#include <vtkOpenGLState.h>
Definition at line 318 of file vtkOpenGLState.h.
§ PrintSelf()
void vtkOpenGLShaderState::PrintSelf |
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ostream & |
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vtkIndent |
indent |
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§ ShaderTypeToString()
const char* vtkOpenGLShaderState::ShaderTypeToString |
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protected |
§ Id
GLuint vtkOpenGLShaderState::Id |
§ Type
GLenum vtkOpenGLShaderState::Type |
§ DeleteStatus
GLboolean vtkOpenGLShaderState::DeleteStatus |
§ CompileStatus
GLboolean vtkOpenGLShaderState::CompileStatus |
§ InfoLog
§ InfoLogLength
GLint vtkOpenGLShaderState::InfoLogLength |
§ Source
§ SourceLength
GLint vtkOpenGLShaderState::SourceLength |
The documentation for this class was generated from the following file: