openshot-audio  0.1.2
Public Types | Public Member Functions | Protected Member Functions | List of all members
juce::SynthesiserSound Class Referenceabstract

#include <juce_audio_basics.h>

Inheritance diagram for juce::SynthesiserSound:
juce::ReferenceCountedObject juce::SamplerSound

Public Types

typedef ReferenceCountedObjectPtr< SynthesiserSoundPtr
 

Public Member Functions

virtual ~SynthesiserSound ()
 
virtual bool appliesToNote (int midiNoteNumber)=0
 
virtual bool appliesToChannel (int midiChannel)=0
 
- Public Member Functions inherited from juce::ReferenceCountedObject
void incReferenceCount () noexcept
 
void decReferenceCount () noexcept
 
bool decReferenceCountWithoutDeleting () noexcept
 
int getReferenceCount () const noexcept
 

Protected Member Functions

 SynthesiserSound ()
 
- Protected Member Functions inherited from juce::ReferenceCountedObject
 ReferenceCountedObject ()
 
virtual ~ReferenceCountedObject ()
 
void resetReferenceCount () noexcept
 

Detailed Description

Describes one of the sounds that a Synthesiser can play.

A synthesiser can contain one or more sounds, and a sound can choose which midi notes and channels can trigger it.

The SynthesiserSound is a passive class that just describes what the sound is - the actual audio rendering for a sound is done by a SynthesiserVoice. This allows more than one SynthesiserVoice to play the same sound at the same time.

See also
Synthesiser, SynthesiserVoice

Member Typedef Documentation

◆ Ptr

The class is reference-counted, so this is a handy pointer class for it.

Constructor & Destructor Documentation

◆ SynthesiserSound()

SynthesiserSound::SynthesiserSound ( )
protected

◆ ~SynthesiserSound()

SynthesiserSound::~SynthesiserSound ( )
virtual

Destructor.

Member Function Documentation

◆ appliesToChannel()

virtual bool juce::SynthesiserSound::appliesToChannel ( int  midiChannel)
pure virtual

Returns true if the sound should be triggered by midi events on a given channel.

The Synthesiser will use this information when deciding which sounds to trigger for a given note.

Implemented in juce::SamplerSound.

◆ appliesToNote()

virtual bool juce::SynthesiserSound::appliesToNote ( int  midiNoteNumber)
pure virtual

Returns true if this sound should be played when a given midi note is pressed.

The Synthesiser will use this information when deciding which sounds to trigger for a given note.

Implemented in juce::SamplerSound.


The documentation for this class was generated from the following files: