23 #include "vtkRenderingOpenGL2Module.h" std::string GetError() const
Get the error message (empty if none) for the shader.
Type GetType() const
Get the shader type, typically Vertex or Fragment.
GLuint GLuint GLsizei GLenum type
abstract base class for most VTK objects
Type
Available shader types.
#define vtkTypeMacro(thisClass, superclass)
virtual void PrintSelf(ostream &os, vtkIndent indent)
a simple class to control print indentation
boost::graph_traits< vtkGraph *>::vertex_descriptor source(boost::graph_traits< vtkGraph * >::edge_descriptor e, vtkGraph *)
Vertex or Fragment shader, combined into a ShaderProgram.
GLsizei const GLchar ** string
std::string GetSource() const
Get the source for the shader.
int GetHandle() const
Get the handle of the shader.