7 #ifndef BALL_VIEW_PRIMITIV_GRIDSLICE_H 8 #define BALL_VIEW_PRIMITIV_GRIDSLICE_H 10 #ifndef BALL_VIEW_KERNEL_GEOMETRICOBJECT_H 14 #ifndef BALL_DATATYPE_REGULARDATA3D_H 106 #endif // BALL_VIEW_KERNEL_CLIPPING_PLANE_H
#define BALL_CREATE(name)
Position getTexture() const
const RegularData3D * grid_
const Vector3 & getPoint() const
void setTexture(Position texture)
const RegularData3D * getGrid() const
void setGrid(const RegularData3D *grid)
const Vector3 & getNormal() const
virtual ~GridVisualisation()
void setPoint(const Vector3 &v)
-*- Mode: C++; tab-width: 2; -*-
void setDotSize(Size dot_size)
void setNormal(const Vector3 &normal)