14 #ifndef vtkOpenGLVertexArrayObject_h 15 #define vtkOpenGLVertexArrayObject_h 17 #include "vtkRenderingOpenGL2Module.h" 46 void ReleaseGraphicsResources();
48 void ShaderProgramChanged();
53 int elementType,
int elementTupleSize,
bool normalize)
55 return this->AddAttributeArrayWithDivisor(program, buffer, name,
56 offset,stride,elementType, elementTupleSize, normalize, 0,
false);
62 int elementType,
int elementTupleSize,
bool normalize,
68 int elementType,
int elementTupleSize,
bool normalize,
76 void SetForceEmulation(
bool val);
90 #endif // vtkOpenGLVertexArrayObject_h abstract base class for most VTK objects
typedef void(APIENTRYP PFNGLBLENDCOLORPROC)(GLclampf red
#define vtkTypeMacro(thisClass, superclass)
GLuint const GLchar * name
a simple class to control print indentation
The VertexArrayObject class uses, or emulates, vertex array objects.
GLsizei const GLchar ** string
The ShaderProgram uses one or more Shader objects.