29 #ifndef vtkOpenGLContextDevice2D_h 30 #define vtkOpenGLContextDevice2D_h 32 #include "vtkRenderingContextOpenGL2Module.h" 62 virtual void DrawPoly(
float *
f,
int n,
unsigned char *colors = 0,
70 virtual void DrawLines(
float *
f,
int n,
unsigned char *colors = 0,
89 unsigned char* colors = 0,
int nc_comps = 0);
100 unsigned char *colors = 0,
int nc_comps = 0);
113 virtual
void DrawQuad(
float *
points,
int n);
116 virtual
void DrawQuadStrip(
float *points,
int n);
119 virtual
void DrawPolygon(
float *,
int);
128 virtual
void DrawEllipseWedge(
float x,
float y,
float outRx,
float outRy,
137 virtual
void DrawEllipticArc(
float x,
float y,
float rX,
float rY,
138 float startAngle,
float stopAngle);
153 virtual
void ComputeStringBounds(const
vtkStdString &
string,
175 virtual
void DrawMathTextString(
float point[2], const
vtkStdString &
string);
187 virtual
void SetColor4(
unsigned char color[4]);
190 virtual
void SetColor(
unsigned char color[3]);
193 virtual
void SetTexture(
vtkImageData* image,
int properties = 0);
196 virtual
void SetPointSize(
float size);
199 virtual
void SetLineWidth(
float width);
202 virtual
void SetLineType(
int type);
214 virtual
void PushMatrix();
217 virtual
void PopMatrix();
221 virtual
void SetClipping(
int *x);
224 virtual
void EnableClipping(
bool enable);
241 virtual
void BufferIdModeEnd();
246 bool SetStringRendererToFreeType();
250 bool SetStringRendererToQt();
264 virtual
void ReleaseGraphicsResources(
vtkWindow *window);
275 virtual ~vtkOpenGLContextDevice2D();
282 int GetNumberOfArcIterations(
float rX,
307 vtkOpenGLRenderWindow* RenderWindow;
310 void ReadyVCBOProgram();
312 void ReadyVBOProgram();
314 void ReadyVTBOProgram();
316 void ReadySCBOProgram();
318 void ReadySBOProgram();
323 unsigned char *coolors,
int nc,
325 void CoreDrawTriangles(std::
vector<
float> &tverts);
328 vtkOpenGLContextDevice2D(const vtkOpenGLContextDevice2D &);
329 void operator=(const vtkOpenGLContextDevice2D &);
338 vtkImageData *GetMarker(
int shape,
int size,
bool highlight);
340 class vtkMarkerCacheObject
347 return this->Key ==
key;
354 std::list<vtkMarkerCacheObject> MarkerCache;
355 int MaximumMarkerCacheSize;
365 #endif //vtkOpenGLContextDevice2D_h
Wrapper around std::string to keep symbols short.
GLuint GLuint GLsizei GLenum type
represent and manipulate 4x4 transformation matrices
GLenum GLsizei GLenum GLenum const GLvoid * image
abstract specification for Viewports
GLenum GLenum GLenum GLenum GLenum scale
#define vtkGetMacro(name, type)
Class for drawing 2D primitives using OpenGL 1.1+.
abstract specification for renderers
static vtkContextDevice2D * New()
virtual void DrawPoints(float *points, int n, unsigned char *colors=0, int nc_comps=0)=0
GLint GLint GLint GLint GLint GLint y
#define vtkTypeMacro(thisClass, superclass)
virtual void DrawMarkers(int shape, bool highlight, float *points, int n, unsigned char *colors=0, int nc_comps=0)
uses Qt to render the supplied text to an image.
GLint GLint GLsizei GLsizei height
window superclass for vtkRenderWindow
GLint GLint GLint GLint GLint x
virtual void DrawPoly(float *points, int n, unsigned char *colors=0, int nc_comps=0)=0
a simple class to control print indentation
topologically and geometrically regular array of data
GLint GLint GLsizei width
Abstract class for drawing 2D primitives.
Interface class for querying and using OpenGL extensions.
#define vtkGetObjectMacro(name, type)
2D array of ids, used for picking.
GLsizei const GLfloat * points
virtual void PrintSelf(ostream &os, vtkIndent indent)
VTKCOMMONCORE_EXPORT bool operator==(const vtkUnicodeString &lhs, const vtkUnicodeString &rhs)
represent and manipulate 3x3 transformation matrices
virtual void DrawLines(float *f, int n, unsigned char *colors=0, int nc_comps=0)=0
virtual void DrawPointSprites(vtkImageData *sprite, float *points, int n, unsigned char *colors=0, int nc_comps=0)=0
String class that stores Unicode text.
The ShaderProgram uses one or more Shader objects.
#define vtkSetMacro(name, type)