openshot-audio
0.1.2
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This is the complete list of members for BufferingAudioSource, including all inherited members.
AudioSource() noexcept | AudioSource | inlineprotected |
BufferingAudioSource(PositionableAudioSource *source, TimeSliceThread &backgroundThread, bool deleteSourceWhenDeleted, int numberOfSamplesToBuffer, int numberOfChannels=2) | BufferingAudioSource | |
getNextAudioBlock(const AudioSourceChannelInfo &) override | BufferingAudioSource | virtual |
getNextReadPosition() const override | BufferingAudioSource | virtual |
getTotalLength() const override | BufferingAudioSource | inlinevirtual |
isLooping() const override | BufferingAudioSource | inlinevirtual |
PositionableAudioSource() noexcept | PositionableAudioSource | inlineprotected |
prepareToPlay(int samplesPerBlockExpected, double sampleRate) override | BufferingAudioSource | virtual |
releaseResources() override | BufferingAudioSource | virtual |
setLooping(bool shouldLoop) | PositionableAudioSource | inlinevirtual |
setNextReadPosition(int64 newPosition) override | BufferingAudioSource | virtual |
~AudioSource() | AudioSource | inlinevirtual |
~BufferingAudioSource() | BufferingAudioSource | |
~PositionableAudioSource() | PositionableAudioSource | inline |
~TimeSliceClient() | TimeSliceClient | inlineprivatevirtual |