Class TPixelTextureNode

DescriptionHierarchyFieldsMethodsProperties

Unit

Declaration

type TPixelTextureNode = class(TAbstractX3DTexture2DNode)

Description

no description available, TAbstractX3DTexture2DNode description follows
no description available, TAbstractTexture2DNode description follows

VRML/X3D texture that is 2D and is loaded (from file or some other stream).

For X3D, this descends from X3DTextureNode and is an ancestor for X3DTexture2DNode, so X3D hierarchy is nicely preserved.

Hierarchy

Overview

Methods

Protected procedure LoadTextureData(out WasCacheUsed: boolean); override;
Public procedure CreateNode; override;
Public class function ClassNodeTypeName: string; override;
Public class function URNMatching(const URN: string): boolean; override;
Public function TextureDescription: string; override;

Properties

Public property FdImage: TSFImage read FFdImage;

Description

Methods

Protected procedure LoadTextureData(out WasCacheUsed: boolean); override;
 
Public procedure CreateNode; override;
 
Public class function ClassNodeTypeName: string; override;
 
Public class function URNMatching(const URN: string): boolean; override;
 
Public function TextureDescription: string; override;
 

Properties

Public property FdImage: TSFImage read FFdImage;
 

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