#include <vtkOpenGLState.h>
Definition at line 297 of file vtkOpenGLState.h.
§ PrintSelf()
void vtkOpenGLBufferObjectState::PrintSelf |
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§ BufferAccessFlagsToStream()
void vtkOpenGLBufferObjectState::BufferAccessFlagsToStream |
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§ BufferUsageToString()
const char* vtkOpenGLBufferObjectState::BufferUsageToString |
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§ BufferAccessToString()
const char* vtkOpenGLBufferObjectState::BufferAccessToString |
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§ Id
GLuint vtkOpenGLBufferObjectState::Id |
§ Size
GLint vtkOpenGLBufferObjectState::Size |
§ Usage
GLenum vtkOpenGLBufferObjectState::Usage |
§ Access
GLenum vtkOpenGLBufferObjectState::Access |
§ AccessFlags
GLenum vtkOpenGLBufferObjectState::AccessFlags |
§ Mapped
GLboolean vtkOpenGLBufferObjectState::Mapped |
§ MapPointer
GLvoid* vtkOpenGLBufferObjectState::MapPointer |
§ MapOffset
GLint vtkOpenGLBufferObjectState::MapOffset |
§ MapLength
GLint vtkOpenGLBufferObjectState::MapLength |
The documentation for this class was generated from the following file: