GL_POINT_SPRITE

#define GL_POINT_SPRITE   0x8861

§ GL_POINT_SPRITE_COORD_ORIGIN

#define GL_POINT_SPRITE_COORD_ORIGIN   0x8CA0

§ GL_PRIMITIVE_RESTART

#define GL_PRIMITIVE_RESTART   0x8F9D

§ GL_PRIMITIVE_RESTART_INDEX

#define GL_PRIMITIVE_RESTART_INDEX   0x8F9E

§ GL_PROGRAM_BINARY_FORMATS

#define GL_PROGRAM_BINARY_FORMATS   0x87FF

§ GL_PROGRAM_BINARY_LENGTH

#define GL_PROGRAM_BINARY_LENGTH   0x8741

§ GL_PROGRAM_BINARY_RETRIEVABLE_HINT

#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT   0x8257

§ GL_PROGRAM_POINT_SIZE

#define GL_PROGRAM_POINT_SIZE   0x8642

§ GL_PROVOKING_VERTEX

#define GL_PROVOKING_VERTEX   0x8E4F

§ GL_PROXY_TEXTURE_2D_ARRAY_EXT

#define GL_PROXY_TEXTURE_2D_ARRAY_EXT   0x8C1B

§ GL_PROXY_TEXTURE_RECTANGLE

#define GL_PROXY_TEXTURE_RECTANGLE   0x84F7

§ GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION

#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION   0x8E4C

§ GL_R16_SNORM

#define GL_R16_SNORM   0x8F98

§ GL_R8_SNORM

#define GL_R8_SNORM   0x8F94

§ GL_RASTERIZER_DISCARD

#define GL_RASTERIZER_DISCARD   0x8C89

§ GL_RED_SNORM

#define GL_RED_SNORM   0x8F90

§ GL_RG16_SNORM

#define GL_RG16_SNORM   0x8F99

§ GL_RG8_SNORM

#define GL_RG8_SNORM   0x8F95

§ GL_RG_SNORM

#define GL_RG_SNORM   0x8F91

§ GL_RGB16_SNORM

#define GL_RGB16_SNORM   0x8F9A

§ GL_RGB8_SNORM

#define GL_RGB8_SNORM   0x8F96

§ GL_RGB_SNORM

#define GL_RGB_SNORM   0x8F92

§ GL_RGBA16_SNORM

#define GL_RGBA16_SNORM   0x8F9B

§ GL_RGBA8_SNORM

#define GL_RGBA8_SNORM   0x8F97

§ GL_RGBA_SNORM

#define GL_RGBA_SNORM   0x8F93

§ GL_SAMPLER_1D

#define GL_SAMPLER_1D   0x8B5D

§ GL_SAMPLER_1D_ARRAY_EXT [1/2]

#define GL_SAMPLER_1D_ARRAY_EXT   0x8DC0

§ GL_SAMPLER_1D_ARRAY_EXT [2/2]

#define GL_SAMPLER_1D_ARRAY_EXT   0x8DC0

§ GL_SAMPLER_1D_ARRAY_SHADOW_EXT [1/2]

#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT   0x8DC3

§ GL_SAMPLER_1D_ARRAY_SHADOW_EXT [2/2]

#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT   0x8DC3

§ GL_SAMPLER_1D_SHADOW

#define GL_SAMPLER_1D_SHADOW   0x8B61

§ GL_SAMPLER_2D

#define GL_SAMPLER_2D   0x8B5E

§ GL_SAMPLER_2D_ARRAY_EXT [1/3]

#define GL_SAMPLER_2D_ARRAY_EXT   0x8DC1

§ GL_SAMPLER_2D_ARRAY_EXT [2/3]

#define GL_SAMPLER_2D_ARRAY_EXT   0x8DC1

§ GL_SAMPLER_2D_ARRAY_EXT [3/3]

#define GL_SAMPLER_2D_ARRAY_EXT   0x8DC1

§ GL_SAMPLER_2D_ARRAY_SHADOW_EXT [1/3]

