32 #ifndef vtkOpenGLContextDevice2D_h 33 #define vtkOpenGLContextDevice2D_h 60 virtual void DrawPoly(
float *
f,
int n,
unsigned char *colors = 0,
68 virtual void DrawLines(
float *
f,
int n,
unsigned char *colors = 0,
87 unsigned char* colors = 0,
int nc_comps = 0);
98 unsigned char *colors = 0,
int nc_comps = 0);
111 virtual
void DrawQuad(
float *
points,
int n);
114 virtual
void DrawQuadStrip(
float *points,
int n);
117 virtual
void DrawPolygon(
float *,
int);
126 virtual
void DrawEllipseWedge(
float x,
float y,
float outRx,
float outRy,
135 virtual
void DrawEllipticArc(
float x,
float y,
float rX,
float rY,
136 float startAngle,
float stopAngle);
151 virtual
void ComputeStringBounds(const
vtkStdString &
string,
173 virtual
void DrawMathTextString(
float point[2], const
vtkStdString &
string);
185 virtual
void SetColor4(
unsigned char color[4]);
188 virtual
void SetColor(
unsigned char color[3]);
191 virtual
void SetTexture(
vtkImageData* image,
int properties = 0);
194 virtual
void SetPointSize(
float size);
197 virtual
void SetLineWidth(
float width);
200 virtual
void SetLineType(
int type);
212 virtual
void PushMatrix();
215 virtual
void PopMatrix();
219 virtual
void SetClipping(
int *x);
222 virtual
void EnableClipping(
bool enable);
239 virtual
void BufferIdModeEnd();
244 bool SetStringRendererToFreeType();
248 bool SetStringRendererToQt();
262 virtual
void ReleaseGraphicsResources(
vtkWindow *window);
267 virtual ~vtkOpenGLContextDevice2D();
274 int GetNumberOfArcIterations(
float rX,
302 vtkOpenGLRenderWindow* RenderWindow;
305 vtkOpenGLContextDevice2D(const vtkOpenGLContextDevice2D &);
306 void operator=(const vtkOpenGLContextDevice2D &);
315 vtkImageData *GetMarker(
int shape,
int size,
bool highlight);
317 class vtkMarkerCacheObject
324 return this->Key ==
key;
328 std::list<vtkMarkerCacheObject> MarkerCache;
329 int MaximumMarkerCacheSize;
339 #endif //vtkOpenGLContextDevice2D_h
Wrapper around std::string to keep symbols short.
GLuint GLuint GLsizei GLenum type
GLenum GLsizei GLenum GLenum const GLvoid * image
abstract specification for Viewports
GLenum GLenum GLenum GLenum GLenum scale
#define vtkGetMacro(name, type)
Class for drawing 2D primitives using OpenGL 1.1+.
abstract specification for renderers
static vtkContextDevice2D * New()
virtual void DrawPoints(float *points, int n, unsigned char *colors=0, int nc_comps=0)=0
GLint GLint GLint GLint GLint GLint y
#define vtkTypeMacro(thisClass, superclass)
virtual void DrawMarkers(int shape, bool highlight, float *points, int n, unsigned char *colors=0, int nc_comps=0)
uses Qt to render the supplied text to an image.
GLint GLint GLsizei GLsizei height
window superclass for vtkRenderWindow
GLint GLint GLint GLint GLint x
#define VTKRENDERINGCONTEXTOPENGL_EXPORT
virtual void DrawPoly(float *points, int n, unsigned char *colors=0, int nc_comps=0)=0
a simple class to control print indentation
topologically and geometrically regular array of data
GLint GLint GLsizei width
Abstract class for drawing 2D primitives.
Interface class for querying and using OpenGL extensions.
#define vtkGetObjectMacro(name, type)
2D array of ids, used for picking.
GLsizei const GLfloat * points
virtual void PrintSelf(ostream &os, vtkIndent indent)
VTKCOMMONCORE_EXPORT bool operator==(const vtkUnicodeString &lhs, const vtkUnicodeString &rhs)
represent and manipulate 3x3 transformation matrices
virtual void DrawLines(float *f, int n, unsigned char *colors=0, int nc_comps=0)=0
virtual void DrawPointSprites(vtkImageData *sprite, float *points, int n, unsigned char *colors=0, int nc_comps=0)=0
String class that stores Unicode text.
#define vtkSetMacro(name, type)