53 #ifndef __vtkVRMLImporter_h
54 #define __vtkVRMLImporter_h
71 class vtkVRMLImporterInternal;
91 void enterNode(
const char *);
93 void enterField(
const char *);
95 void useNode(
const char *);
124 int OpenImportFile();
150 vtkVRMLImporterInternal* Internal;
represents an object (geometry & properties) in a rendered scene
abstract base class for most VTK objects
represent surface properties of a geometric object
virtual void ImportProperties(vtkRenderer *)
dynamic, self-adjusting array of float
map scalar values into colors via a lookup table
abstract specification for renderers
dynamic, self-adjusting array of vtkIdType
#define vtkSetStringMacro(name)
#define vtkTypeMacro(thisClass, superclass)
virtual int ImportBegin()
virtual void ImportActors(vtkRenderer *)
Superclass for all sources, filters, and sinks in VTK.
GLuint const GLchar * name
a simple class to control print indentation
a virtual camera for 3D rendering
a virtual light for 3D rendering
void PrintSelf(ostream &os, vtkIndent indent)
#define vtkGetStringMacro(name)
map vtkPolyData to graphics primitives
object to represent cell connectivity
virtual void ImportCameras(vtkRenderer *)
#define VTKIOIMPORT_EXPORT
virtual void ImportLights(vtkRenderer *)
represent and manipulate 3D points