#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT   0x8DC4

§ GL_SAMPLER_2D_ARRAY_SHADOW_EXT [2/3]

#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT   0x8DC4

§ GL_SAMPLER_2D_ARRAY_SHADOW_EXT [3/3]

#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT   0x8DC4

§ GL_SAMPLER_2D_MULTISAMPLE

#define GL_SAMPLER_2D_MULTISAMPLE   0x9108

§ GL_SAMPLER_2D_MULTISAMPLE_ARRAY

#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B

§ GL_SAMPLER_2D_RECT

#define GL_SAMPLER_2D_RECT   0x8B63

§ GL_SAMPLER_2D_RECT_SHADOW

#define GL_SAMPLER_2D_RECT_SHADOW   0x8B64

§ GL_SAMPLER_2D_SHADOW

#define GL_SAMPLER_2D_SHADOW   0x8B62

§ GL_SAMPLER_3D

#define GL_SAMPLER_3D   0x8B5F

§ GL_SAMPLER_BUFFER

#define GL_SAMPLER_BUFFER   0x8DC2

§ GL_SAMPLER_BUFFER_EXT

#define GL_SAMPLER_BUFFER_EXT   0x8DC2

§ GL_SAMPLER_CUBE

#define GL_SAMPLER_CUBE   0x8B60

§ GL_SAMPLER_CUBE_MAP_ARRAY

#define GL_SAMPLER_CUBE_MAP_ARRAY   0x900C

§ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW

#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW   0x900D

§ GL_SAMPLER_CUBE_SHADOW_EXT

#define GL_SAMPLER_CUBE_SHADOW_EXT   0x8DC5

§ GL_SEPARATE_ATTRIBS

#define GL_SEPARATE_ATTRIBS   0x8C8D

§ GL_SHADER_IMAGE_ACCESS_BARRIER_BIT

#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT   0x00000020

§ GL_SHADER_SOURCE_LENGTH

#define GL_SHADER_SOURCE_LENGTH   0x8B88

§ GL_SHADER_STORAGE_BARRIER_BIT

#define GL_SHADER_STORAGE_BARRIER_BIT   0x00002000

§ GL_SHADER_STORAGE_BUFFER

#define GL_SHADER_STORAGE_BUFFER   0x90D2

§ GL_SHADER_STORAGE_BUFFER_BINDING

#define GL_SHADER_STORAGE_BUFFER_BINDING   0x90D3

§ GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT

#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT   0x90DF

§ GL_SHADER_STORAGE_BUFFER_SIZE

#define GL_SHADER_STORAGE_BUFFER_SIZE   0x90D5

§ GL_SHADER_STORAGE_BUFFER_START

#define GL_SHADER_STORAGE_BUFFER_START   0x90D4

§ GL_SHADER_TYPE

#define GL_SHADER_TYPE   0x8B4F

§ GL_SHADING_LANGUAGE_VERSION

#define GL_SHADING_LANGUAGE_VERSION   0x8B8C

