#include <vtkOpenGLState.h>
Definition at line 335 of file vtkOpenGLState.h.
§ PrintSelf()
void vtkOpenGLProgramState::PrintSelf |
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ostream & |
os, |
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vtkIndent |
indent |
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) |
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§ Id
GLuint vtkOpenGLProgramState::Id |
§ DeleteStatus
GLboolean vtkOpenGLProgramState::DeleteStatus |
§ LinkStatus
GLboolean vtkOpenGLProgramState::LinkStatus |
§ ValidateStatus
GLboolean vtkOpenGLProgramState::ValidateStatus |
§ NumberOfAttachedShaders
GLint vtkOpenGLProgramState::NumberOfAttachedShaders |
§ InfoLogLength
GLint vtkOpenGLProgramState::InfoLogLength |
§ ActiveUniforms
GLint vtkOpenGLProgramState::ActiveUniforms |
§ ActiveUniformMaxLength
GLint vtkOpenGLProgramState::ActiveUniformMaxLength |
§ ActiveAttributes
GLint vtkOpenGLProgramState::ActiveAttributes |
§ ActiveAttributeMaxLength
GLint vtkOpenGLProgramState::ActiveAttributeMaxLength |
§ AttachedShaders
§ InfoLog
§ HasVertexShader
bool vtkOpenGLProgramState::HasVertexShader |
§ HasFragmentShader
bool vtkOpenGLProgramState::HasFragmentShader |
The documentation for this class was generated from the following file: