Class TMultiTextureTransformNode

DescriptionHierarchyFieldsMethodsProperties

Unit

Declaration

type TMultiTextureTransformNode = class(TAbstractTextureTransformNode)

Description

no description available, TAbstractTextureTransformNode description follows
no description available, TAbstractAppearanceChildNode description follows
no description available, TAbstractNode description follows

Base X3D node.

Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassNodeTypeName: string; override;
Public class function URNMatching(const URN: string): boolean; override;
Public function TransformMatrix: TMatrix4Single; override;

Properties

Public property FdTextureTransform: TMFNode read FFdTextureTransform;

Description

Methods

Public procedure CreateNode; override;
 
Public class function ClassNodeTypeName: string; override;
 
Public class function URNMatching(const URN: string): boolean; override;
 
Public function TransformMatrix: TMatrix4Single; override;

For MultiTextureTransform, this always raises an internal error. Reason: you cannot get single texture transform matrix from MultiTextureTransform.

Exceptions raised
EInternalError
Always, since this method has no sense for MultiTextureTransform.

Properties

Public property FdTextureTransform: TMFNode read FFdTextureTransform;
 

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