§ GL_SIGNALED

#define GL_SIGNALED   0x9119

§ GL_SIGNED_NORMALIZED

#define GL_SIGNED_NORMALIZED   0x8F9C

§ GL_SLUMINANCE

#define GL_SLUMINANCE   0x8C46

§ GL_SLUMINANCE8

#define GL_SLUMINANCE8   0x8C47

§ GL_SLUMINANCE8_ALPHA8

#define GL_SLUMINANCE8_ALPHA8   0x8C45

§ GL_SLUMINANCE_ALPHA

#define GL_SLUMINANCE_ALPHA   0x8C44

§ GL_SRGB

#define GL_SRGB   0x8C40

§ GL_SRGB8

#define GL_SRGB8   0x8C41

§ GL_SRGB8_ALPHA8

#define GL_SRGB8_ALPHA8   0x8C43

§ GL_SRGB_ALPHA

#define GL_SRGB_ALPHA   0x8C42

§ GL_STENCIL_BACK_FAIL

#define GL_STENCIL_BACK_FAIL   0x8801

§ GL_STENCIL_BACK_FUNC

#define GL_STENCIL_BACK_FUNC   0x8800

§ GL_STENCIL_BACK_PASS_DEPTH_FAIL

#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802

§ GL_STENCIL_BACK_PASS_DEPTH_PASS

#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803

§ GL_STENCIL_BACK_REF

#define GL_STENCIL_BACK_REF   0x8CA3

§ GL_STENCIL_BACK_VALUE_MASK

#define GL_STENCIL_BACK_VALUE_MASK   0x8CA4

§ GL_STENCIL_BACK_WRITEMASK

#define GL_STENCIL_BACK_WRITEMASK   0x8CA5

§ GL_SYNC_CONDITION

#define GL_SYNC_CONDITION   0x9113

§ GL_SYNC_FENCE

#define GL_SYNC_FENCE   0x9116

§ GL_SYNC_FLAGS

#define GL_SYNC_FLAGS   0x9115

§ GL_SYNC_FLUSH_COMMANDS_BIT

#define GL_SYNC_FLUSH_COMMANDS_BIT   0x00000001

§ GL_SYNC_GPU_COMMANDS_COMPLETE

#define GL_SYNC_GPU_COMMANDS_COMPLETE   0x9117

§ GL_SYNC_STATUS

#define GL_SYNC_STATUS   0x9114

§ GL_TESS_CONTROL_OUTPUT_VERTICES

#define GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75

§ GL_TESS_CONTROL_SHADER

#define GL_TESS_CONTROL_SHADER   0x8E88

§ GL_TESS_EVALUATION_SHADER

#define GL_TESS_EVALUATION_SHADER   0x8E87

§ GL_TESS_GEN_MODE

#define GL_TESS_GEN_MODE   0x8E76

§ GL_TESS_GEN_POINT_MODE

#define GL_TESS_GEN_POINT_MODE   0x8E79

§ GL_TESS_GEN_SPACING

#define GL_TESS_GEN_SPACING   0x8E77

§ GL_TESS_GEN_VERTEX_ORDER

#define GL_TESS_GEN_VERTEX_ORDER   0x8E78

§ GL_TEXTURE_2D_ARRAY_EXT [1/2]

#define GL_TEXTURE_2D_ARRAY_EXT   0x8C1A

§ GL_TEXTURE_2D_ARRAY_EXT [2/2]

