§ Edge() [1/2]
osgShadow::OccluderGeometry::Edge::Edge |
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| ) |
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inline |
§ Edge() [2/2]
osgShadow::OccluderGeometry::Edge::Edge |
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unsigned int |
p1, |
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unsigned int |
p2 |
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) |
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inline |
§ addTriangle()
bool osgShadow::OccluderGeometry::Edge::addTriangle |
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unsigned int |
tri | ) |
const |
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inline |
§ boundaryEdge()
bool osgShadow::OccluderGeometry::Edge::boundaryEdge |
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const |
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inline |
§ operator<()
bool osgShadow::OccluderGeometry::Edge::operator< |
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const Edge & |
rhs | ) |
const |
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inline |
§ _normal
osg::Vec3 osgShadow::OccluderGeometry::Edge::_normal |
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mutable |
§ _p1
unsigned int osgShadow::OccluderGeometry::Edge::_p1 |
§ _p2
unsigned int osgShadow::OccluderGeometry::Edge::_p2 |
§ _t1
int osgShadow::OccluderGeometry::Edge::_t1 |
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mutable |
§ _t2
int osgShadow::OccluderGeometry::Edge::_t2 |
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mutable |
The documentation for this struct was generated from the following file: