5 #ifndef BALL_STRUCTURE_GRAPHEDGE_H 6 #define BALL_STRUCTURE_GRAPHEDGE_H 17 template <
typename Vertex,
typename Edge,
typename Face>
20 template <
typename Vertex,
typename Edge,
typename Face>
23 template <
typename Vertex,
typename Edge,
typename Face>
29 template <
typename Vertex,
typename Edge,
typename Face>
104 (
const GraphEdge<Vertex,Edge,Face>& edge);
176 Face*
other(
const Face* face)
const 193 bool substitute(
const Face* old_vertex, Face* new_vertex);
202 Face*
remove(
const Face* face);
254 template <
typename Vertex,
typename Edge,
typename Face>
265 template <
typename Vertex,
typename Edge,
typename Face>
267 GraphEdge(
const GraphEdge<Vertex,Edge,Face>& edge,
bool deep)
268 : index_(edge.index_)
274 face_[0] = edge.
face_[0];
275 face_[1] = edge.
face_[1];
287 template <
typename Vertex,
typename Edge,
typename Face>
296 vertex_[0] = vertex1;
297 vertex_[1] = vertex2;
303 template <
typename Vertex,
typename Edge,
typename Face>
309 template <
typename Vertex,
typename Edge,
typename Face>
311 (
const GraphEdge<Vertex,Edge,Face>& edge,
bool deep)
319 face_[0] = edge.
face_[0];
320 face_[1] = edge.
face_[1];
334 template <
typename Vertex,
typename Edge,
typename Face>
336 (
const GraphEdge<Vertex,Edge,Face>& edge)
342 face_[0] = edge.
face_[0];
343 face_[1] = edge.
face_[1];
350 template <
typename Vertex,
typename Edge,
typename Face>
358 vertex_[0] = vertex0;
359 vertex_[1] = vertex1;
366 template <
typename Vertex,
typename Edge,
typename Face>
380 template <
typename Vertex,
typename Edge,
typename Face>
394 template <
typename Vertex,
typename Edge,
typename Face>
408 template <
typename Vertex,
typename Edge,
typename Face>
422 template <
typename Vertex,
typename Edge,
typename Face>
429 template <
typename Vertex,
typename Edge,
typename Face>
436 template <
typename Vertex,
typename Edge,
typename Face>
440 if (vertex_[0] == vertex)
446 if (vertex_[1] == vertex)
458 template <
typename Vertex,
typename Edge,
typename Face>
462 if (face_[0] == face)
468 if (face_[1] == face)
480 template <
typename Vertex,
typename Edge,
typename Face>
484 if (vertex_[0] == old_vertex)
486 vertex_[0] = new_vertex;
490 if (vertex_[1] == old_vertex)
492 vertex_[1] = new_vertex;
503 template <
typename Vertex,
typename Edge,
typename Face>
505 (
const Face* old_face, Face* new_face)
507 if (face_[0] == old_face)
513 if (face_[1] == old_face)
526 template <
typename Vertex,
typename Edge,
typename Face>
529 if (face_[1] == face)
535 if (face_[0] == face)
545 template <
typename Vertex,
typename Edge,
typename Face>
549 vertex_[0] = vertex_[1];
554 template <
typename Vertex,
typename Edge,
typename Face>
561 template <
typename Vertex,
typename Edge,
typename Face>
568 template <
typename Vertex,
typename Edge,
typename Face>
578 #endif // BALL_STRUCTURE_GRAPHEDGE_H
Vertex * getVertex(Position i) const
#define BALL_CREATE(name)
Face * getFace(Position i) const
void setFace(Position i, Face *face)
virtual bool operator==(const Edge &) const
BALL_EXPORT bool operator!=(const String &s1, const String &s2)
virtual bool operator*=(const Edge &) const
BALL_EXPORT bool operator==(const String &s1, const String &s2)
Vertex * other(const Vertex *vertex) const
bool substitute(const Vertex *old_vertex, Vertex *new_vertex)
virtual bool operator!=(const Edge &) const
-*- Mode: C++; tab-width: 2; -*-
void setIndex(Index index)
void setVertex(Position i, Vertex *vertex)