Castle Game Engine |
Class EOpenGLOutOfMemoryError
UnitDeclaration
Descriptionno description available, EOpenGLError description follows OpenGL error. Usually indicates a bug in your code (or shader code, depending on TUniformNotFoundAction and TUniformTypeMismatchAction; by default, they do not cause errors). When programming for platforms with limited GPU memory (Android, iOS...) you should prepare to handle EOpenGLOutOfMemoryError (corresponding to GL_OUT_OF_MEMORY). This can always happen for large GPU data, and you should be prepared to capture it (at least around TGameSceneManager.LoadLevel) and display some nice information for user. Alternatively, you can leave GLOutOfMemoryError = Hierarchy
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