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osgShadow::ViewDependentShadowMap Class Reference
Inheritance diagram for osgShadow::ViewDependentShadowMap:
osgShadow::ShadowTechnique osg::Object osg::Referenced

Classes

struct  Frustum
 
struct  LightData
 
struct  ShadowData
 
class  ViewDependentData
 

Public Types

typedef std::list< osg::ref_ptr< LightData > > LightDataList
 
typedef std::list< osg::ref_ptr< ShadowData > > ShadowDataList
 
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
 

Public Member Functions

 ViewDependentShadowMap ()
 
 ViewDependentShadowMap (const ViewDependentShadowMap &vdsm, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Object (osgShadow, ViewDependentShadowMap)
 
virtual void init ()
 
virtual void update (osg::NodeVisitor &nv)
 
virtual void cull (osgUtil::CullVisitor &cv)
 
virtual void resizeGLObjectBuffers (unsigned int maxSize)
 
virtual void releaseGLObjects (osg::State *=0) const
 
virtual void cleanSceneGraph ()
 
virtual ViewDependentDatacreateViewDependentData (osgUtil::CullVisitor *cv)
 
ViewDependentDatagetViewDependentData (osgUtil::CullVisitor *cv)
 
virtual void createShaders ()
 
virtual bool selectActiveLights (osgUtil::CullVisitor *cv, ViewDependentData *vdd) const
 
virtual osg::Polytope computeLightViewFrustumPolytope (Frustum &frustum, LightData &positionedLight)
 
virtual bool computeShadowCameraSettings (Frustum &frustum, LightData &positionedLight, osg::Matrixd &projectionMatrix, osg::Matrixd &viewMatrix)
 
virtual bool adjustPerspectiveShadowMapCameraSettings (osgUtil::RenderStage *renderStage, Frustum &frustum, LightData &positionedLight, osg::Camera *camera)
 
virtual bool assignTexGenSettings (osgUtil::CullVisitor *cv, osg::Camera *camera, unsigned int textureUnit, osg::TexGen *texgen)
 
virtual void cullShadowReceivingScene (osgUtil::CullVisitor *cv) const
 
virtual void cullShadowCastingScene (osgUtil::CullVisitor *cv, osg::Camera *camera) const
 
virtual osg::StateSetselectStateSetForRenderingShadow (ViewDependentData &vdd) const
 
- Public Member Functions inherited from osgShadow::ShadowTechnique
 ShadowTechnique ()
 
 ShadowTechnique (const ShadowTechnique &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Object (osgShadow, ShadowTechnique)
 
ShadowedScenegetShadowedScene ()
 
const ShadowedScenegetShadowedScene () const
 
virtual void traverse (osg::NodeVisitor &nv)
 
virtual void dirty ()
 
- Public Member Functions inherited from osg::Object
 Object ()
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual ObjectcloneType () const =0
 
virtual Objectclone (const CopyOp &) const =0
 
virtual bool isSameKindAs (const Object *) const
 
virtual const char * libraryName () const =0
 
virtual const char * className () const =0
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 
virtual void setName (const std::string &name)
 
void setName (const char *name)
 
const std::string & getName () const
 
void setDataVariance (DataVariance dv)
 
DataVariance getDataVariance () const
 
virtual void computeDataVariance ()
 
void setUserDataContainer (osg::UserDataContainer *udc)
 
osg::UserDataContainergetUserDataContainer ()
 
const osg::UserDataContainergetUserDataContainer () const
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 
virtual void setUserData (Referenced *obj)
 
virtual ReferencedgetUserData ()
 
virtual const ReferencedgetUserData () const
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 
template<typename T >
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject bool getUserValue (const std::string &name, T &value) const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::MutexgetRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSetgetObserverSet () const
 
ObserverSetgetOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Protected Types

typedef std::map< osgUtil::CullVisitor *, osg::ref_ptr< ViewDependentData > > ViewDependentDataMap
 
typedef std::vector< osg::ref_ptr< osg::Uniform > > Uniforms
 

Protected Member Functions

virtual ~ViewDependentShadowMap ()
 
- Protected Member Functions inherited from osgShadow::ShadowTechnique
osg::Vec3 computeOrthogonalVector (const osg::Vec3 &direction) const
 
virtual ~ShadowTechnique ()
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

OpenThreads::Mutex _viewDependentDataMapMutex
 
ViewDependentDataMap _viewDependentDataMap
 
osg::ref_ptr< osg::StateSet_shadowRecievingPlaceholderStateSet
 
osg::ref_ptr< osg::StateSet_shadowCastingStateSet
 
osg::ref_ptr< osg::PolygonOffset_polygonOffset
 
osg::ref_ptr< osg::Texture2D_fallbackBaseTexture
 
osg::ref_ptr< osg::Texture2D_fallbackShadowMapTexture
 
OpenThreads::Mutex _accessUnfiromsAndProgramMutex
 
Uniforms _uniforms
 
osg::ref_ptr< osg::Program_program
 
- Protected Attributes inherited from osgShadow::ShadowTechnique
ShadowedScene_shadowedScene
 
bool _dirty
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 
static bool getThreadSafeReferenceCounting ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandlergetDeleteHandler ()
 

Detailed Description

ViewDependentShadowMap provides an base implementation of view dependent shadow mapping techniques.

Member Typedef Documentation

◆ LightDataList

◆ ShadowDataList

◆ Uniforms

◆ ViewDependentDataMap

Constructor & Destructor Documentation

◆ ViewDependentShadowMap() [1/2]

osgShadow::ViewDependentShadowMap::ViewDependentShadowMap ( )

◆ ViewDependentShadowMap() [2/2]

osgShadow::ViewDependentShadowMap::ViewDependentShadowMap ( const ViewDependentShadowMap vdsm,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)

◆ ~ViewDependentShadowMap()

virtual osgShadow::ViewDependentShadowMap::~ViewDependentShadowMap ( )
protectedvirtual

Member Function Documentation

◆ adjustPerspectiveShadowMapCameraSettings()

virtual bool osgShadow::ViewDependentShadowMap::adjustPerspectiveShadowMapCameraSettings ( osgUtil::RenderStage renderStage,
Frustum frustum,
LightData positionedLight,
osg::Camera camera 
)
virtual

◆ assignTexGenSettings()

virtual bool osgShadow::ViewDependentShadowMap::assignTexGenSettings ( osgUtil::CullVisitor cv,
osg::Camera camera,
unsigned int  textureUnit,
osg::TexGen texgen 
)
virtual

◆ cleanSceneGraph()

virtual void osgShadow::ViewDependentShadowMap::cleanSceneGraph ( )
virtual

Clean scene graph from any shadow technique specific nodes, state and drawables.

Reimplemented from osgShadow::ShadowTechnique.

◆ computeLightViewFrustumPolytope()

virtual osg::Polytope osgShadow::ViewDependentShadowMap::computeLightViewFrustumPolytope ( Frustum frustum,
LightData positionedLight 
)
virtual

◆ computeShadowCameraSettings()

virtual bool osgShadow::ViewDependentShadowMap::computeShadowCameraSettings ( Frustum frustum,
LightData positionedLight,
osg::Matrixd projectionMatrix,
osg::Matrixd viewMatrix 
)
virtual

◆ createShaders()

virtual void osgShadow::ViewDependentShadowMap::createShaders ( )
virtual

◆ createViewDependentData()

virtual ViewDependentData* osgShadow::ViewDependentShadowMap::createViewDependentData ( osgUtil::CullVisitor cv)
virtual

◆ cull()

virtual void osgShadow::ViewDependentShadowMap::cull ( osgUtil::CullVisitor cv)
virtual

run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.

Reimplemented from osgShadow::ShadowTechnique.

◆ cullShadowCastingScene()

virtual void osgShadow::ViewDependentShadowMap::cullShadowCastingScene ( osgUtil::CullVisitor cv,
osg::Camera camera 
) const
virtual

◆ cullShadowReceivingScene()

virtual void osgShadow::ViewDependentShadowMap::cullShadowReceivingScene ( osgUtil::CullVisitor cv) const
virtual

◆ getViewDependentData()

ViewDependentData* osgShadow::ViewDependentShadowMap::getViewDependentData ( osgUtil::CullVisitor cv)

◆ init()

virtual void osgShadow::ViewDependentShadowMap::init ( )
virtual

initialize the ShadowedScene and local cached data structures.

Reimplemented from osgShadow::ShadowTechnique.

◆ META_Object()

osgShadow::ViewDependentShadowMap::META_Object ( osgShadow  ,
ViewDependentShadowMap   
)

◆ releaseGLObjects()

virtual void osgShadow::ViewDependentShadowMap::releaseGLObjects ( osg::State = 0) const
virtual

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Reimplemented from osg::Object.

◆ resizeGLObjectBuffers()

virtual void osgShadow::ViewDependentShadowMap::resizeGLObjectBuffers ( unsigned int  maxSize)
virtual

Resize any per context GLObject buffers to specified size.

Reimplemented from osg::Object.

◆ selectActiveLights()

virtual bool osgShadow::ViewDependentShadowMap::selectActiveLights ( osgUtil::CullVisitor cv,
ViewDependentData vdd 
) const
virtual

◆ selectStateSetForRenderingShadow()

virtual osg::StateSet* osgShadow::ViewDependentShadowMap::selectStateSetForRenderingShadow ( ViewDependentData vdd) const
virtual

◆ update()

virtual void osgShadow::ViewDependentShadowMap::update ( osg::NodeVisitor nv)
virtual

run the update traversal of the ShadowedScene and update any loca chached data structures.

Reimplemented from osgShadow::ShadowTechnique.

Member Data Documentation

◆ _accessUnfiromsAndProgramMutex

OpenThreads::Mutex osgShadow::ViewDependentShadowMap::_accessUnfiromsAndProgramMutex
mutableprotected

◆ _fallbackBaseTexture

osg::ref_ptr<osg::Texture2D> osgShadow::ViewDependentShadowMap::_fallbackBaseTexture
protected

◆ _fallbackShadowMapTexture

osg::ref_ptr<osg::Texture2D> osgShadow::ViewDependentShadowMap::_fallbackShadowMapTexture
protected

◆ _polygonOffset

osg::ref_ptr<osg::PolygonOffset> osgShadow::ViewDependentShadowMap::_polygonOffset
protected

◆ _program

osg::ref_ptr<osg::Program> osgShadow::ViewDependentShadowMap::_program
protected

◆ _shadowCastingStateSet

osg::ref_ptr<osg::StateSet> osgShadow::ViewDependentShadowMap::_shadowCastingStateSet
protected

◆ _shadowRecievingPlaceholderStateSet

osg::ref_ptr<osg::StateSet> osgShadow::ViewDependentShadowMap::_shadowRecievingPlaceholderStateSet
protected

◆ _uniforms

Uniforms osgShadow::ViewDependentShadowMap::_uniforms
protected

◆ _viewDependentDataMap

ViewDependentDataMap osgShadow::ViewDependentShadowMap::_viewDependentDataMap
protected

◆ _viewDependentDataMapMutex

OpenThreads::Mutex osgShadow::ViewDependentShadowMap::_viewDependentDataMapMutex
mutableprotected

The documentation for this class was generated from the following file: