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virtual void | setVertexArray (unsigned int, const Vec2 *) |
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virtual void | setVertexArray (unsigned int, const Vec3 *) |
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virtual void | setVertexArray (unsigned int, const Vec4 *) |
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virtual void | setVertexArray (unsigned int, const Vec2d *) |
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virtual void | setVertexArray (unsigned int, const Vec3d *) |
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virtual void | setVertexArray (unsigned int, const Vec4d *) |
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virtual void | begin (GLenum mode) |
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virtual void | vertex (unsigned int vert) |
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virtual void | end () |
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virtual void | drawArrays (GLenum mode, GLint first, GLsizei count) |
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virtual void | drawElements (GLenum mode, GLsizei count, const GLubyte *indices) |
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virtual void | drawElements (GLenum mode, GLsizei count, const GLushort *indices) |
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virtual void | drawElements (GLenum mode, GLsizei count, const GLuint *indices) |
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virtual | ~PrimitiveIndexFunctor () |
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void | useVertexCacheAsVertexArray () |
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§ begin()
§ drawArrays()
§ drawElements() [1/3]
§ drawElements() [2/3]
§ drawElements() [3/3]
§ end()
§ setVertexArray() [1/6]
§ setVertexArray() [2/6]
§ setVertexArray() [3/6]
§ setVertexArray() [4/6]
§ setVertexArray() [5/6]
§ setVertexArray() [6/6]
§ vertex()
§ _indexCache
§ _modeCache
The documentation for this class was generated from the following file: