39 #ifndef __vtkStandardPolyDataPainter_h
40 #define __vtkStandardPolyDataPainter_h
68 unsigned long typeflags,
bool forceCompileOnly);
75 int buildnormals,
int interpolation);
89 vtkInternal* Internal;
93 #endif //__vtkStandardPolyDataPainter_h
represents an object (geometry & properties) in a rendered scene
represent and manipulate point attribute data
virtual void RenderInternal(vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly)
A standard implementation of vtkPolyDataPainter.
abstract specification for renderers
#define vtkTypeMacro(thisClass, superclass)
virtual void ProcessInformation(vtkInformation *)
a simple class to control print indentation
abstract superclass for arrays of numeric data
virtual void PrintSelf(ostream &os, vtkIndent indent)
object to represent cell connectivity
#define VTKRENDERINGCORE_EXPORT
an adapter to pass generic vertex attributes to the rendering pipeline. .SECTION This class is an ada...
represent and manipulate 3D points
Abstract class for drawing poly data.