#define GL_TEXTURE_2D_ARRAY_EXT   0x8C1A

§ GL_TEXTURE_BINDING_2D_ARRAY_EXT

#define GL_TEXTURE_BINDING_2D_ARRAY_EXT   0x8C1D

§ GL_TEXTURE_BINDING_BUFFER

#define GL_TEXTURE_BINDING_BUFFER   0x8C2C

§ GL_TEXTURE_BINDING_RECTANGLE

#define GL_TEXTURE_BINDING_RECTANGLE   0x84F6

§ GL_TEXTURE_BUFFER

#define GL_TEXTURE_BUFFER   0x8C2A

§ GL_TEXTURE_BUFFER_DATA_STORE_BINDING

#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING   0x8C2D

§ GL_TEXTURE_CUBE_MAP_SEAMLESS

#define GL_TEXTURE_CUBE_MAP_SEAMLESS   0x884F

§ GL_TEXTURE_FETCH_BARRIER_BIT

#define GL_TEXTURE_FETCH_BARRIER_BIT   0x00000008

§ GL_TEXTURE_RECTANGLE

#define GL_TEXTURE_RECTANGLE   0x84F5

§ GL_TEXTURE_UPDATE_BARRIER_BIT

#define GL_TEXTURE_UPDATE_BARRIER_BIT   0x00000100

§ GL_TIMEOUT_EXPIRED

#define GL_TIMEOUT_EXPIRED   0x911B

§ GL_TIMEOUT_IGNORED

#define GL_TIMEOUT_IGNORED   0xFFFFFFFFFFFFFFFFull

§ GL_TRANSFORM_FEEDBACK_BARRIER_BIT

#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT   0x00000800

§ GL_TRIANGLE_STRIP_ADJACENCY

#define GL_TRIANGLE_STRIP_ADJACENCY   0x000D

§ GL_TRIANGLE_STRIP_ADJACENCY_EXT

#define GL_TRIANGLE_STRIP_ADJACENCY_EXT   0x000D

§ GL_TRIANGLES_ADJACENCY

#define GL_TRIANGLES_ADJACENCY   0x000C

§ GL_TRIANGLES_ADJACENCY_EXT

#define GL_TRIANGLES_ADJACENCY_EXT   0x000C

§ GL_UNIFORM_ARRAY_STRIDE

#define GL_UNIFORM_ARRAY_STRIDE   0x8A3C

§ GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX

#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX   0x92DA

§ GL_UNIFORM_BARRIER_BIT

#define GL_UNIFORM_BARRIER_BIT   0x00000004

§ GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES

#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES   0x8A43

§ GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS

#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS   0x8A42

§ GL_UNIFORM_BLOCK_BINDING

#define GL_UNIFORM_BLOCK_BINDING   0x8A3F

§ GL_UNIFORM_BLOCK_DATA_SIZE

#define GL_UNIFORM_BLOCK_DATA_SIZE   0x8A40

§ GL_UNIFORM_BLOCK_INDEX

#define GL_UNIFORM_BLOCK_INDEX   0x8A3A

§ GL_UNIFORM_BLOCK_NAME_LENGTH

#define GL_UNIFORM_BLOCK_NAME_LENGTH   0x8A41

§ GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER   0x90EC

§ GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46

§ GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER   0x8A45

§ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER   0x84F0

§ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER   0x84F1

§ GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER   0x8A44

§ GL_UNIFORM_BUFFER

#define GL_UNIFORM_BUFFER   0x8A11

§ GL_UNIFORM_BUFFER_BINDING

#define GL_UNIFORM_BUFFER_BINDING   0x8A28

§ GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT

#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT   0x8A34

§ GL_UNIFORM_BUFFER_SIZE

#define GL_UNIFORM_BUFFER_SIZE   0x8A2A

§ GL_UNIFORM_BUFFER_START

#define GL_UNIFORM_BUFFER_START   0x8A29

§ GL_UNIFORM_IS_ROW_MAJOR

#define GL_UNIFORM_IS_ROW_MAJOR   0x8A3E

§ GL_UNIFORM_MATRIX_STRIDE

#define GL_UNIFORM_MATRIX_STRIDE   0x8A3D

§ GL_UNIFORM_NAME_LENGTH

#define GL_UNIFORM_NAME_LENGTH   0x8A39

§ GL_UNIFORM_OFFSET

#define GL_UNIFORM_OFFSET   0x8A3B

§ GL_UNIFORM_SIZE

#define GL_UNIFORM_SIZE   0x8A38

§ GL_UNIFORM_TYPE

#define GL_UNIFORM_TYPE   0x8A37

§ GL_UNSIGNALED

#define GL_UNSIGNALED   0x9118

§ GL_UNSIGNED_INT_ATOMIC_COUNTER

#define GL_UNSIGNED_INT_ATOMIC_COUNTER   0x92DB

§ GL_UNSIGNED_INT_IMAGE_1D

#define GL_UNSIGNED_INT_IMAGE_1D   0x9062

§ GL_UNSIGNED_INT_IMAGE_1D_ARRAY

#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY   0x9068

§ GL_UNSIGNED_INT_IMAGE_2D

#define GL_UNSIGNED_INT_IMAGE_2D   0x9063

§ GL_UNSIGNED_INT_IMAGE_2D_ARRAY

#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY   0x9069

§ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE

#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE   0x906B

§ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY

#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x906C

§ GL_UNSIGNED_INT_IMAGE_2D_RECT

#define GL_UNSIGNED_INT_IMAGE_2D_RECT   0x9065

§ GL_UNSIGNED_INT_IMAGE_3D

#define GL_UNSIGNED_INT_IMAGE_3D   0x9064

§ GL_UNSIGNED_INT_IMAGE_BUFFER

#define GL_UNSIGNED_INT_IMAGE_BUFFER   0x9067

§ GL_UNSIGNED_INT_IMAGE_CUBE

#define GL_UNSIGNED_INT_IMAGE_CUBE   0x9066

§ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY

#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY   0x906A

§ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT

#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT   0x8DD6

§ GL_UNSIGNED_INT_SAMPLER_1D_EXT

#define GL_UNSIGNED_INT_SAMPLER_1D_EXT   0x8DD1

§ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT

#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT   0x8DD7

§ GL_UNSIGNED_INT_SAMPLER_2D_EXT

#define GL_UNSIGNED_INT_SAMPLER_2D_EXT   0x8DD2

§ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE

#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE   0x910A

§ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910D

§ GL_UNSIGNED_INT_SAMPLER_2D_RECT

#define GL_UNSIGNED_INT_SAMPLER_2D_RECT   0x8DD5

§ GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT

#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT   0x8DD5

§ GL_UNSIGNED_INT_SAMPLER_3D_EXT

#define GL_UNSIGNED_INT_SAMPLER_3D_EXT   0x8DD3

§ GL_UNSIGNED_INT_SAMPLER_BUFFER

#define GL_UNSIGNED_INT_SAMPLER_BUFFER   0x8DD8

§ GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT

#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT   0x8DD8

§ GL_UNSIGNED_INT_SAMPLER_CUBE_EXT

#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT   0x8DD4

§ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY

#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY   0x900F

§ GL_UNSIGNED_INT_VEC2_EXT

#define GL_UNSIGNED_INT_VEC2_EXT   0x8DC6

§ GL_UNSIGNED_INT_VEC3_EXT

#define GL_UNSIGNED_INT_VEC3_EXT   0x8DC7

§ GL_UNSIGNED_INT_VEC4_EXT

#define GL_UNSIGNED_INT_VEC4_EXT   0x8DC8

§ GL_UPPER_LEFT [1/2]

#define GL_UPPER_LEFT   0x8CA2

§ GL_UPPER_LEFT [2/2]

#define GL_UPPER_LEFT   0x8CA2

§ GL_VALIDATE_STATUS

#define GL_VALIDATE_STATUS   0x8B83

§ GL_VERSION_2_0

#define GL_VERSION_2_0   1

§ GL_VERSION_2_1

#define GL_VERSION_2_1   1

§ GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT

#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT   0x00000001

§ GL_VERTEX_ATTRIB_ARRAY_ENABLED

#define GL_VERTEX_ATTRIB_ARRAY_ENABLED   0x8622

§ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED

#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED   0x886A

§ GL_VERTEX_ATTRIB_ARRAY_POINTER

#define GL_VERTEX_ATTRIB_ARRAY_POINTER   0x8645

§ GL_VERTEX_ATTRIB_ARRAY_SIZE

#define GL_VERTEX_ATTRIB_ARRAY_SIZE   0x8623

§ GL_VERTEX_ATTRIB_ARRAY_STRIDE

#define GL_VERTEX_ATTRIB_ARRAY_STRIDE   0x8624

§ GL_VERTEX_ATTRIB_ARRAY_TYPE

#define GL_VERTEX_ATTRIB_ARRAY_TYPE   0x8625

§ GL_VERTEX_PROGRAM_POINT_SIZE

#define GL_VERTEX_PROGRAM_POINT_SIZE   0x8642

§ GL_VERTEX_PROGRAM_TWO_SIDE

#define GL_VERTEX_PROGRAM_TWO_SIDE   0x8643

§ GL_VERTEX_SHADER

#define GL_VERTEX_SHADER   0x8B31

§ GL_WAIT_FAILED

#define GL_WAIT_FAILED   0x911D

§ GL_ZERO_TO_ONE

#define GL_ZERO_TO_ONE   0x935F

§ OSG_GLDEFINES

#define OSG_GLDEFINES   1

Typedef Documentation

§ GLchar

typedef char GLchar