34 #ifndef __vtkImageResliceMapper_h
35 #define __vtkImageResliceMapper_h
62 virtual void SetSlicePlane(
vtkPlane *plane);
90 virtual const char *GetSlabTypeAsString();
176 void CheckerboardImage(
181 void UpdateSliceToWorldMatrix(
vtkCamera *camera);
int ResampleToScreenPixels
interpolate data values from images
virtual unsigned long GetMTime()
#define VTK_IMAGE_SLAB_MAX
vtkMatrix4x4 * ResliceMatrix
Reslice and produce color scalars.
represent and manipulate 4x4 transformation matrices
#define VTK_IMAGE_SLAB_MIN
GLenum GLenum GLenum input
void GetBounds(double bounds[6])
vtkMatrix4x4 * SliceToWorldMatrix
#define VTK_IMAGE_SLAB_MEAN
#define vtkGetMacro(name, type)
record modification and/or execution time
int InternalResampleToScreenPixels
map scalar values into colors via a lookup table
abstract specification for renderers
vtkImageResliceToColors * ImageReslice
#define vtkSetClampMacro(name, type, min, max)
virtual void ReleaseGraphicsResources(vtkWindow *)=0
#define vtkTypeMacro(thisClass, superclass)
Detect and break reference loops.
virtual void ReportReferences(vtkGarbageCollector *)
window superclass for vtkRenderWindow
vtkMatrix4x4 * WorldToDataMatrix
#define VTKRENDERINGIMAGE_EXPORT
a simple class to control print indentation
abstract class for mapping images to the screen
map a slice of a vtkImageData to the screen
a virtual camera for 3D rendering
topologically and geometrically regular array of data
virtual void Render(vtkRenderer *renderer, vtkImageSlice *prop)=0
perform various plane computations
vtkImageSliceMapper * SliceMapper
virtual double * GetBounds()=0
create a window for renderers to draw into
virtual int ProcessRequest(vtkInformation *request, vtkInformationVector **inInfo, vtkInformationVector *outInfo)
represents an image in a 3D scene
map a slice of a vtkImageData to the screen
static vtkAlgorithm * New()
#define vtkBooleanMacro(name, type)
int AutoAdjustImageQuality
void PrintSelf(ostream &os, vtkIndent indent)
int SeparateWindowLevelOperation
#define vtkSetMacro(name, type)